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Point Lookout - locals waaay too strong?

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snnoopypw
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Point Lookout - locals waaay too strong?

Post by snnoopypw »

Hi!

I just finished Point Lookout, and the tribals and locals were so unrealistically strong (in both defense and attack). They have no armor, nothing, yet I have to put more bullets in them than in super mutants.
Does anyone have this "problem" also?
I'm at level 30, veeery well equipped and I haven't had a problem with far stronger monsters...
Is the Punga plant or some voodoo thing responsible for their strength?
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Shoulda Known
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Post by Shoulda Known »

i did it at level 30 too and it was very hard but i think thats just because the game levels up your opponents as you level up and these people are meant to be very challenging.

but it helps if you have a very good medicine skill so you dont waste so many stimpaks.
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acronix
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Post by acronix »

In fact, the problem is that every weapon the NPCs use have a special effect that adds 35 unresistable damage. So, let´s say you have enough armor to get 1 damage per hit against an enemy armed with a hunting rifle. If you get by a swamp-guy armed with that very same weapon, you get 36 points of damage. To that add the fact that you will be facing 2 or three guts at a time, AND then add the fact that they have 200+ hp (which is double as a supermutant, I guess that swamp life is hard and they all have to feed with bullet-proof enhacing meals) and you have a recipe for stupidity.

Fortunately, there´s a mod that takes that effect away and makes the DLC much more enjoyable taking away the stimpackfest. It´s buried somewhere around Fallout 3 Nexus, may search for the link later.
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GoldDragon
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Post by GoldDragon »

I, for one, would be very interested in that mod.
-- GD
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Iskai
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Post by Iskai »

I personally hate when game designers make the enemy gain levels along with your character.... it cancels the effects of increasing levels
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GoldDragon
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Post by GoldDragon »

[url="http://www.fallout3nexus.com/downloads/file.php?id=7263"]This[/url] the mod you were speaking of, Acronix?

Also note, I found a mod that removes the need for the Lobotomy, so I can now enjoy Pt. Lookout.
-- GD
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UncleScratchy
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Post by UncleScratchy »

I enjoyed the challenge

Just finished this add-on yesterday. I was level 29 when I left it. Yes the locals and new monsters were tough but that's what made it such a fun challenge. I found the gauss rifle (from Operation Anchorage) useful as a headshot would knock them down for a few seconds - long enough to reload it and regain some APs. Blackhawk in VATS was awesome as well. It pays to take every perk that has to deal with Action Points and VATS accuracy. I had 10 Luck (8 plus sunglasses and armor for +1 each) and 10 Perception so I could see targets sooner and have a better chance of hitting them. The zombie revenants near the cathedral were the hardest for me but I beat them by retreating over the side of the sea cliff where I was able to jump down to a spot they couldn't reach. As they jumped over the side to try to get to me I used VATS to shoot them in the head and I think the long fall did the rest as I found them all dead at the bottom of the cliff. Next time I'm bringing the "Vengence" energy weapon with me.
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GrimHarvest
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Post by GrimHarvest »

I've just finished Point Lookout and, before I played it, I just thought you were being overly dramatic. My apologies.

I was level 13 and my combat shotgun made barely any impact on the Tribals that attack in Calvert Mansion at all. I tried tunning past them and SPOILER
Spoiler
blowing up the red boilers
but I just ended up with 15 of them chasing me and dying lots anyway.
I eventually gave up and dropped the difficulty level a notch until I got past them. I felt shame.

Also I've had bother with the Ghoul Reavers too but as they only really come one at a time it's not too bad. I go through the stimpaks at quite a rate though.
Every time you throw dirt you lose a little ground
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BlueSky
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Post by BlueSky »

Same here....level 30.....and found them to be more challenging...
but guess I had become used to being able to take out the mainland enemies with little effort.... :) ....
reminded me of when my character was just out of the vault and needed to use strategy and stealth to overcome enemies instead of just strolling out and blasting away...
I do not intend to tiptoe through life only to arrive safely at death"-anon ;)
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Belthan
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Post by Belthan »

Yeah, quite unbalanced compared to the inhabitants of the Capital Wasteland. Pretty well suited to my style of play though; their perception doesn't appear to be that great so they're fairly easy to sneak up on, flank, and get headshots for sneak attack criticals. If you're more of a "scream and leap" kind of player, good luck. Grim Reaper's Spirit perk is also extremely helpful here, because killing these guys outside of VATS seems pretty much impossible to me (in fact, as many perks and buffs as you can take to improve your AP and critical chance are advisable).

I made it even harder on myself because after playing The Pitt I decided to go completely unencumbered to Point Lookout and "live off the land". I scrounged what weapons, ammo & other equipment I could from around the boardwalk and set off into the swamps, and almost got my head handed to me. I was pretty psyched about picking up the axe that almost did me in, but lo and behold, the damage was only 15 or something, and I was left scratching my head.

As soon as I could, I went back to the mainland, and returned with my Hellfire armor and Xuanlong assault rifle. Helped a bit, but they're still really tough.
Can the answer to this question be "No"?
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gonin
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Post by gonin »

I guess

I played when i was level 20, what i found key was just getting criticals whenever possible, sneak into attacks (i have like no sneak skill, but if your hidden you get criticals) or use a high critical weapon, used silences weapons if possible and the guass rifle. Take out all the weak units first, dont bother with trackers or brawlers, but the creepers, same with the ghouls at the catherdral, shoot the weaklings and then slowly grind the last one down. Frag mines are also really useful, make everything an ambush, makes you feel like a ultra ninja asssasin fighting hillbillies. Thats all i can say,

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Curry
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Post by Curry »

snnoopypw wrote: Is the Punga plant or some voodoo thing responsible for their strength?
No. Idiotic level scaling is responsible for their strength. :mad:
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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