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Installing 4 in 1 Pack. What Mods are definitely worth it?

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Hasdrubal
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Installing 4 in 1 Pack. What Mods are definitely worth it?

Post by Hasdrubal »

So what should I get? I've done a bunch of research, but it seems the options are endless.

Here's some mods that look like I need:

EasyTutu or Baldur's Gate Trilogy?
BG1 Tweak pack
Widescreen mod
BG1 NPC project
BG2 Tweak pack

And all the patches in between and after or whatever. What order do I do this in?

Bonus question: would I be able to play a sorcerer in BG1?



Thanks in advance! Its been a long time since I last posted here.

-hasdrubal
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Tycn
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Post by Tycn »

EasyTutu will allow you to play a Sorcerer. Never tried BGT.

Installation order for mods shouldn't matter, as long as they don't conflict and you install the patches first. Unfinished Business might also be worth looking at.
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Kheros
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Post by Kheros »

You should end the mod installation with the Tweak Pack, since that will tweak everything even the mods, across the board. Otherwise you might end up with mods changing your tweaks.
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fable
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Post by fable »

Good choices. You might also want to consider a few mods that add quests, and maybe one or two that add new party members. The Gibberlings Three have some very good mods available, and the Pocket Plane Group is another great place to check.
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Curry
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Post by Curry »

Forget Tutu and use the widescreen mod instead and the game will be much more fun
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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prune1
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Post by prune1 »

Why forget tutu?

Why instead of it get the widescreen?

Last I checked they're not mutually exclusive.

Get both if you want.

Tutu gives you the ability to further install the BG1NPC project mod, which adds many banters to the game so it becomes more akin to the verbose characters and party you get in Baldur's gate 2. That in itself is reason enough.

Not to mention access to certain higher resolutions anyway that come with the BGII engine.

I recommend tutu, or BGT. One or the other.
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fable
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Post by fable »

Definitely easytutu. It's simple to install, and adds some fine features to the mix.
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Sayne
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Post by Sayne »

Tycn wrote:EasyTutu will allow you to play a Sorcerer. Never tried BGT.

Installation order for mods shouldn't matter, as long as they don't conflict and you install the patches first. Unfinished Business might also be worth looking at.
Playing a Sorcerer is tough in BG1 TUTU. You have to either bite the bullet and pick low-level protection spells that will be of absolutely no use to a high-level character, or be willing to use ShadowKeeper to remove those spells later on in BG2 (I chose option 2). Sorcerers are pretty back-loaded when it comes to their power, in my opinion. At low levels they're weak, and their inability to remove spells means you shouldn't pick low-level spells with a higher level equivalent, if at all possible. BUT, right around level 13 they start to grow much more powerful much more quickly and surpass mages by level 15, in my opinion. I almost always play a sorcerer.

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In regards to the original question. This post on the Gibberlings 3 forums is a very good mod install order guide and resource for the mods that are out there
Tutu Mod Compatibility and Order of Install - The Gibberlings Three Forums

If you use TUTU (highly recommended) you need the latest version of Tutufix as well as the G3 BG2 Tweak Pack. I think other mods are optional, those two aren't.
I would highly recommend:
BG1 NPC Project
One Pixel Productions (restores BG1 Style paperdolls and lots of other cool stuff, it can be confusing to install but the mod's creator is very helpful on the SHS forums)

And if you really want to get into some serious game play modification:
ATweaks
Rogue Rebalancing
Sword Coast Stratagems

All of those are designed for TUTU or BG2, or have separate BG2 Equivalents (Banter Pack for NPC Project, SCS2 for SCS, G3 BG2 Fixpack for Tutufix, etc).

Poke around on that post to see if any of those other mods strike your fancy, the ones I listed are just the ones I wouldn't play BG2 or BG1 TUTU without.
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prune1
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Post by prune1 »

Just to make things clear: There is a BG1 Tutu, and an easytutu. The easytutu is what you should default to using if wanting the english language as your game's standard. Bg1 Tutu (v4 was the latest last i checked...no idea though) is more for foreign languages, though I think english is supported there too.

I have no idea if tutufix and bg2 tweak pack are not optinal for BG1 Tutu as Sayne says - I sincerely doubt it: At best tutufix would be highly recommended for BG1 tutu, and the tweak pack very much optional - I don't see any component in there 'necessary' for BG1 tutu to function.

Either way, they are both most certainly nothing more than optional for an easytutu version of the mod. In fact tutufix may well be discouraged for an easytutu game.

The tweak pack would still be recommended, but again, very much optional.

Basically: If you use english, use easytutu, otherwise BG1 Tutu, which is not so streamlined in its install, nor perhaps includes some of the latest features that easytutu may.

I get the feeling Sayne probably meant easytutu - correct me if i'm wrong, and if I am, then I would further disagree and say it is not BG1 tutu that is highly recommended but easytutu.

Hope everything is clear.
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Sayne
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Post by Sayne »

I wasn't even considering anyone would still use the old manual install of Tutu. I guess if you install in a language other than English you have to use Tutu 4.0? I don't know. I'm a yank and play my games in English, so I always just use EasyTutu.

You CAN run BG1 Tutu without Tutufix and the G3 BG2 Tweak Pack, but why would you want to? They fix a litany of bugs and allow for all sorts of gameplay enhancing tweaks (the Tweak Pack, for example, has a component called "restored grandmastery" or somesuch. It reverts back to BG1 Grandmastery bonuses, which are nerfed in BG2 and therefore Tutu). A lot of the fixes in Tutufix are included in Easytutu, but not all of them. It's the equivalent of the G3 BG2 Fixpack, which should be the first WeiDU mod installed in a regular BG2 game.

I guess you can get away with not using Tutufix if you use Easytutu, but I wouldn't. You should definitely install it if you use Tutu 4.0

So, while Tutufix and the G3 Tweak Pack aren't required for the game to work, I wouldn't play it without either Tutufix or the Tweak Pack installed. Follow the install order in the G3 post I linked to.

Sorry, I didn't mean to be confusing.
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Sykar
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Post by Sykar »

Sayne wrote:Playing a Sorcerer is tough in BG1 TUTU. You have to either bite the bullet and pick low-level protection spells that will be of absolutely no use to a high-level character, or be willing to use ShadowKeeper to remove those spells later on in BG2 (I chose option 2). Sorcerers are pretty back-loaded when it comes to their power, in my opinion. At low levels they're weak, and their inability to remove spells means you shouldn't pick low-level spells with a higher level equivalent, if at all possible. BUT, right around level 13 they start to grow much more powerful much more quickly and surpass mages by level 15, in my opinion. I almost always play a sorcerer.
I disagree. I deleted my level 16 Sorc last week when he was in the underdark because he was still very limited compared to even a specialist mage or in that case my Conjurer. I found Sorcerers to be incredibly repetitive.

A Sorc won't outshine a Conjurer or Evoker at least until Start/Mid of ToB where his spell selection especially for the 7th and up levels broaden enough to give him some more flexibility.

Actually, considering that at certain breakpoints (8(7 for mage),12,14,16,18) when Sequencers and Contigency come available first the specialist mages have the advantage of being able to use sequencers, triggers and contigencies and still cast 2 different spells of that level by simply memorizing two spells which are not of that category unlike the Sorc who can cast and only one 3 times at those times.
A Sorcerer has to decide if he wants to cast a particular spell a lot or if he wants to constantly recharge his contingencies and triggers/sequencers. I bet most will use a particular dangerous defensive or offensive spell rather than those triggers and contingencies.
Most Sorcs won't pick up Minor Sequencer at all, maybe even not Spell Sequencer. Most might get Trigger and CC, but most won't go for 6th level Contingency especially not in SoA where they are VERY lmited in spell sselection. For example most Sorcs will choose Time Stop as first ninth level spell. Or Chain Lightning/PoFM/
The only reason Sorcs can surprass Wizards is the fact that they get a much broader spell selection in ToB levels (25+) and they had the gall to give Wizards 2 level 9 spells per day at level 20 compared to 6 at level 20. One can only boggle his head seeing such stupidity. Either they should have toned down Sorceres spells per day to a 2nd edition level or improve the wizards one to 3rd edition level.
It is a vast difference of having just 3 or 5 different spells at 6 or 4 instead of 2-3 at 9th level.

All the time when I see debates about Sorcs it's generally something like "Yeah with RoV, AoP, CC, Timestop and Wish I own all!"
Well for once you need level 20 for that and getting there in regular party play takes time until at least around Suldanesselar an that is with nearly ALL possible side quests done.
And it's not like a wizard would own less. At worst he has to rest a couple of times more. Big deal.
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