Imported ME1 character. Soldier, lvl ??, romanced Liara, Council destroyed, chose Anderson to lead the council. Paragon all the way (a tiny speck of Renegade).
Finished ME2 yesterday. Soldier. Tried all the way to the end to stay with Liara, but after seeing she changed waaay to much (with all that: "I need to get to Shadow Broker talk") I romanced the awesome, amazing, my constant ME1 companion: Tali! *proud*
AFAIK, I explored everything, got everyone loyal EXCEPT Thane. Still don't know what I missed, I guess that turian escaped me during the stakeout. What the hell... I'll get them all the second or third time I play.
In the last mission, THREE of them died. I don't get it. I sent Mordin through the shafts, he died while we closed the door.
Jack died as a second team leader, and Grunt was eaten by the swarm.
Later I read somewhere that ALL of them could be saved, wtf? how? I went to the last mission FULLY prepared, with all the upgrades.
P.S. I destroyed the Collector's base.
P.P.S. best.game.ever.
Your Mass Effect 2 ending *MAJOR SPOILERS*
snnoopypw wrote: In the last mission, THREE of them died. I don't get it. I sent Mordin through the shafts, he died while we closed the door.
Jack died as a second team leader, and Grunt was eaten by the swarm.
Later I read somewhere that ALL of them could be saved, wtf? how? I went to the last mission FULLY prepared, with all the upgrades.
P.S. I destroyed the Collector's base.
P.P.S. best.game.ever.
This thread explains at least three times how you can make everyone survive.
Exactly. You need the right people for each job. You asked a biologist to be a tech expert, an incredibly angry loner biotic to be a team leader, and grunt was taken because you did not choose one of your best biotics to make the shield (jack and Samara are the most powerful biotics). Their loyalty had nothing to do with it, you asked people to perform in an area in which they have little talent.GawainBS wrote:This thread explains at least three times how you can make everyone survive.
When you get to choose who performs which role, read the little bios, they give strong hints who would be good doing which task.
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All ship upgrades...
most of the weapons upgraded..
all team members loyal...
100 % success....
But have to admit, this was only after watching the son-in-law go into the last mission without all ship/weapon upgrades and not all loyal...sadly his team lost quite a few members.....:laugh:
Together we put together a team with no upgrades and not loyal...
was fun to watch this disaster happening....:laugh:
most of the weapons upgraded..
all team members loyal...
100 % success....
But have to admit, this was only after watching the son-in-law go into the last mission without all ship/weapon upgrades and not all loyal...sadly his team lost quite a few members.....:laugh:
Together we put together a team with no upgrades and not loyal...
was fun to watch this disaster happening....:laugh:
I do not intend to tiptoe through life only to arrive safely at death"-anon
I imported my dude from ME1. Got Shepard up to LVL 28 in ME2. Tried to be as through as possible with all the quests but just barely cracked LVL 28.
Played Adept, on 'veteran'. I found Adept to be a very powerful class. Shielding gave me some trouble until I picked up additional weapon training in the Collector ship. I took sniper rifle and never looked back. Maxed-out damage, additional head shot damage, AP + 50% and I took Jack's uber power (barrier rounds) which I maxed out...so I was able to put the hurt on anything.
I also maxed out my own class power, maxed out Shockwave (best power in the game) and maxed out Warp. Push, Lift and Singularity I could only get to 2/4, 2/4 and 3/4 respectively.
I probably missed 4 upgrades. I only had weave to 3/5, shotgun damage at 4/5 and assault rifle damage 5/5. I regret spending credits on the stupid upgrades that double hack and bypass time. I was expecting those minigames to escalate in difficulty as you advance but they never did.
I played a pretty hard core renegade and tried mac'in up ever chick in the game. Jack was pretty interesting but I chose to shut her down because Miranda had the boobs I wanted to see animated. Man those things were spilling out at ya! I thought it was awesome how Jack just told me eff off hard core for the rest of the game. That never stopped being funny.
I only lost Legion on the final run, as I had the Justicar leading the second group. Miranda said it should be someone with 'experience' and Samara's bio fit the bill. But it got Legion killed, which sucks...cause I liked him a ton.
I saved the Reaper base and gave it to Cerberus. I never disliked the smoking man. The guy brought me back, gave me a bad@ss ship, funded me and hooked me up all kinds of ways. He never got in my face about activating Grunt or Legion and generally respected my decisions. The council was much more stupider in both installments (obviously, I let them perish in ME1).
Kill the Reapers, whatever the cost. I don't see how blowing up that base does anything to help us overcome the the threat. Look at all the cool Geth tech you got in ME2 from them. Imagine what the Reapers can provide to empower you in ME3. That's the way I role played it anyways.
Played Adept, on 'veteran'. I found Adept to be a very powerful class. Shielding gave me some trouble until I picked up additional weapon training in the Collector ship. I took sniper rifle and never looked back. Maxed-out damage, additional head shot damage, AP + 50% and I took Jack's uber power (barrier rounds) which I maxed out...so I was able to put the hurt on anything.
I also maxed out my own class power, maxed out Shockwave (best power in the game) and maxed out Warp. Push, Lift and Singularity I could only get to 2/4, 2/4 and 3/4 respectively.
I probably missed 4 upgrades. I only had weave to 3/5, shotgun damage at 4/5 and assault rifle damage 5/5. I regret spending credits on the stupid upgrades that double hack and bypass time. I was expecting those minigames to escalate in difficulty as you advance but they never did.
I played a pretty hard core renegade and tried mac'in up ever chick in the game. Jack was pretty interesting but I chose to shut her down because Miranda had the boobs I wanted to see animated. Man those things were spilling out at ya! I thought it was awesome how Jack just told me eff off hard core for the rest of the game. That never stopped being funny.
I only lost Legion on the final run, as I had the Justicar leading the second group. Miranda said it should be someone with 'experience' and Samara's bio fit the bill. But it got Legion killed, which sucks...cause I liked him a ton.
I saved the Reaper base and gave it to Cerberus. I never disliked the smoking man. The guy brought me back, gave me a bad@ss ship, funded me and hooked me up all kinds of ways. He never got in my face about activating Grunt or Legion and generally respected my decisions. The council was much more stupider in both installments (obviously, I let them perish in ME1).
Kill the Reapers, whatever the cost. I don't see how blowing up that base does anything to help us overcome the the threat. Look at all the cool Geth tech you got in ME2 from them. Imagine what the Reapers can provide to empower you in ME3. That's the way I role played it anyways.
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Mass Effect 1: Only played through the game once at the highest difficulty that was available with a lvl 50 pure paragon Adept, romanced Liara, sacrificed Kaidan, saved the Council, put Anderson in charge and basically left all the people you can leave alive, alive. The other choices are mostly negligible I think, most of them only resulting in a different email.
Mass Effect 2: Insanity Run with an Infiltrator, lvl 27(which was pretty strange, since I was missing exactly 5 experience points to go up to lvl 28, must have run into a bug somewhere), about 85-90% renegade points, about 50-60% paragon points. I occasionally retrained my skills to get close to 100% renegade for certain dialogues like the loyalty missions arguments.
Completed every side mission, scouted every star system 100%, got all teammates loyal, solved all loyalty mission arguments, had casual sex with Jack, romanced Tali, got all ship upgrades and all weapon/armor upgrades except some of the +10% damage upgrades for weapons my main char didn't use and I also didn't get 2 of the medi-gel upgrades as I haven't used a single medi-gel during my whole playthrough. I also didn't bother getting all the helmets on Tuchanka and all the hack upgrades.
In the end, every single one of my crew survived and so did all my teammates. Before getting the Reaper IFF I did every side mission on every planet. After acquiring the Reaper IFF I had time to do Legion's loyalty mission. So it is possible to do every single mission before actually installing the Reaper IFF. Having installed the Reaper IFF I took the shuttle with all my teammates and when the crew was abducted I immediately followed them through the Omega-4-Relay. As to my choices in the final mission I first chose Legion as the tech specialist and Garrus as the team leader while taking Tali & Miranda with me. That way I rescued the crew without any casualties and responded to Dr. Chawkas with the "I'd never abandon my crew" dialogue line. In the motivation dialogues I always chose what seemed the most renegade to me. Thane accompanied the crew back to the ship, while Garrus lead the team once again while Samara kept up the biotic barrier. My team consisted of Tali & Miranda again and I also chose that team for the final battle. My final decision was to keep the Collector station for further research.
Summary: Everyone survived although I took a largely renegade approach to the game and also chose the renegade option at the very end.
Mass Effect 2: Insanity Run with an Infiltrator, lvl 27(which was pretty strange, since I was missing exactly 5 experience points to go up to lvl 28, must have run into a bug somewhere), about 85-90% renegade points, about 50-60% paragon points. I occasionally retrained my skills to get close to 100% renegade for certain dialogues like the loyalty missions arguments.
Completed every side mission, scouted every star system 100%, got all teammates loyal, solved all loyalty mission arguments, had casual sex with Jack, romanced Tali, got all ship upgrades and all weapon/armor upgrades except some of the +10% damage upgrades for weapons my main char didn't use and I also didn't get 2 of the medi-gel upgrades as I haven't used a single medi-gel during my whole playthrough. I also didn't bother getting all the helmets on Tuchanka and all the hack upgrades.
In the end, every single one of my crew survived and so did all my teammates. Before getting the Reaper IFF I did every side mission on every planet. After acquiring the Reaper IFF I had time to do Legion's loyalty mission. So it is possible to do every single mission before actually installing the Reaper IFF. Having installed the Reaper IFF I took the shuttle with all my teammates and when the crew was abducted I immediately followed them through the Omega-4-Relay. As to my choices in the final mission I first chose Legion as the tech specialist and Garrus as the team leader while taking Tali & Miranda with me. That way I rescued the crew without any casualties and responded to Dr. Chawkas with the "I'd never abandon my crew" dialogue line. In the motivation dialogues I always chose what seemed the most renegade to me. Thane accompanied the crew back to the ship, while Garrus lead the team once again while Samara kept up the biotic barrier. My team consisted of Tali & Miranda again and I also chose that team for the final battle. My final decision was to keep the Collector station for further research.
Summary: Everyone survived although I took a largely renegade approach to the game and also chose the renegade option at the very end.
My first play though (some time ago, before I cheated and looked everything up), I went mostly Paragon, with a few Renegade choices when someone got lippy (like a certain Eclipse trooper whom I helped develop a terminal case of pavement poisoning).
Told the Illusive Man to piss-off at every opportunity, that a-hole rubbed me the wrong way from the start, "the-ends-justify-the-means" just doesn't fly with me. Had full loyalty and all upgrades (weapons, armor and ship).
When it came time for the Suicide Mission, I chose the characters my Shepard would trust when it made sense, i.e., Tali and Garrus. Need a Tech Expert? Tali. Need a Squad Leader? Garrus. Need to escort the crew back to the Normandy? Tali. The only time I didn't use one of them was the Biotic Meat Shield. Then I chose Samara. Why? #1 She is one of the two most powerfull biotics on the team, and #2 because she isn't bug-nuts, and if I'm going to trust my life to someone, I require that they be sane.
I took Thane and Miranda with me every time since I learned when dealing with Harbinger on Horizon and the Collector Ship, it's best to have lots and lots of Warp (and I was a Soldier).
Turned out my choices were the right choices, since everyone survived.
At the end, blew the station to hell and told the Illusive Man to shove it.
Since then, I've tried different Classes, and, after looking things up, different choices (I still mostly make Paragon choices). Even killed the human-reaper with a handgun once, just for variety (and I forgot to equip the M920 Cain).
Told the Illusive Man to piss-off at every opportunity, that a-hole rubbed me the wrong way from the start, "the-ends-justify-the-means" just doesn't fly with me. Had full loyalty and all upgrades (weapons, armor and ship).
When it came time for the Suicide Mission, I chose the characters my Shepard would trust when it made sense, i.e., Tali and Garrus. Need a Tech Expert? Tali. Need a Squad Leader? Garrus. Need to escort the crew back to the Normandy? Tali. The only time I didn't use one of them was the Biotic Meat Shield. Then I chose Samara. Why? #1 She is one of the two most powerfull biotics on the team, and #2 because she isn't bug-nuts, and if I'm going to trust my life to someone, I require that they be sane.
I took Thane and Miranda with me every time since I learned when dealing with Harbinger on Horizon and the Collector Ship, it's best to have lots and lots of Warp (and I was a Soldier).
Turned out my choices were the right choices, since everyone survived.
At the end, blew the station to hell and told the Illusive Man to shove it.
Since then, I've tried different Classes, and, after looking things up, different choices (I still mostly make Paragon choices). Even killed the human-reaper with a handgun once, just for variety (and I forgot to equip the M920 Cain).
First play through I made almost all the right choices just by role playing my renegade Shepard. I did all of the loyalty missions because I didn't want anybody to have any distracting baggage when we went through the relay. Miranda says "2nd squad leader should be somebody they trust and has experience leading a team" (obviously thinking it should be her). I take great pleasure in dissing the Cerberus cheerleader by saying "I agree completely. Which is why I'm picking Garrus". Need a techie for the vents? Who else but uber engineer Tali. Need a powerful biotic to keep the seeker swarms at bay? Jack's good but she seems to think "the best defense is a strong offense", so Samara gets the call based on her fight with Morinth (plus it gave me yet another opportunity to diss Miranda). Free some trapped crew members from the Collectors and they want an escort back to the ship? Renegade Shepard says "sorry, can't spare anybody, and anyway I just killed all the Collectors behind us". So Shepard and all recruited allies survive, but Chakwas, Chambers and the rest bite it. Doh!
Can the answer to this question be "No"?