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Siberys
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Post by Siberys »

Whistler-
After hearing your hate of Syphile's act of treachery. Syphile smiles and puts a gauntleted hand on your shoulder. "You know, I've been waiting to hear that for a long time. While it seems uncouth to want to commit treason, even against your own family, it's comforting to know that we can look forward to a stronger ruler in you.", Syphile stops and looks at you, "When the time comes for you to ascend to the throne, you'll have my sword by your side."

I'm assuming that the second and third time you say "Syphile" you actually mean Koil right?

In any case-

Intelligence check (Don't have history or nobility) for Val'Haren and Satros-
1d20+4
5+4 = 9

"Nope, not a clue.

Is she my first target or a more integral role in the grand scheme of things?"
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Nvlutz
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Post by Nvlutz »

Garazoth
"Oh yes, a reward! 250 gold pieces sound good?", the mayor says leaning in and raising an eyebrow, "Of course, I'll only give it to you once I have the goblin's head. Don't worry I'm a man of my word."

Brauer & Belfore
The Rope holds onto Brauer, but just barely. Raz then swims to your aid and tries to rescue the gnome.

Strength check: D20+5
20+5=25 Critical!

Raz effortlessly flings the frail mage onto his broad shoulder and doggy paddles his way to the shore tossing him off on the other side.

Meanwhile, Belfore has already dived back into the river to rescue the drowning Ariel as she begins to float down the river. The torrential stream causes no problems for the skilled Tortle as he manages to swim under her than resurface with Ariel on his shell, he then swims his way back to shore and drops her off onto the solid land before getting up himself.

"I guess swimming is a lost art for us fleshed beings.", jokes Soloman as he shrugs. Nobody is sure if it was meant to be a joke or an observation. As the party regroups on the shore.

"DRY YOURSELVES.I'LL SCOUT AHEAD.", Raz says before running to the base of the waterfall. As he reaches the stone pathway you witness, almost as if magic the Furyian disappear amongst the jagged stone.


Raz Hide check: 12+1+4(Camo. Bonus)=17
Raz Move silently check: 16+1=17
Raz Spot check: 19+1=20
Raz Listen check: 5+1=6

Within a couple of minutes the scaled scout returns. "THERE ARE 3 FROG MEN UP THERE. WEAK IN AND OF THEMSELVES BUT THEY HAVE A PILE OF BOULDERS. PROBABLY CHUCK THEM ON PEOPLE. THEY ALSO HAVE A FIREPIT WHICH THEY ARE USING TO COMMUNICATE TO ANOTHER PATCH OF SMOKE. SMOKE MAGIC?", the last bit is directed at Brauer and Soloman with a raised eyebrow.
"Smoke signals... clever bastards.", Soloman says scratching his chin.
You look up in the sky and can faintly see the smoke now, you hadn't noticed it earlier, but now that you're looking for it, it's there.
"I suggest that we try only sending a few of us right now. Just the stealthiest and the sneakiest to wipe out the guards and then we can make it across the final river before the other 'outpost' realizes that communications have ended...", Soloman proposes.
"-OR HIT THEM HARD, HIT THEM FAST, THEN LEAVE.", Raz says bringing a fist into his open palm.
"But if they hear us then we have to dodge boulders.", Soloman reasons.
"Hey Brauer", Ariel says wringing out her hair still, "Do you have any tricks for distracting the Bullywigs long enough to buy us time to sneak up there?"


Whenever a plan is made; if it involves anyone going up the cliff face they need to make a "move silently" check to avoid detection.

Khannon

You decide to pass the time by trying to tend to Azhag's wounds and removing the 'Filth Fever' disease, but quickly realize that doing so would take something more like 8 hours than the few minutes that it takes for the room to shift. So instead you simply tend to their wounds to make them recover from some of the damage they sustained from the rat problem.

Azhag recovers another 1 hp, with the disease and all this put him at 5/6,
Rhag'nuul recovers another 2 hp, this put him at 8/16,
I forgot to mention but for somewhat resting previously and abit now you regained +2 hp. Not as much as actual rest but then again better than nothing.

The dungeon shifts once more.

You look down the hole to your new surrounding and see the very first two rooms you ever explored while in this dungeon... but not the room you need. You figured out quite early on that there was only 6 rooms and now that you know that they move in a clockwise pattern you quickly peice together where the secret entrance probably lays...
But before you can try to get closer to the room you want to be in... you see some fierce gnolls come down the stairs, they are covered with slick oily fur and have several fetishes attached to them. One of them has what looks like a human skull for a pendant, while another one sniffing out the empty weapon rack is covered in red war paint that could very well be the blood of some unfortunate victim. They seem to be mostly unarmed, only having come down with their crude possessions and such. It seems like they both brought with them jagged rocks which they have sharpened into blunt hacking weapons... Then a third one comes down the stairs, this one looks slightly more dangerous having brought a spear with him and having a giant flesh stitched satchel slung over his chest...


Map updated
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Siberys
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Post by Siberys »

Khannon-

Wait, where are we currently located on the new map?
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by rustinpeace91 »

Garazoth reluctantly accepts
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Nvlutz
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Post by Nvlutz »

Khannon

You are currently located, along with Azhag and Rhag'nuul in the lower right hand room. You are against the most western wall, that way youcan't be spotted by the gnolls yet. Speaking of which the gnolls are in the room west of you. The one closest by the stairs has a spear, the other two scouts appear to be unarmed. You are not sure if it's just the 3 of them or if more have already snuck into the dungeon or if there are going to be more trailing in behind these 3.

I decided to show you an overview of the "whole map" rather than the rooms you can access since you've pretty much figured out the layout of the dungeon.

Whistler

Yeah the whole Syphile, Koil thing was a brainfart on my behalf.

After coming to a blank Steeltooth decides to give you an abridged history lesson. "During the rise of the inquisition and the forming of the 8 great houses there were a ton of drow clans that were against the Inquisition and didn't want to cave into their demands. This particular Clan was the Val'Har clan. The attack was in vain however and rather than simply kill off the nobles and leaders of the clan the inquisition decided making an example would be far more effective. So the inquisition had their eyes plucked out. The Val'Har clan would have probably died out had it nor been another clan smaller, less influential clan known as the Val'Garn clan. They had no particularly notable figures in their line, were destitute and only had a few good soldiers in their name.
The Val'Garn and the now crippled Val'Har clans realized the only way to survive would be to use each other. The Val'Har would run the most of the political workings with their connections and wealth, while the Val'Garn could join in becoming their Guardians.
Thus the Val'Haren Clan was formed. Their leader is the youngest mistress of the clan having 'inherited' the title after her mother passed away and all her siblings 'mysteriously' vanished. Unlike her mother she didn't have her eyes plucked out, but was born without them, much like most people of Val'Har descent. Their leader is Mistress Satros."
He then gives you the first of the papers, it is a girl, adolescent appearance, sketched to show that she has cavities where eyes should be, but instead only skin, no eyelashes or seams. Still has eyebrows though.
"However, it won't be easy... for two reasons. Here's reasons one and two...", He says handing you the next two papers.
"These two are 'Death Wardens', these are descendants of the Val'Garn clan and the bound watchdogs of the mistress. She always has at least one of them by her side and not only are they not blind but they are capable fighters."
"The first one is a drowess known as Avin'Vus, she's earned a nickname amongst her people as the 'Black shield', anyone who has ever been under her care has never been in harms way. We hope to change that."
"The second one is a drow male known a Aelothel. His mother was the mistress of the Val'Garn before she eventually had to give up her ranking in the amalgamation process. Most of the drow nobility think he only got his position because of connections... but ask any Drow 'in the know' and they'll tell you otherwise. Before he was made a 'Death Warden' he was part of the curfew hunters. Catching the people who broke curfew and killing off escaped slaves. According to eye witness accounts he's fast and an expert on one-on-one fighting in unconventional scenarios."
"People have tried assassinating Mistress Satros before and to no effect. As far as 'Death Wardens' go they're the best... and the poison in the glass trick doesn't work since Aelothel is the guinea pig for all the food and wine, for Satros."
Steel Tooth stops, and looks off the western balcony.
"That dark spire over there without any lights...", You look, you hadn't noticed it before one your walk around with Koil since the silhouette is barely visible along the nightsky, "...That's Val'Haren tower. Place gives me the creeps. Anyways. One final detail."
"There's a rumor going around that the 'Death Wardens' and their ilk despise their guard dog duty and with Satros being the only remaining heir on the Val'Har side, people are surprised that her own death wardens haven't run her through yet."
"Probably because they're be utter chaos... but that's what we're looking for. So the main priority is to kill of Miss Satros, of nothing else... but if you can pin it on one of her own guard dogs... Well then you'd be conpensated for the extra efforts. By the way any particular spot you would like the payment to be held? Or any other details you'd like me to run through? It's a little late for me to run out and buy you any speciality equipment, but on a mission like this... Information is free."
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Post by Nvlutz »

Garazoth

Would you like to proceed immediately to Blackoak forest, or would you like to explore the town of Shadowvale?

Shadowvale by the way is a small hamlet with population of roughly 350. 225 of these people are farmers, craftsman and professionals, 25 or so of the people are middle class, aristocrats and, more commonly, merchants, 50 or so are children too young too own actual property of their own often learning their parent's trade or helping in the farming fields.

The remaining 50 or so are the greenskin patrols, they consist mainly of goblin, the non-bandit variety although the orcs run the show and determine who gets the training and what gear. As with all villages there will be at least 1 'Black orc', or Oruk. This is a leader for all of the town's defences and he reports directly to an inquisitor. You don't know much about how that all works but you do know that if an inquisitor arrives the Oruk is the one who fills the inquisitor in on the happenings of the village.

Black Orcs from your understanding are similar to orcs except they have a brain, therefore they can put their brawn to good use being able to keep the orcs in line and possessing actual combat prowess.

The only things of note in the village is that they have a series of stables which have horses and Wargs (a favored mount of goblins half-boar, half-wolf). This is makes for the towns most expensive export.
Outside of that you noticed that the craftsmanship of many of the towns arts, namely clay pottery is up a notch from a village of this size. But neither of these things are "otherworldly".

The town features a church to the local god. The door to their curch is adorned with a stylized eye as the symbol along with black painted horses underneath it. They are both standing, mirrored, on their back hooves front hooves in the sky.

The town also features the famous Stable, the "Black Rider" Inn, a blacksmith (although forging actual weapons is illegal now you could always have townsfolk make you practical gear which could 'become' weapons).


There is probably more to the town, but if you wish to visit around more you'd need to do a 'gather info' skill check.

If you wish to head to the Forest you must then roll a "Survival" check to use your tracking to find the goblins.

Or perhaps you can come up with some ingenious plan to bring the goblins out to you... Then you'd need to tell me what the plan is and I can help you figure out what rolls you do from there.

These are just a few suggestions, the pure freedom is overwhelming for some, so I thought I'd give you some suggestions.

Once you've decided reply, and if it involves a skill check roll a d20 and write down the skill check, the roll you got and the modifier you think you add or subtract.

For example: 'I scour the village for any suspicious goblins that might be secretly spies', then you would roll
Search:13+2(int)+3(Ranks)=18
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Post by kozeph »

Arvall marsharness.
4d6=2+3+6+3= 14

I ask cernd ar if he has any spell for light ready and wait for the door for the door to collapse

Brauer Drudoc
I voluntier for the task and start making my way up hill once I spot the camp I cast greater invisibility on myself and cast ''ghost sounds'' to make the sound of harpys nearby (opposite of the direction we are going and away from the path the rest of the people is)
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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Post by Shaggypichu »

Belfore:

I shall wait with the group and follow them.
Sokoku no tame ni
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rustinpeace91
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Post by rustinpeace91 »

Nvlutz wrote:Garazoth

Would you like to proceed immediately to Blackoak forest, or would you like to explore the town of Shadowvale?

Shadowvale by the way is a small hamlet with population of roughly 350. 225 of these people are farmers, craftsman and professionals, 25 or so of the people are middle class, aristocrats and, more commonly, merchants, 50 or so are children too young too own actual property of their own often learning their parent's trade or helping in the farming fields.

The remaining 50 or so are the greenskin patrols, they consist mainly of goblin, the non-bandit variety although the orcs run the show and determine who gets the training and what gear. As with all villages there will be at least 1 'Black orc', or Oruk. This is a leader for all of the town's defences and he reports directly to an inquisitor. You don't know much about how that all works but you do know that if an inquisitor arrives the Oruk is the one who fills the inquisitor in on the happenings of the village.

Black Orcs from your understanding are similar to orcs except they have a brain, therefore they can put their brawn to good use being able to keep the orcs in line and possessing actual combat prowess.

The only things of note in the village is that they have a series of stables which have horses and Wargs (a favored mount of goblins half-boar, half-wolf). This is makes for the towns most expensive export.
Outside of that you noticed that the craftsmanship of many of the towns arts, namely clay pottery is up a notch from a village of this size. But neither of these things are "otherworldly".

The town features a church to the local god. The door to their curch is adorned with a stylized eye as the symbol along with black painted horses underneath it. They are both standing, mirrored, on their back hooves front hooves in the sky.

The town also features the famous Stable, the "Black Rider" Inn, a blacksmith (although forging actual weapons is illegal now you could always have townsfolk make you practical gear which could 'become' weapons).


There is probably more to the town, but if you wish to visit around more you'd need to do a 'gather info' skill check.

If you wish to head to the Forest you must then roll a "Survival" check to use your tracking to find the goblins.

Or perhaps you can come up with some ingenious plan to bring the goblins out to you... Then you'd need to tell me what the plan is and I can help you figure out what rolls you do from there.

These are just a few suggestions, the pure freedom is overwhelming for some, so I thought I'd give you some suggestions.

Once you've decided reply, and if it involves a skill check roll a d20 and write down the skill check, the roll you got and the modifier you think you add or subtract.

For example: 'I scour the village for any suspicious goblins that might be secretly spies', then you would roll
Search:13+2(int)+3(Ranks)=18
I dont have any money yet and i dont want to risk the guards, so ill head straight to blackoak

Search= Rolled an 18+5 (search ability) [a little confused on the intelligence modifiers still]
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Post by Nvlutz »

Garazoth

Basically your ability modifiers are determined by your stats. Here's a simple chart to illustrate the ability modifier granted per ability score. Ability mod. in bold.

1 -5
2-3 -4
4-5 -3
6-7 -2
8-9 -1
10-11 0
12-13 +1
14-15 +2
16-17 +3
18-19 +4
20-21 +5

And so forth. Since it's your first time and I can't be physically there to guide you through the process I have filled out a 2 page character sheet to this post. There's going to be 3 files, the first 2 are the regular character sheet, the third is a repeat of the first sheet with things highlighted and with numbers.
Note:in the first sheet I forgot to add your racial +2 to spot, listen and search. I also forgot synergy bonuses, so take a look at the sheet to be fully away of everything for example you actually have a +7 to search!
Below I'll explain what they all mean.

While going through I forgot to mention that you know the languages Common & Elven, but you also know two more from this list.

Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

I'll admit I forgot how much Gold you have, but It was rough 17Gp, was it not?

Anyways, don't worry it seems like a lot, but you'll get into full swing of it in no time.

So on CS Highlight, here's what the terms mean.
1. These are your ability modifiers they are how your attributes effect skills and combat actions. They are rarely used in themselves, but sometimes you may need to do something like smash a door or lift a boulder. That's when you'd do a Strength check since there is no Bash doors skill.

2.HP and AC. Everytime I try to attack you a monster will first roll to see if it hits you. If the number equals or is higher than your AC, or is a natural 20, you are hit. Then I roll for damage, the next number then determines how much HP you lose. At 0, you are unconsious, at -10 you Die.

3.Speed, you move 30ft. In battle, battlegrids are used. On the grid a standard move action will be 6 squares.

4.Initiative. For most of the game you can make actions whenever you please, however in combat or other dire situations you need to roll a d20 and add initiative to see what order people move at.

5.Saving throws. As I mentioned before whenever you are hit with a special attack I'll ask you to make a saving throw such as Make a will save. Then you'd roll d20 and add 1.

6.This is a reminder that you are immune to sleep spells and get a +2 against enchantments.

7 & 8. These are your weapons. Whenever you choose to attack you roll a d20 and add your attack bonus. If it beats the monster's AC, you then roll for damage. For the longbow you would roll a d20 add 4, if it hits you roll 1d8 to see how much it damages.
The big thing is the criticals. Your longbow has a x3, this means on a critical, a natural 20, you do triple damage. Your dagger makes a critical on a 19 or a 20, however it only does double damage.

9.Finally, Skills. Whenever you have to make a skill check look up the skill roll a d20 and add the number from the highlighted column, if it isn't highlighted you Can't use it. It should be noted that some of your skills, charisma based ones for you actually have penalties, generally -2.

The final big note is the Survival skill. Normally this skill which you use for foraging for food in the wild and such is a +5. However, if you are using it to track an animal using your feat it's a +7. If you are using it to not get lost in the woods you get +7 as well. If you use this skill to track something down in the woods, let's say a goblin.. wink wink... then you get +9!
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Post by Nvlutz »

Garazoth

Due to your elven +2 bonus to search, which I forgot you actually have

Search:25! (A fantastic result)

You arrive at the edge of the forest. There is a faint mist in the valley leading up to the forest and outside of the forest there are an arrangement of stones and burn marks which indicate that somebody was camping hereYou see the embers still faintly glow, your hawk-eye vision would have noticed anyone moving away from the camping grounds towards the valley, and you didn't pass anyone on your way here. This means only one thing, they've retreated into the forest.
You make your way through the foliage finding a pathway in the nature where the roots of the trees are more out of the way and the shrubbery is less obtrusive.


Make a spot check, and if you wish to move through the forest unnoticed make a move silently check.

Arvall Marsharness

Cernd-ar summons forth a radiant light which emanates from his unholy armour. The light cuts through the shadow. Illuminating the room. He then readies himself once more...

Strength Check vs Door
d20+4 vs 13
=6+4 vs 13
=10 vs 13 fail

The door holds fast against the first powerful wallop. The hinges seeming to be coming looser and dusts flying forth from the door as it seems like a battering ram from hell is smashing at the gates.

???
d20+5
=11+5
=16
???
d20+3
=12+3
=15

Cerndar Listen check:
10+3 fail

Arvall needs to make a listen check.

Brauer & Beflore

Brauer uses his greater invisibility and carefully makes his way up the cliff face. He sees the the 3 bully-wigs at the top of the landing and makes the some suspicious sounds in the shrubbery.
Brauer is amazed at how on edge, or gung-ho, the bullywigs are as they immediately run off at breakneck speed with their weapons in hand deep into the forest to investigate the noise. Your invisibility wears off and you motion for the party to come to the top of the cliff.
Belfore and the rest of the party waste no time running up the hill and join Brauer. At the top of the cliff there is the signal fire still burning brightly, along the side of the cliff there are 4 piles with roughly 4-6 boulders each just waiting to be chucked at helpless victims below, had the Bullywugs, spotted them.
"We need to cross this river, preferably before the Bullywigs see pass your ruse.", Soloman says.
"I think we should do a slight change in plans.", Ariel asserts, "I think we should have one person cross the stream with the rope. The rest of us can hold the rope in the event that the person begins to get sucked away in the tide..." She then motions to the raging water as if flows down the river and down the waterfall into the myst concealing the jagged rocks below.
"Then when the person gets across they can help hold the rope and the rest of us can simply use the rope to move across, with one person on both ends. The final person can then be pulled across by the rest of the team.", she concludes.
"DO WE HAVE TIME?", the furyian asks.
"I just know we don't have time to argue. Belfore is the best swimmer of the group, maybe he should decide whether he wants to try the suicide mission or not... so?"
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Post by Nvlutz »

Jarrackt

After looking at Mao-Ling's diagrams, you nod your head in approval. And he gives you a smile in return. You then show him the wand as the back-up plan.

You then draw the diagram of you riding his tiger like a horse. He looks at it and then gives you a thumbs up. He looks at his tiger to see what it thinks of the whole ordeal, and the tiger seems to be indifferent to the suggestion.

Mao-Ling then pats the gorund and the tiger lays down allowing you to mount. You get on with a bit of trepidation, half expecting the tiger to change it's mind and devour you but then the beast arises and you have yourself your first mount... and a fierce one at that. Without a saddle the tiger is a little difficult to ride, but not something completely unmanagable. You just hope you can get the hang of this quickly in case you run into goblins and have to learn to attack on tiger-back.

Speaking of which where are those goblins?


Make a listen and a survival check.
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Post by Siberys »

Sorry about the delay, been a bit busy with work and home and stuff.

I'll be back tomorrow for my update.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Post by Shaggypichu »

Belfore:

"I have no problem attempting this suicide mission for the group." I will prepare for a run straight for the river without stopping hopefully

Jarrackt:

Gets all excited about riding a tiger for the first time. :)

Listen Check:d20= 6 -1

Survivial check:d20=17-1 equals 16
Sokoku no tame ni
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Post by kozeph »

Arvall Marsharness.

listen check (20+1=21) (wow :D )

Brauer Drudoc

''Very well good luck my friend'' I pat Belfore in the back.. shell

STR check incase something goes wrong 13-2=11
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Post by Nvlutz »

Belfore

Moment of truth... Swim check.
Roll big numbers.... or just a number.

Arvall

You hear the sounds of faint scraping to your right. Over by the space where the stained glass used to be you see that looks like a gnome, except far more bestial. The creature looks gaunt and pale, the slender hands have bony fingers and long dirty fingernails sharpenned to make claws. The sockets around the eyes are sunken in and dark with white, pupiless eyes in the centre. The creases in the face are emphasized as the vicious creature makes it's way to the top of the entry point.

You fire your crossbow at the fiend hitting it square in the chest.


Tumble check: 19+3=22

The creature falls out of the window, and into the church, but rather than fall face flat. It tucks into a ball and rolls itself into the church. It opens it's mouth, jaw becoming loose and unhinged as it looks at you. From out of it's mouth comes a long whip like tongue appendage with a stinger on the end.
The room darkens even further as this creature makes it's way to Cernd-ar making it almost impossible to even see your hands in front of your face.
The two of you stare at it, trying to figure out how to attack the thing without being assaulted yourselves. Cernd-ar yell, "Whenever possible, flank it! Swing by me first and I'll coat you with light as well!"


Battle map attached.

Initiative order is:

Arvall, Cernd-ar, 'Door Battery', ???, Tongue Demon, ???

Arvall's turn, map attached. Since the resolution is low I'll explain what things are. The Yellow disc in the centre of the light is Cernd-ar, the creature in the red disc near him is the monster. You are in the yellow disc in the abyss.

You'll notice there is alot of black and 3 shades of "light". The brightest one around Cernd-ar is the centre of the light, the next 20 feet are the natural boundary of the light, the next 40 feet are your extended vision granted by low-light vision.
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Post by Siberys »

Khannon-

I was pretty sure I said I was going to go into the south room and wait for the next rotation so that we're blocked in but if that's not possible, oh well I guess.

Anyways-

Khannon, realizing that they are pretty much thoroughly screwed, does the only thing he can think of to buy any sort of time to formulate a real strategy. In the three languages he knows, Dwarven, Common, and Giant, he says to the Gnolls with hands in the air-

"We are not your enemies, we surrender."


I look down at Azhag and Rahg'nuul- "Maybe appealing to their morality will work, maybe not, but for now it's the best option I can see, compared to this vault anyways."


Whistler-

"Yes, in fact I do have one request. And this is an important enough one that I'd be willing to donate my first reward, out of the many I intend to accrue, to you just so you are sure to have the resources to help.

I have a bit of a story for you, if we have a little while to ourselves anyways."


If steeltooth responds positively and it looks pretty clear in this area, I continue-

"This is the story of a very young lad who was despised by most of his family.

At the tender age of four, he was a prodigy of scientific achievement, and the greatest financial and emotional detriment to the family itself. He knew not why he was so despised, only that he would eventually be evicted, likely physically.

The days became years and began to blend, his two brothers and one sister were merciless in the slavery and torture they made him go through. By the age of thirteen, a plan was enacted to finally get rid of the guinea pig once and for all.

It was on a desert plateau, a small cliff but it was still large enough that if anyone were to fall from it, they'd surely die. That was what his three siblings thought, but when they pushed him, instead of hitting rock, he was lucky enough to bounce off the wall of the cliff hard enough to land in an oasis, a small pool of water but it was just enough to prevent him from dying."


Whistler looks around after that, seeing if they're still pretty much alone-

"Despite not dead, it might have been better for him to be dead in the first place. Large, fur covered jackal like creatures, Gnolls I believe they're called, captured him. He didn't understand their language or what they were going to do.

Fueled only with the fury of wanting to kill his family, two days after he was captured by the gnolls, he broke free. It was night, he grabbed a pair of blades, rations and some coin from one of his captors, gutted him in his sleep and ran off into the desert.

Luckily, he then found this city within a few days, and a few weeks later became an established citizen; Dante Blackwinter."


I imagine steeltooth is probably thinking or saying "get to the point."

"Yes, as I said, my first payment will be given to you to use as you see fit to find me five people.

Skell Blackwinter, Dervish Blackwinter, Madea Blackwinter are my siblings who tossed me off that cliff. Minerva and Malek are my mother and father. I have no idea where they are in the world. After my work here, they die a painful and horrifying death by my hand alone."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Nvlutz
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Post by Nvlutz »

[quote="Siberys"]Khannon-

You first moved to the far eastern room, then the southern room had been simply just a wall. So you instead had bandaged up Rhag'nuul and Azhag o the best of your abilities. Then the dungeon shifted.

I think I may have forgotten to mention the wall bit, It's possible that's one of the things lost when my internet crapped out randomly.

You begin to surrender, Azhag quickly says "Buy us some time, I have an idea.", You keep repeating your surrender phrases to the gnolls you all shoot their glances at you. The two unarmed gnolls pull out sharpenned rocks and begin holding the smooth ends in their palms clasping around the top with their furry fingers. The jagged end out and away from them. This forms a crude sort of 'pick' weapon, with the stone as the head and their forearm as the shaft.
The larger gnolls begins pulling out a bola from his pouch, and prepares to get ready to catch you... as the gnolls close in Rhag'nuul's voice shouts in a terrible tongue,
"Hwoup! Snep Nah Ganoof! Hur gros shezhen.", You can tell Rhag'nuul is speaking an actual language... but it's clearly not something he can understand. You see Azhag in the other room quickly tossing ropes onto the small Derro and whispering in his ear. Rhag'nuul seems to be parroting whatever Azhag tells hims, "Frumph shala mo kno, Yeenoghu ka Gorellik?"


Disguise Check :D 20-3
=6-3
=3
Bluff :D 20-3-2
=3-3-2
=-2

The two smaller gnolls look at eachother and laugh... the large gnoll just shakes his head in disgust before yelling at something upstairs...
A massive gnoll, with a sack over his head and a single arm that is freakishly large comes down the stairs with it's stooped posture and malshaped face, drool pouring out of it's mouth uncontrollably. Slung over it's back and also tied to a ring bound in the massive distorted shoulder is a large bag, mostly empty. Dragging behind him is a set of 5 manacles all connected with chain and the chain is held in his regular, more manageable hand.
"Wooforus mo kar tore.", the leader gnoll says, "Oogamus tarea porus ka keera!"
Azhag looks around the corner and looks at you, Rhag'nuul is covered in rags, but they are poorly slapped on and you're not quite sure what had been their plan.
"Well, I'm out of ideas...", Azhag admits sheepishly.
The gnolls see him and are suddenly on edge, "Goblyn!", one of the gnolls shouts.
"I couldn't convince them that Rhag'nuul here is a shaman... so it's death or slavery. I guess we just surrender ourselves and hope for the best...?"
Azhag says with a shrug.


Whistler

Steeltooth grins, "And here I thought my life was harsh... Deal."
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Siberys
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Post by Siberys »

Khannon-

"Hmph, slavery won't happen. Once we recover we can escape, but for now, at least we can live."

I surrender, prostrating myself before them allowing them to attach the manacles.


Whistler-

"I'll be honest, I have a lot of respect for you. Not because of your ability or your reasoning behind what you do, but because you are genuine to your character in every way, forgoing the stereotypes that become your race and indeed all races.

So I will tell you something. I had my reasons for keeping this a secret but considering I've already proven I'm on your side by being this deep in enemy territory, this secret will not effect my alliance to you, at least not to me.

I am not a drow. I am a half breed doppleganger, and that is the reason I can look like Ariel so well," to prove myself, I shift my face and voice slightly to resemble steeltooth. "I can be anyone I want, even you. However, as I said, you are a valuable ally and I never intended on betraying you, I only know that any and all races can be very territorial and my ability to disguise myself comes in handy to blend in just for that very purpose. My motivation to kill lies solely towards nobility and politics, you are neither and don't claim to be, therefore you will never be a target to me." I shift back to Ariel and her voice, "The people you are looking for, they are human from what I can remember.

They are wealthy but not reputable, unfortunately it's been two months since I've seen any of them so I can't tell you much more than that."

I begin to walk away with the papers that secure my first target, looking them over gradually.

"Oh...and by the way. If you ever come across another suit of armor like that, lemme know."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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kozeph
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Post by kozeph »

Arvall Marsharness

''By the hells not another of those things!'' I shout while dropping my crossbow, I then draw The Divine Guardian and perform a war cry and charge at the beast.
(+2 attack bunus, -2 AC for the next turn)

attack roll 18+8=26
damage 1d8+4= 5+6= 11

note: if the gnome thing is to far then I move as close as I can to it and in my next turn do the charge.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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