Here is a few of my builds (I got atm) I actully have a few more, but i'm too lazy to add them all ^_^
Javazon
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< -Skills- >
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Javelin and Spear:
20 Power Strike
20 Lightning Bolt
20 Charged Strike
20 Lightning Fury
20 Lightning Strike
Passive and Magic:
1 Evade
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< -Stats- >
------------------------
Strength: (for gear)
Dexterity: (for max block)
Vitality: Rest of points
Energy: Base
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< -Equipment- >
------------------------
Helm: Griffon (5/5 light)
Armor: CoH (dusk)
Weapon: Titans (eth/upped)
Shield: JMOD (20/20 light)
Belt: T-Gods
Gloves: 3/20
Boots: Sands (eth)
Amu: HL
Ring1: Soj
Ring2: Soj
Weapon Switch: CTA/Spirit
Inventory:
x9 java skiller (3/12fhr, 6/45life)
x6 sc's (5fhr/20life)
x4 sc's (20life/whatever you need at this point)
Anni
Torch
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Bowazon
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< -Skills- >
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Bow and Crossbow:
20 Guided Arrow
1 Strafe
Passive and Magic:
20 Dodge (max last)
20 Avoid
20 Evade
20 Critical Strike
1 Pierce
1 Valkyrie
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< -Stats- >
------------------------
Strength: (for gear)
Dexterity: ALL
Vitality: Base
Energy: Base
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< -Equipment- >
------------------------
Helm: 120/45 (30frw)
Armor: Fortitude (Archon)
Weapon: Faith (GMB)
Belt: BB
Gloves: Crafted (2passive/20ias/15dex/knockback)
Boots: War Traveler
Amu: The Cat's Eye
Ring1: Raven Frost
Ring2: LL/ML
Weapon Switch: CTA/Lidless
Inventory:
x37 3/20/20
Anni
Torch
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Trapsin
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< -Skills- >
------------------------
Traps:
20 Lightning Sentry
20 Death Sentry
20 Shock Web
20 Charged Bolt Sentr
Shadow Discipline:
1 Mindblast
1 Shadow Warrior
1 Fade
-> rest in fade (1 lvl = 1dr)
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< -Stats- >
------------------------
Strength: (for gear)
Dexterity: (for gear)
Vitality: Rest of points
Energy: Base
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< -Equipment- >
------------------------
Helm: 2assa/20fcr (ias jewel)
Armor: Enigma (dusk)
Weapon1: 2assa/3ls Greater Talons (2x 15ias/15res jewels)
Weapon2: 2assa/3ls Greater Talons (2x 7fhr/15res jewels)
Belt: Arachnids
Gloves: Magefist
Boots: Waterwalks
Amu: 2assa 15fcr +
Ring1: Soj
Ring2: Soj
Weapon Switch: CTA/Spirit
Inventory:
x9 trap skiller (3/12fhr, 6/45life)
x10 sc's (20life/17mana)
Anni
Torch
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Hammerdin
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< -Skills- >
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Combat:
20 Blessed Hammer
20 Holy Sheild
Offensive:
20 Concentration
20 Blessed Aim
Defensive:
20 Vigor
3 Meditation (last)
------------------------
< -Stats- >
------------------------
Strength: (for gear)
Dexterity: (max block)
Vitality: Rest of points
Energy: Base
------------------------
< -Equipment- >
------------------------
Helm: Shako (Jah)
Armor: Enigma (Archon)
Weapon: Hoto
Shield: Eth HoZ (Zod)
Belt: Arachnids
Gloves: Magefist
Boots: Eth Sands
Amu: 2pala 15fcr +
Ring1: Soj
Ring2: Soj
Weapon Switch: CTA/Spirit
Inventory:
x9 combat skiller
x10 sc's (20life/17mana)
Anni
Torch
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Smiter
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< -Skills- >
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Combat:
20 - Smite
20 - HolyShield
20 - Charge (max last)
Offensive:
20 - Fanaticism
Defensive:
20 - Defiance
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< -Stats- >
------------------------
Strength: (for gear)
Dexterity: (Max Block)
Vitality: Rest of points
Energy: Base
------------------------
< -Equipment- >
------------------------
Helm: CoA (BER/BER)
Armor: CoH (Archon)
Weapon: Grief (PB)
Shield: Exile
Belt: Verdungos
Gloves: Dracs
Boots: Goreriders
Amu: Highlords
Ring1: BK
Ring2: Raven Frost
Weapon Switch: CTA/Spirit
Inventory:
x9 combat skiller
x10 3/XX/20 (ar doessn't effect smiters)
Anni
Torch
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WW Barb
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< -Skills- > (110 lvl 99)
------------------------
Warcries:
20 Shout
20 Battle Orders
1 Battle Command
Combat Masteries:
20 Axe Mastery
1 Natural Resistance
1 Increased Speed
Combat Skills:
20 Leap
20 Whirlwind
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< -Stats- >
------------------------
Strength: (for gear)
Dexterity: Base
Vitality: Rest of points
Energy: Base
------------------------
< -Equipment- >
------------------------
Helm: Arreats (40/15)
Armor: <PVP> Enigma (Archon) <PVE> CoH (Archon)
Weapon1: Grief (BA)
Weapon2: Beast
Belt: BB
Gloves: Dracu
Boots: Gore
Amu: Highlords
Ring1: <PVP> 10fcr <PVE> Bul
Ring2: <PVP> 10fcr <PVE> Bul
Weapon Switch: x2 Hoto
Inventory:
x37 3/20/20
Anni
Torch
------------------------
MF Fire Sorce
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< -Skills- >
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Fire:
20 Fire Bolt
20 fire Ball
20 Meteor
20 Fire Mastery
1 Warmth
Lightning:
19 Energy Shield (max last)
1 Static Field
Cold:
1 Frozen Armor
------------------------
< -Stats- >
------------------------
Strength: (for gear)
Dexterity: (for gear)
Vitality: Rest of points
Energy: Base
------------------------
< -Equipment- >
------------------------
Helm: Shako (Ist)
Armor: Tal (Ist)
Weapon: Eschuta (5/5 fire facet)
Shield: Spirit
Belt: Tal
Gloves: Chance Guards
Boots: War Traveler
Amu: Tal
Ring1: 40%mf (magical)
Ring2: 40%mf (magical)
Weapon Switch: 6 socket crystal sword (6x Ist)/Monarch (4x Ist)
Inventory:
x34 7mf/whatever you need at this point
Gheeds
Anni
Torch
------------------------
MF Light Sorce
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< -Skills- >
------------------------
Fire:
1 Warmth
Lightning:
20 Charged Bolt
20 Lightning
20 Chain Lightning
20 Nova
20 Lightning Mastery
1 Energy Shield
Cold:
1 Frozen Armor
------------------------
< -Stats- >
------------------------
Strength: (for gear)
Dexterity: (for gear)
Vitality: Rest of points
Energy: Base
------------------------
< -Equipment- >
------------------------
Helm: Shako (Ist)
Armor: Tal (Ist)
Weapon: Eschuta (5/5 fire facet)
Shield: Spirit
Belt: Tal
Gloves: Chance Guards
Boots: War Traveler
Amu: Tal
Ring1: 40%mf (magical)
Ring2: 40%mf (magical)
Weapon Switch: 6 socket crystal sword (6x Ist)/Monarch (4x Ist)
Inventory:
x34 7mf/whatever you need at this point
Gheeds
Anni
Torch
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Ultimate Classic Rusher (yes CLASSIC, NOT LOD)
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< -Skills- >
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Cold:
20 Frozen Orb
20 Cold Mastery
20 Ice Bolt
Light:
20 Lightning
20 Teleport (last, maxed @ lvl 99)
1 Static
1 Lightning Mastery
Fire:
1 Warmth
You will be able to kill everything from act1 (normal) > act3 (hell) with frozen orb alone,
but there is a guy in trav thats always cold/fire imune, thats why you need lightning.
And remember, this is a rush guide and all you will be doing is teleport,
thats why you should max out teleport (at lvl 99) ^_^
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< -Stats- >
------------------------
Strength: Base
Dexterity: Base
Vitality: All
Energy: Base
You might need to put some points into str/dex (depending on what gear you have)
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< -Equipment- >
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Helm: War Hat (fhr / life / res)
Armor: Studded Leather (fhr / str or dex / life / res)
Weapon: Shard
Shield: Bone Shield (fhr / 30/20 / str / res)
Belt: Demonhide Sash (fhr / str / life / res)
Gloves: Magefist
Boots: Demonhide Boots (fhr / dex / mana / res)
Amu: +2 sorce / str / dex / life / mana / @
Ring1: Soj
Ring2: Soj
You gear should have:
17+ str (otherwhise you need to put points into str)
26+ dex (otherwhise you need to put points into dex)
60+ fhr
63+ fcr (you failed bigtime if you didn't managed to get that)
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< -Breakpoints- >
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fhr:
0 > 15frames
5 > 14frames
9 > 13frames
14 > 12frames
20 > 11frames
30 > 10frames
42 > 9frames
60 > 8frames (this is what you want)
86 > 7frames (only possible to reach in nl, with 08 helm or boots)
142 > 6frames (impossible to reach in classic)
fcr:
0 > 13frames
9 > 12frames
20 > 11frames
37 > 10frames
63 > 9frames (this is what you want)
105 > 8frames (impossible to reach in classic)
Spinal's D2 Guides
Spinal's D2 Guides
I have the most watched SWGEmu video on youtube [url="http://www.youtube.com/watch?v=S2PeIe3xV-I"]CHECK IT OUT![/url]
mine too
well i am pretty good with a summoning necro so here is my build
skills
20 skeleton mastery
20 skeleton
20 skeletal mage
20 revive
1 clay golem
1 blood golem
1 iron golem
1 fire golem
1 golem mastery
1 summon resist
1 amplify damage
1 weaken
1 iron maiden
1 terror
1 life tap
1 decrepify
1 lower resist
1 bone shield
1 teeth
1 bone spear
stats
100 strength total (nonblue)
35 dexterity (nonblue)
35 energy (nonblue)
rest in vitality
Gear
head: shako
chest: enigma (rune word)
weapon: hear of the oak (hoto also a rune word)
shield: homonculus w/perfect diamond
belt: preferably arachnid sash or upped crendum
gloves: Trang-Oul's Claws
boots: marrowwalks
ring#1: Bul-Kathos' Wedding Band or Stone of Jordan
ring#2: high mf Nagelring
amulet: rare/crafted necro skill amulet w/high resists+fcr or Mara's Kaleidoscope
charms: torch(go for high resists), Annihilus, and +summoning/curse grandcharms w/resists or faster hit recovery or faster run/walk speed
for hirelings
nightmare difficulty combat Desert Mercenary (thorns aura)
hireling gear
head: upped Rockstopper w/um rune
chest: fortitude (rune word)
weapon: any insight (rune word) i mean any as long as aura is high lvl (15+)
how to play
i have preset
f1 as revives
f2 as teleport
f3 as decrepify
f4 as amplify damage
f5 as lower resist
f6 as fire golem
f7 as skeletal mage
f8 as skeleton
what i do is cast my fire golem in town talk to whoever raises you mana back up, run out side and fight a small group using hireling and fire golem with amplify damage on mobs. when they die raise your skeletons then skeleton mages killing any cold ones because they cause corpses to shatter meaning you dont get revives from them. once you have your skele's start making revives and start using decrepify. remember once you have 10+ minions you must teleport because if you don't they will start to disappear from being left behind .
after you have your army going teleport near some mobs and run 2 steps away from them and your minions will start to unstack and attack them once you have a line of minions between you and them cast your curses and bone spear away. after every fight raise a few revives unless your near flying units or special units(zakarum) then raise them all.
hopes this helps anybody wanting to play a summoning necro if you need any more help feel free to p.m. me on here or send me an e-mail at dungeonlords698@yahoo.com
well i am pretty good with a summoning necro so here is my build
skills
20 skeleton mastery
20 skeleton
20 skeletal mage
20 revive
1 clay golem
1 blood golem
1 iron golem
1 fire golem
1 golem mastery
1 summon resist
1 amplify damage
1 weaken
1 iron maiden
1 terror
1 life tap
1 decrepify
1 lower resist
1 bone shield
1 teeth
1 bone spear
stats
100 strength total (nonblue)
35 dexterity (nonblue)
35 energy (nonblue)
rest in vitality
Gear
head: shako
chest: enigma (rune word)
weapon: hear of the oak (hoto also a rune word)
shield: homonculus w/perfect diamond
belt: preferably arachnid sash or upped crendum
gloves: Trang-Oul's Claws
boots: marrowwalks
ring#1: Bul-Kathos' Wedding Band or Stone of Jordan
ring#2: high mf Nagelring
amulet: rare/crafted necro skill amulet w/high resists+fcr or Mara's Kaleidoscope
charms: torch(go for high resists), Annihilus, and +summoning/curse grandcharms w/resists or faster hit recovery or faster run/walk speed
for hirelings
nightmare difficulty combat Desert Mercenary (thorns aura)
hireling gear
head: upped Rockstopper w/um rune
chest: fortitude (rune word)
weapon: any insight (rune word) i mean any as long as aura is high lvl (15+)
how to play
i have preset
f1 as revives
f2 as teleport
f3 as decrepify
f4 as amplify damage
f5 as lower resist
f6 as fire golem
f7 as skeletal mage
f8 as skeleton
what i do is cast my fire golem in town talk to whoever raises you mana back up, run out side and fight a small group using hireling and fire golem with amplify damage on mobs. when they die raise your skeletons then skeleton mages killing any cold ones because they cause corpses to shatter meaning you dont get revives from them. once you have your skele's start making revives and start using decrepify. remember once you have 10+ minions you must teleport because if you don't they will start to disappear from being left behind .
after you have your army going teleport near some mobs and run 2 steps away from them and your minions will start to unstack and attack them once you have a line of minions between you and them cast your curses and bone spear away. after every fight raise a few revives unless your near flying units or special units(zakarum) then raise them all.
hopes this helps anybody wanting to play a summoning necro if you need any more help feel free to p.m. me on here or send me an e-mail at dungeonlords698@yahoo.com