I am just at the start of a new game - a mulitplayer one this time. My hubby is a complete and total newbie to RPGs in any way shape or form, and I am a newbie to mulitplayer. Therefore we are only running three characters. I've decided to drop the difficulty settings, but wanted to know what effect this would have on the XP we gained. I could not find this anywhere at all on the net ... so I whipped up an uber-girly and raced through a few very early on combats to find out.Ignore all the different versions of words - just trying to make it easy to find this on google!
This applies to IWD with HoW and Tales of the Luremaster installed
ICEWIND DALE 1 - IWD
Effect of Difficulty Setting / Difficulty level on experience points / XP
____________________________________________________
* XP gained does not change with character level
* V EASY - 2 units
EASY - 1.5 units
NORMAL - 1 unit
HARD - 1.5 units
INSANE - 2 units
For example killing the wolf in the Easthaven scrimshaw workshop will get your party the following XP:
V EASY - 240
EASY - 180
NORMAL - 120
HARD - 180
INSANE - 240
Difficulty setting & experience points
- Artemis458
- Posts: 33
- Joined: Fri Oct 24, 2008 7:05 pm
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Interesting. I would imagine that the extra xp on hard level will let your characters grow stronger and so ulitmately it may not be much more difficult than normal level despite the tougher enemies!
Having competed the game a couple of times on normal I will defeinately give 'hard' a go next time, and I liek the fact that you get more xp and so should get more level ups, higher spell levels etc.
Having competed the game a couple of times on normal I will defeinately give 'hard' a go next time, and I liek the fact that you get more xp and so should get more level ups, higher spell levels etc.
It is definitely worth playing on the harder levels - you find yourself developing new strategies and tactics in order to cope with the more difficult fights but the faster levelling up gives you more options to do so.
I also like the way that total beginners get a chance to learn the way the game goes. Being a bit more powerful in the prologue and the start of chapter one lets you learn the ropes - and they can switch to "normal" difficulty when they feel a bit more confident.
I also like the way that total beginners get a chance to learn the way the game goes. Being a bit more powerful in the prologue and the start of chapter one lets you learn the ropes - and they can switch to "normal" difficulty when they feel a bit more confident.
Playing on harder levels is more challenging at the beginning, but on the long run it's easier than playing on normal difficulty, since with double XP you have options (like high level spells) available long before you're supposed to.
If you want a more challenging game choose normal difficulty, create characters with normal stats (not more than 14 str,dex or con) and disable the "max HP at level up" option.
HoF mode grants double quest XP and quadruple+2000 XP for each monster killed (2480 for the wolf).
It's also noteworthy that the number of monsters you face at some locations is affected by the difficulty setting if you have HoW installed.
In pure IWD (without the HoW expansion) the XP you get is (just like in BG)
50 percent on very easy
75 percent on easy
100 percent on normal, hard or very hard
If you want a more challenging game choose normal difficulty, create characters with normal stats (not more than 14 str,dex or con) and disable the "max HP at level up" option.
HoF mode grants double quest XP and quadruple+2000 XP for each monster killed (2480 for the wolf).
It's also noteworthy that the number of monsters you face at some locations is affected by the difficulty setting if you have HoW installed.
In pure IWD (without the HoW expansion) the XP you get is (just like in BG)
50 percent on very easy
75 percent on easy
100 percent on normal, hard or very hard
Many thanks for this Kmonster. I wonder if it is worth collecting all these different effects into a single guide and uploading it?
I am finding it challenging enough learning how to play multiplayer with an absolute beginner - trying to avoid misunderstandings, stupid mistakes (like running forward instead of firing) and worst of all - firing arrows at each other :laugh:
I am finding it challenging enough learning how to play multiplayer with an absolute beginner - trying to avoid misunderstandings, stupid mistakes (like running forward instead of firing) and worst of all - firing arrows at each other :laugh: