QuenGalad wrote:I have some questions about the pets. I read the pet guide on gamefaq, as ordered by The Moderator (

), and I would like to ask two questions.
First, has anyone actually played trough the veteran level with a mature Dire Wolf? And if so, can the wolf keep up? I have a party of an oh-so-evil death mage and a shielded warrior, and our wolf is great for all the damage reflection. But he's not likely to get much better, no? Is it worth to keep him trough vet level? The pet guide says "swap with mythrilhorn at once", but that's not an option, period. Mythrilhorn is ugly

.
And second, can someone please explain to a stupid not-speaking-english pole

what does
that mean?
...
When asking 'is it worth to keep' what other options would you consider?
In many cases a (humanoid) party member will be more versatile and support your party much better in veteran of elite mode, eg. keep in mind if all chars are dead a still living pet is not able to resurrect them and the game calls you defeated (specially in single player).
Now if you want at least one pet by any reasons then i would exchance the Dire Wolf probalby in your case - not because it's a bad pet but rather due to its aura.
Remember how damage reflection works - you must be hurt first before reflection a ratio of this damage.
So damage reflection is rather a bonus mage eg. for dual-wielder: moderate armor value, much life and mostly a good regeneration amount (or life steal).
Now your mage is probaly not really damage-resistant at all while your shielded char is maybe too armored/protected!?
Thus a
Necro Litid is perhaps a better choice, supporting death mages and melee chars as well. However if you really like your Dire Wolf then i would maintain it - why exchange it for a disliked pet just for a slightly easier gameplay!?
About the Mythirlhorn, it's is a very special pet, recommanding it over other pets shouldn't be generalized due to it's impact in the gameplay.
In your case, on one hand your shielded char can provoke enemies too. On the other hand a melee char always have to run to the enemy the pet has provoked, this may be insatisfying since path-finding AI isn't very well in DS2.
Note that there is also a strange
strength-independance for the Mythrilhorn's damage (as it seems at least).
QuenGalad wrote:
"But! Before you overlook those 5 gold daggers available at the bargain
basement, they still count as ONE item if you give them to your pet.
So if you're worried about Wolfy eating too many rings and reagents,
just feed him many cheap melee weapons before his next growth stage
to ensure that he will get the right stats." (from the gamefaq pet guide)
The resulting bonus at the end of a feeding stage only depends of the type of items and their amount.
Now supposed you have feeded the wrong things then you can buy cheap items of the pleasant type to 'pull' the expected bonus.
Example: if your magical pet is expecting a 'misc bonus' then just buy/feed a lot of cheap spell to turn the expected misc bonus into a magical bonus.