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DW Warrior Talent rundown...

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Vaelan
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DW Warrior Talent rundown...

Post by Vaelan »

Greets all,

So I decided my first full playthrough is going to be with a DW Warrior. I have the attributes all figured out but it looks like I'm going to need all the DW & Warrior talents (and then the berserker ones also).

I was just wondering if anyone had any tips if I should focus on one or the other or mix & match them as I level up?
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Nightmare
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Post by Nightmare »

If you can get the Master Dualing skill or whatnot (the last one of the passive talents for dual wielding) right when its available (level 12, DEX of 36), it helps, since it allows you to use two main-hand weapons instead of using a main-head and a dagger.
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Vaelan
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Post by Vaelan »

Yeah I'm mapping it out so I grab certain talents at certain levels (such as that one). Just not sure which ones I should give priority otherwise.
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jparm3rd
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Post by jparm3rd »

If you are considering Dual Wield, you might want to also consider playing as a Rogue. (Especially if there is any chance that you might use a bow/xbow as a secondary weapon setup to deal with ranged threats)

As a Rogue, you'll primarily be increasing dex and cunning, with some points in will and con. You only need a small amount of strength because one of the talents in the rogue tree allows you to substitute your cunning attribute for strength when calculating damage.

If you play Dual Wield as a warrior, you need to increase dex and strength, with some points in will and con. You won't have many points to put in cunning, which may make it tough on your character if you want coercion
or another skill that requires cunning--and a lot of them do (combat tactics?)

The Berserker & Champion specializations are both nice for a dual wielder, but Assassin and Duelist may actually be a little bit better. So unless you are role playing.... Even then, you can STILL be a noble class as a rogue! :laugh:

Plus a rogue gets more skills.....including lockpicking...which is nice if you don't want to take another NPC around with you just to do that for you.

And there is some nice loot in those locked chests! :D
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probo
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Post by probo »

Cunning sort of blows though since it doesn't increase your attack. I read somewhere too that strength might be important to succeed in breaking through enemies resistances when you use special abilities, this could be wrong though.

I got a level 16 warrior myself who has gotten the 4 top warrior abilities. I have to say that the 3 abilities after powerful is probably not important for a dual wielder. The Death Blow talent doesn't seem to give me any stamina at all when I play :(
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probo
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Post by probo »

But it's probably still a good idea to go with rogue since rogues get better abilities than warrior IMO. Warrior get a little bit more health though. So basically, if you want to flank enemies in combat go rogue, but not otherwise.
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Post by GawainBS »

Going the Master Dual Weapon as soon as possible is a good move.
I would recommend against the second line of Warrior talents, unless you also want to tank. The first line, however, is good, with Powerful and Deathblow.
All of the Berserker talents are good, so grab those, and if you go for Champion, especially the first three are worth it. The fourth doesn't hurt.
Don't worry about not having enough cunning to get secundary skills: you'll get more than enough if you explore carefully. (If you want the specific spoiler, ask. :) )
After you get enough DEX for talents and STR for equipment, go for WIL and CON after it. I found that as a Warrior, with high Armour & Defense, I had more than enough HP and PhysRes, but not enough Stamina or MenRes.
Also, STR seems to be the key attribute to help you break through enemy PhysRes.

Remember, if you need more talents, there are several tomes that can be bought in the game for more talent points.
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Revi
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Post by Revi »

I can really recommend the rogue as dualwielding fighter over the warrior. I built a rogue who isn't cunning or sneaky at all, and just deals massive amounts of damage. Instead of DEX/CUN I went for DEX/STR, and am dualwielding longswords.

The advantages of starting as a rogue are these:

- In early levels, when you are still weak, you get some abilities to stun your opponents (Dirty Fighting & Riposte). These do more for your survival than any armor would.

- You can focus very much on DEX at first, ignoring heavier armors and weapons and sticking to sword/dagger until you obtain Dual-Weapon Mastery. Then you can switch to two swords and start pumping up STR. No awkward haggling between STR, DEX and CON.. DEX is all you need to think about at first.
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GawainBS
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Post by GawainBS »

Revi wrote:I can really recommend the rogue as dualwielding fighter over the warrior. I built a rogue who isn't cunning or sneaky at all, and just deals massive amounts of damage. Instead of DEX/CUN I went for DEX/STR, and am dualwielding longswords.

The advantages of starting as a rogue are these:

- In early levels, when you are still weak, you get some abilities to stun your opponents (Dirty Fighting & Riposte). These do more for your survival than any armor would.

- You can focus very much on DEX at first, ignoring heavier armors and weapons and sticking to sword/dagger until you obtain Dual-Weapon Mastery. Then you can switch to two swords and start pumping up STR. No awkward haggling between STR, DEX and CON.. DEX is all you need to think about at first.
From what I've seen from Dirty Fighting, that alone isn't a reason to get a Rogue over a Warrior, who gets Powerful and Deadblow, and can become a Berserker.
Reasons to do take a Rogue, however, are: Lockpicking, higher damage with backstabbing and Assassin/Duelist.
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Post by Kel »

GawainBS wrote:From what I've seen from Dirty Fighting, that alone isn't a reason to get a Rogue over a Warrior, who gets Powerful and Deadblow, and can become a Berserker.
Reasons to do take a Rogue, however, are: Lockpicking, higher damage with backstabbing and Assassin/Duelist.
I am playing a dual wielding Warrior with a Rogue, Tank and Mage. I recommend these Warrior skills the Riposte, Cripple, Flurry and Punisher with full Combat and Dual Wield skills. Pick up Powerful, Bravery and let your tank use Threaten skipping Death Blow. Dual Weapon Sweep works nice with good weapons but after Flurry I stop as Momentum eats stamina and I have not tried Whirlwind.

Riposte, Cripple, Flurry and Punisher are the best close up and deadly fighting skills especially as your STR and DEX get higher. I also recommend one or two points in Archery (Melee Archery and Pinning). I have all of my party with one point in Archery (except my Mage) as there are times that you can get in some free distance shots before they are upon your party.

I do 'not' use Tactics but micromanage my party because of Friendly Fire and most times they are all on Hold while my Rogue leads them in just before she disappears and moves off to the side. She comes in from behind but Rogues do not have any good fighting skills but she does get the full Combat line. My Rogue also has more of the Archery skills which I use before she goes into melee.

I "very strongly dislike friendly fire" and there is quite often one member who gets in the way of Cone of Cold and ends up standing there as a vulnerable snowman. Defend that character with all of your party except your tank if there is a Mage type in the enemies party.


Kel
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