Hi all,
Finished the game several times, I now want to play a specialisist mage. But what kind of specialisation should I do? I allready did the Illusionist once, thought that was very powerful.
This is going to be my party:
Keldorn
Anomen
Jan
Me
Valygar
Mazzy
Help me out please, comment on the party is good as well
What sort of specialisation
What sort of specialisation
"certainty of death, small chance of succes, what are we waiting for?", Gimli, son of Gloin
I don't really see the advantage of being a specialist mage in Soa Tob because your going to have plenty of spells anyway especially with the rings you get. In Totsc yes its an advantage because those spells are needed.
But as others have said if you have to be a specialist Conjurer is the way to go since you only miss out on divination.
But as others have said if you have to be a specialist Conjurer is the way to go since you only miss out on divination.
Once again time to give someone the boot to make room for Coran. LOL
it is hard to argue against the conjurer in min / max terms, gives up very few divination spells in return for the extra spells slots which aren't limited to summon / conjuration spells. it is simply the most powerful combination.
in roleplay terms though i have a hard time getting the feel for what they are all about, their spells seem an odd mix of summons and some damage.
some of the other schools have a much stronger "flavor" evokers balsting away, necromancy, illusions etc.
the wildmage is an interesting option, but more as a novelty than anything else in general i'd want my wizardry to be a bit more predictable.
in roleplay terms though i have a hard time getting the feel for what they are all about, their spells seem an odd mix of summons and some damage.
some of the other schools have a much stronger "flavor" evokers balsting away, necromancy, illusions etc.
the wildmage is an interesting option, but more as a novelty than anything else in general i'd want my wizardry to be a bit more predictable.
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That adds up nicely. Really, there's no reason not to be a specialist, unless you want to try the wild mage or sorcs. Who are each specialists in their own way, I suppose.Ode to a Grasshopper wrote:+1 per level.
You can also get a second mage or multi as a party member, compensating for the blind spot in your magical expertise. For example, you've got Jan, and his divination spells will make up for anything you lose by way of starting up a conjurer.
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