after collecting the pirate horn, Saemon stays in the tavern. after speaking to him, he and the entire party reappear next to the wall in the Vulgar Monkey, and Saemon "has nothing to say to you." he's *not* duplicated by the docks.
i've tried editing baldur.ini to use some codes to fix this, but the CLUAconsole won't work, either (and i've looked through all the help topics for that problem in windows 7, too).
what should i do?
Saemon Havarian help
Ok, here goes.
First of all, the usual questions:
-Have you installed ToB?
-Have you patched ToB? (only apply patch 26498, not 26499, and no need to patch SoA first)
-Have you installed any sort of third party fixes? (e.g. fixpack, baldurdash, etc.)
-Have you installed any other mods?
Now, even assuming it's a properly patched and fixpack-applied game, Saemon can still cause problems even to this date.
There's many threads and posts about this on various forums. Here's a couple:
Post-Spellhold Brynnlaw Bug - The Gibberlings Three Forums.
Saemon problem - The Gibberlings Three Forums
Firstly, try CLUAConsole:CreateCreature("ppsaem3") and see if that works. Unless you meant you can't open the CLUA console when you said 'the CLUA console won't work'? That would be a problem... (I assumed you just meant you couldn't figure out the right command to get Saemon to spawn)
Hopefully that will work, and, if you don't read those threads, the important things for next time for yourself, and anyone else, are:
-Wait for Saemon to leave the tavern after you agree to get the horn, before you rush out first.
-Don't try to save/quicksave the game during any such scene where other important actors are moving, and you think you ought to wait. This is a general piece of advice, not specfic to Saemon.
First of all, the usual questions:
-Have you installed ToB?
-Have you patched ToB? (only apply patch 26498, not 26499, and no need to patch SoA first)
-Have you installed any sort of third party fixes? (e.g. fixpack, baldurdash, etc.)
-Have you installed any other mods?
Now, even assuming it's a properly patched and fixpack-applied game, Saemon can still cause problems even to this date.
There's many threads and posts about this on various forums. Here's a couple:
Post-Spellhold Brynnlaw Bug - The Gibberlings Three Forums.
Saemon problem - The Gibberlings Three Forums
Firstly, try CLUAConsole:CreateCreature("ppsaem3") and see if that works. Unless you meant you can't open the CLUA console when you said 'the CLUA console won't work'? That would be a problem... (I assumed you just meant you couldn't figure out the right command to get Saemon to spawn)
Hopefully that will work, and, if you don't read those threads, the important things for next time for yourself, and anyone else, are:
-Wait for Saemon to leave the tavern after you agree to get the horn, before you rush out first.
-Don't try to save/quicksave the game during any such scene where other important actors are moving, and you think you ought to wait. This is a general piece of advice, not specfic to Saemon.
?
thanks for your reply!
CLUAConsole does not function at all; no dialog box opens. that's perfectly fine with me, though. i was just trying it to use it to address this specific problem.
i haven't yet installed ToB, but will do so if you think i should. i haven't installed any mods, Baldurdash or other fixes yet because this specific problem wasn't listed as fixed under them, and i'm a little wary of installing anything from a non-commercial source with which i'm unfamiliar.
i have, however, installed the SoA patch.
thanks for your reply!
CLUAConsole does not function at all; no dialog box opens. that's perfectly fine with me, though. i was just trying it to use it to address this specific problem.
i haven't yet installed ToB, but will do so if you think i should. i haven't installed any mods, Baldurdash or other fixes yet because this specific problem wasn't listed as fixed under them, and i'm a little wary of installing anything from a non-commercial source with which i'm unfamiliar.
i have, however, installed the SoA patch.