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Weird stuff in Windspear dungeon *Spoilers?*

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errk
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Weird stuff in Windspear dungeon *Spoilers?*

Post by errk »

Hiya, first post!

Well I'm playing through BG2 again for the 30th time or so and encountered some weird stuff on my way to the big red.
In the small hall right after the first room where you encounter a couple of orc archers on each sides I found to my suprise an Iron Golem and 3 Clay golems... They aren't supposed to be there are they?

Anyways, I continue on to the room with the vampires and send in my Kensai/Mage with Staff of the Cheese to scout ahead. They are there as they should, about 5ish I think? So I run back to set up some traps but decide not to do it the easy way so for the fun of it I buff up my K/M and send him in to face them alone... *POOF*... Only 3 left.... Weird...

Later on at the beholder. After 5 reloads and 5 kills I FINALLY get the 10k exp... Same thing happend with one of the vampires, no exp.

So I'm now done with the mask quest and goes to kill the werewolves right before the well with the helm... These have never caused any trouble for me before but the Greater Werewolf owns my entire party... I notice that whenever he goes down to "Near Death" he jumps back to "Uninjured"... After a bunch of reloads I finally manage to kill him but only because 2 party members got a critical hit right when he was "Near Death"...

After 2 or 3 saves (just to be sure) I go into the room with the well and what do I find there... Another lurking Iron Golem with his clay golem friends!Thanks for the exp I guess.

I'm now afraid to go down to Firkraag, what will happen there? Will he be transformed into a giant and throw cows at me?

I've never experienced these kind of buggs before, what has happend to my game? :(

I'm playing multiplayer on hard with a berserker/cleric, kensai/mage and a kensai/thief. I'm not using any mods or cheats, I don't even have the console enabled.

To make this thread a bit more fun: What are the weirdest buggs you've encountered?
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fable
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Post by fable »

Some of the dungeon quests scale a bit to your party's level. So if you normally did Windspear earlier, you wouldn't encounter what you just did.
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Post by errk »

Wow, I should know that after so many runs... :o
I usually play with more partymembers and kill Firkraag early on so I guess I've missed that. My B/C and K/M are lvl 9/13 and my K/T is 9/15.

But the thing with the werewolf was a bug right? I was throwing everything I had at him. He had the regeneration of gazillion trolls combined...

The other things were obviously buggs tho. I was pretty suprised since the only other bugg I can remember during my many runs were once when Jaheira went off to the Harpers and you have to go fetch her back. I couldn't get the door to the Harpers Hold open and my love was lost forever :p
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Post by fable »

I know there's a mod that makes Greater Wolvweres nearly invincible--Weimer's Shapeshifter Rebalancing--but you noted you weren't running any mods. I suspect a bug.
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Post by errk »

Yepp it was a bugg, cleared the dungeon and faced the other greater werewolf and he went down fast.
Was nothing wrong with Firkraag thank god. Well except being too easy ofc.
Is there a mod that make the dragons harder? It's the only thing that disappointed me in BG2.
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Post by fable »

There are various mods that improve the enemy combat AI (usually by giving them more powerful spells and lots of potions), but before that, try raising the game's difficulty.
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Post by errk »

Well I always play on hard but I guess I could crank it up to insane though I doubt 50% more dmg (compared to Hard) will be enough.
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Post by Edar Macilrille »

There are three,
-one I have not tried and whose name I forgot which should be insanely hard.

-Tactics, generally improves enemy tactics, but does so largely by "cheese" (my largest quibble with it is that enemies have abilities that you cannot in any way gain), there are many threads and posts discussing it here if you do a search. IMO it was a good first step towards making enemies harder, but is too hard in some instances and uses too much cheese- thus sometimes forcing you to resort to it as well.

-SCS II (Sword Coast Stratagems II), is my favorite by far, enemies do not have acces to abilities and spells that you do not, but behave much more sensibly and realistic. In fact I have a thread here singing its praise, have a look.
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Post by Stworca »

The first one of which Edar speaks about is Improved Anvil, and its not hard.. just cheesy enough to make Tactics look like an undercheesed mod.

For tougher dragons instal SCSII "Tougher dragons" :)

There are also some mods that affect only Firkraag himself (some versions turn him into a full-scale 'boss') One of "Super Firkraags" can be downloaded [url="http://www.rpgdungeon.net/content/view/33/49/"]here[/url] (it is much tougher and cheesier than SCSII)
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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Post by Daynov »

And if you're masochist there is always Improved Anvil...

Edit:Stworca beat me to it
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Post by Crenshinibon »

Not only does Improved Anvil greatly improve the scripts, but it also provides challenges and new angles to the previously easy fights (such as Illych). Along with that, some spells are rebalanced, some new classes, items and quests are added and the experience table is changed (a level ten bard in IA for instance, is equivalent to a level fifteen bard in the unmodded game).
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Post by Stworca »

Not only does Improved Anvil greatly improve the scripts, but it also provides challenges and new angles to the previously easy fights (such as Illych). Along with that, some spells are rebalanced, some new classes, items and quests are added and the experience table is changed (a level ten bard in IA for instance, is equivalent to a level fifteen bard in the unmodded game).
Improved Anvil not only makes enemies immune to random effects, but also overpowers some classes (above all else - rangers.. That's why Cren likes this mod so much :) ) with cheesy-cheese items. Since it will be "errk"s first modding, let's just recommend SCSII which is harder than vanilla, but cause of scripting, and not Ementaler or Cheddar abilities given to enemies.
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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Post by Crenshinibon »

I honestly can't remember how they buffed the rangers. :p My favorite class is still the Blade though, which by the way is entirely capable of soloing IA.

Unfortunately, I have only tried IA and Ascension from the mods that influence the difficulty of the game.
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Post by Stworca »

Well then, download SCSII and some optional fights from Tactics ASAP! Turns BG2 into a differend (and much better) game :)
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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Post by Bescheid »

Order and compability
Stworca wrote:Well then, download SCSII and some optional fights from Tactics ASAP! Turns BG2 into a differend (and much better) game :)
a bit of topic i know but when should you install the Tactics stuff, before or after SCSII? and does it run together smoothly?

furthermore, could you install parts of tactics afer SCSII and continue an already started game and have the new content, or du you have to restart?
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Post by Stworca »

Bescheid wrote:a bit of topic i know but when should you install the Tactics stuff, before or after SCSII? and does it run together smoothly?

furthermore, could you install parts of tactics afer SCSII and continue an already started game and have the new content, or du you have to restart?
You should install Tactics before SCSII, for SCSII may change scriptings of tactics-added stuff, and not vice versa. As for "run together smoothly" - As long as you don't install both Tactics and SCSII versions of improvements for the same fights (for example : Improved Illyich and Slightly Improved Illyich, or Streamlined Trolls and More Resilient Trolls) it should work perfectly fine.

Because of the fact that Tactics was a pioneer in modding, and hasn't improved much since then, i recommend installing SCSII fully, while adding just the "additional" tactics fights. I.e. Kuroisan the Acid Kensai, The Ritual, Lich in the docks, Gnome illusionist/warrior in the docks.

The only two real decisions you have to make is :

Tactics Improved Illyich (a hellish, cheesy-cheese battle) or SCSII version of it (slightly harder than vanilla, nowhere as ridiculous as Tactics version)

and

Streamlined trolls (You dont need fire to kill them, but they gain massive damage resistances) or More resilient trolls (More resilient to everything else than fire and acid, stand up sooner after beign knocked out)

The rest, as i said above, should be SCSII versions
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
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