Play By Post D&D
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
I struggle hard against the hands in my throat and try pulling them off (11+3=14) If I succed I try to find a better position were I can defend myself from the chockers attacks and call for shadowstalker assitance. (ready accion for aproach)
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
I inch my way towards one of the goblins with the crossbows, trying not to startle them (basically so they keep their full focus on the 'creature' instead of turning to me)
Hide/Move Silent (Only one roll, dunno which you need but both bonuses are the same)-
1d20+6
15+6 = 21
And then with as much might as possible (and using only nonlethal damage), I wail on the nearest crossbow Goblin. I still keep my guard up (Basic defensive action, -2 attack, +2 AC).
Initiative-
1d20+6
20+6 = 26
Flurry-
1d20+0+1
10+0+1 = 11
1d20+0+1
20+0+1 = 21
Crit chance-
1d20+0+1
16+0+1 = 17
Damage-
1d6+3
1+3 = 4 (Dunno if an 11 attack will hit but just in case it did)
1d6+3
2+3 = 5 x2 = 10
Hide/Move Silent (Only one roll, dunno which you need but both bonuses are the same)-
1d20+6
15+6 = 21
And then with as much might as possible (and using only nonlethal damage), I wail on the nearest crossbow Goblin. I still keep my guard up (Basic defensive action, -2 attack, +2 AC).
Initiative-
1d20+6
20+6 = 26
Flurry-
1d20+0+1
10+0+1 = 11
1d20+0+1
20+0+1 = 21
Crit chance-
1d20+0+1
16+0+1 = 17
Damage-
1d6+3
1+3 = 4 (Dunno if an 11 attack will hit but just in case it did)
1d6+3
2+3 = 5 x2 = 10
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Greetings all. Rahg'nuul is actually a male Derro Rogue with the following stats/attributes:Nvlutz wrote:Here is the final player to be added into this campaign alot of his backstory and plot is secret, but don't worry it's been discussed.
A Derro Fighter
STR 12 (+1)
DEX 14 (+2)
CON 13 (+1)
INT 18 (+4)
WIS 10 (-)
CHA 4 (-3)
Appraise = 4
Balance = 8
Bluff = -3
Climb = 5
Craft Metal + Stone = 2
Craft Poison = 8
Decipher Script = 8
Diplomacy = -3
Disable Device = 8
Escape Artist = 6
Hide = 10
Jump = 7
Move silently = 10
Open Lock = 6
Search = 8
Sleight of Hand = 6
Tumble = 8
Use Rope = 6
(Skill values posted include synergies but exclude class + race specific bonuses)
Feat taken: Iron Will
Spoken Languages: common, undercommon, dwarven, giant, orc, goblin
HP = 7
Poison Immunity (DC 12)
*all other stats/bonuses as per standard race/class with Sneak Attack = 2d6 to start
Note: this is my very first PnP attempt so please bear with me. Thanks to the DM for his guidance during set-up.
Spokesman for the Play with Cernd Foundation.
Author of such notable threads as 'Chicken in the Fridge'
Author of such notable threads as 'Chicken in the Fridge'
"Such an unlikely union" I think to myself, still calibrating from the effects of such an offensive teleportation method, "yet as good or better than I have ever known".Nvlutz wrote: Rahg'null
...After accepting their mission one of the ethereal beings growing brightly turns into a small balls of light and her form disintegrates away and the smaller balls spin around you faster and faster trapping you in a vortex of light, which feels like it could sear the very flesh on your bones... and then it's over and the balls retreat and reform the woman. As each glowing orb flees away from you, you see your surrounding have vastly changed you are now in at the edge of a forest, the woman then looks at you, "The being you are looking for is being held in that fortress there...", she motions at Fort Helmlock at the top of it's mountain, the giant stone fort seems to be just scraping the bottom of the sun, and within a couple ours the sun will have retreated beyond the mountains. The woman then motions to a tree in the valley lying between you and the fortress. "I've had one of the men from the inside of the keep create a detailed map and bury it by that cherry tree. It will prove to be most useful for the trial at hand. One last, thing... Good luck" She says with a wave and then vanishes...
I try to look upon the fortress in the distance but the concentration of the sun as it wanes behind the structure blots the brain. So I quickly scan my immediate surroundings in a 360 degree turn, on the look out for any immediate presence or threat.
Barring anything of significance (please advise DM), I move into the low brush at the edge of the tree line, plotting the most subtle and direct path to the reported map location.
In the absence of any event I make my way towards the cherry tree and execute a careful search of the grounds that surround it. My cloak is deep and I remain safe within it at all times.
Spokesman for the Play with Cernd Foundation.
Author of such notable threads as 'Chicken in the Fridge'
Author of such notable threads as 'Chicken in the Fridge'
You struggle in vain to break the beasts grip, prying with all your might as the beast struggles to strangle your very essence. All in vain as you are unable to wiggle free. Shadowstalker seeing your plight quickly draws out his hidden greatsword and swings for the fiend's hands...kozeph wrote:I struggle hard against the hands in my throat and try pulling them off (11+3=14) If I succed I try to find a better position were I can defend myself from the chockers attacks and call for shadowstalker assitance. (ready accion for aproach)
17+4+1= 22 hit!
2d6+4= 3+4+4=11
The blade rings as it slices in the air, the beast tries to let go before the attack strikes true, but is only quick enough to retract one of it's hands, the other less fortunate one is sliced through like butter. You fall down back to the ground prying the slimy cold padded claw from your throat...
Meanwhile, the dog still struggles fighting one of these abominations in the shadows of the other side of the room, sniffing out his prey, calculating it's movements and then disappearing and behind the fiend and re-materializing before making it's attack.
18+4=22
1d6=6
This time materializing in the air behind the beast and tearing flesh from it's neck, before teleporting back a safe distance away from the flailing chocker.
Meanwhile the beast that lays in front of you has begun to recollect itself at it's tumble, seeing you and Shadow stalker, it quickly retreats back into the darkness and begins scaling the walls in a retreat... for now.
Meanwhile in the darkness the abberation that is fighting with the dog keeps swinging his padded claws around and around...
2+6=8
...and continually misses his target. Over head, black bubbling blood pours from the ceiling before the the other chocker on the ceiling retaliates at Shadow stalker using his final clawed hand...
12+6=18
3+3=6!
...And manages to catch shadowstalker unaware, grabbing him from behind his neck, it's claws digging into his back and drawing forth blood.
Map features the new combat locations.
Just a quick thing, this game is using the variant rule of "more criticals", so if you score a critical, in your case a 20, you automatically perform a critical, no need to see if you actually did score a critical. I addressed it earlier but I can imagine it wasn't 100% clear.Siberys wrote:I inch my way towards one of the goblins with the crossbows, trying not to startle them (basically so they keep their full focus on the 'creature' instead of turning to me)
Hide/Move Silent (Only one roll, dunno which you need but both bonuses are the same)-
1d20+6
15+6 = 21
And then with as much might as possible (and using only nonlethal damage), I wail on the nearest crossbow Goblin. I still keep my guard up (Basic defensive action, -2 attack, +2 AC).
Initiative-
1d20+6
20+6 = 26
Flurry-
1d20+0+1
10+0+1 = 11
1d20+0+1
20+0+1 = 21
Crit chance-
1d20+0+1
16+0+1 = 17
Damage-
1d6+3
1+3 = 4 (Dunno if an 11 attack will hit but just in case it did)
1d6+3
2+3 = 5 x2 = 10
For weapons that critical at 19-20, while rolling a 19 is a critical, it has the chance of missing if it can't beat AC, although that's unlikely, while a 20 is the perfect critical and always hits even if you wouldn't normally beat the monster's AC.
Also Fumbles are part of this game so with the roll of a 1, something terrible has occurred, usually you lose a turn as you recover a weapon or a crossbow jams.
Final note on all this, is while you benefit from more criticals, it also means the enemy enjoys the same luxury and same fumble possibilities.
You seem to have done this properly I was just perplexed by the "Crit chance" roll
You sneak up on the goblin crossbowman and with a flurry of quick blows, you hit his nerve centres. One of your attacks pinches the jugular of the goblin making him pass out. The other goblin whirls around in terror and steps back, back against the cell trying to fight you off with his broken spear, he goes to yell and alarm and then suddenly goes aghast and falls over, from behind him Melkior stands, his draped leather cloth ends have miraculously reformed into bindings for feet. One of his gnarled outstretched hands is on the other side of the jail cell, having touched the goblin.
You look at the goblin, his face twisted in terror and his body limp...
Spot check 4+2=6 (I'm not 100% if you added point to this skill at lvl 2)
You see that the goblin has died just from the mere touch of Melkior, and now you understand the sheer terror that the orcish hordes endured to capture him. Scarier though, is this is the level of chaos he can cause while "subdued". You see the key, for assumably the jail cell and possibly Melkior's cuffs lying hanging from the neck of the guardsmen you just knocked out. You wonder whether you should rescue this man or whether he poses a sizable enough threat that he should remain locked away.
Melkior sees the terror in your eyes. Put his hands up in surrender and and kneels down by the door. "Look, I know you probably don't trust me and to be honest I've lived a good life. Actually, as you may or may have not guessed I've lived out several beyond what I should have." Melkior pauses, "If you do not wish to save me, that is fine. But within this compound their is an ancient artifact... The Fist of Kord. The orcs do not know of it's significance and have been brainwashed over the years to not allow themselves to use such magic items. You must retrieve this relic before the inquisition gets here, the fate of Avalon depends upon it."
RPGguy wrote:Greetings all. Rahg'nuul is actually a male Derro Rogue with the following stats/attributes:
STR 12 (+1)
DEX 14 (+2)
CON 13 (+1)
INT 18 (+4)
WIS 10 (-)
CHA 4 (-3)
Appraise = 4
Balance = 8
Bluff = -3
Climb = 5
Craft Metal + Stone = 2
Craft Poison = 8
Decipher Script = 8
Diplomacy = -3
Disable Device = 8
Escape Artist = 6
Hide = 10
Jump = 7
Move silently = 10
Open Lock = 6
Search = 8
Sleight of Hand = 6
Tumble = 8
Use Rope = 6
(Skill values posted include synergies but exclude class + race specific bonuses)
Feat taken: Iron Will
Spoken Languages: common, undercommon, dwarven, giant, orc, goblin
HP = 7
Poison Immunity (DC 12)
*all other stats/bonuses as per standard race/class with Sneak Attack = 2d6 to start
Note: this is my very first PnP attempt so please bear with me. Thanks to the DM for his guidance during set-up.
Search 15+8= 23RPGguy wrote:"Such an unlikely union" I think to myself, still calibrating from the effects of such an offensive teleportation method, "yet as good or better than I have ever known".
I try to look upon the fortress in the distance but the concentration of the sun as it wanes behind the structure blots the brain. So I quickly scan my immediate surroundings in a 360 degree turn, on the look out for any immediate presence or threat.
Barring anything of significance (please advise DM), I move into the low brush at the edge of the tree line, plotting the most subtle and direct path to the reported map location.
In the absence of any event I make my way towards the cherry tree and execute a careful search of the grounds that surround it. My cloak is deep and I remain safe within it at all times.
You arrive at the cherry tree, and after a quick search you find a marking of an arrow pointing down near the base of the tree. There you find a thin layer of dirt, after digging for a few minutes you find a folded up piece of paper, batterred and bruised, with part of the centre having been re-sewn in. You wife of the dirt on the map and look at it and plan your next move... Map is attached at the bottom.
After a brief review of the parchment, I think to myself that the next move is relatively obvious...provided the map can be trusted. The plan is to approach the east elevation of the fortress unseen, in search of the indicated secret entrance. According to the scale on the map I should find it about 330 feet south of the NE corner of the structure or (conversely) approximately 250 feet north of the SE corner of the building. Each of my strides is about 2 feet so it should be a matter of simply counting my paces from whatever starting point. So I set off immediately for the fort and hope all goes according to plan. I must ensure that my approach stays clear of the main gate and cover should be sought at all times where possible in order to avoid any tower observation.Search 15+8= 23
You arrive at the cherry tree, and after a quick search you find a marking of an arrow pointing down near the base of the tree. There you find a thin layer of dirt, after digging for a few minutes you find a folded up piece of paper, batterred and bruised, with part of the centre having been re-sewn in. You wife of the dirt on the map and look at it and plan your next move... Map is attached at the bottom.
I take 3 steps before turning to look back at the tree. It's probably a good idea to collect a couple dozen cherries. I give it a gentle nudge to see what shakes loose. If nothing falls and the low lying fruit is beyond my reach, then I will attempt to climb it quickly. Once the fruit is recovered, I make my way with a deliberate pace to my objective without further day, wondering to myself...
"am I too late? The fey-ish wench said 3 days"
Spokesman for the Play with Cernd Foundation.
Author of such notable threads as 'Chicken in the Fridge'
Author of such notable threads as 'Chicken in the Fridge'
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
@Melkior-
I pick up one of the crossbows, load it and point it straight at Melkior. "First you're going to tell me why the hell my monastery was attacked. I dream about you calling me here and not even a day later everyone in the monastery aside from myself is brutally killed, I came here not to aid you, but to question.
You can scare these goblins but my resolve is far stronger, I do not fear you."
Will Save to shake off the terror-
1d20+5
16+5 = 21
"Now answer me!"
I pick up one of the crossbows, load it and point it straight at Melkior. "First you're going to tell me why the hell my monastery was attacked. I dream about you calling me here and not even a day later everyone in the monastery aside from myself is brutally killed, I came here not to aid you, but to question.
You can scare these goblins but my resolve is far stronger, I do not fear you."
Will Save to shake off the terror-
1d20+5
16+5 = 21
"Now answer me!"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
As you pull your body upward and towards the chocking handyour blade follows suit in an upward arc slicing up through the wrist through the arm and up a fair way before escaping out. The beast lets out a bloodied screch before losing consciousness and falling limb from the ceiling to the ground below smash against the grated floor. It's black blood draining down into the murky water below.kozeph wrote:Dizzy and battered I quickly stand up, I rush towards shadowstalker and swing with all my might at the arm strangeling the elf
18+3=21
1d6+3=7
Without losing a beat Shadowstalker produces a bomb from his cloak and sends it in the direction to where the other wounded beast fled before pulling you in behind the other boiler. The bomb then explodes...
6+4+1=11...
Shadowstalker curses to himself, apparently thinking that the other beast got away.
Meanwhile his dog jumping and phasing between various planes of existance goes in for another strike.
17+4=21
1d6=4
And teeth rend through flesh and bone. The dog arrives back from the shadows with one of the fiend's limp arms in it's mouth and then put it down and just stares at his master for a bit before going back into the shadow and barking. Shadowstalker looks at you and says "Looks like he found something." He grabs a lantern from one of the boilers and very carefully goes towards the dog's location. By this time the steam spewing from the damaged boiler has completely escaped.
Listen checks return to normal, spot checks are still at -2 for this room.
"Well well, looks like we actually stumbled across their little nest." Shadow stalker says with a smile, From the latern light in the room you can see the skeletons of a two less fortunate souls to enter this room. On one of the skeletons there is a brown bag clutched in it's hands while underneath the other one's rusted shield their is a small purple bag tied around his waist. "How about you take one, and I take one. Doesn't matter which on you want but to keep it fair I'll let you choose, but you can't open them to make your choice." He says with a grin, "Then we'll have to scram before maintenance crews come down to see the problem..."
You shake the tree and a bunch of cherries fall down of varying ripeness, you pocket them for a snack to be had later.RPGguy wrote:After a brief review of the parchment, I think to myself that the next move is relatively obvious...provided the map can be trusted. The plan is to approach the east elevation of the fortress unseen, in search of the indicated secret entrance. According to the scale on the map I should find it about 330 feet south of the NE corner of the structure or (conversely) approximately 250 feet north of the SE corner of the building. Each of my strides is about 2 feet so it should be a matter of simply counting my paces from whatever starting point. So I set off immediately for the fort and hope all goes according to plan. I must ensure that my approach stays clear of the main gate and cover should be sought at all times where possible in order to avoid any tower observation.
I take 3 steps before turning to look back at the tree. It's probably a good idea to collect a couple dozen cherries. I give it a gentle nudge to see what shakes loose. If nothing falls and the low lying fruit is beyond my reach, then I will attempt to climb it quickly. Once the fruit is recovered, I make my way with a deliberate pace to my objective without further day, wondering to myself...
"am I too late? The fey-ish wench said 3 days"
-9 cp from upkeep later, or may be traded for a value of 6 cp.
Reviewing the mountain you notice there are two sides that you could go up, one of the sides is a cliff face, which if you managed to scale would make you invisible to the watchtowers, and put you right beside the fort where the secret door should be. The other method is to take the front mountain path upwards, but diverge off the main path at the end and sneak around the view of the watchtowers to get to the secret door. Or maybe there's another way to get up the mountain and into the fort...
Option A: Climb check (Low Risk)
Option B: Move silently check followed by Hide (Medium Risk)
Option C: ??? (???)
Melkior ponders the matter for awhile... "Well, while I'm quite aware that many of the factions were not a fan of the monasteries, they were tolerated as long as they didn't meddle in outside affairs or safe-house fugitives. The most likely reason could be that they could have been safe housing an artifact, or if my worst fear were to be correct, maybe had been binding one of the forgotten. Unlikely, but stranger things have been known to happen."Siberys wrote:@Melkior-
I pick up one of the crossbows, load it and point it straight at Melkior. "First you're going to tell me why the hell my monastery was attacked. I dream about you calling me here and not even a day later everyone in the monastery aside from myself is brutally killed, I came here not to aid you, but to question.
You can scare these goblins but my resolve is far stronger, I do not fear you."
Will Save to shake off the terror-
1d20+5
16+5 = 21
"Now answer me!"
"I agree though that the attack on your monastery and my prediction of your importance in the coming events is no coincidence. One last theory I should propose is that, much like I am dabble with magic and am trying to add my own mark of the fabric of fate, I would not be surprised if the enemy had powerful agents trying to do the same." Melkior pauses, then begins to summarize, "If this were true, and I'm willing to bet that it is, the people who attacked your monastery were after you." he says point his gnarled hand in your direction.
The old man then leans back "of course you probably have a lot of questions, so if there ever was a time to interrogate an old man, this is probably the best opportunity to do so."
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
for the first time in a long time I actualy laugh without lying "Ïm taking the purple one" I hand the elf the brown pouch and after he opens his it I open mine..
then I motion for him to take the lead once more
then I motion for him to take the lead once more
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
The two of you continue down the tunnel, you take a quick look in the pouch and see that it contains 39 gold pieces and a vial with a tan liquid of some sort.kozeph wrote:for the first time in a long time I actualy laugh without lying "Ïm taking the purple one" I hand the elf the brown pouch and after he opens his it I open mine..
then I motion for him to take the lead once more
After walking for a few more minutes you arrive at dead end, Shadowstalker feels around and find a latch which opens up allows the bricks of the wall to swing open on a pivot. Shadowstalker looks at you, "Well that's where my job ends, you head out here and it'll take your right outside of the northern outskirts of Morderheim, from there I'd suggest you lay low. I saw that fancy weapon you had there... You'll want to stick in smaller rural areas if you wish to avoid trouble. My suggestion would be Mootschmidt, you follow the road up north and pass through a small back water town around there and then the next city up should be Mootschmidt." You stand in silence for awhile, then he says "Oh yeah, last thing, I don't want you bothering Rem anymore, she's a sweet lass, and probably the best thing that's happened to the slums in a long time. Her heart's in the right place but I personally think she's become too important to end up dying because somebody dropped all their problems on her lap."
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
I was embarrased by shadowstalker words, ""Yes forgive me, take good care of her, and if we ever see each other may it be as friends, I im your debt and in miss Rem beware the eyeball" I said the last part seriously, I part ways with the elf and his dog ""Be careful on your way back" I say as I walk away.
as for traveling I move swiftly fallowing Shadowstalker directions, while traveling I remain as uncopius as possible avoiding main highways or large patrols, and socialising as much as I can. but I remain on the lookout for opportunities as long as they dont take to much time...
if by chance I meet a traveling merchant or find a backwater village with a trader I purchase a backpack, a blanket, a bed roll, bandeges or a first aid kit (ethier works) and if their is a weaponsmith willing to sell his weapons I purchase a rapier or a shortsword to use as a main weapon to avoid using my saber for the time being, which remains always under my cloak.
as for traveling I move swiftly fallowing Shadowstalker directions, while traveling I remain as uncopius as possible avoiding main highways or large patrols, and socialising as much as I can. but I remain on the lookout for opportunities as long as they dont take to much time...
if by chance I meet a traveling merchant or find a backwater village with a trader I purchase a backpack, a blanket, a bed roll, bandeges or a first aid kit (ethier works) and if their is a weaponsmith willing to sell his weapons I purchase a rapier or a shortsword to use as a main weapon to avoid using my saber for the time being, which remains always under my cloak.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
Melkior looks at you gravely, "I do not know this facility all that well, but when I was captured it was Grigg who took my Spellbook, the Fist and hold the final key to my imprisonment", he indicates to his shackles with a quick head nod and arm shake gesture, "Beware, of Grigg, he is one of the usual orcs, he is an Uruk, or Black orc as many know of them, he has the speed and savagery of an orc, but his skill and resolve is much greater. To attack him straight on is suicide, especially since he has 4 remaining orcish bodyguards. However, if you can sneak into his quarters, wherever that may be and retrieve the Fist, that is all that matters.Siberys wrote:Khannon ponders for a moment-
"Very well, I have but one more question.
Where is the Fist of Kord?"
You exit out of the tunnel which brings you outside of the city, the exit is hidden by a trap door covered with a thin layer of dirt and grass. You travel north following Shadowstalker's directions. You remain ever vigilant looking out for patrols and caravans, but the trip is quite uneventful, you arrive at the outskirts of a town called Harpyloft. The sun is just rising over the horizon as you reach the city and the town is eerily silent except for the clanging of metal on metal and the sound of screams of terror from both man and horse alike in the distance. Part of you is interested in investigating, but your neck still screams in pain and feels raw from your encounter with the chokers just earlier in the morning. Not to mention you've been running on pure adrenaline since yesterday.kozeph wrote:I was embarrased by shadowstalker words, ""Yes forgive me, take good care of her, and if we ever see each other may it be as friends, I im your debt and in miss Rem beware the eyeball" I said the last part seriously, I part ways with the elf and his dog ""Be careful on your way back" I say as I walk away.
as for traveling I move swiftly fallowing Shadowstalker directions, while traveling I remain as uncopius as possible avoiding main highways or large patrols, and socialising as much as I can. but I remain on the lookout for opportunities as long as they dont take to much time...
if by chance I meet a traveling merchant or find a backwater village with a trader I purchase a backpack, a blanket, a bed roll, bandeges or a first aid kit (ethier works) and if their is a weaponsmith willing to sell his weapons I purchase a rapier or a shortsword to use as a main weapon to avoid using my saber for the time being, which remains always under my cloak.
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
I do not feel like getting into another quarrel, but I must know whats happening in this town and if its safe to stick around, I move between house and house taking cover to see whats going on, im ever careful and keep my ears and eyes open for movement in the street and houses. I look for a advantagues position where I can be safely hidden and can identefy the sounds...
listen check
10+1=11 (half elf get +1 in listen,search and spot checks)
spot:20+1=21
move silently: 7+3=10
listen check
10+1=11 (half elf get +1 in listen,search and spot checks)
spot:20+1=21
move silently: 7+3=10
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
" *sigh* Don't make me regret doing this, I still don't trust you entirely."
Using a key, wedge or any available tool around, I do my best to bust him out of the cell.
Strength Check (if needed)
1d20+5
7+3 = 10
Second Attempt (if needed again)
1d20+5
13+3 = 16
"Hide for a moment, I'm going to tell as many guards as I can that you escaped and are probably on your way down the mountain path."
Finding a sharp object nearby, I make a few scratches on my face and arm in a random pattern (roughly 2 points of damage worth).
"I will do my best to find you when I get many of the guards out of the gate, eliminating part of our threat."
I run up the stairs as fast and as hard as I can to give the illusion of exhaustion, run to one of the random goblin guards and exclaim the beast has escaped.
"Please, Help! The beast has escaped!! *pant* My Chauffer, the goblin guard who led me here to examine the beast. He told me he had dreams of taking this beast one on one, carving a new name into his spear for killing the beast.
He must have gotten over-confident, told the two guards to unlock the cage and the beast, he...beat them to a bloody pulp. I don't know if they're alive, all I could do was run.
I think...he ran in a different direction so I think he found another way out, he may be going down the mountain path."
Bluff-
Oh hells yeah,
1d20+0
20+0 = 20
Using a key, wedge or any available tool around, I do my best to bust him out of the cell.
Strength Check (if needed)
1d20+5
7+3 = 10
Second Attempt (if needed again)
1d20+5
13+3 = 16
"Hide for a moment, I'm going to tell as many guards as I can that you escaped and are probably on your way down the mountain path."
Finding a sharp object nearby, I make a few scratches on my face and arm in a random pattern (roughly 2 points of damage worth).
"I will do my best to find you when I get many of the guards out of the gate, eliminating part of our threat."
I run up the stairs as fast and as hard as I can to give the illusion of exhaustion, run to one of the random goblin guards and exclaim the beast has escaped.
"Please, Help! The beast has escaped!! *pant* My Chauffer, the goblin guard who led me here to examine the beast. He told me he had dreams of taking this beast one on one, carving a new name into his spear for killing the beast.
He must have gotten over-confident, told the two guards to unlock the cage and the beast, he...beat them to a bloody pulp. I don't know if they're alive, all I could do was run.
I think...he ran in a different direction so I think he found another way out, he may be going down the mountain path."
Bluff-
Oh hells yeah,
1d20+0
20+0 = 20
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
You sneak around, and head towards the market centre but stay outside of the open plaza area... You can't make out much of what's going on, but you see a small skirmish going on between what appears to be a gypsy caravan and the townfolk. There seems to be an even number of casualties on both sides and the fight is fast and furious.kozeph wrote:I do not feel like getting into another quarrel, but I must know whats happening in this town and if its safe to stick around, I move between house and house taking cover to see whats going on, im ever careful and keep my ears and eyes open for movement in the street and houses. I look for a advantagues position where I can be safely hidden and can identefy the sounds...
listen check
10+1=11 (half elf get +1 in listen,search and spot checks)
spot:20+1=21
move silently: 7+3=10
The bodies of about 12 people litter the market place around the plaza, 3 of whom have purple robes and gold trim, 4 townsfolk and 4 gyspies with a red and gold motif, and a gnomish gypsy leader in a pool of blood with gold coins spilled around him and a black top hat to go with his crimson and gold coat.
By the time you can process what is going on the fight is almost over, the 2 remaining townsfolk head towards the final wagon. This wagon clearly houses an occupant of great importance and has a mystical quality about it. The wagon has purple drapery and stain glass windows. The two townsfolk go up to the wagon, one of them is a lanky man in a prim and proper suit (the mayor perhaps) is armed with a hunter's crossbow and the other is a large stocky man with a bloodied apron with a large butcher's knife. The butcher opens the door and the noble readies his crossbow. The door is opened and a haze of purple smoke spews forth and a decent sized viper comes flying out and attack the noble, the butcher distracted by the sudden snake attack then get's assaulted by a barrage of invisible blades that cut through the haze and slice straight through the butcher killing him instantly. The mayor struggles with the snake and manages to pull it off and send it hurtling head first into the main caravan's wheel. An old woman in robes and a shawl comes screeching out of the cart only to be shot with a crossbow bolt in the chest by the mayor laying on the ground blood pouring from the two marks in his neck made by the snakes fangs. The two of them are on their deathbeds, but are to weak to be able finish the deal, so instead they stare at each other with hate in their eyes.
You grab the key from the goblin guard's limp body and open the cell, already feeling a pang of uneasy and regret as the man gets up. You grab the broken spear head of the goblin's "Stabber" and make deep wounds in your face and fore arms.Siberys wrote:" *sigh* Don't make me regret doing this, I still don't trust you entirely."
Using a key, wedge or any available tool around, I do my best to bust him out of the cell.
Strength Check (if needed)
1d20+5
7+3 = 10
Second Attempt (if needed again)
1d20+5
13+3 = 16
"Hide for a moment, I'm going to tell as many guards as I can that you escaped and are probably on your way down the mountain path."
Finding a sharp object nearby, I make a few scratches on my face and arm in a random pattern (roughly 2 points of damage worth).
"I will do my best to find you when I get many of the guards out of the gate, eliminating part of our threat."
I run up the stairs as fast and as hard as I can to give the illusion of exhaustion, run to one of the random goblin guards and exclaim the beast has escaped.
"Please, Help! The beast has escaped!! *pant* My Chauffer, the goblin guard who led me here to examine the beast. He told me he had dreams of taking this beast one on one, carving a new name into his spear for killing the beast.
He must have gotten over-confident, told the two guards to unlock the cage and the beast, he...beat them to a bloody pulp. I don't know if they're alive, all I could do was run.
I think...he ran in a different direction so I think he found another way out, he may be going down the mountain path."
Bluff-
Oh hells yeah,
1d20+0
20+0 = 20
-2 hp.
17/19 hp (I believe this is your hp, correct me if I'm wrong.)
You tell your tale to the nearest goblin guard after you run up the stairs, and just as you finish a large figure in spiked black full plate armor with a blue-ish silver key around his neck turns the corner, his crimson cape flowing behind him. His head snaps in your direction after hearing the end of your bluff. He marches over towering over you and looks at you with glowing red eyes from beyond the helm, the grate of metal on his helmet is the only thing separating your face from his grimacing face as his snout shoots hot air in your face. He grabs a hold of your shoulders, and gives you a look bent on staring into your very soul...
The beast bellows a deep cry, that resonates within the fort and a group of 10 goblins arrive armour slipshodly put on and attempt to stand upright to the best degree that they can. The Warrior does not look amused at the display performed by the goblins. He shouts some orders to the goblins in orcish. He then grabs you by the beard, stares down the smaller goblin, gives him some orders, and hands him the key from his neck.
After that affair, he kicks the goblin on his way, and looks back at you, "Follow him stunty" he says in before sending you hurtling through the air towards the goblin with the key. He then marches of with the goblin war band in tow.
Make a tumble roll to avoid damage.
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
I draw the dagger in my belt, make a quick scan of the sorroundings, in case some else is close by. (search 8+1=9)
I wait for a couple of seconds to see if etheir the villiger or the halfling do something, then I aproach them carefuly. I ask ""Whats the meaning of this bloodshed?"
I wait for a couple of seconds to see if etheir the villiger or the halfling do something, then I aproach them carefuly. I ask ""Whats the meaning of this bloodshed?"
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Level 2-17/19 hp (I believe this is your hp, correct me if I'm wrong.)
Max 1D8 + con + Average 1D8 + con
8+1+4.5+1 = 14.5/14.5. Should be 12/14 right now.
1d20+7Make a tumble roll to avoid damage.
11+7 = 18
Don't know if he was calling me Stunty or the Goblin Stunty, but if it was me, I follow.
If it was the goblin, I wait for the goblin to catch up to me.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged