Stworca wrote:Multiple romance tweaks are the main source of 95% of compatibility problems. Play through the game twice / three times instead of risking game crashes, dialogue buggs and more.
Spoiler
(Saeri romance was nice, but it forced me to conquer the drow city instead of do it sneaky way. She got kidnapped when i was supposed to arive at Phaere's within one hour ^^)
I've played it through a few times, this is just the first replay in a few years. The only glitch I've had so far was the multi-stronghold Keep not working (from the same Tweakpack) and a bunch of mages in the Slums with a dialogue file for names, none of whom have done anything besides stand there so I'm not too fussed. Still need to play through with Xan a bit.
Jordoo wrote:Saerileth is not compatable with multiple romance if memory serves, might have something to do with the distortion which I've never experianced.
How could you even think about needing any other romance if you had Saerileth? Seriously you must be very evil have you ever seen what happens to her if you cheat on her? If your going to romance Saerileth alow her to be your beaken as she's meant to be. The gods may not be able to get involved directly with the Bhaal spawn but it seems Tyre had a special chosen one for just that purposs. If you have Saerileth's love what else could you possibly need?
Maybe I'm just misunderstood.
I heard she dies - I was going to take her through and cheat on her just to see it :devil: but I figured Imoen needed the extra XP more.
As a practical matter, my core party for this run-through is CN elf archer PC, Viconia, Jaheira, Imoen, and Jan (who is my all-time favourite NPC), with rotating quest NPCs for SoA and Sarevok to be the sixth member in ToB.
The fact that you can't drop Saeri even for a little while means once you pick her up you're stuck with her, so I couldn't do any other NPC quests and still develop my core party (without Imprison or the gibbet). She jumps on you as soon as she sees you so you can't pick her up at your convenience, and the fact that she doesn't have a short, simple quest means I can't take her, help her solve her problem, and then leave her with Mazzy to continue adventuring for goodness as I did with Valygar, Minsc, Haer'Dalis and Aerie (they're just standing around the Fentan home right now but I'm sure they'll get the idea sooner or later, Mazzy did want to create another party after all). Since she's very much Lawful Good she wouldn't fit in with my sneaky, uber-pragmatic, chaos-loving CN PC, so in this case she's a lousy choice as a party member (I have Jaheira and my PC, together with the occasional summons that's more than enough melee power for SoA), a character (doesn't fit with the Party vibe), and as a romantic interest (my PC doesn't like paladins, they cramp his style). Basically, if you take her Saerileth steals the show and she and my PC dance to very different tunes.
Also, evil is sexier than good, Viconia's hotter, and my elf PC prefers mature elven lovers to innocent, sheltered 15-year old human paladins.
That said, I am going to give Saeri a full whirl for my next game. I've rolled up a human Cavalier (name of Zap Freako, using the Zap Brannigan soundset and modelled on the same) especially for doing Saerileth. It'll be my Lawful Stupid knight campaign, with PC, Saerileth, and (Sir) Anomen. I'm not sure on the rest of the roster yet - I'll probably go with Aerie, Minsc and Imoen for the full-o'-goodness with all bases covered routine (3 fighter-types, 1 1/2 mages, 1 1/2 Clerics, 1 Thief), but I really want to take Keldorn for a full-of-Knights party along with Xan to be my Kif-equivalent.
So my current planned party setups are either Zap Freako (PC/melee), Saerileth (romance/melee), Anomen (melee/cleric), Aerie (backup mage/cleric), Minsc (melee/Aerie's protector), and Imoen (Thief/main mage), or...
PC, Saerileth, Anomen, Keldorn (melee/mage-killer), Xan (main mage/long-suffering sole voice of reason), Imoen (Thief/backup mage).
On the sound bit, having read up on the Worst of the Worst thread on Gamefaqs it's pretty obviously just a recording thing - my best friend is a sound technician and it sounds just like it was recorded a bit too close to the microphone is all. The Bard in Dungeon-Be-Gone has the same thing - credit where credit's due, both are still well done, it's just the Bioware NPCs are professionally recorded in-studio by accomplished career voice-actors.