For starters I want a lot more planets to visit the few planets you visit in both KOTOR 1 and 2 are just lame imho...
My idea was to have:
7 storyline planets - Very Large maps (completly new, nothing to do with KOTOR 1 or 2 and 2 allignment related for training to Jedi Master or Sith Lord)
10 sidequest planets - Medium sized maps (maybe you would like to do some smugling or visit old friends, some given from the beginning and some given through quests)
7 planets which allows you to go treasure hunting. (various regions of Korriban or walking between whats left of the ruins of Yavin 4, previously named from beginning and the other 5 through research or quests)
I would love the idea of being asked were to land when we are in orbit, so perhaps its an idea to make planets have multiple sanctioned and non-sanctioned landing zones.
Especcially the sidequest planets were smuggling requires discretion or the storyline planets were it sometimes is better to not land directly in the lions mouth so to speak.
Even treasure hunting planets might have multiple landing sites to get to some far away sith temple perhaps?
With as many planets as this, why not started the created character completely from scratch:
1. A great pain for me was in both KOTOR 1 and 2 is that I get many free features before allowing to choose that 1 feature that I truly want without being able to cancel the free features (things like power shot, power strike, rapid fire and all that stuff while I only use flurry myself).
Stage 1: Scoundrel, Scout or Soldier
Stage 2: Consular, Sentinel or Guardian.
Stage 3: Jedi Master, Jedi Watchmen or Jedi Weaponsmaster. (Lightside/Neutral)
Stage 3: Sith Lord, Sith Assasin, Sith Marauder. (Darkside)
2. Let the player start again as stage 1 and after they meet the first Jedi in the game let him be allowed to "train" the super talented player to stage 2.
Stage 3 - Lightside or neutral:
At the point that they really deserve to become a stage 3 you will recieve a message from the Jedi that trained you before about problems concerning the Jedi in general and if you could please hurry back to him.
Stage 3 - Darkside:
For the Darksider a Sith master might be installed somewere in the storyline with a proposal (will appear no matter the allignment, while you are still in stage 1) for becoming part of the new Sith war effort againts the republic. This sith master will send you a message when you are a darksider.
3. Like others mentioned I would like to see other races as playeble, If each has a specific feature, skill or status bonus (negative or positive) it might be fun trying.
4. Keep the 9 additional characters, but allow more choices in which characters you chose, the principle of friends come and go.
Talk to people and those people will give the option that they will join you if you wish for both darkside as lightside of course.
Maybe even some stubborn fellow travelers that refuse to allow you to level them up, but will do it themselves...
Some might only be with you for 1 quest others will never leave...
5. The force powers from KOTOR 1+2 I like, some I never use, but they should remain. Still I have no idea what others should be in the game so keep those we have now...
6. Due to the large amount of planets it might be smart to lower the xp gained in various actions, unless high leveled players are necessary to survive at the more difficult storyline worlds around the end of the game.
As for the start of the game...
Start first cutscene <You are a republic deserter from the Jedi civil war and you have been living on Nar Shadaa for many years, first in the refugee zone, but after some luck you managed to get some money and live more comfortable now, but it is you who won the Ebon Hawk in a game of pazaak.
When you arrive at the ship you will find some bins with minor equipment and evidence of smuggling activities in the cargo bay and 2 disabled droids in the small storage room (HK-47 and T3). After activating them both and talking a bit about the current situation the game actually starts>
end cutscene.
From this point on you have multiple ways you can go:
1. Return to deliver some smuggled stuff still in the ship to the local crime boss and start your days as a smuggler.
2. You remember having family on some planet in the outer rim which you still kept in touch with.
3. Both.
You can fly around without much trouble until you meet your first Sith master and very soon after that a Jedi master.
Goal of the mission is not fighting Jedi or Sith head on, but investigate the reason so many planets get invaded by massive amounts of droids in star ships.
Perhaps Revan and Malak forgot they build fully automated Star Destroyer manned by droids only as an experiment and now for some reason the abandoned project apparently is starting to think for itself and will fight against everyone, Jedi and Sith alike with the full power of the former Star forge’s technology…
Could it be revenge of these droids that they are now immune to any sonic or ion weapons and upgrades??
Will you become either a:
1. Jedi and elliminate this terrible threat to the already crippled republic.
2. Sith and come to the conclusion that a second mobile Star Forge is not such a bad idea