RPGguy wrote:I am determined to ascend the cliff face. I pull out my silk rope and attach a grapple hook to one end with a sure knot. I take about 10 feet of rope from the other end and loop it around my waist, 3 times, under my cloak. The slack I loop-up and attach to my belt (under my cloak) on the left. I will try to climb with my hands but can reach the grapple and throw it with my right arm if I get stuck.
Attack Grapple Hook (Use rope) 14 + 6 = 20
Tie rope to self (Use rope) 14 + 6 = 20
With those riders gone, my task inside the fortress should be easier. "I must get inside before they return" I think to myself and set out immediately. "I will not let them catch me at unawares again".
Before I set out, I do a quick search of the immediate area:
Search 14 + 8 = 22 (24 for any stone elements)
then, Climb 6 + 7 = 13 (+ 7 with rope, + 5 otherwise)
if I need to throw the grapple at any point along the way...
Use Rope 11 + 6 = 17
You begin to scale back up the mountain using your grappling hook, and make it back up with a little difficulty, but overall arrive safely. You make your way up the rest of the way, but stop before reaching the final plateau where the keep rests, you spot a sleeping goblin resting against the fortress entrance's wall while using a bucket as chair. His crossbow is leaning against the fortress wall beside him. The front of the fortress is closed off by a metal grate. Also at the front of the fort flanking both sides are guard towers which, from your vantage point appear to be unoccupied. To get to the Eastern side of the fortress from the path you'll need to sneak past this guard and keep close to the fort staying in the turret's blind side, or maybe you could retrack a bit from the path and try and find a ledge to sneak alongside to get to the eastern side avoiding the front entrance all together, but with that method you'll still need to worry about possible patrols in the guard towers... or perhaps a third option. You scratch you beard pondering how to storm the fortress.
kozeph wrote:"these questions are for sages in dusty libraries not someone like me" I say defiantly, "show yourself spirit! Im no toy for divine plots" I didnt knew why I started yelling at the nothingness, for some reason my instics where hotwired I was angry at nothing.. I took a deep breath.
Then I started to marvel at the ruins as I ponder these questions:
"His place is where ever he chooses to make a stand, where ever he desires to reach and acomlish thats where man belongs"
"Reality is what my mind and eyes see, as I experience more and more my reality grows"
"Fate is a river with many paths, it takes you so far until you drift into another path, no god chooses it, he can only give it and we are the ones who do as he said or dont and take on another road"
I look at the sides to see if something happens..
The sword glows brightly, you feel compelled to grab onto the handle and pull it forth from the stone... The sword becomes a ray of light and reforms in your hand as it glows ever more brightly to the point of which you are blinded-
Then you awaken back in the wagon, the sword in your grasp, the gypsy and the snake have died quietly in their chair in a last embrace as death came and took them away.
You look back at the sabre which has now clearly changed shape. The handle has become more intricate and the pommel and cross guard have become attached with a hand guard that has an ornate pattern of diamond shaped gold pieces which cover the grip, as for the blade itself it looks heftier, but feels just as light as before. The blade has an inscription running down the fuller reading "The Divine Guardian". The scabbard has also transformed to house the new blade.
Currently, while in your possession, "The Divine Guardian", can allow you to detect evil once per day, as per the spell cast at your level.
The blade itself is a +1 Sabre... although you sense that it's powers can unlock further during your adventures.
By the way, not anything you're doing, because you are doing fine, but I may need to reduce your updates for a bit until we can clear another character's arc. As compensation, however here is your experience and half your upkeep costs for the day...
Experience 1100 exp gained (This should put you at lvl.2, if any players need help levelling up I can post the process up.) and you spent 10 cp on upkeep (keeping armour oiled up and maintaining a magic weapon.)
Also because you gained a level you unlock a new ability from "The Divine Guardian".
Aura of Courage
Makes you immune to fear, both natural and magical. Also gives a +4 will bonus vs. fear for allies within 10 ft. of you while wielding this blade. This is just an active ability that is active whenever the blade is drawn.
RPGguy wrote:Just a quick time out to thank Nicolas for all his creativity and hard work. I have no frame of reference as this is my first go of it, but I find I spend way too much time in my day waiting anxiously for the DM to show up and advance the game :laugh:
I also thought it was totally crazy (in a good way) that you started a LVL 1 character in a city ruled by mind flayers and inhabited by beholders
kozeph man, you were wise to book it out of there pronto. I was afraid you were going to be tempted to stick around and try to mess around with forces way above your ability. I get the sense that our DM would have had absolutely no reservation about letting you get yourself petrified.
Note to DM: If you want me to roll another character or take over one of the other characters that hasn't been active lately, let me know.
Thanks, but I think we are fine for the moment just letting people play one character at a time. Really for a game of D&D you just need 4 players, and we have well over that. Although once people start getting into parties we might have to find times that work for everyone.