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KotOR III Storyline and Remarks

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Reaver32
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Post by Reaver32 »

zookman wrote:they are rebuilding the coruscant temple. during this, the sith that revan hunts come and attack the jedi temple killing everybody but you the exile, and bastila/carth.
the temple was never destroyed, it was left behind by the jedi. the rest of the idea was pretty good, my only problem is that i dont want the exile anymore, i thought his character wasnt well made.
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Post by zookman »

as for the exhile character, i think he sort fo as to be in the story. i feel like its the only way for kotor to settle it, unless they kill him off.
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Post by Revan12200 »

The Builders

I think the Unknown Space has something to do with the forgotten race of Builders from the first game. I herd there is a side quest for them but I have not found or played it. I feel the Builders haven’t been fully explored as a possibility for kotor 3.
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Post by obrad »

Revan12200 wrote:I think the Unknown Space has something to do with the forgotten race of Builders from the first game. I herd there is a side quest for them but I have not found or played it. I feel the Builders haven’t been fully explored as a possibility for kotor 3.
Rakata are The Builders. They built the Star Forge, Star Maps, and the Infinite Empire.
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Post by zookman »

ok well i got an idea for the first 2 planets: coruscant and the unknown world. bastila or carth [depending on whether revan was a guy or girl] tell you to go the unknown world, as they remember revan had been there. as the sith bomb coruscant, you, the exile, and bastila fight your way on the ebon hawk, where you find hk and t3, locked up in the storage room. after you land on the unknown world, the find the builders, the rakata, building something for the sith to use, an even better weapon. on the planet, you either find jolee who was left to die by revan [if he went darkside, you get him in the party] but survived by help from the rakata, or master zhar [if revan was lightside, you get him] who went in search of revan and the sith. you have to fight through a sith academy that was built there to keep the builders in line. however, the sith manage to get the weapon off the planet, and revan still cannot be found
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Post by obrad »

Not bad, but I think if Revan was dark side you should find Carth on the unknown planet cause he escaped when he found out about Revan's intentions, and also Bastila should then be dark side too, and if Exile were dark side he should be on Malachor V.
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Post by mr_sir »

obrad wrote:Not bad, but I think if Revan was dark side you should find Carth on the unknown planet cause he escaped when he found out about Revan's intentions, and also Bastila should then be dark side too, and if Exile were dark side he should be on Malachor V.
If Revan was DS and romanced Carth then Carth is dead, so its probably better to leave Carth out of it if Revan is DS (just like they did in KOTOR 2)
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Post by Leet »

carth

wasnt carth in kotor 2 i remember him , he was in a republic ship talking to bastila? im not sure if bastila was ther but im pritty sure carth was ther
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Post by mr_sir »

Leet wrote:wasnt carth in kotor 2 i remember him , he was in a republic ship talking to bastila? im not sure if bastila was ther but im pritty sure carth was ther
Only if you said Revan was LS. If you say Revan was DS, Carth is assumed to be dead and does not appear. At least he hasn't in every DS Revan game I've played, only LS Revan.
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Post by obrad »

mr_sir wrote:If Revan was DS and romanced Carth then Carth is dead, so its probably better to leave Carth out of it if Revan is DS (just like they did in KOTOR 2)
Didn't he escape? :confused: I never romanced Carth with a dark female Revan, but I was pretty sure it played out the same way, so what exactly happens in that case?
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Post by mr_sir »

spoilers so highlight:
Spoiler
If you romance Carth as DS then he arrives at the very end as you are leaving the star forge after defeating Malak. It goes to a cutscene where he tries to turn Revan LS again but Revan just kills him
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Post by Chanak »

Let's remember that this forum deals with a possible K3, and that this thread pertains to storyline ideas about K3...not spoilers and details about K2. Keep it on track.
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Post by Tahiri »

If there was a Revan child...

Yeah, I know, this is really controversial but hey, I'm bored and I loved these games.

As a reader of all the SW books, there are some really comical lines that could come out of the game if you started out as the Carth/Revan or Bastilla/Revan jedi child.

...As the video is scrolling Carth is talking to you (as son or daughter) and says something like(I'm not a writer so bear with me), "If you don't stop having these lustful thoughts about your mate on that ship of yours I swear your mother is going to force slap you all the way from Dantooine..." but then he would give you his opinion to "fight for them, that's what I had to do for you mother and I haven't had a moment's rest since (eye wink)" or you could see Bastilla in the video screen talking to you(as son or daughter) and she could be trying to talk to you but basically she would be arguing with Revan in the background, come on, you know she would always be arguing, just like Han and Leia. Something like "yeah Revan, I know, I'm a jedi too - do you think it has escaped my attention that our child wants to rip the clothes off the one in the cockpit..."

Come on, you know it would be hillarious. I don't know, just some funny thoughts that came to me. I know these would never be in the game but it's fun to talk about the what if's. I hope this is a good thread for this...
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Post by magic80 »

Plot suggestions

Problems with other ideas i have read;

1) It would be hard to feature Revan or the Exile in the game because they were different due to people's selection.

2) Isn't it mentioned in KOTOR II that Jolee i dead.

Therefore, i think it should be set 100-150 years after the other games, in which Revan and the Exile have re-established the Jedi Council.
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Post by Mandalorianx »

magic80 wrote:Problems with other ideas i have read;

1) It would be hard to feature Revan or the Exile in the game because they were different due to people's selection.

2) Isn't it mentioned in KOTOR II that Jolee i dead.

Therefore, i think it should be set 100-150 years after the other games, in which Revan and the Exile have re-established the Jedi Council.
100 years is a little long time... the Kotor story is based on revan, and if you have k3 100 years later, they'll have to get a new main char for the story of the game, since revan will no longer be there.
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Post by magic80 »

Possible idea

Maybe in the prologue, you start off as Revan, and create his face
(thus avoiding the problems i highlighted above), and are stuck on some unknown planet, by a shipwreck. You then see sith jedi attacking. Not a problem because Revan is strong in the force, but there are too many. You escape into some jungle. Screen fades and there is darkness.

Next shot shows the screen slowly clear, and it is 1st person.You see a young woman lean over you shaking you, saying "Ooh you look terrible.Was it a nasty dream?" Then you cut to character creation screen and create yourself, and then there is the usual 3rd person shot, and you see you are at the a jedi academy. You tell the young woman (who becomes your love interest if you are male), and she tells you to tell your master (who becomes your love interest if you are female). He goes with you to the council, who tell you they too have felt this, and that you must be very adept in the force (despite your few years). They tell you that you must search Revan, and that your master and the young woman shall accompany you. But first, you should deal with some civil unrest.

Then you must travel from planet to planet searching for traces (Telos, Manaan, Tatoinne, Onderon and some new ones.) Somewhere down the line you meet the Exile, who is neutral, and has had his face burnt off, along with Vivas Marr, who is pure light, and furthers your training.

All throughout the plot, your jedi master acts as your conscience, and constantly harps on about how strong you are. For some reason, you have to pick up a sith lord, and you lean towards them as you walk the light or dark side. Eventually, they give you a prestige class and say you are destined to become the strongest user of the force for millenia (until Darth Vader hint hint).

Eventually you find out where Revan is, and meet him. And together you defeat the bad guy. Now Revan gives you a choice. Either head the jedi council (encouraged by the jedi master), or strike him down and lead the sith (encouraged by the sith lord). END.

Somewhere in the game you take part in a full scale war.
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Post by DesR85 »

magic80 wrote:Maybe in the prologue, you start off as Revan, and create his face
(thus avoiding the problems i highlighted above), and are stuck on some unknown planet, by a shipwreck. You then see sith jedi attacking. Not a problem because Revan is strong in the force, but there are too many. You escape into some jungle. Screen fades and there is darkness.
It isn't necessary to customise either Revan's or the Exile's face, gender and alignment. Its too troublesome for the developer. Just give them preset faces and voices. As for the alignment and gender, if you choose Revan's gender and alignment, the Exile will be the same as Revan. Pure simplicity. I know not everyone will be happy with this direction but this method will definitely cut down on the number of complications the developer will face in developing the next KOTOR.
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Post by magic80 »

Yeah, whatever, you're a freak. But i think the getting to play as Revan in the dream idea is good, and i also feel that the game needs to be set about a decade or two after the others to give the jedi time to round up the jedi and begin training apprentices.
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Post by brachyury »

rebuilding the jedi order-- hidden threat

My idea is that the theme of the next game should be the the struggle to rebuild the jedi order-- and the revealing of the hidden threat that is hinted at in the second game. This would involve a plotline of sabotage and maybe terrorism against the rebuilding jedi and tensions between the jedi, the republic, and the exchange/hutt.

Darkside and lightside choices would arise as to how the Jedi choose to promote their power. If they do so by intimidation and bribery then they will become like the Sith. If they choose to act nobly then they will maybe lose some influence here and there but become true Jedi in the end.

Rebuilding the jedi order makes sense because at the end of KOTOR 2 it is all but finished but obviously by the time of the star-wars films the jedi order is restored. The sabotage and betrayal theme was hinted at as the real threat that Revan was pursuing. This echos a strong theme in the star wars films of the emperor corrupting the republic from inside. Maybe this seems a little derivative but then the "you are Revan" story is just a variation on "no Luke I am your father!"

One of the best things about KOTOR 1was the surprise twist and natural revealing of the story. One of the poorest things about KOTOR 2 was that pretty much everything was told to you on the first space station and the ending was very very poor. In KOTOR 3 therefore you will begin thinking that you are up against the sith remnants/exchange/mandalorians/Hutt and you may have to face these on different planets. Your stated goal is to help rebuild the jedi order and find the super villain behind the sabotage. Like KOTOR 1 you will be given hints throughout until 2/3rds of the way through it is revealed that the villain you are hunting is a puppet for someone else. Thankfully for the plot he is killed by one of your party before he can reveal more.

Near the end we will find that the real villain is someone inside the Jedi order-- preferably a favourite character who has "helped" or at least seemed to throughout. Again there should be hints that in retrospect all their help and guidance while seeming benign can be interpreted differently.

So... you will start as a Jedi maybe on Dantooine-- perhaps Bastila or Atton? There will be a short cut sequence with the academy on Coruscant being bombed. Many Jedi, politicians and civilians are killed. Many blame the jedi for bringing this threat and there is argument about who is responsible. Now instead of creating your character in the normal way you will pick a Jedi from the academy with a selection of attributes to investigate the trouble on Coruscant. At this time you will go through the character creation choices being advised by the traitor-- at the end he will smile cryptically and say " a wise choice Atton/Bastila".

Dantooine
The next bit is just a bit of messing about training on Dantooine -- time for a bit of bonding with Bastila and mentoring from the traitor plus here there should be the option of selecting at least one other character to accompany you to Coruscant. The traitor at this point will say that after watching your progress he has decided to accompany you to Coruscant to "keep an eye on you".

Coruscant
On Coruscant you are going to explore the underworld in disguise (otherwise nobody in their right mind would attack you), solve a few puzzles at the academy bomb site and talk to witnesses, plus you will pick up a few characters. This part should end with you learning of a secret mastermind behind the attack (not the real one but an exchange/sith/Hutt character in league with the Sith). The traitor should accept this unstintingly "yes it all makes sense-- blah blah blah unconvincing explanation". At this point a few other characters may make remarks about this seeming starnge or motiveless. The traitor will appeal to you to trust him.
Incidentally this was one of the poorest things with KOTOR 2 that the motivations of Kreia, Atris, the other Jedi masters and even the exile were all a load of tosh. I have no idea why they did what they did except to further the action- it was all the wrong way round. Here the traitor can give an unconvincing explanation and that's OK.

Now the other worlds you are going to visit are Korriban (regrouping Sith threat in tomb used as hidden academy).
A Czerka dominated world (possibly the planet holds the droid army from KOTOR 2?) big business and slavery threatened by Jedi meddling. A Mandalorian colony-- Do they plan to weaken the Jedi and maybe have another go at the republic? An Hutt dominated world-- do they want to become the major force in the galaxy again and who is their leader. On each world you should have the chance to find the ringleader and discount him as the mastermind. You may either destroy him make peace and along the way promote the Jedi cause on that planet either gaining LS or DS points. There is much room for ambivalent advice from the traitor-- prompting you to good when it will undermine your search or weaken a friend. Alternatively he can prompt you to make "difficult" or "necessary" choices (i.e. bad) when they will strengthen the power of the Jedi at the expense of others (his ultimate goal). He will of course express sadness at these sacrifices for the "greater good". You shouldn't gain DS points for doing these things though as he is manipulating you.

OK so about now we have to have an unexpected breakthrough (no I'm not sure what????)-- this should come maybe from a previous character. The villain (a politician who has crossed our paths several times obstructively is making a play for power in the galactic senate and is moving to ban the Jedi from Coruscant. We are convinced he has created the trouble himself to further this end. So we travel to Coruscant to sneak into his base. Halfway through this plenet he should gain power and the Jedi then become hunted on Coruscant (yes I know it's like Revenge of the Sith-- so sue me). At the end of this planet sense prevails and a truce is called with the republic (either by fair means LS or foul DS choices). The politician reveals that he was a puppet we are fools but is killed by a co-character before he can reveal the true culprit. This should not be the traitor-- though perhaps he may have preached political expediency at key points and influenced other characters. The traitor should be "appalled and saddened" perhaps hinting unsubtly at a darker motive to the other characters actions.

OK need a break will post the ending soon....
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Post by brachyury »

continued from above

OK so the last bit on Coruscant is a bit of a false ending. The battle on this level should be just about tough enough for us to think oh well that was a short game. Obviously we need to carefully build it up and then pull the rug.

BUT at this point we have the classic ROTS plotline with a twist. The jedi have effectively put down a phony political putsch and have with the military (Admiral Onasi?) taken control of the Republic. Along the way you have gone from world to world coercing (by fair means or foul) all the other galactic factions to accept the power of the Jedi-- and this has then proved decisive in the jedi power grab. So the Jedi (who are on their way to becoming Sith in all but name) have taken control of the galaxy rather than the emperor/politician. Time for a flashback when we reassess our actions and listen again to the misgivings and doubts of you co-characters. The darkside here is to realise you have been duped be impressed and opt to find the mastermind that the politician talked of so you can seize power. The light side is to be appalled and set out to find who has manipulated you. You discuss with your crew what the politician has told you and what you suspect. Some believe you some including the "traitor" say they do not.

Nonetheless we we are off back to Dantooine where you and the crew are heroes. The traitor is especially honoured and high in the councils estimation-- hints here that he maybe getting too powerful. Many others however have misgivings about what the Jedi are doing and others like the power. The scene is set for you to drop your bomb and set of a civil war between the jedi over those who believe you and renounce their power and those who maybe don't believe you or just want to keep power. There is scope here for you to battle some of your cocharacters based on your alignment.

This section begins with an assasination attempt on your way to Atton to tell him your story. Hopefully you survive and try to tell the council, they are amazed but the traitor doesn't like it. The traitor expresses "sadness and bewilderment at the paranoia of a dearest friend" and makes a move to exile you-- time for your second flashback.

As he is talking in the council denouncing you with weasel words you begin to fade out the present, instead reassessing his advice and actions. You begin to realise that it was the traitor that pushed you by different means to supress the other galactic factions, hunt the "phantom menace" (sorry) and establish the new jedi order. With final realisation you tune back in to hear him banishing you and look around to see uncertainty amongst some of the council and affirmation in others. You speak up accuse him and it kicks off. The final bit is a real jedi civil war in the academy and you will fight the traitor at the end where he will confirm your fears (like a Bond villain). He will be pleased at the civil war as it gives him the opportunity to clear out or "purify" the jedi order and confirm his control. You will wipe the smile from his face and then Revan like either take his place or choose to set things to right.

There...what do you think?
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