What Do You Want in KotOR III?
- marten0305
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The sith race is a non-canonical race... meaning, it is not part of the continuity of the Star Wars Universe. In simpler terms, there is no Sith race, it may have been published but it wasn't official information.
If you don't already know what the Star Wars Canon is then you'll have to read my posting in the smaller touches thread. Or you can look the definition up at wikipedia.
oops! This is i the wrong thread. It's supposed to be in the True Sith thread.
If you don't already know what the Star Wars Canon is then you'll have to read my posting in the smaller touches thread. Or you can look the definition up at wikipedia.
oops! This is i the wrong thread. It's supposed to be in the True Sith thread.
It's not who you are underneath, but what you do that defines you.
I never finished what I was going to wrote, but we have similiar thoughts I think. Still, I don't want a big ship.marten0305 wrote:That's what this thread is all about, "things i WANT in K3". On the other hand you have a point, changing the gameplay too much is just like changing the game. Now i would like to be able to do, lets just call it... "the sims effect", customizing the facial features to my liking and not have a preset face.
Now a captains quarters is a great idea i think, as for trophies i don't really think they should make a trophy system, however maybe lightsabers and other items you get from defeating enemies (worthy enemies), completing hard missions, etc... These trophies you'd have to choose to keep them as trophies or use them as items. They would also have a discription of how you got them, who you got it from, etc...
Customizing the facial features is a must in my opinion. The rest doesn't sound that very important. Captains quarter? What, like your own little room in GTA 3, SA, The Godfather, etc... etc? Well; I think that'd suck pretty hard since you would probally never spend your time there; the time I spent on the ship was with my party members and I would never spend time decorating my own room, I'm a Dark Jedi ffs. :laugh:
DarthZ :devil:
- marten0305
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Yeah the whole big ship idea would be a major change in the game. Like i said before, you change the gameplay you change the game. I'd like to stick with the freighters, personally i'd like to stick with the Hawk.
The captain's quarters thing was ify, if you know what i mean. Your right, we'd spend little to no time in there at all and would just take up space.
The captain's quarters thing was ify, if you know what i mean. Your right, we'd spend little to no time in there at all and would just take up space.
It's not who you are underneath, but what you do that defines you.
I think the crew quarters or the captain quarters should remain but on the condition that they can be used for something other than for decoration in a ship. If you can use the captain's quarters for sleeping (like going up to a bed and sleep on it), then it would make a lot of sense. A nice touch would be the team members going to their respective quarters to sleep or something else.marten0305 wrote: The captain's quarters thing was ify, if you know what i mean. Your right, we'd spend little to no time in there at all and would just take up space.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
- bigredpanda
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- marten0305
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Well the only thing I would be disappointed about is the graphics, they have to make the graphics in K3 the quality of graphics of the 360. That being said i would still like to see those things i and other people mentioned.
One idea i liked that i mentioned in another thread (that i feel should be in this thread) is about the K3 enemy. I think the enemy in K3 will (without a doubt) be the true sith. How i want the true sith to look is similar to the sith race (whether the race be canonical or non-canonical), all red body with black symbols on their body (like Darth Maul). It goes without saying that they're going to be very powerful and they should follow all the sith values, hatred, rage, power, destruction, etc... Due to the information on the Star Wars Canon i think Revan should be the True Sith Lord. I think they're the reason Revan was trying to conquer (unite) the galaxy.
One idea i liked that i mentioned in another thread (that i feel should be in this thread) is about the K3 enemy. I think the enemy in K3 will (without a doubt) be the true sith. How i want the true sith to look is similar to the sith race (whether the race be canonical or non-canonical), all red body with black symbols on their body (like Darth Maul). It goes without saying that they're going to be very powerful and they should follow all the sith values, hatred, rage, power, destruction, etc... Due to the information on the Star Wars Canon i think Revan should be the True Sith Lord. I think they're the reason Revan was trying to conquer (unite) the galaxy.
It's not who you are underneath, but what you do that defines you.
- Mandalorianx
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i highly agree with you. the graphic in the older kotor game was bad, but it worked well. i would not mind a better graphic in K3.marten0305 wrote:Well the only thing I would be disappointed about is the graphics, they have to make the graphics in K3 the quality of graphics of the 360. That being said i would still like to see those things i and other people mentioned.
Zabuza Momochi: Your words cut deep....Deeper than any blade.
- marten0305
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Another idea i had is about the item/object your trying to collect. Maybe Revan turned to the DS while trying to gather an army/object that could help the Republic defeat the True Sith. And now that he turned to the DS in his quest, it is up to the main character to collect this army/object. During the quest the main character finds out why Revan turned to the DS a second time and then has to choose to follow Revan's path or gather this army/object and defeat the True Sith.
It's not who you are underneath, but what you do that defines you.
I'm still trying to catch up with everything but I had to comment about this one.marten0305 wrote:I recently seen questions for K series, how did Revan get such a large fleet,how did Revan change so many Jedi to the darkside, and why did Revan joing the darkside. And then it was followed by two questions answered, one remains and should be explained in KOTOR III. But i could answer all three of the questions. I forget how Revan got such a large army but i know i heard it, Revan had influenced/convinced them, and Revan wanted to unite the galaxy for a threat he knew was coming (Revan knew about the "True Sith").
All of those things were explained in the first game itself. Revan had endless resources because of the StarForge. How he turned people to the Darkside was easier - Power. How he turned the unturnable Jedi was simplier and was shown by Malak when he turned Bastilla - once again Power. How and Why Revan turned is because he knew he had to in order to become more powerful - relating to what Kreia said; to become more powerful one has to know both sides.
So what I see happening in KOTOR III is that The Exile and team go and help Revan. Because Exile is a void in the force he lasts long enough to actually make it to Revan but loses all his allies, just as Revan had feared. Revan returns because he barely gets away and tries to unite all the galaxy against the True Sith. The Sith listen because he was one of the best and the Republic listens because they are the Republic and that is what they do. Revan ends up a Neutral kind of alignment because at this point he is really beyond all alignments. If you played him to be DS or LS in KOTOR I it doesn't matter because no matter what he ends up Neutral because of the horrors he saw with the TS. If good then he was scared so badly, if evil then the same. Ultimately Revan comes to you, looking for Force Sensitives and trains you. Similar to what you originally are supposed to think happens in KOTOR I. In any case the united forces fight the TS. You pick up allies and act as one of Revans main generals or whatever.
I'm sorry I'm saying Revan was male but the same works no matter what.
As far as the Ebon Hawk it is a hand me down. Always was, they could have done better in KOTOR II saying how and why you have it but that is besides the point now. In KOTOR III it could be the ship Revan returns in (if my idea follows) or could be as the others had suggested and it be a hand me down from one of the party member's underlings or it could just be an option sitting in a ship yard when you need to get off planet. I wouldn't mind any of them but no matter what it can Not be a misc. Jedi ending up on it going to some doomed station or planet with no memory or ability to use the force!
Bao-Dur: I think he wanted us to give up the Genreal to his poorly trained collection of bounty hunters.
Atton: Ah. well that would explain it. Which one do you want?
Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.
Atton: Ah. well that would explain it. Which one do you want?
Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.
- marten0305
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- Chimaera182
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It hardly matters which way Revan or the Exile go as far as light or dark. Even though Revan did "fall," s/he did it so s/he could strengthen the Republic and take on the True Sith. As such, it won't matter which way Revan goes, seeing how Revan's ultimate goal was that war. Given that, alignment speculation is not going to matter. Also, as I have said before, given how KotOR II was handled where Revan was concerned, you have to expect that KotOR III will only involve Revan and the Exile in a peripheral capacity; the only way to gauge what they were is by the player's initial comments early in the game. To make the player be either Revan or the Exile, who would have to start out super-strong to begin with, does not make a good game.
I just finished KotOR II and for some reason I was struck with how unrealistic (comparing Star Wars to the real world, of course, the entire thing is unrealistic) the merchants were. I would visit people on one planet and sell them a ton of things I had acquired in the game, and go to other planets and come back hours later and they still had all those things. Does no one else buy anything from these people? How could they stay in business otherwise? I wouldn't mind seeing an inventory that changes. Also, merchants seem to have an infinite supply of credits from which to buy your wares. I could sell a million credits' worth of supplies to them and it wouldn't phase their bank accounts in the slightest. As strange as it sounds, I'd like the merchants to have some kind of cap on how much they can buy from you at any given time. Maybe make it more in line with how the pazaak players were in KotOR II; in KotOR I, you could play a seemingly infinite amount of games of pazaak, but in KotOR II, players reached a limit (usually after you beat them 3-4 times) of how much they'd play you, claiming you had won all their money or whatever. This could add to the difficulty for the player, seeing how you wouldn't be finding all these items and then selling them so you could get an extraordinary amount of credits (my KotOR II character had something like 400,000 credits in her purse, and I had absolutely nothing to buy with it). This would make it harder for you to easily buy things that merchants have that you want.
I just finished KotOR II and for some reason I was struck with how unrealistic (comparing Star Wars to the real world, of course, the entire thing is unrealistic) the merchants were. I would visit people on one planet and sell them a ton of things I had acquired in the game, and go to other planets and come back hours later and they still had all those things. Does no one else buy anything from these people? How could they stay in business otherwise? I wouldn't mind seeing an inventory that changes. Also, merchants seem to have an infinite supply of credits from which to buy your wares. I could sell a million credits' worth of supplies to them and it wouldn't phase their bank accounts in the slightest. As strange as it sounds, I'd like the merchants to have some kind of cap on how much they can buy from you at any given time. Maybe make it more in line with how the pazaak players were in KotOR II; in KotOR I, you could play a seemingly infinite amount of games of pazaak, but in KotOR II, players reached a limit (usually after you beat them 3-4 times) of how much they'd play you, claiming you had won all their money or whatever. This could add to the difficulty for the player, seeing how you wouldn't be finding all these items and then selling them so you could get an extraordinary amount of credits (my KotOR II character had something like 400,000 credits in her purse, and I had absolutely nothing to buy with it). This would make it harder for you to easily buy things that merchants have that you want.
General: "Those aren't ideas; those are special effects."
Michael Bay: "I don't understand the difference."
Michael Bay: "I don't understand the difference."
- marten0305
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I like the idea have having a cap on how much the merchant can buy. It adds some more realism to the game. I think though it should depend on what planet your on. Say a densely populated planet would have more of a market, so the merchant would have more credits.
And to add a little, how come all the merchants (whether it be droid, armor, weapon, etc...) always buy what you offer? Are they affraid. They should be able to reject a sale if the item is not what their selling.
I agree with you about the items are alwas there, no matter how long they're on the market for. Depending on how densely populated a planet is and how rare the item is, is how long it woud last on the market for (Lightsabers would probably go right away). And they should get new items in all the time, i could go around the galaxy and know what items the merchants have incase i need it, and i don't like it that way. Sure it comes in handy but i like realism.
And to add a little, how come all the merchants (whether it be droid, armor, weapon, etc...) always buy what you offer? Are they affraid. They should be able to reject a sale if the item is not what their selling.
I agree with you about the items are alwas there, no matter how long they're on the market for. Depending on how densely populated a planet is and how rare the item is, is how long it woud last on the market for (Lightsabers would probably go right away). And they should get new items in all the time, i could go around the galaxy and know what items the merchants have incase i need it, and i don't like it that way. Sure it comes in handy but i like realism.
It's not who you are underneath, but what you do that defines you.
- supershadow
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I agree. I think adding some realism to the merchant part of the game would be pretty good. If they are some small merchant on Dantooine they shouldn't be able to get as good of stuff as a merchant on say Nar Shaddaa.marten0305 wrote:I like the idea have having a cap on how much the merchant can buy. It adds some more realism to the game. I think though it should depend on what planet your on. Say a densely populated planet would have more of a market, so the merchant would have more credits.
And to add a little, how come all the merchants (whether it be droid, armor, weapon, etc...) always buy what you offer? Are they affraid. They should be able to reject a sale if the item is not what their selling.
I agree with you about the items are alwas there, no matter how long they're on the market for. Depending on how densely populated a planet is and how rare the item is, is how long it woud last on the market for (Lightsabers would probably go right away). And they should get new items in all the time, i could go around the galaxy and know what items the merchants have incase i need it, and i don't like it that way. Sure it comes in handy but i like realism.
- bigredpanda
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I agree the mercentile elements of the game were a bit limited. Having the merchants inventories changing every so often would also increase the amount of random drops etc.supershadow wrote:I agree. I think adding some realism to the merchant part of the game would be pretty good. If they are some small merchant on Dantooine they shouldn't be able to get as good of stuff as a merchant on say Nar Shaddaa.
Having a cap on how many items a merchant can buy does sound logical. In addition to that idea, a cap on how many items your main character and the others can carry would be a good idea too. This will also add a sense of logic in them. Too many RPGs I know give you (especially the main character) the ability to carry so many items. Makes you look like some walking warehouse sometimes.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
- Mandalorianx
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just to add to the idea, to be abel to use the one of the room on the Ebown Hawk(or what ever ship you'll get)to storage you items/money(witch you could in k1), so that you would'nt be overburden with items.DesR85 wrote:Having a cap on how many items a merchant can buy does sound logical. In addition to that idea, a cap on how many items your main character and the others can carry would be a good idea too. This will also add a sense of logic in them. Too many RPGs I know give you (especially the main character) the ability to carry so many items. Makes you look like some walking warehouse sometimes.
Zabuza Momochi: Your words cut deep....Deeper than any blade.
- marten0305
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Speaking of storage compartments, I wonder if those storage compartments in the Ebon Hawk have a cap on it as it's been a while since I last played the games. If not, then having a cap on the compartments might be a good idea, to me.marten0305 wrote:Cap on how many items the party can carry also gives a reason to use he storage conpartments on the Hawk(or whatever oher ship). What was the point in putting those storage compartments in the Hawk anyways?
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
- Mandalorianx
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it was just an idea.like ifyou have a bunch of armors/robes and you are overburden and dont wanna sell them you can just putt them in you storage on your ship,so that you can get other items...marten0305 wrote:Cap on how many items the party can carry also gives a reason to use he storage conpartments on the Hawk(or whatever oher ship). What was the point in putting those storage compartments in the Hawk anyways?
Zabuza Momochi: Your words cut deep....Deeper than any blade.
Wait... What?!
I have a problem with the last couple sentences. Revan should be the TS Lord, because he tried to unite the galaxy? How does that make sense. Revan was never about proving he was dominate, that was all Malak. He just cared about ruling everything because he viewed himself greater then any other and therefore should rule everyone. I don't see how then Uniting the Galaxy serves to Help him if he was the True Sith Lord. It would seem kind of counter productive to having to reconquer. If anything if he were he would want a destablized force that would be easy to roll over. Also how does it track that Revan is the TS Lord if he didn't want his best and brightest to come with him? He could have them be on his side instead of joining up with some Exile. I'm thinking of Canderous of course.
I agree with the needing to have better graphics. No question there.marten0305 wrote:Well the only thing I would be disappointed about is the graphics, they have to make the graphics in K3 the quality of graphics of the 360. That being said i would still like to see those things i and other people mentioned.
One idea i liked that i mentioned in another thread (that i feel should be in this thread) is about the K3 enemy. I think the enemy in K3 will (without a doubt) be the true sith. How i want the true sith to look is similar to the sith race (whether the race be canonical or non-canonical), all red body with black symbols on their body (like Darth Maul). It goes without saying that they're going to be very powerful and they should follow all the sith values, hatred, rage, power, destruction, etc... Due to the information on the Star Wars Canon i think Revan should be the True Sith Lord. I think they're the reason Revan was trying to conquer (unite) the galaxy.
I have a problem with the last couple sentences. Revan should be the TS Lord, because he tried to unite the galaxy? How does that make sense. Revan was never about proving he was dominate, that was all Malak. He just cared about ruling everything because he viewed himself greater then any other and therefore should rule everyone. I don't see how then Uniting the Galaxy serves to Help him if he was the True Sith Lord. It would seem kind of counter productive to having to reconquer. If anything if he were he would want a destablized force that would be easy to roll over. Also how does it track that Revan is the TS Lord if he didn't want his best and brightest to come with him? He could have them be on his side instead of joining up with some Exile. I'm thinking of Canderous of course.
Bao-Dur: I think he wanted us to give up the Genreal to his poorly trained collection of bounty hunters.
Atton: Ah. well that would explain it. Which one do you want?
Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.
Atton: Ah. well that would explain it. Which one do you want?
Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.