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Flemeth and Guilt? (spoilers!)

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fable
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Post by fable »

dragon wench wrote:Hmmm... Have you dealt with Gaxxkang?
Kanga...I mean, Gaxxkang? :angel:
That fight is truly nasty, and I found that bringing three mages made a *huge* difference. I have two characters, a duel wielding rogue and a mage focusing on elemental damage. When I tried that battle with my rogue I ended up switching to easy mode because I was getting tired of reloading. When I tried it with my mage I managed it on the second attempt at the normal setting. My party in both cases consisted of Morrigan, Alistair and Wynne each at about level 14, but the extra fire power in the one set-up made every difference.
But it is tougher than Flemeth's battle, wouldn't you agree?
Well... the difference between a robe and a dress is sort of like the difference between a skirt and a kilt.
...unless you're a hairy guy named Angus.
To those wearing them, they are vastly different items, but to everyone else they're the same thing. :p
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flix
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Post by flix »

I actually thought that Morrigan's fear that Flemeth, upon experiencing her own destruction, would take that opportunity to jump into Morrigan's body was a pretty solid explanation. Personally, I would have liked to have been able to take Morrigan to the fight, and then possibly have that very thing happen upon defeating Flemeth. Then you would have to fight her again, as an even more powerful mage/dragon.
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Scottg
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Post by Scottg »

fable wrote:
That's why I consider the excuse to get Morrigan out of the way a bungled job.

If Bioware really wanted to make something of it, they could have given you the opportunity to examine it, or at least quiz Morrigan on it and find out why she wouldn't show it to you. They could have made a lot more out of this, including the result of the ethical decision you make. But they didn't. The whole "I've got the book, she'll kill me, kill her" excuse just hangs there, without sufficient evidence for you to make an informed decision.

Ah, but *most* of the game is then "bungled" - because most of the game doesn't allow you to question in depth, or even provide responses with a great deal of "intuition" and logic.

There were SO many dialog passages where I couldn't find responses that *I* would have chosen. In fact, this was my number one problem with the game. A couple of times and it's forgivable, but more than that and there is a problem.

If you look at it from this perspective then yes, removing a potential Ice Mage from the battle may be *a* reason.. but certainly not *the* reason. IMO *the* reason is plot-based and is logical, specifically that:

..given Morrigan's personality, is it logical that she would confront her "all powerful" mother even with help? Consider that outside of the naturalist setting of "the wilds" that Flemmeth is her whole "world". Sure, she has met others and has ventured about, but that isn't "home".

Moreover if we THEN add-in the question of "is she lying or telling the truth?", would she do it if she was lying - with Flemeth there to dispute her? If she isn't lying and is correct, would she take what she believes as a *very* risky chance of being subsumed? No to both.

From there it provides the "push" for a *slightly* more developed relationship with your character.

In other words, all of the above is a plot device to create an unstable amorous relationship for male characters. Of course it creates an unstable relationship generally for any character/inclination you might choose, but it has more "impact" with a male character wishing for a romance option with her. It *also* provides other things like removing an ice Mage for balancing, and leaving potential problems for expansions, but I still think that most significant reason is character interaction.
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