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Nvlutz
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Post by Nvlutz »

RPGguy wrote:The size of the throne is a concern. It's apparent that these 2 shouldn't be in here any more than I. Perhaps one, and hopefully both are sufficiently paranoid about their transgression that they may be spooked easily.

Rahg'nuul casts 'ghost sound' as far as he is able, a full 25 feet which I should be able to center on the throne's seat (from my position behind the secret door). It is cast with just enough volume so that the 2 goblins in the immediate area should notice it.

I watch closely for their reactions. I doubt they will report it to others in the complex as they would have to explain what they were doing there to begin with.
You cast the spell and the Goblins let off a unified "eep" and immediately scramble off down to the immediate corridor to the right... From what you can see from opening the crack a smidgen more is that the throne, flanked on both side by columns is on an elevated level with stairs leading down to a central corridor lined with multiple columns. The end of the corridor leads onto a turn to the left, and along the sides of this grand hallway there appears to be two paths that lead to the right and one that leads to the left.
The Hall itself is lit by torches which dimly illuminates the fortress and a series of axes, toothed swords and other cruel weapons line the walls like emblems. The columns cast a weave of interesting half-shadows along the centre of the corridor, and only the very corners of the corridor are truely dark enough to hide effectively in.
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Post by RPGguy »

Nvlutz wrote:You cast the spell and the Goblins let off a unified "eep" and immediately scramble off down to the immediate corridor to the right... From what you can see from opening the crack a smidgen more is that the throne, flanked on both side by columns is on an elevated level with stairs leading down to a central corridor lined with multiple columns. The end of the corridor leads onto a turn to the left, and along the sides of this grand hallway there appears to be two paths that lead to the right and one that leads to the left.
The Hall itself is lit by torches which dimly illuminates the fortress and a series of axes, toothed swords and other cruel weapons line the walls like emblems. The columns cast a weave of interesting half-shadows along the centre of the corridor, and only the very corners of the corridor are truely dark enough to hide effectively in.
I do not delay. I creep into the throne room and quietly close the passage door behind me. I dart behind the throne for cover and peer around the room, checking for chests, tables or anything unusual in the surrounding stonework.

Search: 13 + 8 = 21 (+10 in regards to stone)

Anything of interest will be investigated. I will not waste this opportunity but I cannot tarry too long. If required, here are rolls for disable device and pick lock (note: I will not attempt it with my tools if it appears overly complex or time consuming)

Disable Device 2 + 8 = 10
Open Lock 6 + 6 = 12

If there is nothing noteworthy, I will take a few moments to review the map again. I nod to myself and feel somewhat relieved that the map has proven accurate thus far. I have greater comfort in my decision to aid my mysterious benefactors and am slightly more convinced of their cause. Slightly.

I advance deeper into the complex using column-work for cover. According to the map, the 'pairs' of columns give way to singular and central supports that I can continue to take advantage of, provided I take the first right passage I come to (turning north, following the fleeing goblins). I also prefer this path as I can avoid moving towards the compound's main entrance, where traffic is bound to be heavier.

If I can make it undetected to the end of the north passage (where it becomes a 'T'), I stop to look and listen

Spot 17 + 0 = 17
Listen 3 + 0 = 3

If any Hide or Move Silently checks are required along the way, here are 3 rolls of each for progress along the way. Please utilize what is required.

Hide1: 15 + 10 = 25
Move Silently1: 3 + 10 = 13

Hide2: 12 + 10 = 22
Move Silently2: 4 + 10 = 14

Hide3: 3 + 10 = 13
Move Silently3: 13 + 10 = 23

Note to DM: As always, feel free to interrupt progress where appropriate.
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Post by Bluestorm »

"we have been standing here too long,I like your idea about the halflings let go there"
so atlast we leave and off we go to the haflings hideout
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Post by iSephy »

I'd love to join, if I'm not too late

If I'm too late, oh well, if not, I'd love to join, lol. I need some help understanding everything, though, I'm relatively new to this game, but get back to me on it.
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Post by Nvlutz »

Siberys wrote:"Fairly simple game. You start by drawing a chalk circle or square, doesn't matter, big enough to fit two people with a little room for arm and leg movement..."

Out of game- 5-6 foot square/circle

"...We both stand inside and this is where the fun begins. The object of the game is to throw punches and dodge punches. There's no taking turns, it's just punch whenever you can...."

Out of game- still turned based but allows for dodging, flurry, etc as opposed to just I punch, you punch, I punch, and so on.

"...If you get hit, we pause and you take a shot of ale, beer, whiskey, or what have you. Same for me, if I get hit, we pause and I take a shot. If you step out of the circle to dodge a punch, you take a shot...."

Out of game- You might impose some sort of penalty to AC for not getting out of the circle.

"...First one to fall, either due to being too drunk or being punched too much, loses.

Oh, and obviously no weapons. Just pure, raw strength from your own body. Sound good?"
The orcs, think about the proposal for a bit. Shaking there head and muttering. The orc with the split lip say, "Since Grigg kame into kommand all da booze was sent away, too much a li-a-lia..." The orc struggles with the word for awhile before saying, "...risk."
Then one of the orcs starts heading back towards the table and stops... "What about 'Chop brawling'?" says and orc with an excessively large hunched back. "What's this, 'Chop Brawling'?" asks the orc with the eye-patch making quotation gestures with his figures. "It's like dis 'Beer brawling', only with 'Chop Polker' rules." Explains the hunchback orc. To this the orcs greet the newly created game to woops of cheer and jubilance.
Before you can even ask about the rules of 'Chop Polker' or how they apply in this game, one of the orcs with a spiked shoulder pad runs out of the door and promptly returns with 5 goblins in tow. The goblins arrive with both worry and excitement.
The orcs take them to the dead end corridor of the room and bind them to the wall, the goblins appear to be confused and scared.
The orc with the eyepatch creates a chalk circle and then stands on a stool and loudly announces the rules.

"...Matches go in pairs around da table like so."
The orc makes a clockwise motion with his finger.
"Da group in da circle throw punches and dodge punches against da op-oppo- enemy as fast and as many as you want until one of you get hit."

He gives a nod to you.

"...If you get hit, da loser's gobbo loses a fingers, toes and then limbs, as per usual..."

He nods to the orcs who all cheer and throw their fists in the air. The goblins are less enthusiastic, as you can imagine. "Get us outta here!"

"...step out of da circle, you lose da round as well."

"Da pair choosing shifts only one in da direction, so most people will end up doing 2 rounds in a row, against people at the table."

"People lose when da gobbo is down to just a head and body, or da fighter gets knocked out."

The orcs begin cracking knuckles and sit down around the table, "So who goes first?"
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Post by Nvlutz »

RPGguy wrote:I do not delay. I creep into the throne room and quietly close the passage door behind me. I dart behind the throne for cover and peer around the room, checking for chests, tables or anything unusual in the surrounding stonework.

Search: 13 + 8 = 21 (+10 in regards to stone)

Anything of interest will be investigated. I will not waste this opportunity but I cannot tarry too long. If required, here are rolls for disable device and pick lock (note: I will not attempt it with my tools if it appears overly complex or time consuming)

Disable Device 2 + 8 = 10
Open Lock 6 + 6 = 12

If there is nothing noteworthy, I will take a few moments to review the map again. I nod to myself and feel somewhat relieved that the map has proven accurate thus far. I have greater comfort in my decision to aid my mysterious benefactors and am slightly more convinced of their cause. Slightly.

I advance deeper into the complex using column-work for cover. According to the map, the 'pairs' of columns give way to singular and central supports that I can continue to take advantage of, provided I take the first right passage I come to (turning north, following the fleeing goblins). I also prefer this path as I can avoid moving towards the compound's main entrance, where traffic is bound to be heavier.

If I can make it undetected to the end of the north passage (where it becomes a 'T'), I stop to look and listen

Spot 17 + 0 = 17
Listen 3 + 0 = 3

If any Hide or Move Silently checks are required along the way, here are 3 rolls of each for progress along the way. Please utilize what is required.

Hide1: 15 + 10 = 25
Move Silently1: 3 + 10 = 13

Hide2: 12 + 10 = 22
Move Silently2: 4 + 10 = 14

Hide3: 3 + 10 = 13
Move Silently3: 13 + 10 = 23

Note to DM: As always, feel free to interrupt progress where appropriate.
You enter the throne room and quickly begin searching about. There isn't much to be found in the way of anything special. Before proceeding you take one last look at the throne, it is a giant and it makes you wonder whether or not it's for show or whether it's actually used by anyone, if it is you'd hate to meet the person who sits in it.
You silently sneak through the corridor with much ease, surprised by how vacant the grand fortress is. You reach the T-section, you notice a guard at the south western end of the path guarding at the gate. Seeing that he hasn't noticed you and it's not part of your concern you head towards the corridor to the right.
As you head north you find a series of rooms to the left and the corridor in front of you makes a bend to the right. Before this bend there appears to be an enterance to another room. Before you can get any more of your bearings a goblin scribe with a backpack filled with scrolls and a mountain of tome in his hands hobbles out of the room on the right. He moves slowly and awkwardly due to the load he is burdened with coupled with the fact that his right leg has been replaced with a wooden peg. He hasn't spotted you yet, quickly you decide to..."
Bluestorm wrote:"we have been standing here too long,I like your idea about the halflings let go there"
so atlast we leave and off we go to the haflings hideout
Your partner nods and looks up at the sky to get his bearings, then you both proceed through the forest, towards gnoll territory. "This is the most direct path my friend, we must go through Blackoak forest to avoid the winding and dangerous road. If we make good time, we'll camp at Durgis falls. From there we'll make our way down the cliff face or the mountain path depending on weather and supplies, and we'll be there. Just so you know, we'll be heading right into enemy territory so keep your guard up and be prepared to run like hell."
You begin to travel through the forest, your companion seeming to know the way. As you get towards the middle of the forest you come across a pair of black bears. Your companion freezes, as the alpha male bear notices you. He looks at you, "My suggestion, no sudden movements and stand your ground. Unless you have a better idea."
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Post by RPGguy »

You enter the throne room and quickly begin searching about. There isn't much to be found in the way of anything special. Before proceeding you take one last look at the throne, it is a giant and it makes you wonder whether or not it's for show or whether it's actually used by anyone, if it is you'd hate to meet the person who sits in it.
You silently sneak through the corridor with much ease, surprised by how vacant the grand fortress is. You reach the T-section, you notice a guard at the south western end of the path guarding at the gate. Seeing that he hasn't noticed you and it's not part of your concern you head towards the corridor to the right.
As you head north you find a series of rooms to the left and the corridor in front of you makes a bend to the right. Before this bend there appears to be an enterance to another room.
ToDM: Nicolas, you took my character to a place I did not direct. If you read my last entry again...and refer to the map, you will see that after leaving the throne room (moving west), I took the *first* right turn. See the north-south passage with the dots in the middle? That is the path I wanted to take, in order to continue to benefit from the column cover. In any event, since I haven't gotten myself killed or captured, I will just play on from the point of your last post. Sorry if I wasn't clear enough, but I thought I was.
Before you can get any more of your bearings a goblin scribe with a backpack filled with scrolls and a mountain of tome in his hands hobbles out of the room on the right. He moves slowly and awkwardly due to the load he is burdened with coupled with the fact that his right leg has been replaced with a wooden peg. He hasn't spotted you yet, quickly you decide to..."
In a move of pure reaction I tumble towards him (13 + 8 = 21) and position myself behind him. He feels the point of my loaded crossbow bolt in his back almost immediately.

[provided this action is successful]

I wisper in his ear, using his own foul language (Ragh'nuul has learned the goblin tongue) "I will not harm your wretched self. I am sent in secret on task from your masters afar and bear your flag as proof of my task. Do not say a word or draw attention and you will live to see the cruel morn." With my free hand I pull out the flag and flash it briefly within the range of his periphery while keeping him pointed away from me (Bluff 12 - 3 = 9)

[provided he stays calm and possesses enough wisdom to cooperate...]

"Towards the jail cells. I am your fatal shadow. Behave accordingly. Move!"
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Post by Nvlutz »

RPGguy wrote:ToDM: Nicolas, you took my character to a place I did not direct. If you read my last entry again...and refer to the map, you will see that after leaving the throne room (moving west), I took the *first* right turn. See the north-south passage with the dots in the middle? That is the path I wanted to take, in order to continue to benefit from the column cover. In any event, since I haven't gotten myself killed or captured, I will just play on from the point of your last post. Sorry if I wasn't clear enough, but I thought I was.

I wisper in his ear, using his own foul language (Ragh'nuul has learned the goblin tongue) "I will not harm your wretched self. I am sent in secret on task from your masters afar and bear your flag as proof of my task. Do not say a word or draw attention and you will live to see the cruel morn." With my free hand I pull out the flag and flash it briefly within the range of his periphery while keeping him pointed away from me (Bluff 12 - 3 = 9)

[provided he stays calm and possesses enough wisdom to cooperate...]

"Towards the jail cells. I am your fatal shadow. Behave accordingly. Move!"
Sorry, I just re-read it. I see that you were indeed going towards the fleeing goblins, and the "T" intersection. My bad, I thought for some bizarre reason it was towards the complete end of the hallway even though I though it looked like a "Y". My apologies.

So, in that case...

You spot the goblin scribe arriving from the passage on the left. Having nowhere to hide you spring into action and tumble behind the burdenned goblin pointing the loaded crossbow to the base of his spine successfully. The goblin, drops his books in shock, scattering them along the floor. After you tell him your demands and wave the flag, the goblin gulps, adjusts his spectacles and begins picking up his books again.
You sense that his life in the balance he decides to play it smart and begins to lead you towards the jail cells. On your way to the cells you pass by an orc leading a group of five goblins all in a particularly chipper mood past you. Seeing that you are being lead by the scribe, or perhaps to caught up in their own activities, they don't bother to pay you any mind.
You eventually get to the stairs, the scribe just points at the staircase and says, "There are the cells, don't expect me to go down there, that'd just be crazy." The goblin while fearing you and your crossbow seems more intimidated by whatever is down in the jail cell below...
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Post by RPGguy »

You spot the goblin scribe arriving from the passage on the left. Having nowhere to hide you spring into action and tumble behind the burdenned goblin pointing the loaded crossbow to the base of his spine successfully. The goblin, drops his books in shock, scattering them along the floor. After you tell him your demands and wave the flag, the goblin gulps, adjusts his spectacles and begins picking up his books again.
You sense that his life in the balance he decides to play it smart and begins to lead you towards the jail cells. On your way to the cells you pass by an orc leading a group of five goblins all in a particularly chipper mood past you. Seeing that you are being lead by the scribe, or perhaps to caught up in their own activities, they don't bother to pay you any mind.
You eventually get to the stairs, the scribe just points at the staircase and says, "There are the cells, don't expect me to go down there, that'd just be crazy." The goblin while fearing you and your crossbow seems more intimidated by whatever is down in the jail cell below...
(again, using the goblin tongue)

"I am here to determine the fate of *our* captive and execute that fate. I do not wish you harmed since you serve so well but if you halt or turn now, there is certainty as to what will happen and you will die. Below at least there remains a chance for you. The creature will not harm you, I tell you this now".[no bluff roll as I speak the truth at this point...from a certain point of view]

ToDM: if the scribe does anything but move forward, I promptly fire my bolt into his spine, just beneath his skull. [assuming I kill him] I will recover his pack of scrolls, drag his corpse into the darkness of the stairwell and leave it there. But I waste no time dealing with the tomes he inevitably drops. My crossbow is readied for another shot, I hide and move silently down the stairs.

If necessary:

Hide: 19 + 10 = 29
Move Silently: 11 +10 = 21

PS. no problem at all with respect to the previous miscommunication. :)
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Post by Bluestorm »

Nvlutz wrote:
Your partner nods and looks up at the sky to get his bearings, then you both proceed through the forest, towards gnoll territory. "This is the most direct path my friend, we must go through Blackoak forest to avoid the winding and dangerous road. If we make good time, we'll camp at Durgis falls. From there we'll make our way down the cliff face or the mountain path depending on weather and supplies, and we'll be there. Just so you know, we'll be heading right into enemy territory so keep your guard up and be prepared to run like hell."
You begin to travel through the forest, your companion seeming to know the way. As you get towards the middle of the forest you come across a pair of black bears. Your companion freezes, as the alpha male bear notices you. He looks at you, "My suggestion, no sudden movements and stand your ground. Unless you have a better idea."
I stand there with my axe ready"no need to kill them...unless" i wait..



is there a die needed here if so d20=16+/-?
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Post by Nvlutz »

RPGguy wrote:(again, using the goblin tongue)

"I am here to determine the fate of *our* captive and execute that fate. I do not wish you harmed since you serve so well but if you halt or turn now, there is certainty as to what will happen and you will die. Below at least there remains a chance for you. The creature will not harm you, I tell you this now".[no bluff roll as I speak the truth at this point...from a certain point of view]

ToDM: if the scribe does anything but move forward, I promptly fire my bolt into his spine, just beneath his skull. [assuming I kill him] I will recover his pack of scrolls, drag his corpse into the darkness of the stairwell and leave it there. But I waste no time dealing with the tomes he inevitably drops. My crossbow is readied for another shot, I hide and move silently down the stairs.

If necessary:

Hide: 19 + 10 = 29
Move Silently: 11 +10 = 21

PS. no problem at all with respect to the previous miscommunication. :)
Much to your surprise the cowardly goblin decides to scream "Intrud-" a click of a trigger and a thwip sound are all that can be heard as the bolt goes through the goblin's spine killing him instantly. You immediately sneak into the shadows with his body and begin looking through. the various scrolls and tomes he has. On his being he has a quill and metal jar with some kind of red blood used as ink, which smells terrible. In his backpack you find some power and a brush used for cleaning documents, 2 tindertwigs, a small bar of green wax and a stamp, along with 5 blank parchments kept in a scroll container, a scroll with supply check lists, a log about casualties caused from the recent battle and remaining personel left in the fort, and a really fine paper that's crisp & white with black inking and a strange seal. This final paper was clearly folded to fit in a envelop and was written in black ink by someone not from the greenskin fort.
As for books there are 3, one is appears to be a personal diary of the goblin scribe with various events of fort life catalogued along with rumors, the truely interesting books however include one that is bound in a scaled red leather, and finely decorated with various symbols, the clasp that keeps the book shut is broken.
You open the book, and suddenly feel an out of body experience you consciousness brought to a dark room filled with the smell of cedar and oak wood and the smell of raw meats and salt. Eyes blazing a bright green suddenly burst aflame and look at you.
Then your mind returns back to the stairwell, you feel that something is watching you yet you do not know what. Quickly scanning the insides of the book it is filled with arcane symbols, and diagrams that you can't make heads or tails of.
The final book is a simple tome bound in warg flesh, with a page keeper, opening the book you see similar symbols as the previous book, except written with the smelly ink. Also the forms and the symbols they're inconsistent and imperfect, as if someone was copying the other book but was unsure of the language, thus bastardizing the process.


If you wish to learn more about the tomes or the various scroll and letters, I'll be glad to fill you in on them if you and your character are willing to spend the time.

Returning back to your mission, you pocket the scribes gear and slowly make your way down the stairs with the scribe's dead body in tow. You carefully sneak into the prison... and find that save for the 2 goblins lying on the floor, the room is empty. The door to one of the cells is wide open, a broken spear with a bloody end and a fired crossbow indicate a fierce struggle. You carefully examine the goblins and find them to be both unconscious, but alive. Your target however, is nowhere to be seen.
Bluestorm wrote:I stand there with my axe ready"no need to kill them...unless" i wait..

is there a die needed here if so d20=16+/-?
You stand at the ready with ungägnir, as you await to see what the bears do. The bear moves sluggishly towards the two of you, it's shaggy coat of fur and massive gut hiding the powerful muscles that could cleave you two were you stand. It then looks at the two of you and rises up on it's two feet and roar. You swallow hard and struggle to follow ungägnir example and not let any fear show in your face, gripping the axe handle tightly.

I was going to let you decide to do whatever action you wish, since you choose to do as ungägnir asks, you take make will save to avoid showing fear to the Bear's intimidation. Although you could use handle animal if your score was higher.

Will save
16+1=17
Success.

The bear, realizing that you are not intimidated by him and mean him no harm, simply shrugs you off and returns back to his mate and they both walk off into the forest. ungägnir let's out a sigh of relief. "That was a close one, things could have gotten really ugly there for a second." He turns back to you, "Well, it's a good thing that you've got guts." he says patting your shoulder before setting off once more.
You arrive at Durgis Falls making excellent time. You begin to make camp as ungägnir checks out the path ahead, to see what he can find. He returns his face grim.
"It appears there will be some... complications. My initial plan was to either take the mountain path or the scale the cliffside. Problem is, below us up ahead there seems to be a battle raging on down on the Y'lisian feilds. The orcs once again are making their move and trying to win territory to add to their own, the gnolls having prepared for this have been establishing barricades and watchtowers. The orcs realizing that the a full on strike is suicide with their numbers have dug themselves some trenches and are in the process of building crude war machines to help them crush their foes from afar."
"If we scale the mountain, even if we did make it down relatively peacefully, we would need to travel around either force, which could lead to being incepted by reinforcements, or go straight through 'no man's land', and I don't feel suicidal."
You then make mention of the mountain path, to which he replies, "That the other doozy, less so, but still. To get to the mountain path we'd normally cross a small chasm via a rope bridge. Never felt like the safest, but it never failed me. However the bridge has been destroyed since I last came, so that means we'd either need to somehow fix the bridge, sneak onto the ledge and jump across at a shorter interval of the chasm, or find some other method of getting across."
ungägnir scratches his chin.
"We'll get some rest and think about our next course of action."
During dinner you discuss a few matters and try to think of solutions to your current predicament. The conversation ends with the question of who'll be on guard duty first for the night.


Aside from the guard duty decision you may ask ungägnir about up to any 3 subjects you want, and maybe some additional questions if they are in depth inquiries about the information he gives you. These questions can be personal, philosophical, geographical, political or anything else that you are curious about and he'll answer as if he has decent working of all lores.
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Post by RPGguy »

If you wish to learn more about the tomes or the various scroll and letters, I'll be glad to fill you in on them if you and your character are willing to spend the time.
I do, but now is not the time. I'm a LVL 1 rogue in a hostile complex with 7 HP and extremely aware of my precarious position :speech: Based on the original description you provided when I first encountered the scribe, I got the impression that the tomes he was carrying were too numerous to take time to sort through, however, given that there are just 3 and one of them seems significant, I do indeed put all 3 in my pack for further examination at a safer point in time. Hopefully, Rahg'nuul gets that opportunity. :confused:
Returning back to your mission, you pocket the scribes gear and slowly make your way down the stairs with the scribe's dead body in tow. You carefully sneak into the prison... and find that save for the 2 goblins lying on the floor, the room is empty. The door to one of the cells is wide open, a broken spear with a bloody end and a fired crossbow indicate a fierce struggle. You carefully examine the goblins and find them to be both unconscious, but alive. Your target however, is nowhere to be seen.
I cannot believe what my eyes reveal!!! I have to focus just keep the surging panic from over-taking me. Instinctively, I dash to each of the fallen guards in turn and pat them down, looking for any keys, items of use or intelligence.[please advise]

I then conduct a search of the area for any clues as to what happened, including a check of the other cells to see if there may be any witnesses.

Search: 20 + 8 = 28 (+10 in regards to stonework)

In denial that this chamber appears empty otherwise, I whisper aloud "Melkior? I am sent by those who would see you freed" and wait for a response...
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Post by Siberys »

I say to the orcs "Nah, no thanks. It's not a party until someone's passed out drunk, puking and bleeding on the floor.

You guys have your fun."


If/When they start, I wait patiently until they all seem to be distracted enough with the games at hand. Once they're all suitably focused on themselves and the goblins, I attempt to sneak outside and head back to the area where I first saw Melkior.

To sneak out (Always hide first move silently second)-
1d20+6
11+6 = 17

1d20+6
8+6 = 14

To sneak around the complex-
1d20+6
17+6 = 23

1d20+6
13+6 = 19

To sneak into the cage area where Melkior was-
1d20+6
16+6 = 22

1d20+6
6+6 = 12
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Post by Nvlutz »

RPGguy wrote: Based on the original description you provided when I first encountered the scribe, I got the impression that the tomes he was carrying were too numerous to take time to sort through
In my defense, 3 tomes in the hands of a wee goblin is a bit numerous... it's all about perspective. :laugh:
RPGguy wrote: I cannot believe what my eyes reveal!!! I have to focus just keep the surging panic from over-taking me. Instinctively, I dash to each of the fallen guards in turn and pat them down, looking for any keys, items of use or intelligence.[please advise]

I then conduct a search of the area for any clues as to what happened, including a check of the other cells to see if there may be any witnesses.

Search: 20 + 8 = 28 (+10 in regards to stonework)

In denial that this chamber appears empty otherwise, I whisper aloud "Melkior? I am sent by those who would see you freed" and wait for a response...
You investigate the two goblins lightly choosing not to disturb them too much in case you wake them up, on the guardsman you find a piece of moldy chees which you decide to leave him with, and on the other goblin's pouch you find 3 cp and a silver piece along with some diminutive bones belonging to a small animal. You take the money.
You search the cells find the other two to be locked and empty, looking back at the opened cell you notice a thin layer of dust on the floor. You got to investigate the dust and notice that is smears in your hand like ash between your fingers.
You then state your business to the empty cell, after a few moments of silence as if to answer, screams, yelps, clangs of metal and an alarm is sounded up above, beyond the stairs...

Siberys wrote:I say to the orcs "Nah, no thanks. It's not a party until someone's passed out drunk, puking and bleeding on the floor.

You guys have your fun."


If/When they start, I wait patiently until they all seem to be distracted enough with the games at hand. Once they're all suitably focused on themselves and the goblins, I attempt to sneak outside and head back to the area where I first saw Melkior.

To sneak out (Always hide first move silently second)-
1d20+6
11+6 = 17

1d20+6
8+6 = 14

To sneak around the complex-
1d20+6
17+6 = 23

1d20+6
13+6 = 19

To sneak into the cage area where Melkior was-
1d20+6
16+6 = 22

1d20+6
6+6 = 12
The orcs look a bit disappointed but decide to play on. The orc with the eye patch keeps flashing his vision back to you to make sure you don't go anywhere, but eventually even he becomes distracted when one of the orcs gets into abit of a debate with another one since his "gobbo" only had 4 fingers on one hand to begin with, apparently having lost it before in a tragic accident.
He claimed it was unfair that he had already lost a point to begin with and with the mistake of stepping out of the circle this would make him down two. The Hunchback orc said it's just luck of the draw that he got a poor specimen. The grizzled eyepatch orc then looks at the losing orc and says "How about you cut off his 11th toe?" indicating to the goblin's shorts. Of course the goblin was struggling even more fiercely than before, not to say it was a half-hearted struggle to begin with.
You begin to blend into the background as all this is going on, but as you slowly make your way to the door a scream, and some grunts, a few clangs of metal and an horn is blared from just around the corner. Everyone's gazes go over to you and the door. After an awkward moment of silence the door swings open and a goblin with beads of sweat comes racing in... "The monster, it's loose and it's here!".
The orcs immediately stand up and mobilize. The orc with the eyepatch giving orders as the other orcs arm themselves with their weapons. "Make your way to da supplies and fetch da nets and spears. Avoid letting him touch you, use gobbos as ammunition and shields if need be. Only swing if you know you can hit. Lock da door behind you." Then he looks at you disgust curling onto his lips, "... and you stay put."
The three orcs make their way past you along with the goblin, blocking the exit as they leave. The wooden door slams and you hear a sort of scraping of metal on wood sound after the door closes.
In the room now you are alone with the eye-patched orc, a double-axe beside him and a group of 5 goblins. The orc leans over and begins to speak, "You know how I lost dis eye?", he indicates to the eyepatch, "I'll let you in onna secret, the boyz think It was in a bar fight with another orc lost in a respektable kombat, I lost da eye, he lost his life. Fun story, how dey should be.", the grin on the orcs face growing sour, "Truth is, I actually lost dis eye to a battle with a stunty, got me real good, and never got to live it down."
The orc straightens up, "Until now. You may have lived a coward's life, constantly sneaking about and hidin' in mountains stunty. But, tonight you can die like a warrior." The orc grabs his two-bladed axe and cracks it over his knee, he then throws one of the axes right beside you on the ground.
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Post by RPGguy »

You then state your business to the empty cell, after a few moments of silence as if to answer, screams, yelps, clangs of metal and an alarm is sounded up above, beyond the stairs...
I suddenly remember that I am essentially dead-ended down here and sprint for the stairs. Once I get close to the top, I scan for cover and take it if I can.

Hide: 3 + 10 = 13

I am trying to spy upon the nearby passages for any indication of guard movement or direction. Thinking to myself "Are they coming for me??! Could it be my prisoner they are after?? And if so, how shall I aid him???"

Spot: 19 + 0 = 19
Listen: 8 + 0 = 8

[reloads light crossbow]
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Post by Siberys »

"Fair enough, if we are to fight I only want to ask one thing.

Have you heard of a monastery near Shadowvale? Anything recent to be a little more specific?"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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RPGguy wrote:I suddenly remember that I am essentially dead-ended down here and sprint for the stairs. Once I get close to the top, I scan for cover and take it if I can.

Hide: 3 + 10 = 13

I am trying to spy upon the nearby passages for any indication of guard movement or direction. Thinking to myself "Are they coming for me??! Could it be my prisoner they are after?? And if so, how shall I aid him???"

Spot: 19 + 0 = 19
Listen: 8 + 0 = 8

[reloads light crossbow]

You make your way up the stairs and get to the first corridor which is lined with 3 columns, and a torch that illuminates the entrance to the stairs making it difficult to impossible to sneak past to a column undetected. Especially since sneaking peaks around the corner you see that you are wedged between to barricades. The one to your left is set up at a barracks, the entrance has the lower half blocked by a bed, as two spearmen and a goblin prepare for anything that goes towards them. To your right and about 30 ft away there are some goblins who have made a barricade of their own using a cupboard coated with a bear fur rug. The four goblins at the barricade are completely unaware of your presence and are fighting against a beast trying to hold them at bay with their spears. They are discussing strategy but over the cacophony of noise and the echo of the fortress you can't make out what they are saying exactly.
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Post by Nvlutz »

Siberys wrote:"Fair enough, if we are to fight I only want to ask one thing.

Have you heard of a monastery near Shadowvale? Anything recent to be a little more specific?"
The orc grins, "Maybe I do, maybe I don't. Defeat me fair and square and I'll tell you what you need to know." The orc Stands on the table, points the end of his axe at you and lets out a glorious war cry.

Initiative 8+0=8
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Post by RPGguy »

You make your way up the stairs and get to the first corridor which is lined with 3 columns, and a torch that illuminates the entrance to the stairs making it difficult to impossible to sneak past to a column undetected. Especially since sneaking peaks around the corner you see that you are wedged between to barricades.
(snarls to self)
The one to your left is set up at a barracks, the entrance has the lower half blocked by a bed, as two spearmen and a goblin prepare for anything that goes towards them. To your right and about 30 ft away there are some goblins who have made a barricade of their own using a cupboard coated with a bear fur rug. The four goblins at the barricade are completely unaware of your presence and are fighting against a beast trying to hold them at bay with their spears. They are discussing strategy but over the cacophony of noise and the echo of the fortress you can't make out what they are saying exactly.
I retrieve a tindertwig and keep it ready in my free hand. I whisper a quick prayer to Diirinka and run for the barricade on my right (full round action).

As I close the final few feet of distance, I strike the tindertwig against the floor and try to light the bearskin rug (standard action), I drop the ignited tindertwig at the base of the barricade (free action) and tumble backwards, away from the barricade, remaining crouched (move action).

I hope the fire will weaken the barricade, distract the 4 goblins or (better yet), cause them to flee.

ToDM: If I missed any requisite rolls, please make them on my behalf and advise. Thanks.
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Post by Siberys »

Init-
1d20+6
16+6 = 22

I charge straight forward at him, Stunning Fist as well-

Attack-
1d20+7
20+7 = 27

1d6+3
4+3 = 7 x2 = 14

Fortitude DC 13 (10 + half character level + Wisdom Mod)
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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