Please note that new user registrations disabled at this time.

Recommended mods?

This forum is to be used for all discussions pertaining to any of the titles or expansions within the Fallout series.
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Recommended mods?

Post by GawainBS »

So, I let myself get convinced to try Fallout 3 GotY. Which mods do you guys recommend?

Thanks in advance!
User avatar
BlueSky
Posts: 1101
Joined: Sat May 06, 2006 6:10 pm
Location: middle of 10 acres of woods in Ky.
Contact:

Post by BlueSky »

If the GOTY version doesn't have it...
I would recommend Broken Steel as an add-on
it raises the level cap from 20 to 30
I do not intend to tiptoe through life only to arrive safely at death"-anon ;)
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

GOTY has all DLC.
User avatar
Tricky
Posts: 3562
Joined: Fri Oct 28, 2005 10:21 pm
Location: Norway
Contact:

Post by Tricky »

That can't include Vegas. I hear there are some nifty modifications to the game in the next installment. Eating requirements, weighted bottle caps, that's what I've heard. Not really a mod, but it might be worth getting all the same.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

I thought Vegas was a seperate game. It isn't included.
User avatar
sonny
Posts: 464
Joined: Sun Dec 11, 2005 2:01 pm
Location: USA
Contact:

Post by sonny »

GawainBS wrote:I thought Vegas was a seperate game. It isn't included.
It is. It's still in development.

I'm playing GOTY on pc now. Level 5 character. I was told it was ok to turn on all the DLC's except Broken Steel. Wait until your character is at least level 8-9 before turning it on. Don't know if its the right thing to do or not. I got this recommendation from NMA forum.
They turned me loose from the nervous hospital. Said I was well. :confused:
User avatar
SupaCat
Posts: 522
Joined: Mon Aug 02, 2004 2:26 am
Location: Belgium, brewing since 1830
Contact:

Post by SupaCat »

Wanderers edition makes the game a lot harder, but also incredibly fun. (ammo also has weight here)
"Hurrah for anarchy! This is the happiest moment of my life."
George Engel, just before he got hanged
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

Hhmmm, I'd rather not use a mod that changes so much on the first playthrough. Thanks for the suggestion, though.
User avatar
swcarter
Posts: 3274
Joined: Mon Nov 17, 2003 12:00 pm
Location: California
Contact:

Post by swcarter »

Well, what are you looking for in a mod then? Just cosmetic changes, or...?

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

For example, a mod like the various fixes for Alchemy in Morrowind: making certain aspects of the game more enjoyable, without altering the basic gameplay.
Another example: adding more weapons or armour is cool as well.
I'm not a big fan of mods that add "realism" by giving money a weight, or worse, add the requirement to eat. Maybe I'll try them later, but not for a first play.
User avatar
Stworca
Posts: 1223
Joined: Tue Aug 11, 2009 8:20 am
Location: D, NL & PL
Contact:

Post by Stworca »

One cannot skip [url="http://www.fallout3nexus.com/downloads/file.php?id=1827"]Headshot damage increase[/url]. Which adds realism to the retarded fights after lvl 15, where both you and the enemies can endure an atomic drop (esp on highest difficulty)

Once you beat the game, replaying it with [url="http://www.fallout3nexus.com/downloads/file.php?id=3211"]Marts Mutant Mod[/url] is a brand new experience! :) (combat oriented) wasteland is even more hostile, and with the worst options installed, you cannot hope to defeat ghouls without automatic weapons and 'nades

Watch[url="http://www.youtube.com/watch?v=a7b0mjp1wRA"]this[/url]youtube vid for some more nice mods (actually, read its description for the mods, but watch the vid anyway to see how the game CAN look like) the bullet time effect is great. A nice alternative for Vats (it eats your AP, but slows the time)
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

GotY = Game of the Year, it includes all DLC, as explained earlier.

Thanks for the Headshot mod.
User avatar
Stworca
Posts: 1223
Joined: Tue Aug 11, 2009 8:20 am
Location: D, NL & PL
Contact:

Post by Stworca »

Ah yes, then i have GoTy aswell. Its just the shortcut that confussed me.

As for the video, the mods are listed in the credits. DC patrols is worth installing, as it also adds realism. There are tons of cosmetic mods, but these require a fast PC to run. (fallout3nexus is the place where you can find all these)

Once you get to Broken Steel and Point Lookout, i assure you, that you will want these :

[url="http://www.fallout3nexus.com/downloads/file.php?id=7263"]For point lookout[/url] (removes the unavoidable bonus damage for those awfully scaled enemies)

[url="http://www.fallout3nexus.com/downloads/file.php?id=8717"]For Broken Steel[/url] (also removes unavoidable bonus damage)

You might want to remove this two after you reach a high level, but beign one hitted by a naked guy with a stick isn't funny NOR realistic. Esp when the same naked guy takes 3 point-blank headshots with a shotgun to be brought down. That is how Point Lookout looks like ^^

(naked as in having no armor, just some regular dirty clothing)

Regards
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

Thanks. The only DC patrol mod I found was the one with the Brotherhood of Steel. Is that the one you mean?
User avatar
Stworca
Posts: 1223
Joined: Tue Aug 11, 2009 8:20 am
Location: D, NL & PL
Contact:

Post by Stworca »

The one that makes BOS members patrol DC. 'twas some time ago since i played Fallout 3 and do not remember the exact names
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
User avatar
Stworca
Posts: 1223
Joined: Tue Aug 11, 2009 8:20 am
Location: D, NL & PL
Contact:

Post by Stworca »

Uh.. uh! How could i forget!

[url="http://www.fallout3nexus.com/downloads/file.php?id=1418"]GNR radio mod![/url]

A total, and absolute must have.

Adds 100 tracks to Three Dogs tracklist. (he has 20 in vanilla)
[url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068546"]BG2 tactical mods guide[/url]
What? You're still here? Go write a review![url="http://www.gamebanshee.com/forums/rpg-user-reviews-118/"]Here[/url]
Insane Ironman BG2 let's play! [url="http://www.bay12forums.com/smf/index.php?topic=81201.msg2140894#msg2140894"]Here[/url]
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

Awesome tracklist! Thanks for recommending it!
User avatar
GawainBS
Posts: 4452
Joined: Fri Oct 27, 2006 3:43 am
Location: Glabbeek, Belgium.
Contact:

Post by GawainBS »

Stworca wrote:Uh.. uh! How could i forget!

[url="http://www.fallout3nexus.com/downloads/file.php?id=1418"]GNR radio mod![/url]

A total, and absolute must have.

Adds 100 tracks to Three Dogs tracklist. (he has 20 in vanilla)
Are all the steps described in the readme necessary to install this mod? Because frankly, the amount of work is a lot, with all the unpacking, installing of extra programs, and even extra downloading (apart from the mp3’s). It’s not even clear WHAT you have to download, because it can’t be easily found on FO3 Nexus...

At the moment, I have the esm-file extracted, and the mp3's as well. In just a few hours of playing, I've noted several tracks coming back, so I guess it wasn't enough.
User avatar
nawasaki22
Posts: 10
Joined: Wed Aug 04, 2010 3:49 am
Location: in front of my x-box 360
Contact:

Post by nawasaki22 »

mods for fall out 3

rlly if you are on the PC verson of the game theres a consol you can use to get any thing you want rlly if you know the code also there is a prgram its called/or type it in google it is Fall out 3 mod manger it will store and organise all your mods for easy use also it will give you some beginner mods to help you though the game over all itn is the best if you need a place to store your mods and/or consal codes for items you may want later on in the game hope this helps
The way i see it only one thing is for sure in this world......every living thing must die at some point
User avatar
galraen
Posts: 3727
Joined: Sat Nov 25, 2006 3:03 am
Location: Kernow (Cornwall), UK
Contact:

Post by galraen »

For some reason there isn't a sticky for mod recommendations in this forum so I guess I'll use this thread.

Mods I'm using for my second run through:

Falout Script Extender - unavoidable, and seems to work just as wellas MWSE and OBSE

Fallout Mod Manager - Ditto, although I don't find it quite as user friendly in use as Oblivion Mod Manager, haven't sussed out if there's a BSA extractor for one thing.

CRAFT - Modders tool, necessary for other mods I'm running

RobCo Certified - having fun with this mod,although as with any companion there is the frustration of the *ers jumping in front of you just as you shoot/swing. At least they don't object and you can repair them after you destroy them!

Scavenger Wasteland- A house mod with some scavenging quests, working well so far too.

I didn't bother with FWE as I don't want to turn the game into even more of a FPS than it is already. Obviously, from the popularity of that mod the game has attracted a lot of Shooter fans.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
Post Reply