What Do You Want in KotOR III?
- Mandalorianx
- Posts: 463
- Joined: Sun Jul 31, 2005 2:41 am
- Contact:
this is not any importan thing but would be cool thou
to have cyborg/droid arms, leggs, etc.
like a swoop mechanic fiks on his swoop bike with the help of his ''utility arm'' to weld and all, or maybe for jedi to have the lightsaber in his lower arm and when ever he's gonna fight it comes out of his hand.
to have cyborg/droid arms, leggs, etc.
like a swoop mechanic fiks on his swoop bike with the help of his ''utility arm'' to weld and all, or maybe for jedi to have the lightsaber in his lower arm and when ever he's gonna fight it comes out of his hand.
Zabuza Momochi: Your words cut deep....Deeper than any blade.
Characers
1Mandalore(Candarous)
2Atton
3Handmaiden
4T3-m4
5Hk-47
6.1Mission(If you chose Reven was good)
6.2HannHar(If you chose REven is bad)
7Unknown
8Unknown
9Unknown
10Unknown
11Unknown
Some of the other characters like Juhana, Jolee, Mira, Decsiple, Visis, and All the other Jedi that were in the first and second kotor are the Jedi Council now.
1Mandalore(Candarous)
2Atton
3Handmaiden
4T3-m4
5Hk-47
6.1Mission(If you chose Reven was good)
6.2HannHar(If you chose REven is bad)
7Unknown
8Unknown
9Unknown
10Unknown
11Unknown
Some of the other characters like Juhana, Jolee, Mira, Decsiple, Visis, and All the other Jedi that were in the first and second kotor are the Jedi Council now.
- Kyp Torvyn
- Posts: 31
- Joined: Mon Mar 12, 2007 6:31 pm
- Contact:
In relation to the arguments about certain characters being dead or alive, I must sya yes we all love to play the darkside path, but KOTOR I and II don't historically make sense if the Dark Side happened. Revan did dissapear, he did not take Sith leadership and use all those vessels to attack the republic. KOTOR II shows this by having bastilla and carth alive. Canonically I believe the Light side paths were most prevalent in both cases, which does bring me to a thing I would like in the new one if and when it is released, a story that is as captivating yet is designed so that the outcome dark or light can work for the sequel and historical star wars after it.
I also would like more Saber customization, design look feel size all of the works. Same with the ship and swoop bike. I need closure on the exile and revan story, how doesn't matter just closure. More force powers, less cross force side powers. Space battles, not just turret but flying, add a lil action in the rpg. MORE JEDI/SITH Robes, or customization. New paty members and old party members, and larger amount of party members out at a time.
I also would like more Saber customization, design look feel size all of the works. Same with the ship and swoop bike. I need closure on the exile and revan story, how doesn't matter just closure. More force powers, less cross force side powers. Space battles, not just turret but flying, add a lil action in the rpg. MORE JEDI/SITH Robes, or customization. New paty members and old party members, and larger amount of party members out at a time.
Um.. correction..
In a game where you say that Jolee and Juhani should be on a council how can you say that Bao-Dur is dead? If you are DS you have to kill J+J. They Never show Bao-Dur die, they may imply it but never state it! Also how would having Hanharr if Revan is DS work? Exile DS sure.. but Revan DS?Darth Omi wrote:I]However in the released game by Microsoft they never show him die. I'm going to go with that version of the game.[/I
It dosn't show him die on Xbox either but It shows a hologram that pretty much tells u he is dead
If you choose Revan LS then you see Carth and Bastilla alive. If you choose him DS, I don't remember about Bastilla, but Carth is replaced by a random Admiral NPC. What they can't do is start KOTOR III with assumptions that Revan was DS and Exile was LS (or whatever) because that will significantly ruin the open-endedness of KOTOR I and KOTOR II. Even in KOTOR II they didn't Say what Revan was, why start in KOTOR III?Kyp Torvyn wrote:In relation to the arguments about certain characters being dead or alive, I must sya yes we all love to play the darkside path, but KOTOR I and II don't historically make sense if the Dark Side happened. Revan did dissapear, he did not take Sith leadership and use all those vessels to attack the republic. KOTOR II shows this by having bastilla and carth alive. Canonically I believe the Light side paths were most prevalent in both cases, which does bring me to a thing I would like in the new one if and when it is released, a story that is as captivating yet is designed so that the outcome dark or light can work for the sequel and historical star wars after it.
I also would like more Saber customization, design look feel size all of the works. Same with the ship and swoop bike. I need closure on the exile and revan story, how doesn't matter just closure. More force powers, less cross force side powers. Space battles, not just turret but flying, add a lil action in the rpg. MORE JEDI/SITH Robes, or customization. New paty members and old party members, and larger amount of party members out at a time.
Bao-Dur: I think he wanted us to give up the Genreal to his poorly trained collection of bounty hunters.
Atton: Ah. well that would explain it. Which one do you want?
Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.
Atton: Ah. well that would explain it. Which one do you want?
Bao-Dur: I'll take the stupid one who decided to threaten us rather than shoot us when he had the chance.
Hello and welcome to GameBanshee, Kyp Torvyn.
And this made me question the way Obsidian developed KOTOR 2. Why can't they just choose to start off from one of the endings in KOTOR to expand the game instead of approaching it from 2 separate endings? Won't that solve a lot of problems? Ridicule me if you want but I'd rather have a coherent beginning in any game than one which tries to start of from both ends of the previous game. Command & Conquer: Red Alert 2's Yuri's Revenge started off from the Allies ending in Red Alert 2 and the Prince of Persia: The Two Thrones started off from the bonus ending (the one where you fought the Dahaka instead of Kaileena) in Prince of Persia: Warrior Within to name a few. Why can't they just follow these examples instead of approaching it from 2 different endings?
Up till this day, I still have yet to understand why Obsidian want to choose the hard way rather than the easy one. The game can still be open-ended no matter what the story is. Sorry for ranting here.
Nice thought, but in reality, it's impossible to pull off. That's also one of the main reasons why open-ended games are never good candidates for sequels. KOTOR 2 tried that and it feels sloppy, in my opinion. The story in that game wasn't as coherent as the first game, to be honest and this is the main reason why I'm totally against having an open beginning in the first place.Kyp Torvyn wrote:Canonically I believe the Light side paths were most prevalent in both cases, which does bring me to a thing I would like in the new one if and when it is released, a story that is as captivating yet is designed so that the outcome dark or light can work for the sequel and historical star wars after it.
And this made me question the way Obsidian developed KOTOR 2. Why can't they just choose to start off from one of the endings in KOTOR to expand the game instead of approaching it from 2 separate endings? Won't that solve a lot of problems? Ridicule me if you want but I'd rather have a coherent beginning in any game than one which tries to start of from both ends of the previous game. Command & Conquer: Red Alert 2's Yuri's Revenge started off from the Allies ending in Red Alert 2 and the Prince of Persia: The Two Thrones started off from the bonus ending (the one where you fought the Dahaka instead of Kaileena) in Prince of Persia: Warrior Within to name a few. Why can't they just follow these examples instead of approaching it from 2 different endings?
Up till this day, I still have yet to understand why Obsidian want to choose the hard way rather than the easy one. The game can still be open-ended no matter what the story is. Sorry for ranting here.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
- bigredpanda
- Posts: 396
- Joined: Wed Mar 01, 2006 10:04 am
- Contact:
Amen!Tovec wrote: What they can't do is start KOTOR III with assumptions that Revan was DS and Exile was LS (or whatever) because that will significantly ruin the open-endedness of KOTOR I and KOTOR II. Even in KOTOR II they didn't Say what Revan was, why start in KOTOR III?
Setting phasers to "ridicule"...DesR85 wrote: Ridicule me if you want but I'd rather have a coherent beginning in any game than one which tries to start of from both ends of the previous game... Why can't they just follow these examples instead of approaching it from 2 different endings?
Actually, this is a perfectly good point as usual Des. But I disagree on how K2 handled the endings of K1 - I really liked how it was implemented. I do think, however, that K2 depended quite a bit on players bringing their own back stories, connecting pieces of the story together etc. Perhaps Obsidian did this deliberately, but it was also an effect of the cut content. I've said this before somewhere, but I think that's why a lot of people on this board loved Revan and didn't like the Exile, because the Exile was much less defined. Personally, I liked that; the Exile felt more like "my" character, which I lost slightly when it was revealed that I was Revan in K1.
In short, I think Tovec is right that it would be bizarre for the series to take a fixed opening for the 3rd isntallment when it wasn't there for the 2nd installment, although it's going to be much more complicated. However, alot of those complications can be avoided simply by not involving the previous characters to the extent that is being suggested by a lot of people here.
- Kyp Torvyn
- Posts: 31
- Joined: Mon Mar 12, 2007 6:31 pm
- Contact:
No matter, as a Star Wars purist, they have to have one canon history or story, this is part of the extended galaxy not the infinities series, meaning in the Star Wars historical time line, it will have to be chosen somewhere. By looking ahead of the two series I can argue bitterly that the LS endings would have had to prevail in both cases. The next Sith War does not erupt until nearly 2000 years later. If the Exile went Dark Side, their would be a war much sooner against the exile and his empire. I don't mean to be crude but I am sorry certain truths have to remain present. Everything in KOTOR II furthermore suggests Revan left the galaxy thus the lightside ending abandoning his friends.
Now as for male and female, I believe Revan fits better as a male, but the exile because of his/her undefined features could be either. Canonically these games need to make sense. I too now see the problems that were caused because of making sequel titles following the same tales, yet that does not become an excuse not to finish this one off at least. You cannot leave this story with usch a vast emptiness.
Oh and it is possible, read my story line suggestion and it's end would finish the series while being completely open and allowing for either choice to be true. Furthermore it closes the story for good.
Now as for male and female, I believe Revan fits better as a male, but the exile because of his/her undefined features could be either. Canonically these games need to make sense. I too now see the problems that were caused because of making sequel titles following the same tales, yet that does not become an excuse not to finish this one off at least. You cannot leave this story with usch a vast emptiness.
Oh and it is possible, read my story line suggestion and it's end would finish the series while being completely open and allowing for either choice to be true. Furthermore it closes the story for good.
Returning Characters:
-Jedi Atton (party member)
-Jedi Mira (party member)
-Jolee (party member)
-HK (Party Member)
-T3 (Party member)
-Beodur (Party meber)
-Carth (NPC, Republic Admiral)
-Bastilla (NPC, Jedi Master)
-Mandolor (NPC, Mandorian Leader)
-GOTO (NPC you find and kill...lol....I hated him)
-Visas (NPC, Jedi Master)
Other Character Ideas:
-I liked in KOTOR I how if you talked to the characters you coul duncover side quests
-If you have enough influence with some charcter they can teach you a unique abilty...ex. in the seocn done when visas teaches you force sight
-Influence with certain NPC, this ties into another idea I have regarding influence with cities, but certain NPC of importance...ex. Carth, Bastilla, have the ability for the character to gain influence with. This infulence can lead to quest, extra informaitn and even special trianing or axcess to extra areas on the map.
Player:
AS much I want to play as Revan again, I think that th egame would have more freedom if you were a completely new character again. So in rgards to the main character, I think you should be able to choose a race, and deppending on your race you would get some kind of unique power and stat bonus.....ew. say some of the choice races are Wookie, Mandalorian and Miraluka.......The miraluka would be much more intune with the force, while the Mandalorian and the Wookie would get combat related bonuses.
Possible Races.
-Wookie
-Mandalorian
-Miraluka
-Twi'lik
-Eichani
-Iradonian
just some ideas.....
Planets:
-Larger, with numerous cities
-Influence with cities, like if you do helpful quests there then the people will like you more, you get discounts and stuff, maybe even unlocking even more quests
- The oppertunity to buy and sell buildings, shops ect.
Skills:
I think that skills are an important part in KOTOR and I liked how in th eseocnd one they made it so skills can also influence conversation. What I suggest is adding several new skills to the ones that already exist computer, repair ect...
Some ideas for new skills are;
-Piloting,
this is how many people ideas of ridable speeder bikes could be presented.....you can find speeders put ride them unless you increase your pioliting skill.
-Leadership
This skill would effect how easily you gian infulence with people, and have an effect on how well your party members fight when with you.
Other Ideas:
- Day and Night
- Weather Changes
- More missions where you must elect a party leader besides you or maybe break the party into severla small groups, like in KOTOR II when you attack Onderon.
- Another Gladitorial Area like the one onf Taris
- More interaction between characters besides the main character. Like other parties members can converse and gian infulence with each other, that would help th emain character. Example, you have high infulence with atton but not with Mira, but Atton and Mira have high infulence with each other. You can control Atton and convince Mira that the main character is alright...just a thought.
-Jedi Atton (party member)
-Jedi Mira (party member)
-Jolee (party member)
-HK (Party Member)
-T3 (Party member)
-Beodur (Party meber)
-Carth (NPC, Republic Admiral)
-Bastilla (NPC, Jedi Master)
-Mandolor (NPC, Mandorian Leader)
-GOTO (NPC you find and kill...lol....I hated him)
-Visas (NPC, Jedi Master)
Other Character Ideas:
-I liked in KOTOR I how if you talked to the characters you coul duncover side quests
-If you have enough influence with some charcter they can teach you a unique abilty...ex. in the seocn done when visas teaches you force sight
-Influence with certain NPC, this ties into another idea I have regarding influence with cities, but certain NPC of importance...ex. Carth, Bastilla, have the ability for the character to gain influence with. This infulence can lead to quest, extra informaitn and even special trianing or axcess to extra areas on the map.
Player:
AS much I want to play as Revan again, I think that th egame would have more freedom if you were a completely new character again. So in rgards to the main character, I think you should be able to choose a race, and deppending on your race you would get some kind of unique power and stat bonus.....ew. say some of the choice races are Wookie, Mandalorian and Miraluka.......The miraluka would be much more intune with the force, while the Mandalorian and the Wookie would get combat related bonuses.
Possible Races.
-Wookie
-Mandalorian
-Miraluka
-Twi'lik
-Eichani
-Iradonian
just some ideas.....
Planets:
-Larger, with numerous cities
-Influence with cities, like if you do helpful quests there then the people will like you more, you get discounts and stuff, maybe even unlocking even more quests
- The oppertunity to buy and sell buildings, shops ect.
Skills:
I think that skills are an important part in KOTOR and I liked how in th eseocnd one they made it so skills can also influence conversation. What I suggest is adding several new skills to the ones that already exist computer, repair ect...
Some ideas for new skills are;
-Piloting,
this is how many people ideas of ridable speeder bikes could be presented.....you can find speeders put ride them unless you increase your pioliting skill.
-Leadership
This skill would effect how easily you gian infulence with people, and have an effect on how well your party members fight when with you.
Other Ideas:
- Day and Night
- Weather Changes
- More missions where you must elect a party leader besides you or maybe break the party into severla small groups, like in KOTOR II when you attack Onderon.
- Another Gladitorial Area like the one onf Taris
- More interaction between characters besides the main character. Like other parties members can converse and gian infulence with each other, that would help th emain character. Example, you have high infulence with atton but not with Mira, but Atton and Mira have high infulence with each other. You can control Atton and convince Mira that the main character is alright...just a thought.
For starters I want a lot more planets to visit the few planets you visit in both KOTOR 1 and 2 are just lame imho...
My idea was to have:
7 storyline planets - Very Large maps (completly new, nothing to do with KOTOR 1 or 2 and 2 allignment related for training to Jedi Master or Sith Lord)
10 sidequest planets - Medium sized maps (maybe you would like to do some smugling or visit old friends, some given from the beginning and some given through quests)
7 planets which allows you to go treasure hunting. (various regions of Korriban or walking between whats left of the ruins of Yavin 4, previously named from beginning and the other 5 through research or quests)
I would love the idea of being asked were to land when we are in orbit, so perhaps its an idea to make planets have multiple sanctioned and non-sanctioned landing zones.
Especcially the sidequest planets were smuggling requires discretion or the storyline planets were it sometimes is better to not land directly in the lions mouth so to speak.
Even treasure hunting planets might have multiple landing sites to get to some far away sith temple perhaps?
With as many planets as this, why not started the created character completely from scratch:
1. A great pain for me was in both KOTOR 1 and 2 is that I get many free features before allowing to choose that 1 feature that I truly want without being able to cancel the free features (things like power shot, power strike, rapid fire and all that stuff while I only use flurry myself).
Stage 1: Scoundrel, Scout or Soldier
Stage 2: Consular, Sentinel or Guardian.
Stage 3: Jedi Master, Jedi Watchmen or Jedi Weaponsmaster. (Lightside/Neutral)
Stage 3: Sith Lord, Sith Assasin, Sith Marauder. (Darkside)
2. Let the player start again as stage 1 and after they meet the first Jedi in the game let him be allowed to "train" the super talented player to stage 2.
Stage 3 - Lightside or neutral:
At the point that they really deserve to become a stage 3 you will recieve a message from the Jedi that trained you before about problems concerning the Jedi in general and if you could please hurry back to him.
Stage 3 - Darkside:
For the Darksider a Sith master might be installed somewere in the storyline with a proposal (will appear no matter the allignment, while you are still in stage 1) for becoming part of the new Sith war effort againts the republic. This sith master will send you a message when you are a darksider.
3. Like others mentioned I would like to see other races as playeble, If each has a specific feature, skill or status bonus (negative or positive) it might be fun trying.
4. Keep the 9 additional characters, but allow more choices in which characters you chose, the principle of friends come and go.
Talk to people and those people will give the option that they will join you if you wish for both darkside as lightside of course.
Maybe even some stubborn fellow travelers that refuse to allow you to level them up, but will do it themselves...
Some might only be with you for 1 quest others will never leave...
5. The force powers from KOTOR 1+2 I like, some I never use, but they should remain. Still I have no idea what others should be in the game so keep those we have now...
6. Due to the large amount of planets it might be smart to lower the xp gained in various actions, unless high leveled players are necessary to survive at the more difficult storyline worlds around the end of the game.
As for the start of the game...
Start first cutscene <You are a republic deserter from the Jedi civil war and you have been living on Nar Shadaa for many years, first in the refugee zone, but after some luck you managed to get some money and live more comfortable now, but it is you who won the Ebon Hawk in a game of pazaak.
When you arrive at the ship you will find some bins with minor equipment and evidence of smuggling activities in the cargo bay and 2 disabled droids in the small storage room (HK-47 and T3). After activating them both and talking a bit about the current situation the game actually starts> end cutscene.
From this point on you have multiple ways you can go:
1. Return to deliver some smuggled stuff still in the ship to the local crime boss and start your days as a smuggler.
2. You remember having family on some planet in the outer rim which you still kept in touch with.
3. Both.
You can fly around without much trouble until you meet your first Sith master and very soon after that a Jedi master.
Goal of the mission is not fighting Jedi or Sith head on, but investigate the reason so many planets get invaded by massive amounts of droids in star ships.
Perhaps Revan and Malak forgot they build fully automated Star Destroyer manned by droids only as an experiment and now for some reason the abandoned project apparently is starting to think for itself and will fight against everyone, Jedi and Sith alike with the full power of the former Star forge’s technology…
Could it be revenge of these droids that they are now immune to any sonic or ion weapons and upgrades??
Will you become either a:
1. Jedi and elliminate this terrible threat to the already crippled republic.
2. Sith and come to the conclusion that a second mobile Star Forge is not such a bad idea
My idea was to have:
7 storyline planets - Very Large maps (completly new, nothing to do with KOTOR 1 or 2 and 2 allignment related for training to Jedi Master or Sith Lord)
10 sidequest planets - Medium sized maps (maybe you would like to do some smugling or visit old friends, some given from the beginning and some given through quests)
7 planets which allows you to go treasure hunting. (various regions of Korriban or walking between whats left of the ruins of Yavin 4, previously named from beginning and the other 5 through research or quests)
I would love the idea of being asked were to land when we are in orbit, so perhaps its an idea to make planets have multiple sanctioned and non-sanctioned landing zones.
Especcially the sidequest planets were smuggling requires discretion or the storyline planets were it sometimes is better to not land directly in the lions mouth so to speak.
Even treasure hunting planets might have multiple landing sites to get to some far away sith temple perhaps?
With as many planets as this, why not started the created character completely from scratch:
1. A great pain for me was in both KOTOR 1 and 2 is that I get many free features before allowing to choose that 1 feature that I truly want without being able to cancel the free features (things like power shot, power strike, rapid fire and all that stuff while I only use flurry myself).
Stage 1: Scoundrel, Scout or Soldier
Stage 2: Consular, Sentinel or Guardian.
Stage 3: Jedi Master, Jedi Watchmen or Jedi Weaponsmaster. (Lightside/Neutral)
Stage 3: Sith Lord, Sith Assasin, Sith Marauder. (Darkside)
2. Let the player start again as stage 1 and after they meet the first Jedi in the game let him be allowed to "train" the super talented player to stage 2.
Stage 3 - Lightside or neutral:
At the point that they really deserve to become a stage 3 you will recieve a message from the Jedi that trained you before about problems concerning the Jedi in general and if you could please hurry back to him.
Stage 3 - Darkside:
For the Darksider a Sith master might be installed somewere in the storyline with a proposal (will appear no matter the allignment, while you are still in stage 1) for becoming part of the new Sith war effort againts the republic. This sith master will send you a message when you are a darksider.
3. Like others mentioned I would like to see other races as playeble, If each has a specific feature, skill or status bonus (negative or positive) it might be fun trying.
4. Keep the 9 additional characters, but allow more choices in which characters you chose, the principle of friends come and go.
Talk to people and those people will give the option that they will join you if you wish for both darkside as lightside of course.
Maybe even some stubborn fellow travelers that refuse to allow you to level them up, but will do it themselves...
Some might only be with you for 1 quest others will never leave...
5. The force powers from KOTOR 1+2 I like, some I never use, but they should remain. Still I have no idea what others should be in the game so keep those we have now...
6. Due to the large amount of planets it might be smart to lower the xp gained in various actions, unless high leveled players are necessary to survive at the more difficult storyline worlds around the end of the game.
As for the start of the game...
Start first cutscene <You are a republic deserter from the Jedi civil war and you have been living on Nar Shadaa for many years, first in the refugee zone, but after some luck you managed to get some money and live more comfortable now, but it is you who won the Ebon Hawk in a game of pazaak.
When you arrive at the ship you will find some bins with minor equipment and evidence of smuggling activities in the cargo bay and 2 disabled droids in the small storage room (HK-47 and T3). After activating them both and talking a bit about the current situation the game actually starts> end cutscene.
From this point on you have multiple ways you can go:
1. Return to deliver some smuggled stuff still in the ship to the local crime boss and start your days as a smuggler.
2. You remember having family on some planet in the outer rim which you still kept in touch with.
3. Both.
You can fly around without much trouble until you meet your first Sith master and very soon after that a Jedi master.
Goal of the mission is not fighting Jedi or Sith head on, but investigate the reason so many planets get invaded by massive amounts of droids in star ships.
Perhaps Revan and Malak forgot they build fully automated Star Destroyer manned by droids only as an experiment and now for some reason the abandoned project apparently is starting to think for itself and will fight against everyone, Jedi and Sith alike with the full power of the former Star forge’s technology…
Could it be revenge of these droids that they are now immune to any sonic or ion weapons and upgrades??
Will you become either a:
1. Jedi and elliminate this terrible threat to the already crippled republic.
2. Sith and come to the conclusion that a second mobile Star Forge is not such a bad idea
Dra'Lion
Darkside or Lightside ... Always a killer!!!
- Kotor! :) :) :)
- Posts: 6
- Joined: Sat Mar 31, 2007 7:27 am
- Contact:
Charecters
wen u start new game you can pick species like:Selkath,Human,Cerean,Zabrack ect...
Party members (Listed in the planets you meet them in)
Carth Onasi (Corescant Republic base)
Misshon (Tarris peice)
Zalabar (Tarris peice)
Canderous in mandolore suit without mask (Mannan)
Roland Wann (Yavin IV)
T3 (Tattoine)
HK48 (Yavin IV)
Bastila (Corescant)
Jolee Bindo (Dantoine)
Ending light side: Darth Bandon (We thought he was dead)is weak and he tells you your not Reven it's your unknown brother then your charecter stabbs him in the back.you meet up with Carth and Zalabar,Roland Wann and HK48 you almost get to the Ebon Hawlk and it Explodes sadly T3 was in there and is now dead.You find 5 sith tie fighters and escape.You get back to Corescant and tell the rest of your party the Ebon Hawlk blew up.After that Canderous tells you he's leaving to Yavin V and going to work for the Republic there.Jolee thinks the sith are gone and he can live in peace now so he goes back to Dantione.Zalabar and Misshon go to Tattione were they go meet misshons brother and go.Roland goes back to Yavin VI.Then Carth and HK48 are the olny ones who stay with you.The war against the sith and the Republic are over...until construction of the sith ship the size of a planet starts and your charecter is going to find the real reven........
wen u start new game you can pick species like:Selkath,Human,Cerean,Zabrack ect...
Party members (Listed in the planets you meet them in)
Carth Onasi (Corescant Republic base)
Misshon (Tarris peice)
Zalabar (Tarris peice)
Canderous in mandolore suit without mask (Mannan)
Roland Wann (Yavin IV)
T3 (Tattoine)
HK48 (Yavin IV)
Bastila (Corescant)
Jolee Bindo (Dantoine)
Ending light side: Darth Bandon (We thought he was dead)is weak and he tells you your not Reven it's your unknown brother then your charecter stabbs him in the back.you meet up with Carth and Zalabar,Roland Wann and HK48 you almost get to the Ebon Hawlk and it Explodes sadly T3 was in there and is now dead.You find 5 sith tie fighters and escape.You get back to Corescant and tell the rest of your party the Ebon Hawlk blew up.After that Canderous tells you he's leaving to Yavin V and going to work for the Republic there.Jolee thinks the sith are gone and he can live in peace now so he goes back to Dantione.Zalabar and Misshon go to Tattione were they go meet misshons brother and go.Roland goes back to Yavin VI.Then Carth and HK48 are the olny ones who stay with you.The war against the sith and the Republic are over...until construction of the sith ship the size of a planet starts and your charecter is going to find the real reven........
- Kotor! :) :) :)
- Posts: 6
- Joined: Sat Mar 31, 2007 7:27 am
- Contact:
Dark side ending
You accept Darth Bandons offer to the Dark side and get to the port.You electracute Roland,Carth and Zalabar until there dead then throw your light-saber at HK's head.Your completily insane and destroy corescant!Then you feel bad and start a rage you kill darth bandon and kill everyone on the ship.You are now oficially crazy and blow up the ship controls.It crashes on a planet farmilliar to you....you realize that your on the unknown planet from KOTOR I then you pass out. :speech:
You accept Darth Bandons offer to the Dark side and get to the port.You electracute Roland,Carth and Zalabar until there dead then throw your light-saber at HK's head.Your completily insane and destroy corescant!Then you feel bad and start a rage you kill darth bandon and kill everyone on the ship.You are now oficially crazy and blow up the ship controls.It crashes on a planet farmilliar to you....you realize that your on the unknown planet from KOTOR I then you pass out. :speech:
- Darth Ninja
- Posts: 5
- Joined: Sat Apr 07, 2007 9:44 pm
- Contact:
What I want
I want KOTOR III to be co-op. I also want to be able to keep playing AFTER I beat the game.
Some other things are:
- COMPLETE character customization. I want to be able to change the way my character looks
- Weapon customization. I want to be able to change lightsaber hilts, change the way my guns look, etc.
Characters (These are my ideas IF KOTOR III is a sequel)
- Reavan (NPC)
- Bastila (NPC
- Carth (NPC)
- Juhani (NPC)
- Visas (NPC)
- Jolee (Party Member)
- Zaalbar (Party Member)
- Mission (Party Member
- Atton (Party Member)
- Mira (Party Member)
- The droids (except GOTO) (Party Members)
I don't want party members to always be in the group because I like the idea of people joining the group just for certain missions as others have mentioned before.
I want KOTOR III to be co-op. I also want to be able to keep playing AFTER I beat the game.
Some other things are:
- COMPLETE character customization. I want to be able to change the way my character looks
- Weapon customization. I want to be able to change lightsaber hilts, change the way my guns look, etc.
Characters (These are my ideas IF KOTOR III is a sequel)
- Reavan (NPC)
- Bastila (NPC
- Carth (NPC)
- Juhani (NPC)
- Visas (NPC)
- Jolee (Party Member)
- Zaalbar (Party Member)
- Mission (Party Member
- Atton (Party Member)
- Mira (Party Member)
- The droids (except GOTO) (Party Members)
I don't want party members to always be in the group because I like the idea of people joining the group just for certain missions as others have mentioned before.
- superbob263
- Posts: 204
- Joined: Mon Aug 07, 2006 1:20 pm
- Location: Brightwood Castle
- Contact:
Simply put: I want conclusion to the series, and not only to the big story but also to the little stuff.
I'd LOVE it if the game had small references to past-continuity...Say you play as Revan or get him/her as a companion...then you meet up as Griff and if Revan is DS he/she kills him and grabs his/her money back, that would be hilarious.
Also if Revan is going to return then I wish they write him/her just as they did Ammon Jerro in NWN 2. A person who went evil out of neccesity, because that's what Kreia says in KOTOR 2 anyway. So they don't write Revan with a stupid "DIE DIE DIE" evil mentality.
I'd LOVE it if the game had small references to past-continuity...Say you play as Revan or get him/her as a companion...then you meet up as Griff and if Revan is DS he/she kills him and grabs his/her money back, that would be hilarious.
Also if Revan is going to return then I wish they write him/her just as they did Ammon Jerro in NWN 2. A person who went evil out of neccesity, because that's what Kreia says in KOTOR 2 anyway. So they don't write Revan with a stupid "DIE DIE DIE" evil mentality.
- Mandalorianx
- Posts: 463
- Joined: Sun Jul 31, 2005 2:41 am
- Contact:
was thinking on the main character creation....i dont thing you sould be able to make his nose longer, mouth big/long/small and to have all thing costumised, cuz usualy that will take time if your looking for something special....
so was more thinking on haveing difrent sett of eyes,mouth,nose,hear,ears, head scale,skin color and all. so that your main char wount take so long to create, and to keep it simple...
and i remember or a few years ago i read a comicbok of starwars, where i did see a light(saber)axe on one of the trade federations people, that would bee fun to see in K3
so was more thinking on haveing difrent sett of eyes,mouth,nose,hear,ears, head scale,skin color and all. so that your main char wount take so long to create, and to keep it simple...
and i remember or a few years ago i read a comicbok of starwars, where i did see a light(saber)axe on one of the trade federations people, that would bee fun to see in K3
Zabuza Momochi: Your words cut deep....Deeper than any blade.
- Master Andufus
- Posts: 1
- Joined: Mon Apr 09, 2007 5:28 am
- Contact:
The story line (my idea)
Kreia didn't die, but managed to cling to life. Just. Kreia, during her escape stumbles across the wreckage of Taris, and finds Bastilla. Kreia is angry, still wanting revenge, and to raise the sith once more. She, still having the title of master, offer the role of aprentice to Bastilla. She accepts, and Kreia (working her magic) turns her once again to the dark side.
Revan, (who according to SL is a woman) hear's that her friend Bastilla has once again turned, then calls off her search for the true sith. Revan, contacts Admaril Onasi about the situation, and he boards his new ship Star Gazer, and flies to meet Revan on the small world of Telos.
They are overheard, by non other than Bao-dur, and he contacts the exile. He then, walks over to the two and tells them about the exile and Kreia, and they join together.
Meanwhile, Kriea and Bastilla have found the true sith empire, and taken over it. The sith empire show their face, and Revan & the exile go to fight the true sith empire.
Kreia didn't die, but managed to cling to life. Just. Kreia, during her escape stumbles across the wreckage of Taris, and finds Bastilla. Kreia is angry, still wanting revenge, and to raise the sith once more. She, still having the title of master, offer the role of aprentice to Bastilla. She accepts, and Kreia (working her magic) turns her once again to the dark side.
Revan, (who according to SL is a woman) hear's that her friend Bastilla has once again turned, then calls off her search for the true sith. Revan, contacts Admaril Onasi about the situation, and he boards his new ship Star Gazer, and flies to meet Revan on the small world of Telos.
They are overheard, by non other than Bao-dur, and he contacts the exile. He then, walks over to the two and tells them about the exile and Kreia, and they join together.
Meanwhile, Kriea and Bastilla have found the true sith empire, and taken over it. The sith empire show their face, and Revan & the exile go to fight the true sith empire.
maybe not
it dosent say revans a women but atton says "maybe i just hoped she was a girl" if you couse that dialong differnt people say she and heMaster Andufus wrote: Revan, (who according to SL is a woman) hear's that her friend Bastilla has once again turned, then calls off her search for the true sith. Revan, contacts Admaril Onasi about the situation, and he boards his new ship Star Gazer, and flies to meet Revan on the small world of Telos.
NNOOOOOOO! WHY MUST THIS HAPPEN!
- Suicideidiot
- Posts: 1
- Joined: Thu Apr 12, 2007 2:45 am
- Location: WA state
- Contact:
A couple idea's i had. i dont think they're to good, but they would be nice to see in the storyline.
What i'd like to see in Kotor III-
Well, i think that the story should be about Revan and the Exile's journey into unknown space.
And throughout the game it could switch between the characters storylines.
I also think in the 3rd game, the enemies should be the actual sith race.
Not just the sith who became that way by falling to the dark side.
What i'd like to see in Kotor III-
Well, i think that the story should be about Revan and the Exile's journey into unknown space.
And throughout the game it could switch between the characters storylines.
I also think in the 3rd game, the enemies should be the actual sith race.
Not just the sith who became that way by falling to the dark side.