Damage Issues in Oblivion?
- Fljotsdale
- Posts: 1640
- Joined: Tue Oct 25, 2005 4:07 pm
- Location: UK
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Oh, I've got all the Oblivion expansions anyway, so no point getting GOTY, and I have Bloodmoon and Tribunal for Morrowind. So if that's all GOTY adds, there's no point in my getting it for either game. Thanks for the info.
I was hoping the GOTY would give improved graphics for Morrowind.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
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If you want to improve MW's graphics just take a look at [url="http://planetelderscrolls.gamespy.com/View.php?category_show_all=0&view=Mods.List"]Planet Elderscrolls[/url]... you can get everything from world graphic replacers to replacers that improve the textures and meshes of specific items.I was hoping the GOTY would give improved graphics for Morrowind.
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- Fljotsdale
- Posts: 1640
- Joined: Tue Oct 25, 2005 4:07 pm
- Location: UK
- Contact:
Thanks dragon wench.
I'll stick that in Favourites until I decide to replay Morrowind. The given graphics are exceedingly clunky, especially so after playing Oblivion, so that site will be a godsend. Betcha didn't know you were a god, huh? 
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
Fljotsdale wrote:Thanks dragon wench.I'll stick that in Favourites until I decide to replay Morrowind. The given graphics are exceedingly clunky, especially so after playing Oblivion, so that site will be a godsend. Betcha didn't know you were a god, huh?
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You're welcome
Hmm... I've never ascribed to divine status of any kind, but last time I checked I definitely didn't qualify as a "god." :speech:
Anyway, good luck with it, and do check the scroll down menu on that page, there are 1000s of really good mods listed under all of those categories. (of course, some bad ones too, so you need to use judgement and do your research)
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- Loki[D.d.G]
- Posts: 2515
- Joined: Sun Jun 24, 2007 8:50 pm
- Location: The initial frontier
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Once your strength reaches 100, any additional points would only serve to boost your carrying capacity. Damage is capped at 100 strength. Likewise for the skill itself.
If you are looking to boost weapon damage alone, try using this console command:
player.setav attackbonus xx
where xx is a number that will be added to the base damage of any weapon you are wielding. The default value is zero. So, if you would set your attack bonus to 25, it would effectively double the actual damage of any 25 damage weapon. It doesn't appear in your stat page, but you can clearly see the difference it makes.
If you are looking to boost weapon damage alone, try using this console command:
player.setav attackbonus xx
where xx is a number that will be added to the base damage of any weapon you are wielding. The default value is zero. So, if you would set your attack bonus to 25, it would effectively double the actual damage of any 25 damage weapon. It doesn't appear in your stat page, but you can clearly see the difference it makes.
Love is just a chemical. We give it meaning by choice ~ Eleanor Lamb, Bioshock 2: Sea of Dreams