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What Planets in KotOR III?

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REal953
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Post by REal953 »

I would like them to try and get away from the movies. Thats why i liked the kotor games because they had just the right amount of star wars, but were not as other star wars games, tied to the same story line. In kotor there is a lot more freedom. I would like to see some of the old planets, but i would rather see a lot of new ones.
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DarthMe2x
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Post by DarthMe2x »

Me2

Here is my opinion:
*Sletheron* (sp?)(say that because there is one more star map there or it's on mustafar)
Telos
Taris
Katarr
Mannan
Onderon
Yavin 4
Dantooine
Ossus
Ilum (planet where in the movies is where padawans get there lightsaber crystal)
Coriellia (big manufacturing world)
Peragus


Notice all these planets are either jedi worlds(ilum) or planets decimated by the 3 wars straight in a row.(ex. Coriellia make your charcters armor there.)
You go to these planets to oversee and finsh there restoration projects. (LS)
Or pull a mass shadow generator on um all and finsh them off for good.(DS)
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DarthBob
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Post by DarthBob »

[quote="DarthMe2x"]:
*Sletheron* (sp?)(say that because there is one more star map there or it's on mustafar)
Katarr
Yavin 4
Dantooine
Peragus
corellia

Well you cant pull a mass shadow generator on them because:
Mustafar is existing in III
kattar: already destroyed but could be used in restoration project
Yavin 4: Duh! it existes in the Battle of yavin
Dantooine: mention of it in IV
Peragus: already destroyed,
Corellia: well han solo couldnt be born if the planet was decimated!

sorry

anyway: ALL OF THEM but you have different 1s to travel 2 depending on weather you go ls, ds, or gs(grey side) :D
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obrad
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Post by obrad »

DarthBob wrote: Well you cant pull a mass shadow generator on them because:
Mustafar is existing in III
kattar: already destroyed but could be used in restoration project
Yavin 4: Duh! it existes in the Battle of yavin
Dantooine: mention of it in IV
Peragus: already destroyed,
Corellia: well han solo couldnt be born if the planet was decimated!

sorry

anyway: ALL OF THEM but you have different 1s to travel 2 depending on weather you go ls, ds, or gs(grey side) :D
Actually, you can't pull a mass shadow generator on any planet but Malachor V, because it's the only planet wit gravitonic anomalies that can make it posible.
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PsychoSam48
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Post by PsychoSam48 »

sith planets

Bastila_Shan wrote:Hello

What planets should be for Kotor III? should the planets take place in the outer rim? or back in known space?
deffinetly the outter rim :D
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PsychoSam48
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Post by PsychoSam48 »

sith666 wrote:xxx what planets huh? Here are some suggestions:

Kashykk(oh yeah)

Naboo(definately)

Hoth

Mos Eiseily

Yavin 4

Rhen Var
ziost,falleen,kiffu,csillia,eriadu,n'zoth,i really didnt like nar shaddaa,alderaan
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DarthZ
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Post by DarthZ »

REal953 wrote:I would like them to try and get away from the movies. Thats why i liked the kotor games because they had just the right amount of star wars, but were not as other star wars games, tied to the same story line. In kotor there is a lot more freedom. I would like to see some of the old planets, but i would rather see a lot of new ones.
I agree with you pretty much on this point. I would love to see Hoth though.
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darth humac
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Post by darth humac »

In the time of the old republic wouldnt hoth be an empty ball of ice.
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DarthZ
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Post by DarthZ »

darth humac wrote:In the time of the old republic wouldnt hoth be an empty ball of ice.
It would, but still.
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DarthZork
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Post by DarthZork »

I'd follow the pattern they set up for disposable, intro, and final planets (I'll show it as best as I can):

Disposable Planet:
Taris to Peragus to some new world (Maybe a food processing world). The name should have in r in the beginning, have four syllables, and end with "is".

Intro Planet:
Dantooine to Telos to Sleyhedron (All are mentioned somewhere in the first level, and the pattern is Telos is mentioned in the first game, Sleyhedron in the first and second).

Main planets (In no order):
1. Korriban to Korriban to different area on Korriban (Investigate True Sith)
2. Manaan to Onderon/Dxun to planet in the Unknown Regions (I'd like to see the Aing-Tii Monks personally), which was once a part of the True Sith Empire (now inhabited by the Aing-Tii monks). Make this planet have special crystals, unlike any seen before. Also, maybe introduce the personal crystal here.
3. Kashyyyk to Nar Shadaa to Honogrh (Again, make it a member of the True Sith).
4. Tatooine to Dantooine to Telos (Dantooine served as the intro planet in KotoR, then was a regular planet, so Telos should be next. Make it a member of the True Sith or something).

Ship:
Leviathan to Ravager to a ghost ship that's inhabited by the Force ghosts of the True Sith.

Final Planet:
Unknown World to Malachor V to Former Homeworld of the True Sith (That way, they can still be mysterious to an extent). Maybe find a trace of Revan and the Exile.

What do you guys think?
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bigredpanda
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Post by bigredpanda »

I like your thinking. You might have over-guessed the storyline - if you think about it, while Malachor was talked about througout K2, it was kind of an underlying story, and the unknown planet in K1 was, well, unknown. But in general I think this is precisely how they'll work it - although system upgrades might mean bigger areas/one or two more planets, perhaps.

Except I'd work it: Manaan to Nar Shadaa to Coruscant
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DarthBob
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Post by DarthBob »

I know wat I dont want and that is not any worlds from thew past 2 games. Maybe some better planets, like correlia, sullest, Alderan, and some beyond the galaxy.
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bigredpanda
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Post by bigredpanda »

DarthBob wrote:I know wat I dont want and that is not any worlds from thew past 2 games. Maybe some better planets, like correlia, sullest, Alderan, and some beyond the galaxy.
You know, I think the choice of planets will really reflect what direction this game (if made) will take. I think that if they went for completely new planets, the storyline will be quite removed from the last 2 games, whereas if the plot is directly related, we'll see a lot more of the old planets from different perspectives, like in K2.

I'm not sure what you mean by "better" planets though... is there like a best planet league?
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marten0305
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Post by marten0305 »

Well i'm not sure what he means either, i'm just guessing. I think he means the planets should be improve in a major way. More places to go on each planet would really broaden the adventure.
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Darth Revan 07
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Post by Darth Revan 07 »

Hmm...That is an interesting question.
Well some of the planets I would like to visit are:

Coruscant
Dxun or Mandalore(Mandalorian planet)
Dantooine
Korriban
Tatooine
Manaan
Kashyyyk
Onderon
any other good planets
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rabidchiken
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Post by rabidchiken »

I'd like to see Kashyyk. In other games it seems to me like that would be a great place to go in KotOR 3.

Also,

Corellia
Mustafar
Tatooine
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Jedi Revan
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Post by Jedi Revan »

Planets:

Corusant
Hoth
Tatooine
M4-78
Mustafar
Alderaan
Ilum
Corelia
Nal Hutta(maybe)
An Unknown region planet or two
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DarthBob
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Post by DarthBob »

Courascant is a must, Alderan because of the unique balance between technology and nature, Correlia because I think it would be cool to visit, Maybe an abandond settlement on an old true sith settlement like with the Katana fleet but like on an asteroind like the Vigoth are they called? Um maybe the origin of the true sith on the bas planet could be the last one (like malachor V but better) Maybe a wider scope on the planets such as Kashykk which is also a must have because that was a cool planet and I h8 obsidian for missing it out.By wider scope I mean more places to go when I refer to better by the way! thats wat i mean by wider scope too!
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stanerz
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Post by stanerz »

Personally I'd like to visit an ice planet like Hoth but Ilum seems like a much better choice because then you've got a place to find lightsaber crystals.

I'd also like to see what Byss was like in this era.
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Kayos
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Post by Kayos »

i like ilum. ilum is good. nice... icy planet... with no life. means no sith right? lol. yes, i like ilum. :)
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