Also I was wondering if there's any way to see the negative effects on NPCs in DAO. Eg. when you cast Death hex on that Big bad boss, its kinda satisfying to see the debuff on him. (btw do different hexes overwrite each other or stack?) On the practical side, it would be nice to see the duration of debuffs on the enemy, because I assume they dont last forever or till the enemy dies. Have the developers really overlooked this? Thank you for helping.
Some questions about DAO
Some questions about DAO
Can anyone please tell me how to extend my quickbar all over the bottom of my screen? I searched in options, but couldn't find anything there. I am currently lacking quick slots for spells on my healing mage, which kinda sucks
Also I was wondering if there's any way to see the negative effects on NPCs in DAO. Eg. when you cast Death hex on that Big bad boss, its kinda satisfying to see the debuff on him. (btw do different hexes overwrite each other or stack?) On the practical side, it would be nice to see the duration of debuffs on the enemy, because I assume they dont last forever or till the enemy dies. Have the developers really overlooked this? Thank you for helping.
Also I was wondering if there's any way to see the negative effects on NPCs in DAO. Eg. when you cast Death hex on that Big bad boss, its kinda satisfying to see the debuff on him. (btw do different hexes overwrite each other or stack?) On the practical side, it would be nice to see the duration of debuffs on the enemy, because I assume they dont last forever or till the enemy dies. Have the developers really overlooked this? Thank you for helping.
Thank you for solving the quickslot problem
Hmm, so the graphical effect is the only cue. I guess its not very handy, cause if you have multiple debuffs on the same target, you'd be hard-pressed to see which is which. Besides, eg. Death hex graphic only lasts a few seconds I think, certainly not longer than 5 or 6. Don't tell that's the duration of the spell, since it would it render it nigh useless, what with 60 second cd and high mana cost
I guess the debuff thing could be better implemented in the game, something for the developers to think about. A possible solution (not the best): at least put spell duration in the tooltip of the said spell, so we know our window to chug out max dps
Hmm, so the graphical effect is the only cue. I guess its not very handy, cause if you have multiple debuffs on the same target, you'd be hard-pressed to see which is which. Besides, eg. Death hex graphic only lasts a few seconds I think, certainly not longer than 5 or 6. Don't tell that's the duration of the spell, since it would it render it nigh useless, what with 60 second cd and high mana cost
I guess the debuff thing could be better implemented in the game, something for the developers to think about. A possible solution (not the best): at least put spell duration in the tooltip of the said spell, so we know our window to chug out max dps
Unfortunately there is a great lack of feedback in Dragon Age which makes it rather frustrating at times. Debuffs is a good example (although they were shown in Dragon Age: Journeys
). Set item bonuses is another. I also realized that damage from runes is not shown in a character's damage score (even if it's standard fire damage). Many little things that you'll keep looking for the first time you play it.
What was wrong with the feedback window from NWN? I really wish I could see my rolls and the DC for every check...
What was wrong with the feedback window from NWN? I really wish I could see my rolls and the DC for every check...
I may be drunk, krogan, but you're ugly. And tomorrow I'll be sober.
Damage from runes is shown, along with the other weapon damage. It's even seperate from weapon enchantments.
Item Set Bonuses can be found by reading an item's description. (Rightclick on it, select the eye.)
Overall, I agree with the horrid lack of feedback and numbers. Feels like a guessing game sometimes...
Item Set Bonuses can be found by reading an item's description. (Rightclick on it, select the eye.)
Overall, I agree with the horrid lack of feedback and numbers. Feels like a guessing game sometimes...
I'm not so sure it is shown, at least without pointing over the damage score.GawainBS wrote:Damage from runes is shown, along with the other weapon damage. It's even seperate from weapon enchantments.
Item Set Bonuses can be found by reading an item's description. (Rightclick on it, select the eye.)
Overall, I agree with the horrid lack of feedback and numbers. Feels like a guessing game sometimes...
I was comparing two weapons, one with X+2 damage and another with X but with a +5 lightning rune attached to it. The score appeared higher for the first weapon.
Anyway the feedback could be a lot more detailed.
I may be drunk, krogan, but you're ugly. And tomorrow I'll be sober.
The runes are not shown within the weapons damage "floating numbers", but they're appearing as numbers on their own, like the magical weapon buffs. Or at least that's my observation but I might be wrong.
So your weapon with a rune would get a floating number with X and a floating number with the added damage afterward, not just one number.
So your weapon with a rune would get a floating number with X and a floating number with the added damage afterward, not just one number.
Insert signature here.
The damage score I was checking to compare items is the one displayed at the bottom left corner of a character's model in the inventory screen. I have the impression that runes have no effect on that (I could be wrong, but it's easy to test).
What do you mean by "floating numbers"?
What do you mean by "floating numbers"?
I may be drunk, krogan, but you're ugly. And tomorrow I'll be sober.
In options you can enable damage floaters. It hardly clarifies much though, since most of the time you'd be swamped by damage (and heal) numbers coming from all 4 of your characters and the enemy as well (possibly can disable enemy damage, not sure). Anyway, that doesnt do much for you, though I have that option enabled.
Oh, I see. Quite obvious really...:laugh:
Yes floating numbers display all kinds of damage (weapon properties, runes, coatings, spells etc). It's color-coded based on damage type and that's why different damage types don't add up.
However, that's hardly helpful, isn't it? Usually you want to compare your weapons before combat, not during... It's mainly usefulness is to define how much added damage you get from spells or coatings, since it's based on your Magic score (hence not mentioned in spell/coating description).
Yes floating numbers display all kinds of damage (weapon properties, runes, coatings, spells etc). It's color-coded based on damage type and that's why different damage types don't add up.
However, that's hardly helpful, isn't it? Usually you want to compare your weapons before combat, not during... It's mainly usefulness is to define how much added damage you get from spells or coatings, since it's based on your Magic score (hence not mentioned in spell/coating description).
I may be drunk, krogan, but you're ugly. And tomorrow I'll be sober.
- Fljotsdale
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I, also, have a question regarding the quickbar:Pekka wrote:Can anyone please tell me how to extend my quickbar all over the bottom of my screen? I searched in options, but couldn't find anything there. I am currently lacking quick slots for spells on my healing mage, which kinda sucks![]()
In the game manual that comes with the Ultimate Edition there is an illustration showing 28 quickslots on the quickbar, but I can only extend it to 20. Currently playing Origins, but I have Awakening and the other stuff installed - just not started on them yet.
So - what I want to know, please, is if the 28 slots only applies to Awakening? Or should I get 'em with Origins as well, since Awakening is installed? 20 is plenty for a Warrior, and even a Rogue can manage - just - with 20, but a Mage really needs extra slots!
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
- Fljotsdale
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- Joined: Tue Oct 25, 2005 4:07 pm
- Location: UK
- Contact:
Ah.
I wondered if monitor might have something to do with it. I have an old 15inch monitor. My flat screen went dead and I can't afford another just yet, so I've reverted this big old chunky thing that belongs in the Ark. Ah well. Thanks for the link as well as the info. Much appreciated. 
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change
"Dogs come when they're called. Cats take a message and get back to you."
time for a change
"Dogs come when they're called. Cats take a message and get back to you."