Hello everyone,
I'm currently in the Underdark (AR2100) and every time I try to enter the Mind Flayer Dungeon (AR2400), the game crashes. It acts like it's loading, but then the screen simply turns black. I've tried using CLUAConsole:MoveToArea(''AR2400'') but it doesn't work and once again the game crashes. Any suggestions on how to fix this problem?
thanks,
JMH
Unable to load the Mind Flayer Dungeon
Yes, I do have mods installed. I followed this guide, except for the NPC mods:
GameSpot Forums - PC & Mac Games - Baldurs Gate 2 Mods question
•BGII Fixpack(supercedes all other fixpacks)
•BGII Tweakpack
•Banter Pack
•NPC IEP Extended Banter
•NPC Damage Mod
•Rogue Rebalancing
•Divine Remix
•Sword Coast Stratagems II(if you like combat)
•Cirerrek's AI Scripts
•Unfinished Business
•Quest Pack
•NPC Flirtpacks(highly recommended)
•Zyraen's Miscellany
•One Pixel Productions
GameSpot Forums - PC & Mac Games - Baldurs Gate 2 Mods question
•BGII Fixpack(supercedes all other fixpacks)
•BGII Tweakpack
•Banter Pack
•NPC IEP Extended Banter
•NPC Damage Mod
•Rogue Rebalancing
•Divine Remix
•Sword Coast Stratagems II(if you like combat)
•Cirerrek's AI Scripts
•Unfinished Business
•Quest Pack
•NPC Flirtpacks(highly recommended)
•Zyraen's Miscellany
•One Pixel Productions
- fable
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Well, the readme on the Tweak Pack suggest loading close to last; you've got it loading second.
And you've got two different banter packs installed, from two different groups of modders. I have no idea if either banter pack creates actual in-game results affecting behavior; probably not. Still, they may alter one another. You might want to check their relevant forums to see about compatibility.
The readme for the NPC Damage mod specifically states it will not work as intended with mods that change the portraits of joinable NPCs, and the Tweak Pack does this, whether you use it, or not. So there are compatibility issues between the two.
That's just off the top of my head. There may be more; read the readmes. I can't speak for anybody else, but my rule of thumb is to stick with one or two groups of modders known for compatibility among all things they release. And I also read their mod forums before playing to make sure there are no hitches along the way.
And you've got two different banter packs installed, from two different groups of modders. I have no idea if either banter pack creates actual in-game results affecting behavior; probably not. Still, they may alter one another. You might want to check their relevant forums to see about compatibility.
The readme for the NPC Damage mod specifically states it will not work as intended with mods that change the portraits of joinable NPCs, and the Tweak Pack does this, whether you use it, or not. So there are compatibility issues between the two.
That's just off the top of my head. There may be more; read the readmes. I can't speak for anybody else, but my rule of thumb is to stick with one or two groups of modders known for compatibility among all things they release. And I also read their mod forums before playing to make sure there are no hitches along the way.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Edar Macilrille
- Posts: 503
- Joined: Sat Sep 11, 2004 8:48 am
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