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Building a ranger character for SoZ

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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storyteller
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Building a ranger character for SoZ

Post by storyteller »

The last time I had used a ranger character, is when I 1st got NWN 1.

I have never used ranger for NWN 2. With the original campaign, I had played the fighter/weapon master. I have got myself SoZ expansion. I've heard that it is best to play start off with main character with stealth skills, like a rogue or ranger.

Does anyone have recommendation on what ranger's alignment, attributes, skills, feats, etc that I should start the game at?

Also what weapons and armor should I focus on?

I've heard that you can choose between an archer type or two-weapon type character. I'm thinking more along the line of two-weapon type. Can I use any type of sword? Should I long and short sword, or 2 longswords?
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Revan1993
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Post by Revan1993 »

Rangers can be of any alignment in NWN2, so this is completely up to you, based on your actions etc.

However the default alignment is chaotic good, which I almost everytime pick when I play a ranger in a D&D game. If you want to choose the two-weapon style, then I'd recommend two katana's or bastard swords. However, I do not know how much magic weapons ther are in SoZ, since I only have the original+MotB. And there is a feat in NWN2 called "monkey grip" which let you wield a two-handed weapon + shield. I'm not sure if you can dual-wield with that feat but you can always try (two greatswordswould be awesome :D ).
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Scottg
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Post by Scottg »

Sadly dual-weapon use is generally not such a good idea, but then neither are bow attacks EXCEPT for SOZ. :rolleyes:

In fact a ranged attacker using bows can have as much damage as any dual-wielder, and yet have FAR better attack numbers (..with your character far less likely to get hit because they are making a ranged attack most of the time).

IMO, go for the Archer if you want to pursue this route.

IF you decide that's something you'd like to do then you'll have a few other things to consider, but I'll get to those once you've made up your mind. ;)

BTW, the best equipment in game is all enchanted by your party. That doesn't happen until about a 3rd of the way into the game, and it's the reason why Archers can be so good in this game: because they can have enchanted damage into BOTH bows and arrows with 3 positions EACH. :mischief:

BTW, for SOZ you should be making 1 to *4* characters.

Here is some info on that:

http://www.gamebanshee.com/forums/never ... 05009.html
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