Please note that new user registrations disabled at this time.

Paralyze and weakness to magic question

This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
Post Reply
User avatar
ParanoidAndroid
Posts: 28
Joined: Mon Jan 18, 2010 9:53 am
Location: Behind you...
Contact:

Paralyze and weakness to magic question

Post by ParanoidAndroid »

I created a custom spell containing two spells:
- Weakness to magic 100% for 1 sec.
- Paralyze for 7 sec.

Reading uesp.net I was under the impression this would effectively give a 14 sec. paralyze spell. But still, it only lasts 7 secs.

So I wonder, is there a 7 second limit on paralyze or do I have to make the weakness spell last 7 seconds?
User avatar
Tricky
Posts: 3562
Joined: Fri Oct 28, 2005 10:21 pm
Location: Norway
Contact:

Post by Tricky »

Weakness to doesn't affect the duration of paralyze. It doesn't make any sense. Technically, if a creature has a % resistance to the paralyzation effect or magic in general, you would have a better of succesfully casting it on a monster.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
User avatar
ParanoidAndroid
Posts: 28
Joined: Mon Jan 18, 2010 9:53 am
Location: Behind you...
Contact:

Post by ParanoidAndroid »

Well it does according to the wiki (uesp.net):

- For effects with no magnitude (notably Paralyze and Silence), a Weakness spell increases the effect's duration, instead of the effect's magnitude.
User avatar
Tricky
Posts: 3562
Joined: Fri Oct 28, 2005 10:21 pm
Location: Norway
Contact:

Post by Tricky »

Hm, wow. That definitely conflicts with what I remember. Is there any other type of weakness-like spell that I might be confused with?

I do seem to remember something dodgy about combining weakness-to spells with certain other spell effects. I am not sure what it was, but it had to do with the order in which these effects are cast in a combined spell. Try creating seperate weakness to magic and paralyze spells and cast them shortly after each other. That should give you an impression if the thing works or not.

It's been quite some time since I played Oblivion.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
User avatar
galraen
Posts: 3727
Joined: Sat Nov 25, 2006 3:03 am
Location: Kernow (Cornwall), UK
Contact:

Post by galraen »

I've never noticed any of the weakness spells being effective, not enough to be worthwhile anyway, I stopped wasting time on them long ago. You'd be better off replacing the weakness with a damaging effect IMO.

To be honest I don't even bother with paralyze, calm or invisibility on oneself plus damaging effect works much better for me. I always add an Absorb Health effect for the duration of the spell minus 1 second, so I get a visual indication when the spell is about to run run out so I can cast it again by the way.

PS the wicki is very useful but isn't always correct.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
User avatar
ParanoidAndroid
Posts: 28
Joined: Mon Jan 18, 2010 9:53 am
Location: Behind you...
Contact:

Post by ParanoidAndroid »

Ok thanks for the replies I'll exchange the weakness spell with a destruction spell or absorb health (since I'm a healer)
User avatar
Master David
Posts: 161
Joined: Thu Jul 10, 2008 12:02 am
Location: Somewhere between heaven and earth
Contact:

Post by Master David »

galraen wrote:I've never noticed any of the weakness spells being effective, not enough to be worthwhile anyway, I stopped wasting time on them long ago. You'd be better off replacing the weakness with a damaging effect IMO.

To be honest I don't even bother with paralyze, calm or invisibility on oneself plus damaging effect works much better for me. I always add an Absorb Health effect for the duration of the spell minus 1 second, so I get a visual indication when the spell is about to run run out so I can cast it again by the way.

PS the wicki is very useful but isn't always correct.
Weakness to Magic is the most useful & powerful complementary spell effect
It really amplifies all generic magical effects including itself

@ParanoidAndroid
Try it like this: Paralyze 1sec, Weakness to Magic 100% 7secs
Cast it 13 (or more) times, you'll see the difference
There is nothing you can't do, at least if you have enough patience to keep trying.
Post Reply