I created a custom spell containing two spells:
- Weakness to magic 100% for 1 sec.
- Paralyze for 7 sec.
Reading uesp.net I was under the impression this would effectively give a 14 sec. paralyze spell. But still, it only lasts 7 secs.
So I wonder, is there a 7 second limit on paralyze or do I have to make the weakness spell last 7 seconds?
Paralyze and weakness to magic question
- ParanoidAndroid
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Weakness to doesn't affect the duration of paralyze. It doesn't make any sense. Technically, if a creature has a % resistance to the paralyzation effect or magic in general, you would have a better of succesfully casting it on a monster.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
- ParanoidAndroid
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Hm, wow. That definitely conflicts with what I remember. Is there any other type of weakness-like spell that I might be confused with?
I do seem to remember something dodgy about combining weakness-to spells with certain other spell effects. I am not sure what it was, but it had to do with the order in which these effects are cast in a combined spell. Try creating seperate weakness to magic and paralyze spells and cast them shortly after each other. That should give you an impression if the thing works or not.
It's been quite some time since I played Oblivion.
I do seem to remember something dodgy about combining weakness-to spells with certain other spell effects. I am not sure what it was, but it had to do with the order in which these effects are cast in a combined spell. Try creating seperate weakness to magic and paralyze spells and cast them shortly after each other. That should give you an impression if the thing works or not.
It's been quite some time since I played Oblivion.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
I've never noticed any of the weakness spells being effective, not enough to be worthwhile anyway, I stopped wasting time on them long ago. You'd be better off replacing the weakness with a damaging effect IMO.
To be honest I don't even bother with paralyze, calm or invisibility on oneself plus damaging effect works much better for me. I always add an Absorb Health effect for the duration of the spell minus 1 second, so I get a visual indication when the spell is about to run run out so I can cast it again by the way.
PS the wicki is very useful but isn't always correct.
To be honest I don't even bother with paralyze, calm or invisibility on oneself plus damaging effect works much better for me. I always add an Absorb Health effect for the duration of the spell minus 1 second, so I get a visual indication when the spell is about to run run out so I can cast it again by the way.
PS the wicki is very useful but isn't always correct.
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And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
- ParanoidAndroid
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- Master David
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Weakness to Magic is the most useful & powerful complementary spell effectgalraen wrote:I've never noticed any of the weakness spells being effective, not enough to be worthwhile anyway, I stopped wasting time on them long ago. You'd be better off replacing the weakness with a damaging effect IMO.
To be honest I don't even bother with paralyze, calm or invisibility on oneself plus damaging effect works much better for me. I always add an Absorb Health effect for the duration of the spell minus 1 second, so I get a visual indication when the spell is about to run run out so I can cast it again by the way.
PS the wicki is very useful but isn't always correct.
It really amplifies all generic magical effects including itself
@ParanoidAndroid
Try it like this: Paralyze 1sec, Weakness to Magic 100% 7secs
Cast it 13 (or more) times, you'll see the difference
There is nothing you can't do, at least if you have enough patience to keep trying.