Characters/Character Creation
- Siberys
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Characters/Character Creation
Post your ideas of characters and character creation here. Honestly, I think the game should have just a whole slew of skills and spells to choose from without the thought of classes. Then races could be chosen, giving some bonuses here and there, penalties and such.
Any ideas?
Any ideas?
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Firstly, I would go for the current system, where there is only classes you can select, and the attributes and skills are based on that. Also, the skill-system in D2 is good, if some changes are made.
For example, the early skills/spells should be made even worth of selecting, because the current system prefers that you do not use that much skillpoints in early game to be able to create good character.
So, either making early skills more worthy of selecting, or putting the option to actually take points out from skills and put to other skills, so that if player sees that his/her early selections were bad because he/she didn't know what to except from later stages, he/she can reput the the skillpoints.
Of course, it could be restricted how much or often you can do it. For example, it could be made so that each time player gains new level, he can remove 1 skillpoint and put it to other skill. This way, the possibility to change the skills is possible, but players are not able to change the skills where poiunts were put every time they encounter new monster with different advantages and disadvantages.
For example, the early skills/spells should be made even worth of selecting, because the current system prefers that you do not use that much skillpoints in early game to be able to create good character.
So, either making early skills more worthy of selecting, or putting the option to actually take points out from skills and put to other skills, so that if player sees that his/her early selections were bad because he/she didn't know what to except from later stages, he/she can reput the the skillpoints.
Of course, it could be restricted how much or often you can do it. For example, it could be made so that each time player gains new level, he can remove 1 skillpoint and put it to other skill. This way, the possibility to change the skills is possible, but players are not able to change the skills where poiunts were put every time they encounter new monster with different advantages and disadvantages.
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- Deadalready
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Besides having the main character specific skills I think they should bring back the general spellbooks available in Diablo 1. Not much else I can think of that I don't like, except the Druid could do with a better increase in Attack rating when his dexterity was added to.
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- moltovir
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That last remark seems kind of weird to me... currently every character gets 4 points of attack rating for each point in dexterity, so why should a druid get more than the others?
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
cross class/class combination bonuses
obviously multiplayer is where people will be spending most of thier time and in party based combat.
one of the great "questions" of mmo's that we see arising in discussions is "whats the best combination of classes". can my druid, healer combination decimate these 2 meat sheilds (tanks). or should i have a tank and a ranged attacker and not bothr with a healer at all? etc, etc.
i think this should go on and that the character creation should have a focus on it.
not to say that d3 should be an mmo, but there are enough congruent elements in diablo games so that it would work to....
...make some of the skills cross class only.
eg, as a hunter you have poison arrow of +50 poison dmg over 7 secs.
but then if you have the choice, if you ally with a sorcerer with a sister spell lets say black hole then your poison arrow jumps to +80 poison dmg over 7 secs. perhaps the sorcerer's black hole also have an increased area of effect..?
maybe then a paladin comes along wiith a different sister spell and instead of increasing the power of your poison arrow actually changes it to ice arrow if you choose him as your ally instead. additionally, who knows how the paladin would benefit from the allience.
this particular example would be handy for later in the game aswell, assuming blizzard are going to include immunities again.
ultimately this would mean balancing two thing during your character creation process.
1. choosing spells\skills you want to use throughout the game, and
2. choosing ones that are attractive sister spells to other charachters so they will want to choose you as their allies.
obviously multiplayer is where people will be spending most of thier time and in party based combat.
one of the great "questions" of mmo's that we see arising in discussions is "whats the best combination of classes". can my druid, healer combination decimate these 2 meat sheilds (tanks). or should i have a tank and a ranged attacker and not bothr with a healer at all? etc, etc.
i think this should go on and that the character creation should have a focus on it.
not to say that d3 should be an mmo, but there are enough congruent elements in diablo games so that it would work to....
...make some of the skills cross class only.
eg, as a hunter you have poison arrow of +50 poison dmg over 7 secs.
but then if you have the choice, if you ally with a sorcerer with a sister spell lets say black hole then your poison arrow jumps to +80 poison dmg over 7 secs. perhaps the sorcerer's black hole also have an increased area of effect..?
maybe then a paladin comes along wiith a different sister spell and instead of increasing the power of your poison arrow actually changes it to ice arrow if you choose him as your ally instead. additionally, who knows how the paladin would benefit from the allience.
this particular example would be handy for later in the game aswell, assuming blizzard are going to include immunities again.
ultimately this would mean balancing two thing during your character creation process.
1. choosing spells\skills you want to use throughout the game, and
2. choosing ones that are attractive sister spells to other charachters so they will want to choose you as their allies.
My Character Creation Suggestions
2.You can also cross like Paladin and Sorcerer (or sorceress)and that would make a Holy Spellwarrior for instance....
Necromancer + Theurgist(a new class)=Death Warden
Sorceress+Amazon=Tribal Shaman
etc etc etc
3.New Classes
Theurgist Tribe Leader
Shaman Harbinger
Tank Slayer
Warlord Avenger plus Cross class
4. Gender Selection
5.Massive Character Customization
1:Cross Classes and Sister Spells are a great idea but u could like hav black hole then poison arrow spewing out of the black holedi_avo wrote:obviously multiplayer is where people will be spending most of thier time and in party based combat.
one of the great "questions" of mmo's that we see arising in discussions is "whats the best combination of classes". can my druid, healer combination decimate these 2 meat sheilds (tanks). or should i have a tank and a ranged attacker and not bothr with a healer at all? etc, etc.
i think this should go on and that the character creation should have a focus on it.
not to say that d3 should be an mmo, but there are enough congruent elements in diablo games so that it would work to....
...make some of the skills cross class only.
eg, as a hunter you have poison arrow of +50 poison dmg over 7 secs.
but then if you have the choice, if you ally with a sorcerer with a sister spell lets say black hole then your poison arrow jumps to +80 poison dmg over 7 secs. perhaps the sorcerer's black hole also have an increased area of effect..?
maybe then a paladin comes along wiith a different sister spell and instead of increasing the power of your poison arrow actually changes it to ice arrow if you choose him as your ally instead. additionally, who knows how the paladin would benefit from the allience.
this particular example would be handy for later in the game aswell, assuming blizzard are going to include immunities again.
ultimately this would mean balancing two thing during your character creation process.
1. choosing spells\skills you want to use throughout the game, and
2. choosing ones that are attractive sister spells to other charachters so they will want to choose you as their allies.
2.You can also cross like Paladin and Sorcerer (or sorceress)and that would make a Holy Spellwarrior for instance....
Necromancer + Theurgist(a new class)=Death Warden
Sorceress+Amazon=Tribal Shaman
etc etc etc
3.New Classes
Theurgist Tribe Leader
Shaman Harbinger
Tank Slayer
Warlord Avenger plus Cross class
4. Gender Selection
5.Massive Character Customization
- Siberys
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That'd be impossible though considering Black Holes would suck, not spit, and not to mention the crushing of everything in it's path into a tiny nothingness that would ultimately eliminate the poison arrow thing.1:Cross Classes and Sister Spells are a great idea but u could like hav black hole then poison arrow spewing out of the black hole
Now, a high level fire spell on the other hand, well that's just supernova.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
I reckon the addition of a few new character classes, and a very similar skill points set up to that of Diablo II would suit the new title fine. However, I don't like this idea of 'races' and having certain bonuses due to how you are categorised. It will take away to an extent the individuality of each character's strengths and weaknesses.
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"I wish I could fall upstairs" - Alex Lawson, hung over.
I actually enjoy the lore of D2. So I would prefer D3 to have fixed classes and, for most classes, have fixed sexes as well. It's good to have fixed classes when your character has a background story. The amazon and sorceress are two good examples, both come from sisterhood clans and it would be strange to have a paladin emerge from these peoples. Character customization takes away from the lore and the idea that you are a sorceress who comes from a covenant. Let that level of customization be for games like Elder Scrolls where the characters don't really have a background story. I'm not sure a game with character customization could possibly have the kind of background story that the D2 classes have. I imagine D3 will have a bunch of new character classes, each with their own background story, and I'm sure they will bring back the D1 classes.
Always remember you're unique ... just like everyone else.
- Loki[D.d.G]
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see the thing with this idea is.. and no offense. but if we made it non class specific then it would be too much like Diablo 1... and you could do anything you want with anyone you want. if they were to do it like that. they would have to make a character creation from scratch. so you could make it into something. or cross class with other people or something nice like that.Siberys wrote:Post your ideas of characters and character creation here. Honestly, I think the game should have just a whole slew of skills and spells to choose from without the thought of classes. Then races could be chosen, giving some bonuses here and there, penalties and such.
Any ideas?
- Siberys
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Yeah, and? Diablo 1 was far better than diablo 2 simply because of that reason.but if we made it non class specific then it would be too much like Diablo 1
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Must agree with Siberys here. If the only reason why NOT to do it is because it resembles too much D1, well, in my opinion it should be done. Diablo 1 was much better, one of the reasons because of the "classless" system.Siberys wrote:Yeah, and? Diablo 1 was far better than diablo 2 simply because of that reason.
I my opinion, something must not be avoided only because it's has been used in previous game especially if nothing better ideas comes, especially when the old system works as well as in this situation.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- Loki[D.d.G]
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I'll second that. I liked games like TES series where all classes are allowed to wield the same weapons. Now, I'm feeling the frustration of not being able to use a cool peice of armor because I'm not of that class in Hellgate, which, for all intents and purposes is basically Diablo 2 set in the future.Kipi wrote:Must agree with Siberys here. If the only reason why NOT to do it is because it resembles too much D1, well, in my opinion it should be done. Diablo 1 was much better, one of the reasons because of the "classless" system.
I my opinion, something must not be avoided only because it's has been used in previous game especially if nothing better ideas comes, especially when the old system works as well as in this situation.
Lets pray and hope that D3 comes out different from its predecessor.
Love is just a chemical. We give it meaning by choice ~ Eleanor Lamb, Bioshock 2: Sea of Dreams
yeah it was a better version. but im saying if we make it like d1 you can have any character with any spell at any level... i mean come on... frozen orb at level 1? or if its more like d1... level 20 frozen orb at level 1 with a palidan?..Siberys wrote:Yeah, and? Diablo 1 was far better than diablo 2 simply because of that reason.
but yeah. its a great idea. and i think that if they do it like d1.. it should be changed to be level specific.
If they do make it so that you can use any piece of armor or weapon, regardless of class, then they should make the effects of the armor or weapon be dependant on stats. There should be no reason that a mage recieves the same amount of armor as a warrior. Perhaps, the amount of armor you recieve from an item could be dependant on your agility and the amount of damage you do with wands or staves could be dependant on your intelligence. Heavier armor reduces your chance to dodge as well. This would make it less likely but not impossible for mages to use heavier armor and warriors to use wands. This would make it so that characters would have reason to build mages with heavy armor and without it, providing different approaches to fighting. As for the spell system being like D1, I don't think that is a good idea. As a warrior in D1, you hardly used any spells, except for heal and teleport. Thus, it made the option of learning any spell pretty pointless.
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- Deadalready
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I'd like for more unique skills actually, too many of the skills in Diablo 2 were basically watered down/upgraded/differently animated replicas of others. For example the sorceress is a huge offender with her ice bolt, ice blast and glacial spike.
I'd also like to see the synergy system implemented again except with better ramps for "lower skills". So if I was inclined to use firebolt and put all my points into it it wouldn't be pitifully inferiour to equal points (or even 1 point) in a level 30 skill.
I'd also like to see the synergy system implemented again except with better ramps for "lower skills". So if I was inclined to use firebolt and put all my points into it it wouldn't be pitifully inferiour to equal points (or even 1 point) in a level 30 skill.
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- Loot_Junkie
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Class evolution
I dread the thought of the classes will being watered down or mixed. Diablo is a roleplaying game!! The class you select is your role to play and you select it on the basis of your preference
All this talk of sub classing and race bonus and most abhorid of all emulating the WOW system makes me very concerned. I like Diablo because its not like WOW. Wow is an MMO which equals a giant mess of balancing out strenghts vs weakness so that you are forced to party up.
When I played WOW the feeling that was overwhelming was your classes weakness's because face it its not designed to be played alone. you cannot solo very far in that game and still get good gear.
Diablo is all about feeling effective based on you style of play any where anytime with or without friends as long as you make smart skill choices, stay alert and have some luck with loot drops.
I know everyone thinks they want unlimited customization options.
But!!! So much suffers if you do. IE storyline , balancing, incentives and worst of all is in multiplayer as malicous dishonourable types will always find loopholes or cheap tactics to exploit. Thus effectively destroying the roleplaying element
When I select a Pallidan I commit to it and play that out.
And when I see an assasin either for or against me I see a sneaky knife in the back on legs and that was a conscious choice by the player to make that leap.
If you let people sit on the fence as to there playing style and persona then the whole game suffers.
If think one thing that sets Diablo apart from all others was the very effective and compelling random generation system.
My suggestion as to adding to the system is that having unique class eveolution that are made availbale through the games random drop system.
This could kill two birds with one stone, adding new storyline, map and item and classes options. Here my take is that throughout the game you have a chance for a varirty of keys, maps or artifacts to drop. These when all collected let you visit a new instance area with a goal to achieve. The end result could change your apperance, title and open up new skill tree options.
Even give you access to different item types
So imagine you are playing through the normall game for 35-50+ levels and then you get the right chain of items, then open a portal in town to a nasty really challenging level that only you can go into. You struggle at it for a while, perhaps even have to flag it till your stronger then beat the boss and tada!!! you given the choice of new class evolution IE Pallidan Holy Avenger
Or a familiar or a class specific item, or perhaps the choice to forfeit immediate reward for a recipe to gain access to another class specific region.
Something else that could be better utilised is that if maps are randomly generated then extend that to the non main plot dungeon entrances. So you could run through the "Cloudy platuea" region once and find entrance to "festering lair" that has 2 levels and chest at bottom Yay! or you could come to map again next time and find locked gates to "hall of the hammer" That requires a randomly dropped key.
I firmly believe that Diablos longivity and loyalty is based on the random system and the speed of game play.
Let the power be in what you can possible get and then become not what you can choose from the start. There has to still be incentive all the way through. If I find out at level 40 that my class or sub class is redundent and no mater what items or choices I make, I will be very upset.
Either way I can't wait for it to come out
I dread the thought of the classes will being watered down or mixed. Diablo is a roleplaying game!! The class you select is your role to play and you select it on the basis of your preference
All this talk of sub classing and race bonus and most abhorid of all emulating the WOW system makes me very concerned. I like Diablo because its not like WOW. Wow is an MMO which equals a giant mess of balancing out strenghts vs weakness so that you are forced to party up.
When I played WOW the feeling that was overwhelming was your classes weakness's because face it its not designed to be played alone. you cannot solo very far in that game and still get good gear.
Diablo is all about feeling effective based on you style of play any where anytime with or without friends as long as you make smart skill choices, stay alert and have some luck with loot drops.
I know everyone thinks they want unlimited customization options.
But!!! So much suffers if you do. IE storyline , balancing, incentives and worst of all is in multiplayer as malicous dishonourable types will always find loopholes or cheap tactics to exploit. Thus effectively destroying the roleplaying element
When I select a Pallidan I commit to it and play that out.
And when I see an assasin either for or against me I see a sneaky knife in the back on legs and that was a conscious choice by the player to make that leap.
If you let people sit on the fence as to there playing style and persona then the whole game suffers.
If think one thing that sets Diablo apart from all others was the very effective and compelling random generation system.
My suggestion as to adding to the system is that having unique class eveolution that are made availbale through the games random drop system.
This could kill two birds with one stone, adding new storyline, map and item and classes options. Here my take is that throughout the game you have a chance for a varirty of keys, maps or artifacts to drop. These when all collected let you visit a new instance area with a goal to achieve. The end result could change your apperance, title and open up new skill tree options.
Even give you access to different item types
So imagine you are playing through the normall game for 35-50+ levels and then you get the right chain of items, then open a portal in town to a nasty really challenging level that only you can go into. You struggle at it for a while, perhaps even have to flag it till your stronger then beat the boss and tada!!! you given the choice of new class evolution IE Pallidan Holy Avenger
Or a familiar or a class specific item, or perhaps the choice to forfeit immediate reward for a recipe to gain access to another class specific region.
Something else that could be better utilised is that if maps are randomly generated then extend that to the non main plot dungeon entrances. So you could run through the "Cloudy platuea" region once and find entrance to "festering lair" that has 2 levels and chest at bottom Yay! or you could come to map again next time and find locked gates to "hall of the hammer" That requires a randomly dropped key.
I firmly believe that Diablos longivity and loyalty is based on the random system and the speed of game play.
Let the power be in what you can possible get and then become not what you can choose from the start. There has to still be incentive all the way through. If I find out at level 40 that my class or sub class is redundent and no mater what items or choices I make, I will be very upset.
Either way I can't wait for it to come out
I can't speak for Hellgate: London with all its class specific armor, but I doubt D3 will be like it since Blizzard didn't make Hellgate.
Why is D1 better than D2 again, because the Warrior can pointlessly learn Fireball?
I can at least think of 7 completely different and still effective playing styles with the Barbarian in D2. I'm not refering to the low tier skills either, as those are ineffective, but 7 is more than with any class in D1.
Why is D1 better than D2 again, because the Warrior can pointlessly learn Fireball?
I can at least think of 7 completely different and still effective playing styles with the Barbarian in D2. I'm not refering to the low tier skills either, as those are ineffective, but 7 is more than with any class in D1.
Always remember you're unique ... just like everyone else.