Disarming in the Obi-Wan sense would be great for those who feel like some wanton violence from time to time.Smiley :) ]Disarm Opponent (you can disarm your opponent)[/QUOTE] What would happen to the weapon? It'd be destroyed or the player (assuming the enemy uses this attack) would be able to pick it back from the ground in some sort of wrote:Would we be talking about disarming in the standard sense of taking their weapon off of them, or disarming in the Obiwan sense of cutting their arm off, though?
What Do You Want in KOTOR III? Part II
"You hear that meatbag? I will be back!"
HK-47's audition for Terminator 4 - Revenge of the Meatbags
HK-47's audition for Terminator 4 - Revenge of the Meatbags
Everything is thought out. Weapons can be too valuable to simply be destroied, so that means that weapons can be picked up during battle, but your defence gets a -6 penalty when the enemy is attacking you while you're picking up your weapon. Same for the enemy.Lex.mkr wrote:What would happen to the weapon? It'd be destroyed or the player (assuming the enemy uses this attack) would be able to pick it back from the ground in some sort of "Remains" thing?
:laugh:
Check out [url="http://www.gamebanshee.com/forums/star-wars-knights-of-the-old-republic-ii-61/kotor-ii-shenannigans-warning-spoilers-95762.html"]KOTOR II Shenannigans (Warning - Spoilers)[/url] for a lot of stuff you didn't know about KOTOR II !!!
Check out [url="http://www.gamebanshee.com/forums/star-wars-knights-of-the-old-republic-ii-61/kotor-ii-shenannigans-warning-spoilers-95762.html"]KOTOR II Shenannigans (Warning - Spoilers)[/url] for a lot of stuff you didn't know about KOTOR II !!!
- bigredpanda
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Heh heh, that reminds me of that bit in Starship Troopers -Lex.mkr wrote:Shooting the hand, perhaps?
"Your opponent cannot press the button if you disable his hand!"
Anyway, it juist occurred to me that in most FPS Star Wars games this sort of thing is done already - if you have a powerful enough force pull in Jedi Academy or Outcast, you can pull the weapon out of the opponents hand and pocket the ammo/gun. Why not a similar thing in KOTOR?
It'd be a piece of cake to fight Kreia's floating lightsabers then.bigredpanda wrote:[...]you can pull the weapon out of the opponents hand and pocket the ammo/gun. Why not a similar thing in KOTOR?
"You hear that meatbag? I will be back!"
HK-47's audition for Terminator 4 - Revenge of the Meatbags
HK-47's audition for Terminator 4 - Revenge of the Meatbags
- bigredpanda
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I have 2 ideas for KOTOR III (I mentioned one before but it didn't get much responce):
1) Ammo - Why not have ammo for blasters? You could also be able to choose between different ammo types to make your blaster more effective.
2) Force Areas - Areas which are strong in the light side or dark side of the force. In the light side areas light side powers cost less, are more powerfull and LS users gain FP faster and dark side powers cost more, are less powerfull and DS users gain FP slower. Vice versa for dark side areas.
1) Ammo - Why not have ammo for blasters? You could also be able to choose between different ammo types to make your blaster more effective.
2) Force Areas - Areas which are strong in the light side or dark side of the force. In the light side areas light side powers cost less, are more powerfull and LS users gain FP faster and dark side powers cost more, are less powerfull and DS users gain FP slower. Vice versa for dark side areas.
:laugh:
Check out [url="http://www.gamebanshee.com/forums/star-wars-knights-of-the-old-republic-ii-61/kotor-ii-shenannigans-warning-spoilers-95762.html"]KOTOR II Shenannigans (Warning - Spoilers)[/url] for a lot of stuff you didn't know about KOTOR II !!!
Check out [url="http://www.gamebanshee.com/forums/star-wars-knights-of-the-old-republic-ii-61/kotor-ii-shenannigans-warning-spoilers-95762.html"]KOTOR II Shenannigans (Warning - Spoilers)[/url] for a lot of stuff you didn't know about KOTOR II !!!
- Altmer1989
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Ammo sounds good, the force areas sound good too except the idea kinda coinsides with my idea of force planets that are restricted to opposite users of the force.:devil:Smiley :) wrote:I have 2 ideas for KOTOR III (I mentioned one before but it didn't get much responce):
1) Ammo - Why not have ammo for blasters? You could also be able to choose between different ammo types to make your blaster more effective.
2) Force Areas - Areas which are strong in the light side or dark side of the force. In the light side areas light side powers cost less, are more powerfull and LS users gain FP faster and dark side powers cost more, are less powerfull and DS users gain FP slower. Vice versa for dark side areas.
I am currently traveling through cyrodiil.I'm exploring Lost Boy Caverns,after I'm done there I am heading over to Bravil' mage's guild to join the guild.
- bigredpanda
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Ammo isn't such a bad idea. Personally, I rarely play either K1 or K2 as using ranged attacks (barring force powers) - they always seem inferior to melee. Obviously, this could be because I don't train up on those skills, but still... it would be good to have a blaster being more powerful than they were in the last games, but introduce ammo as a levelling factor.
- Darth Valthri
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i agree with you on the melee over ranged part. i try to throw in Force attacks in K1 for some attack variety, so that i'm not alternating between Master attacks to avoid repitition in combat movements. but the problem is that it really slows the killing. i've brought down one of those groups of 3 dark jedi with Revan, Bastila, and Jolee in no more than about 5 seconds using only lightsaber techniques. using Force attacks and blasters? i'm looking at 15+bigredpanda wrote:Ammo isn't such a bad idea. Personally, I rarely play either K1 or K2 as using ranged attacks (barring force powers) - they always seem inferior to melee. Obviously, this could be because I don't train up on those skills, but still... it would be good to have a blaster being more powerful than they were in the last games, but introduce ammo as a levelling factor.
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
Oh yeah? In K1 I managed to get baragwin rifles and gear and fully upgrade them (without cheats). The amount of power was unbelievable! And in K2 I made Mira's blasters so powerfull and her ranged skill so great (without cheats) that she could slaughter her way through an entire batalion of sith troopers and dark jedi faster than any melee user could!Darth Valthri wrote:i agree with you on the melee over ranged part. i try to throw in Force attacks in K1 for some attack variety, so that i'm not alternating between Master attacks to avoid repitition in combat movements. but the problem is that it really slows the killing. i've brought down one of those groups of 3 dark jedi with Revan, Bastila, and Jolee in no more than about 5 seconds using only lightsaber techniques. using Force attacks and blasters? i'm looking at 15+
Btw, they should give back baragwin weapons and gear in K3.
:laugh:
Check out [url="http://www.gamebanshee.com/forums/star-wars-knights-of-the-old-republic-ii-61/kotor-ii-shenannigans-warning-spoilers-95762.html"]KOTOR II Shenannigans (Warning - Spoilers)[/url] for a lot of stuff you didn't know about KOTOR II !!!
Check out [url="http://www.gamebanshee.com/forums/star-wars-knights-of-the-old-republic-ii-61/kotor-ii-shenannigans-warning-spoilers-95762.html"]KOTOR II Shenannigans (Warning - Spoilers)[/url] for a lot of stuff you didn't know about KOTOR II !!!
- KnightofJESUS#1
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i want the new kotor to have a better combat system like in kotor 2 when i switch to a different sword form nothing happen it was the same i mean to me there was really no ponit for the game designer to put that in they just wasted disc space and they could of added a better ending to the story, but i hope when i switch to a another sword form that he change his previous sword stance to another that have a different combination of moves and blocks.
I would like to know what happened to Revan and The Exile. And maybe play them again. New races, new lightsaber-hilts and colours and i think that the main enemy should be a true Sith this time. And of course Hk-47 he is a must!
Tell me what you regard as your greatest strength, so I will know how best to undermine you; tell me of your greatest fear, so I will know which I must force you to face; tell me what you cherish most, so I will know what to take from you; and tell me what you crave, so that I might deny you.
Actually, there was a point. If you set a character to ranged behavior, s/he will automatically switch to a melee weapon in case an enemy gets close, so s/he won't have his/her *** kicked.KnightofJESUS#1 wrote:i mean to me there was really no ponit for the game designer to put that in
And I loved slaughtering groups of enemies using a double-bladed red lightsaber then switching to a one-hilt blue lightsaber to duel a dark jedi.
Weapons' switch should definitely be kept for KotOR III, in my opinion.
"You hear that meatbag? I will be back!"
HK-47's audition for Terminator 4 - Revenge of the Meatbags
HK-47's audition for Terminator 4 - Revenge of the Meatbags
- greensaber
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I didn't feel like reading the previous thread so exuse me if i'm repeating.
I think they should update the combat system, give more skills to the gamer himself, I suggest for melee a system like prince of persia:mischief: and for ranged a system like GTA:mischief:.
The idea of disarming enemies is cool, but cuttig of hands?!? That would mean the enemy is defenceless after the action and if it happens to you you're disabled for the rest of the game! + If you're able to pick of the weapon of every oponent you disarm you will have an endless stock of weapons in notime. What I think would be better is if you can destroy your enemies weapons, blast it to pieces, cut it in half etc.
I think they should update the combat system, give more skills to the gamer himself, I suggest for melee a system like prince of persia:mischief: and for ranged a system like GTA:mischief:.
The idea of disarming enemies is cool, but cuttig of hands?!? That would mean the enemy is defenceless after the action and if it happens to you you're disabled for the rest of the game! + If you're able to pick of the weapon of every oponent you disarm you will have an endless stock of weapons in notime. What I think would be better is if you can destroy your enemies weapons, blast it to pieces, cut it in half etc.
"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."
- greensaber
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An other thing: in kotor 2 I had a lot of useless lightsabers and at he end I saw Kreia let 3 float, how about that as a new force power? Letting an X amount (depending on your skills/force points) of lightsabers float and attack enemies:mischief:
Way it could work: You turn of your lightsaber(s) and go into meditation stance, a cross appears through your character icon, you get X new partymembers which are all the lightsaber you control, to stop it you click on your character icon and make any move.
Way it could work: You turn of your lightsaber(s) and go into meditation stance, a cross appears through your character icon, you get X new partymembers which are all the lightsaber you control, to stop it you click on your character icon and make any move.
"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."
- Jedi Guardian
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- greensaber
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I know that some one already opened a thread with this suggestion but that was back in 2005. The thread was about being able to download savegames from kotor I and II into III to maintain: inventory, level, influence etc. I think this is one of the best ideas so far
"Know that there was once a Darth Traya. And that she cast aside that role, was exiled, and found a new purpose. But there must always be a Darth Traya, one that holds the knowledge of betrayal. Who has been betrayed in their heart, and will betray in turn."