...and this time I did it the "right" way - I tried to exhaust everything there is to exhaust. For the first time I decided to lvl up a bit in Undersigil and, after returning from Carceri, I took NO to farm the Glabrezu a bit... which doesn't really fit this game, but the prospects of second Aegis were attractive (in the end Grace got her belt and all I was left with were mountains of useless commons
I chose a mage - again; the first time I played Torment I went with the fighter. By the way - the first time was over 10 years ago, Torment being the first original computer game I ever bought (and it was worth it! the beautiful, big box with a t-shirt inside). It's a bit annoying that fighters get to choose from a couple of really cool weapons, while mages got a couple of daggers... still, playing the mage is probably the wisest choice due to the stat priority helping with dialogues.
I don't know if others have the same impression, but this game feels a bit uneven in terms of its ambience; I'd say that up to and including the Weeping Stone Catacombs it's brilliant, one can really get into the character, sink into Sigil's unique atmosphere. It's the time when the Nameless One doesn't know too much about his past yet; Pharod - just an old collector in the end - seems to be the ultimate know-it-all. And even though it's simpler - there are no supreme beings in the ploy yet - it's got its allure. The first time you step into the Smoldering Corpse Bar; the Mortuary itself; the Ragpicker's Square. It's hard to describe it, but the excellent designs and terrific music make Sigil alive. We're aware that it's just a small part of the greater whole - Planes - but it's just stories... we hear about different Planes, but they're left to our imagination. Nameless One is just a 'cutter', in the crowd, with his unique condition, but in the end - he's one of many.
However when we pass through the Tenement of Thugs and hop into the Lower Ward, something begins to change. First of all - Lower Ward and Clerk's Ward aren't the stinking, sinking-in-rubbish and crammed with thugs Hive. But we learn a lot more about ourselves in a pretty short period of time and I felt that some of the ambience, the mystery was given away too easily.
Curst and Baator only add to that. They have their shining moments - the Pillar of Skulls is terrific (the voices!), fallen Curst and the utter chaos is awesome as well. But the whole clash with Trias is too straightforward - he was, after all, the only one to know where NO's mortality resides.
I had these impressions before, but this time, due to the intense and thorough nature of this playthrough (I started on Friday and just finished, not a marathon-kin-of a tempo but felt pretty intense to me) I felt they were much stronger. I envy all those who play Torment for the first time.
The universum of Planescape as a setting is great. Planescape is first of all targeted at mature audience, the grim veil it's covered with, and the fact that here the path of a bum in Hive may cross with the path of a deva. Everything's possible, but not in the fairy-like way. Everyone's got his place, and the consequences of one's actions can be more sophisticated due to the nature of the Planes. It lets the developers to do everything they imagine. And we don't have to look at the boring elves or orcs again. Add the superb story and it's a recipe for the best - in my opinion - game of all time.
Aye, none other made me think that much, none other made my imagination work as much as Torment. None other could even come close to Hive's ambience (although while we're on ambience, I must say that among the newer games Stalker stands out in my book).
Conclusions from these random impressions? I want more, and I can't figure out why Wizards dumped the universe.
Some time ago I registered on Platter's forum and a discussion started about making a mod of some kind... I wonder where it ended (I changed the skin of the forum and thus could never access it again ^^). I think I'll look into the fan-made patches and mods now, to know what to get before the next playthrough (didn't use any patches so far)...
I've been browsing through this site and these forums while playing, helped me a bit, so cheers for that. I hope I'll be able to give somebody a hand as well.
Hello ^^