Weird stuff in Windspear dungeon *Spoilers?*
Weird stuff in Windspear dungeon *Spoilers?*
Hiya, first post!
Well I'm playing through BG2 again for the 30th time or so and encountered some weird stuff on my way to the big red.
In the small hall right after the first room where you encounter a couple of orc archers on each sides I found to my suprise an Iron Golem and 3 Clay golems... They aren't supposed to be there are they?
Anyways, I continue on to the room with the vampires and send in my Kensai/Mage with Staff of the Cheese to scout ahead. They are there as they should, about 5ish I think? So I run back to set up some traps but decide not to do it the easy way so for the fun of it I buff up my K/M and send him in to face them alone... *POOF*... Only 3 left.... Weird...
Later on at the beholder. After 5 reloads and 5 kills I FINALLY get the 10k exp... Same thing happend with one of the vampires, no exp.
So I'm now done with the mask quest and goes to kill the werewolves right before the well with the helm... These have never caused any trouble for me before but the Greater Werewolf owns my entire party... I notice that whenever he goes down to "Near Death" he jumps back to "Uninjured"... After a bunch of reloads I finally manage to kill him but only because 2 party members got a critical hit right when he was "Near Death"...
After 2 or 3 saves (just to be sure) I go into the room with the well and what do I find there... Another lurking Iron Golem with his clay golem friends!Thanks for the exp I guess.
I'm now afraid to go down to Firkraag, what will happen there? Will he be transformed into a giant and throw cows at me?
I've never experienced these kind of buggs before, what has happend to my game?
I'm playing multiplayer on hard with a berserker/cleric, kensai/mage and a kensai/thief. I'm not using any mods or cheats, I don't even have the console enabled.
To make this thread a bit more fun: What are the weirdest buggs you've encountered?
Well I'm playing through BG2 again for the 30th time or so and encountered some weird stuff on my way to the big red.
In the small hall right after the first room where you encounter a couple of orc archers on each sides I found to my suprise an Iron Golem and 3 Clay golems... They aren't supposed to be there are they?
Anyways, I continue on to the room with the vampires and send in my Kensai/Mage with Staff of the Cheese to scout ahead. They are there as they should, about 5ish I think? So I run back to set up some traps but decide not to do it the easy way so for the fun of it I buff up my K/M and send him in to face them alone... *POOF*... Only 3 left.... Weird...
Later on at the beholder. After 5 reloads and 5 kills I FINALLY get the 10k exp... Same thing happend with one of the vampires, no exp.
So I'm now done with the mask quest and goes to kill the werewolves right before the well with the helm... These have never caused any trouble for me before but the Greater Werewolf owns my entire party... I notice that whenever he goes down to "Near Death" he jumps back to "Uninjured"... After a bunch of reloads I finally manage to kill him but only because 2 party members got a critical hit right when he was "Near Death"...
After 2 or 3 saves (just to be sure) I go into the room with the well and what do I find there... Another lurking Iron Golem with his clay golem friends!Thanks for the exp I guess.
I'm now afraid to go down to Firkraag, what will happen there? Will he be transformed into a giant and throw cows at me?
I've never experienced these kind of buggs before, what has happend to my game?
I'm playing multiplayer on hard with a berserker/cleric, kensai/mage and a kensai/thief. I'm not using any mods or cheats, I don't even have the console enabled.
To make this thread a bit more fun: What are the weirdest buggs you've encountered?
- fable
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Some of the dungeon quests scale a bit to your party's level. So if you normally did Windspear earlier, you wouldn't encounter what you just did.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Wow, I should know that after so many runs...
I usually play with more partymembers and kill Firkraag early on so I guess I've missed that. My B/C and K/M are lvl 9/13 and my K/T is 9/15.
But the thing with the werewolf was a bug right? I was throwing everything I had at him. He had the regeneration of gazillion trolls combined...
The other things were obviously buggs tho. I was pretty suprised since the only other bugg I can remember during my many runs were once when Jaheira went off to the Harpers and you have to go fetch her back. I couldn't get the door to the Harpers Hold open and my love was lost forever
I usually play with more partymembers and kill Firkraag early on so I guess I've missed that. My B/C and K/M are lvl 9/13 and my K/T is 9/15.
But the thing with the werewolf was a bug right? I was throwing everything I had at him. He had the regeneration of gazillion trolls combined...
The other things were obviously buggs tho. I was pretty suprised since the only other bugg I can remember during my many runs were once when Jaheira went off to the Harpers and you have to go fetch her back. I couldn't get the door to the Harpers Hold open and my love was lost forever
- fable
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I know there's a mod that makes Greater Wolvweres nearly invincible--Weimer's Shapeshifter Rebalancing--but you noted you weren't running any mods. I suspect a bug.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- fable
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There are various mods that improve the enemy combat AI (usually by giving them more powerful spells and lots of potions), but before that, try raising the game's difficulty.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Edar Macilrille
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There are three,
-one I have not tried and whose name I forgot which should be insanely hard.
-Tactics, generally improves enemy tactics, but does so largely by "cheese" (my largest quibble with it is that enemies have abilities that you cannot in any way gain), there are many threads and posts discussing it here if you do a search. IMO it was a good first step towards making enemies harder, but is too hard in some instances and uses too much cheese- thus sometimes forcing you to resort to it as well.
-SCS II (Sword Coast Stratagems II), is my favorite by far, enemies do not have acces to abilities and spells that you do not, but behave much more sensibly and realistic. In fact I have a thread here singing its praise, have a look.
-one I have not tried and whose name I forgot which should be insanely hard.
-Tactics, generally improves enemy tactics, but does so largely by "cheese" (my largest quibble with it is that enemies have abilities that you cannot in any way gain), there are many threads and posts discussing it here if you do a search. IMO it was a good first step towards making enemies harder, but is too hard in some instances and uses too much cheese- thus sometimes forcing you to resort to it as well.
-SCS II (Sword Coast Stratagems II), is my favorite by far, enemies do not have acces to abilities and spells that you do not, but behave much more sensibly and realistic. In fact I have a thread here singing its praise, have a look.
The first one of which Edar speaks about is Improved Anvil, and its not hard.. just cheesy enough to make Tactics look like an undercheesed mod.
For tougher dragons instal SCSII "Tougher dragons"
There are also some mods that affect only Firkraag himself (some versions turn him into a full-scale 'boss') One of "Super Firkraags" can be downloaded [url="http://www.rpgdungeon.net/content/view/33/49/"]here[/url] (it is much tougher and cheesier than SCSII)
For tougher dragons instal SCSII "Tougher dragons"
There are also some mods that affect only Firkraag himself (some versions turn him into a full-scale 'boss') One of "Super Firkraags" can be downloaded [url="http://www.rpgdungeon.net/content/view/33/49/"]here[/url] (it is much tougher and cheesier than SCSII)
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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- Crenshinibon
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Not only does Improved Anvil greatly improve the scripts, but it also provides challenges and new angles to the previously easy fights (such as Illych). Along with that, some spells are rebalanced, some new classes, items and quests are added and the experience table is changed (a level ten bard in IA for instance, is equivalent to a level fifteen bard in the unmodded game).
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Improved Anvil not only makes enemies immune to random effects, but also overpowers some classes (above all else - rangers.. That's why Cren likes this mod so much ) with cheesy-cheese items. Since it will be "errk"s first modding, let's just recommend SCSII which is harder than vanilla, but cause of scripting, and not Ementaler or Cheddar abilities given to enemies.Not only does Improved Anvil greatly improve the scripts, but it also provides challenges and new angles to the previously easy fights (such as Illych). Along with that, some spells are rebalanced, some new classes, items and quests are added and the experience table is changed (a level ten bard in IA for instance, is equivalent to a level fifteen bard in the unmodded game).
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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- Crenshinibon
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I honestly can't remember how they buffed the rangers. My favorite class is still the Blade though, which by the way is entirely capable of soloing IA.
Unfortunately, I have only tried IA and Ascension from the mods that influence the difficulty of the game.
Unfortunately, I have only tried IA and Ascension from the mods that influence the difficulty of the game.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
Well then, download SCSII and some optional fights from Tactics ASAP! Turns BG2 into a differend (and much better) game
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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Order and compability
furthermore, could you install parts of tactics afer SCSII and continue an already started game and have the new content, or du you have to restart?
a bit of topic i know but when should you install the Tactics stuff, before or after SCSII? and does it run together smoothly?Stworca wrote:Well then, download SCSII and some optional fights from Tactics ASAP! Turns BG2 into a differend (and much better) game
furthermore, could you install parts of tactics afer SCSII and continue an already started game and have the new content, or du you have to restart?
You should install Tactics before SCSII, for SCSII may change scriptings of tactics-added stuff, and not vice versa. As for "run together smoothly" - As long as you don't install both Tactics and SCSII versions of improvements for the same fights (for example : Improved Illyich and Slightly Improved Illyich, or Streamlined Trolls and More Resilient Trolls) it should work perfectly fine.Bescheid wrote:a bit of topic i know but when should you install the Tactics stuff, before or after SCSII? and does it run together smoothly?
furthermore, could you install parts of tactics afer SCSII and continue an already started game and have the new content, or du you have to restart?
Because of the fact that Tactics was a pioneer in modding, and hasn't improved much since then, i recommend installing SCSII fully, while adding just the "additional" tactics fights. I.e. Kuroisan the Acid Kensai, The Ritual, Lich in the docks, Gnome illusionist/warrior in the docks.
The only two real decisions you have to make is :
Tactics Improved Illyich (a hellish, cheesy-cheese battle) or SCSII version of it (slightly harder than vanilla, nowhere as ridiculous as Tactics version)
and
Streamlined trolls (You dont need fire to kill them, but they gain massive damage resistances) or More resilient trolls (More resilient to everything else than fire and acid, stand up sooner after beign knocked out)
The rest, as i said above, should be SCSII versions
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
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