Play By Post D&D
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Jarrackt:
I will make a signal to Mao-Ling to try to surround the goblin then jump out as close as to the goblin i can and try to pin him down. if i have to jump off the tiger to get him i will.
Jump: 20+2=22
As i jump i will yell "Caught ya!!"
Grapple: 13+2 BAB-1 size mod=14 let me know if i got something wrong.
I will see if it is the same goblin from the first encounter.
I will make a signal to Mao-Ling to try to surround the goblin then jump out as close as to the goblin i can and try to pin him down. if i have to jump off the tiger to get him i will.
Jump: 20+2=22
As i jump i will yell "Caught ya!!"
Grapple: 13+2 BAB-1 size mod=14 let me know if i got something wrong.
I will see if it is the same goblin from the first encounter.
Sokoku no tame ni
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall marsharness
''Every sencond that passes the more likely they'll succeed..'' I spat and kick the door, then look over at Cernd ar... ''Here I also have a copy see if it helps''
Afterwards with the amulets in my hand I try this combinations.
1) hecate, Yeeoghu, hextor,
loth, flamelord, dragon
2) hextor, Yeeoghu, Hecate
dragon, flamelord, loth
3) hecate, flamelord, hextor
loth, Yeeoghu, Dragon
4) Dragon, loth, flamelord.
Hecate, hextor, Yeeoghu
''Every sencond that passes the more likely they'll succeed..'' I spat and kick the door, then look over at Cernd ar... ''Here I also have a copy see if it helps''
Afterwards with the amulets in my hand I try this combinations.
1) hecate, Yeeoghu, hextor,
loth, flamelord, dragon
2) hextor, Yeeoghu, Hecate
dragon, flamelord, loth
3) hecate, flamelord, hextor
loth, Yeeoghu, Dragon
4) Dragon, loth, flamelord.
Hecate, hextor, Yeeoghu
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
Arvall marsharness
Cernd-ar takes the copy and begins bashing the lock as you begin to try your amulet combinations... but none of them work.
Cernd-ar manages to smash the lock open and crouches down to retrieve the book.
"What the....", Cernd-ar mutters. You run over to look at the book as the rain pour s down onto the pages. The entire book from start to finish is mixed up gibberish... but it's the same paragraph of gibberish again and again. The entire book is handwritten. Now that you know how to decipher their odd script you attempt to, without the proper training to do so...
You must make an intelligence check if you wish to try and learn anything about the paragraph.
Then make a balance check regardless of the result.
Cernd-ar intelligence check
8+1=9 fail
Cernd-ar Balance check
11-4=7 fail
Cernd-ar takes the copy and begins bashing the lock as you begin to try your amulet combinations... but none of them work.
Cernd-ar manages to smash the lock open and crouches down to retrieve the book.
"What the....", Cernd-ar mutters. You run over to look at the book as the rain pour s down onto the pages. The entire book from start to finish is mixed up gibberish... but it's the same paragraph of gibberish again and again. The entire book is handwritten. Now that you know how to decipher their odd script you attempt to, without the proper training to do so...
You must make an intelligence check if you wish to try and learn anything about the paragraph.
Then make a balance check regardless of the result.
Cernd-ar intelligence check
8+1=9 fail
Cernd-ar Balance check
11-4=7 fail
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Khannon-
"No need to stop all of them, as I said I wanted to resolve this peacefully in hopes of rescuing and maybe even recruiting the elves, but as you can see, they're choosing to fight needlessly.
Rescuing a few slaves is one thing, ending a revolt is...a practical impossibility. I wanted to help, but they chose their own fate, and so must we choose ours. Let us head to Dorwick."
Feeling guilty, he attempts one last ditch effort and shouts to the elves/halflings- "If any of you wish to come with us instead of fight, now's the time."
If no one is paying attention or seems to care, "Let's just go Melkior."
"No need to stop all of them, as I said I wanted to resolve this peacefully in hopes of rescuing and maybe even recruiting the elves, but as you can see, they're choosing to fight needlessly.
Rescuing a few slaves is one thing, ending a revolt is...a practical impossibility. I wanted to help, but they chose their own fate, and so must we choose ours. Let us head to Dorwick."
Feeling guilty, he attempts one last ditch effort and shouts to the elves/halflings- "If any of you wish to come with us instead of fight, now's the time."
If no one is paying attention or seems to care, "Let's just go Melkior."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Arvall
Suddenly a huge tremor shakes the earth, the priest, caught off his gaurd falls down, but Arvall manages to hold his ground and keeps all the amulets in his hands.
''What happened?'' Arvall ask confused at the priest
"Whatever it is... it can't be good..."
The two of you stare at the book, you notice that in the scrambled paragraph it says the same thing over and over... but you notice some of the words are bold... wait... the same scrambled words are bold. You re-examine the translated paragraph bolding the words bolded from the original text.
"The setting moon sunk to the west as the dragon whore retreated overhead. The firelord, now smothered, clings to the dragon queen's trail over the fallen corpse of lolth whose body lay broken in the centre of the broken battlefield below. Meanwhile Hextor fights in futility to fight the risen blood sun in the east. Yeeoghu, thinking he will find solace in a retreat to the east is pulled deep into the earth by his slain Nemisis of the Gnomish people.... and the all the while the false 'gods' squabbled over the spoils, but we await the true master."
"Hmmm...", Cernd-ar ponders aloud, "directions... like a map. The previous explorer knew the directions were important, but he thought they were for a map, little did he know the 'globe' was over there." the priest says pointing at the door, now mildly cracked at the top.
Khannon
Sorry quick thing, what were your known languages again, I don't seem to have written them down.
Melkior nods, "Well we had best leave or else the abyss fiends will arrive. Melkior creates a circle in the sand and the group huddles around. A ring of black smoke appears around you and arises in a dome around you, some of the black fog blankets the ground under your feet, within a few moments you are surrounded by the black and purple fog...
"Khannon, I need you to concentrate on the Monastary. Think about what it looks like, from the overall layout to the unique little features..."
You close your eyes and concentrate on your thoughts of the monastary thinking of everything from the stonework to the old smells. You open your eyes and find yourself in the central lobby of the monastery.
Jarrackt
Since you're riding on the Tiger and the tiger is a natural "Pouncer" I've moved your roll to the Tiger's pounce.
20+9+2=31
Pounced and Grappled! (Damage becomes purely non-lethal by choice)
2d8+6 non-lethal
I'll roll mid-way to save time since really with +6 he's already completely subdued the goblin.
9+6=15
You burst forth from the leaves and before anyone can figure out what's happenned the 200 lb tiger with an 70 lb armored kobold knight is ontop of the goblin, shoulders dislocated leaving him stranded half in the hole but mostly safe on the ground.
The goblin your steed triumphantly stands upon starts shouting "Oh S**T! The Green Knight! The Green knight! He's emerged from the forest to eat us."
The other goblin a few steps away looks like he should tell his companion that you are not the green knight but decides to try and book it instead. This is when Lao-Ming junps down from the bushes and lands right in front of the Goblin's retreat path.
From what you can tell neither of these goblins are the ones you encountered yesterday.
Whistler
Map close-up
You return back to the loading bay where you had seen the large creature this area seems busy but doesn't seem to have that many more actual workers. The only 'new' person is a male guard how stops you after you walk into the loading bay.
"Excuse me princess, it is dangerous around here.", The guard then performs a small curtosy bow, "Besides the loading bay is hardly the place for an unattended noblewoman to waste her time on such an exciting day as today."
You can use a sense-motive.
Suddenly a huge tremor shakes the earth, the priest, caught off his gaurd falls down, but Arvall manages to hold his ground and keeps all the amulets in his hands.
''What happened?'' Arvall ask confused at the priest
"Whatever it is... it can't be good..."
The two of you stare at the book, you notice that in the scrambled paragraph it says the same thing over and over... but you notice some of the words are bold... wait... the same scrambled words are bold. You re-examine the translated paragraph bolding the words bolded from the original text.
"The setting moon sunk to the west as the dragon whore retreated overhead. The firelord, now smothered, clings to the dragon queen's trail over the fallen corpse of lolth whose body lay broken in the centre of the broken battlefield below. Meanwhile Hextor fights in futility to fight the risen blood sun in the east. Yeeoghu, thinking he will find solace in a retreat to the east is pulled deep into the earth by his slain Nemisis of the Gnomish people.... and the all the while the false 'gods' squabbled over the spoils, but we await the true master."
"Hmmm...", Cernd-ar ponders aloud, "directions... like a map. The previous explorer knew the directions were important, but he thought they were for a map, little did he know the 'globe' was over there." the priest says pointing at the door, now mildly cracked at the top.
Khannon
Sorry quick thing, what were your known languages again, I don't seem to have written them down.
Melkior nods, "Well we had best leave or else the abyss fiends will arrive. Melkior creates a circle in the sand and the group huddles around. A ring of black smoke appears around you and arises in a dome around you, some of the black fog blankets the ground under your feet, within a few moments you are surrounded by the black and purple fog...
"Khannon, I need you to concentrate on the Monastary. Think about what it looks like, from the overall layout to the unique little features..."
You close your eyes and concentrate on your thoughts of the monastary thinking of everything from the stonework to the old smells. You open your eyes and find yourself in the central lobby of the monastery.
Jarrackt
Since you're riding on the Tiger and the tiger is a natural "Pouncer" I've moved your roll to the Tiger's pounce.
20+9+2=31
Pounced and Grappled! (Damage becomes purely non-lethal by choice)
2d8+6 non-lethal
I'll roll mid-way to save time since really with +6 he's already completely subdued the goblin.
9+6=15
You burst forth from the leaves and before anyone can figure out what's happenned the 200 lb tiger with an 70 lb armored kobold knight is ontop of the goblin, shoulders dislocated leaving him stranded half in the hole but mostly safe on the ground.
The goblin your steed triumphantly stands upon starts shouting "Oh S**T! The Green Knight! The Green knight! He's emerged from the forest to eat us."
The other goblin a few steps away looks like he should tell his companion that you are not the green knight but decides to try and book it instead. This is when Lao-Ming junps down from the bushes and lands right in front of the Goblin's retreat path.
From what you can tell neither of these goblins are the ones you encountered yesterday.
Whistler
Map close-up
You return back to the loading bay where you had seen the large creature this area seems busy but doesn't seem to have that many more actual workers. The only 'new' person is a male guard how stops you after you walk into the loading bay.
"Excuse me princess, it is dangerous around here.", The guard then performs a small curtosy bow, "Besides the loading bay is hardly the place for an unattended noblewoman to waste her time on such an exciting day as today."
You can use a sense-motive.
- rustinpeace91
- Posts: 20
- Joined: Fri Jun 11, 2010 6:56 pm
- Location: madison CT
- Contact:
ill remain in my place silently and observeNvlutz wrote:Garazoth
You listen intently and find that he hasn't seen you, or he's really good at bluffing. You continue to stalk them into the forest as them move about... They almost fall into a sort of trap as the blanket makes way. The Kobold then tells the wooden warrior that he plans on hiding and waiting for the goblins to appear. The armoured kobold hides himself under a pile of leaves with his steed as the wooden warrior impresses you with a feat of acrobatics jumping up into the foilage of the trees above.
You wait along, waiting to see if you spot the goblins. You then hear a shrill goblin voice say, "Looks like we caught something! We'll eat good tonight, Veerick shall be pleased."
Then the goblin walks into view and looks at the trap... "What the? Nothing is down there..." The goblin then gets down on his stomach and grabs a nearby stick as he begins to fish up the blanket.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Jarrackt:
ToDM: that works perfect. i didnt think about it doing damage
"Good job Lao-Ming!" if the one my steed and i trampled on is still conscious I will ask them both questions.
First, I will try to find out where their camp is located. Gather info=18+3=21
2nd, I will ask them how they know about the Green Knight and if they know of his whereabouts. Gather info=4+3=7
if they wont give me an answer at the moment that is fine for the moment.
ToDM: that works perfect. i didnt think about it doing damage
"Good job Lao-Ming!" if the one my steed and i trampled on is still conscious I will ask them both questions.
First, I will try to find out where their camp is located. Gather info=18+3=21
2nd, I will ask them how they know about the Green Knight and if they know of his whereabouts. Gather info=4+3=7
if they wont give me an answer at the moment that is fine for the moment.
Sokoku no tame ni
Gazaroth
You silently observe the situation... You see the kobold on the tiger jump out from the bushes and tackle the goblin who was busy fishing out the net. The other goblin tries to retreat but is stopped when the wooden warrior descends from the trees and lands flawlessly in front of them.
You hear the kobold shout "Good job Lao-Ming!" to the wooden warrior. You now know one of their names.
You over hear them talking but need to lean in to hear better...
Make a listen check and hide check.
You think you might be able to hear everything more clearly if you lean further out from your hiding spot.
You can get up to a +5 bonus on your listen if you are willing to take an equal penalty on your hide check. This isn't a normal mechanic just a situational one.
For example you could take +3 bonus, which stacks with ranks and such, but then you get a -3 for your hide roll. This is once again just a special situation to reflect your improved hearing if you are willing to expose yourself slightly more.
Jarrackt
You congratulate your companion and begin questioning your captive goblins.
To get information from a person who either need to ask (no roll required), and if they don't wish to tell you, you can then move on to bluff, diplomacy, intimidate them. In this situation a bluff won't serve you well, but intimidation or diplomacy would. Considering that you have one goblin pinned and immobile and the other cornered intimidate is probably your best bet.
Intimidate:18+3(Not sure if you put ranks into this?)=21
Either way...
The goblins spill the beans. "In the caves, in the caves!", they shout. "What caves?", you ask. "The caves up north! There's three of them the one with the red mark over top.", One of them says.
"You fool!" The other goblin shouts."You shouldn't have told him that!"
"I don't want the green knight to come after me if he accidentally walked into one of the bear caves!", the pinned goblin cries.
"He's not the Green Knight you dolt, just A knight.", the other goblin says.
"Wait... wha?", the pinned goblin says confused.
"Speaking of which...", you interupt, "What can you tell me about the 'Green Knight?"
"Look for bridges!", The pinned goblin says, "He totally challenges people on bridges to one-on-one fights."
"No he doesn't you idiot!", The other goblin says, "He's to busy guarding the sacred sword in the stone."
"No you're the dummy!", The pinned goblin retorts, "He always says 'Thou shall not pass!' and stuff, learn to read, seriously... Besides the sword actually belongs to the Lady of the Lake or whatever."
"Duh, that's because they're married.", the other goblin says, "You might know something about that if you ever had a girlfriend."
"Oh... here we go again-" The pinned one is about to say before you cut them off.
"So have any of you seen the green knight?", You ask.
They both stop bickering and are in silence.
After an awkward eternity the pinned goblin ask "Can we leave now? Your horse is hurting my back."
Make a spot check.
You silently observe the situation... You see the kobold on the tiger jump out from the bushes and tackle the goblin who was busy fishing out the net. The other goblin tries to retreat but is stopped when the wooden warrior descends from the trees and lands flawlessly in front of them.
You hear the kobold shout "Good job Lao-Ming!" to the wooden warrior. You now know one of their names.
You over hear them talking but need to lean in to hear better...
Make a listen check and hide check.
You think you might be able to hear everything more clearly if you lean further out from your hiding spot.
You can get up to a +5 bonus on your listen if you are willing to take an equal penalty on your hide check. This isn't a normal mechanic just a situational one.
For example you could take +3 bonus, which stacks with ranks and such, but then you get a -3 for your hide roll. This is once again just a special situation to reflect your improved hearing if you are willing to expose yourself slightly more.
Jarrackt
You congratulate your companion and begin questioning your captive goblins.
To get information from a person who either need to ask (no roll required), and if they don't wish to tell you, you can then move on to bluff, diplomacy, intimidate them. In this situation a bluff won't serve you well, but intimidation or diplomacy would. Considering that you have one goblin pinned and immobile and the other cornered intimidate is probably your best bet.
Intimidate:18+3(Not sure if you put ranks into this?)=21
Either way...
The goblins spill the beans. "In the caves, in the caves!", they shout. "What caves?", you ask. "The caves up north! There's three of them the one with the red mark over top.", One of them says.
"You fool!" The other goblin shouts."You shouldn't have told him that!"
"I don't want the green knight to come after me if he accidentally walked into one of the bear caves!", the pinned goblin cries.
"He's not the Green Knight you dolt, just A knight.", the other goblin says.
"Wait... wha?", the pinned goblin says confused.
"Speaking of which...", you interupt, "What can you tell me about the 'Green Knight?"
"Look for bridges!", The pinned goblin says, "He totally challenges people on bridges to one-on-one fights."
"No he doesn't you idiot!", The other goblin says, "He's to busy guarding the sacred sword in the stone."
"No you're the dummy!", The pinned goblin retorts, "He always says 'Thou shall not pass!' and stuff, learn to read, seriously... Besides the sword actually belongs to the Lady of the Lake or whatever."
"Duh, that's because they're married.", the other goblin says, "You might know something about that if you ever had a girlfriend."
"Oh... here we go again-" The pinned one is about to say before you cut them off.
"So have any of you seen the green knight?", You ask.
They both stop bickering and are in silence.
After an awkward eternity the pinned goblin ask "Can we leave now? Your horse is hurting my back."
Make a spot check.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Jarrackt:
out of game: no i didnt put ranks into intimidate. but it worked out fine. These goblins are funny.
So for the Camp were looking for a cave with a red cover? and the Green Knight either stays by a bridge or a lake I think to myself. "Why would i let you go charge back into your camp to tell them were coming? That sounds like it will spoil the surprise."
Spot check:17-1+4 racial bonus=20
out of game: no i didnt put ranks into intimidate. but it worked out fine. These goblins are funny.
So for the Camp were looking for a cave with a red cover? and the Green Knight either stays by a bridge or a lake I think to myself. "Why would i let you go charge back into your camp to tell them were coming? That sounds like it will spoil the surprise."
Spot check:17-1+4 racial bonus=20
Sokoku no tame ni
Brauer, Ariel, B.Captain, Soloman, B Soldier 4, B Soldier 1, Belfore, B. Soldier 3, B Servant 1, Raz, B Servant 2, B Shaman, B soldier 2
Brauer & Belfore
Seeing that the bullywig captain had been pushed back from Beflore's spiritual stag Ariel wastes no time in retreating, she flees a safe distance and then sends a concentrated sense of doom to befall the shaken Bullywig Captain.
Bullywig Will Save
D20+4 vs 15
=3+4 vs 15
=7 vs 15
Fail
The Bullywig captain is stricken with fear! The captain wastes no time, feeling that the odds have turned against him and begins to flee towards the water as fast as he can... But not before Raz takes a swipe at his back.
D20+5 vs. 16
=19+5 vs 16
=24 vs 16 Success!
1d8+5=10
The Furyian takes a heap of flesh off of the creatures' boiled back as it retreats, dropping it's weapon before leaping into the water to escape even quicker.. One of the bullywig soldiers defending their priest sees the leader retreating and decides that he should also consider retreating himself. So he quickly leaves post leaving the shaman wide open to run towards the nearest body of water and jumps in.
But to make up for this one of the bullywigs runs into place in front of the priest...
Balance Check: 3+0=3
...and falls flat on his face becoming prone.
Belfore's turn.
Brauer & Belfore
Seeing that the bullywig captain had been pushed back from Beflore's spiritual stag Ariel wastes no time in retreating, she flees a safe distance and then sends a concentrated sense of doom to befall the shaken Bullywig Captain.
Bullywig Will Save
D20+4 vs 15
=3+4 vs 15
=7 vs 15
Fail
The Bullywig captain is stricken with fear! The captain wastes no time, feeling that the odds have turned against him and begins to flee towards the water as fast as he can... But not before Raz takes a swipe at his back.
D20+5 vs. 16
=19+5 vs 16
=24 vs 16 Success!
1d8+5=10
The Furyian takes a heap of flesh off of the creatures' boiled back as it retreats, dropping it's weapon before leaping into the water to escape even quicker.. One of the bullywig soldiers defending their priest sees the leader retreating and decides that he should also consider retreating himself. So he quickly leaves post leaving the shaman wide open to run towards the nearest body of water and jumps in.
But to make up for this one of the bullywigs runs into place in front of the priest...
Balance Check: 3+0=3
...and falls flat on his face becoming prone.
Belfore's turn.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Belfore & Brauer
Unfortunately you can't move close enough to really attack this turn for 2 reasons.
A) Your speed is 20 ft.
B) The greyish bog halves your speed.
I attached a map that shows you in purple where you may move normally. It has a baby blue square to show where your could RUN to, problem is running needs to be on a straight, unhinderred path and since it's on a diagonal, in the muck and you're in a poor charging postion it basically only gives you an extra square of distance. But you still couldn't hit anything and you need to use a full turn to run.
Finally there are two dark blue squares showing you where you could walk to the cliff and climb up, assuming you pass a skill test. Problem is you don't have a ranged weapon so this area doesn't offer much tactical advantage unless you plan to use all ranged magic or secure a safe retreat pad.
Last notes to mention, if you could "Charge" you'd need to be able to hit the shaman, who is pretty much surrounded except from behind, you'd gain +2 to attack but -2 to AC. Finally, don't forget you cast bless before the battle it's still going so you get +1 to attack bonuses regardless, that goes for Brauer too!
Map attached
Unfortunately you can't move close enough to really attack this turn for 2 reasons.
A) Your speed is 20 ft.
B) The greyish bog halves your speed.
I attached a map that shows you in purple where you may move normally. It has a baby blue square to show where your could RUN to, problem is running needs to be on a straight, unhinderred path and since it's on a diagonal, in the muck and you're in a poor charging postion it basically only gives you an extra square of distance. But you still couldn't hit anything and you need to use a full turn to run.
Finally there are two dark blue squares showing you where you could walk to the cliff and climb up, assuming you pass a skill test. Problem is you don't have a ranged weapon so this area doesn't offer much tactical advantage unless you plan to use all ranged magic or secure a safe retreat pad.
Last notes to mention, if you could "Charge" you'd need to be able to hit the shaman, who is pretty much surrounded except from behind, you'd gain +2 to attack but -2 to AC. Finally, don't forget you cast bless before the battle it's still going so you get +1 to attack bonuses regardless, that goes for Brauer too!
Map attached
- rustinpeace91
- Posts: 20
- Joined: Fri Jun 11, 2010 6:56 pm
- Location: madison CT
- Contact:
Listen Check=16+3=19Nvlutz wrote:Gazaroth
You silently observe the situation... You see the kobold on the tiger jump out from the bushes and tackle the goblin who was busy fishing out the net. The other goblin tries to retreat but is stopped when the wooden warrior descends from the trees and lands flawlessly in front of them.
You hear the kobold shout "Good job Lao-Ming!" to the wooden warrior. You now know one of their names.
You over hear them talking but need to lean in to hear better...
Make a listen check and hide check.
Hide Check=8+3=11
ill leave it as it is
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Gazaroth
You shuffle the side of your head slightly so that your pointed elven ears are pointed towards the edges of the bush to hear the unfolding conversation.
You overhear the kobold begin grilling the kobolds to make them spill the beans on their hideout. Could he possibly be here for the reward as well? Does that make them allies or competition?
The two panicking goblins begin exclaiming, "In the caves, in the caves!"
"What caves?", the kobold knight asks.
"The caves up north! There's three of them the one with the red mark over top.", the goblin pinned under the knight's tiger squeals.
"You fool!You shouldn't have told him that!", The other goblin shouts.
"I don't want the green knight to come after me if he accidentally walked into one of the bear caves!", the pinned goblin cries.
"He's not the Green Knight you dolt, just A knight.", the other goblin says.
Make a knowledge (local) to see if you know anything about this "Green Knight" character.
You can tell that the kobold knight is clearly not the green knight the goblins speak of since he is clearly encased in red armor. His sheild is emblazoned with the symbol of a blood drop with two jet black wings of a raven sprouting from both sides.
You may make a knowledge (Nobility & royality) Check to see if you can identify what knightly order or who this kobold might serve, or who he might be in general.
At this point the Kobold knight asks for information about this Green Knight's where abouts... Which in turns leads to the goblins getting into a disagreement which slowly spirals down into the two goblins bickering and throwing insults at each other despite their precarious situation that they're in.
The knight re-phrases his statement to ask, "have any of you seen the green knight?"
This brings the goblins to a pause, after which the pinned goblin asks, "Can we leave now? Your horse is hurting my back.", still clearly unaware of who or what is pinning him.
It is after this the kobold says, "Why would i let you go charge back into your camp to tell them were coming? That sounds like it will spoil the surprise." The knight stops cold... You've been spotted!
Hide check= 11 vs 20 failure
Jarrackt
Spot check= 20 vs 11 Success
In the bushes you spot a tall elven hunter with a longbow hidden in the bushes. He knows you've seen him and looks to be caught somewhat unaware much like you are. He has his bow notched but it seems like he was more intent on eaves dropping your conversation or spying on you... How long has he been there for? You wonder.
You shuffle the side of your head slightly so that your pointed elven ears are pointed towards the edges of the bush to hear the unfolding conversation.
You overhear the kobold begin grilling the kobolds to make them spill the beans on their hideout. Could he possibly be here for the reward as well? Does that make them allies or competition?
The two panicking goblins begin exclaiming, "In the caves, in the caves!"
"What caves?", the kobold knight asks.
"The caves up north! There's three of them the one with the red mark over top.", the goblin pinned under the knight's tiger squeals.
"You fool!You shouldn't have told him that!", The other goblin shouts.
"I don't want the green knight to come after me if he accidentally walked into one of the bear caves!", the pinned goblin cries.
"He's not the Green Knight you dolt, just A knight.", the other goblin says.
Make a knowledge (local) to see if you know anything about this "Green Knight" character.
You can tell that the kobold knight is clearly not the green knight the goblins speak of since he is clearly encased in red armor. His sheild is emblazoned with the symbol of a blood drop with two jet black wings of a raven sprouting from both sides.
You may make a knowledge (Nobility & royality) Check to see if you can identify what knightly order or who this kobold might serve, or who he might be in general.
At this point the Kobold knight asks for information about this Green Knight's where abouts... Which in turns leads to the goblins getting into a disagreement which slowly spirals down into the two goblins bickering and throwing insults at each other despite their precarious situation that they're in.
The knight re-phrases his statement to ask, "have any of you seen the green knight?"
This brings the goblins to a pause, after which the pinned goblin asks, "Can we leave now? Your horse is hurting my back.", still clearly unaware of who or what is pinning him.
It is after this the kobold says, "Why would i let you go charge back into your camp to tell them were coming? That sounds like it will spoil the surprise." The knight stops cold... You've been spotted!
Hide check= 11 vs 20 failure
Jarrackt
Spot check= 20 vs 11 Success
In the bushes you spot a tall elven hunter with a longbow hidden in the bushes. He knows you've seen him and looks to be caught somewhat unaware much like you are. He has his bow notched but it seems like he was more intent on eaves dropping your conversation or spying on you... How long has he been there for? You wonder.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Whistler
Map close-up
You return back to the loading bay where you had seen the large creature this area seems busy but doesn't seem to have that many more actual workers. The only 'new' person is a male guard how stops you after you walk into the loading bay.
"Excuse me princess, it is dangerous around here.", The guard then performs a small curtosy bow, "Besides the loading bay is hardly the place for an unattended noblewoman to waste her time on such an exciting day as today."
Umm...ok, I'm not sure how I should react considering I did say I wasn't going to go into the area just yet and only wanted to scope out the place before making any actions or even just going inside.
Khannon-
"I guess I'd better get to work straightening up this place," Khannon says as he grabs a bookshelf and stands it back up. Khannon tells them where the resting quarters are so they can get a little more settled, "Meet back here in an hour or so. I'll try and have at least this area a little more fixed up."
I spend as much time as I can getting any shelves back in their original place, and then placing the scrolls/tomes/books in their original order too.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall Marsharness.
Arvall tries the fallowing patterns, ''I think I got it'' every time I fail I stomp the ground and throw a curse at the cultist. if neither works i hand the priest the amulets ''you try it''
1) Dragon, firelord, loth
moon, hextor, gnoll
2) Dragon, loth, Gnoll
Firelord, moon, hextor
3) Dragon, moon, gnoll
Firelord, Loth, Hextor
4) moon, Dragon, gnoll
firelord, loth, hextor
5) dragon, firelord, gnoll
moon, loth, hextor
6) dragon, firelord, hextor
moon, loth, gnoll
Arvall tries the fallowing patterns, ''I think I got it'' every time I fail I stomp the ground and throw a curse at the cultist. if neither works i hand the priest the amulets ''you try it''
1) Dragon, firelord, loth
moon, hextor, gnoll
2) Dragon, loth, Gnoll
Firelord, moon, hextor
3) Dragon, moon, gnoll
Firelord, Loth, Hextor
4) moon, Dragon, gnoll
firelord, loth, hextor
5) dragon, firelord, gnoll
moon, loth, hextor
6) dragon, firelord, hextor
moon, loth, gnoll
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
Tommorrow's Canada day, no guarantees for an update but I'll try.
Arvall
You attempt the first combination on your list.
1) Dragon, firelord, loth
moon, hextor, gnoll
-And the door hums... the medallions fall out of place and the door slides down into the floor. The inside of the building is dark... but thankfully not an unnatural darkness, like that caused by the creatures. You can't see that far into the shrine, but bursting forth from the depths is a smell... It smells like of decay and brimstone. Almost as if someone has been burning a pile of corpses inside.
You also notice something strange... the entire inside is left in a deathly silence. You whisper to Cernd-ar to lend you a light. Your whisper echos down the hall... Cernd-ar tells you he's hadn't prepared to use that spell that many times... heck just a few hours ago he had been expecting to staying chained to a wall. He pauses, "You know, I know we might not make it out of this temple raid alive. But I want you to know-"
He is interrupted though by the reverberating sounds of Arvall's echo coming back from beyond the depths picking up from a faint hiss to a regular speaking voice by the time it reaches Arvall's ears.
Your low-light vision can't help you see any further into the shrine and if you venture into the temple without proper precautions you'll need to make a fortitude save to avoid convulsing against the horrid stench from below.
Whistler
Oh sorry, see I understood it as, you trying to get a sneak peak into the holding cells below without actually going in, but to do so you'd need to enter the loading bay... I didn't realize you wanted to sneak a peak of the loading bay and surrounding area.
So retcon on last move, DM's bad.
You can still use the map since it gives you a pretty good idea of what the loading bay's security is.
There are two drow guards, both male, in front of the doors. They are both trying to stand stoically in front of the loading bay, but one of them clearly has gotten a cold or something and keeps sniffling to try and prevent having himself look disgusting, especially in your presence which he seems aware that he's in. Despite trying to hide the fact.
Khannon
Melkior helps Azhag carry Rhag'nuul to the prescribed area that you tell them. You in the meantime begin straightening the library and re-organizing the library.
As you are in the middle of this exceptionally long process you come across the book shelf that had been flipped over revealing the hidden passageway in behind. You recall the passageway leading down to the chamber with the stolen relic and you dismembered mentor.
You had collected his body and given him a more respectful funeral, but you wonder whether you should put the book case back up and let it block out the bad memories, or leave it open... possibly redecorate the place.
Just then you hear Melkior hover into the room. You turn around to see what he's up to.
"I hope you don't mind, I'm going to check up on a few other outlaws struggling against the inquisition's trials, perhaps pick up some leads on the inquistion's actions themselves.", Melkior pauses, swiftly changing topic "Rhag'nuul looks pretty bad. I would never forgive myself if he came with us in the state he's in. We also can't wait here and wait for him to recover unfortunately... Something tells me something big is going to happen. I might send him to the Star Elves to recover, perhaps pick up something to cure Azhag as well."
He then opens up the binding in his chest and pulls out a crystal orb from his chest along with and places it down on a table and sits down. He pulls out his spellbook and begins looking into the orb.
"Don't mind me, I never did sleep much.", Melkior mentions distantly, "Just don't overwork yourself too much. Mortality is such a fickle thing."
Gazaroth
Make sure you read the previous entry for yourself...
After the knight spots you he steels himself and says "Come out and talk. I wish to talk, maybe we can help eachother. My name is Jarrackt and my companion is Lao-Ming. What is your name?"
Arvall
You attempt the first combination on your list.
1) Dragon, firelord, loth
moon, hextor, gnoll
-And the door hums... the medallions fall out of place and the door slides down into the floor. The inside of the building is dark... but thankfully not an unnatural darkness, like that caused by the creatures. You can't see that far into the shrine, but bursting forth from the depths is a smell... It smells like of decay and brimstone. Almost as if someone has been burning a pile of corpses inside.
You also notice something strange... the entire inside is left in a deathly silence. You whisper to Cernd-ar to lend you a light. Your whisper echos down the hall... Cernd-ar tells you he's hadn't prepared to use that spell that many times... heck just a few hours ago he had been expecting to staying chained to a wall. He pauses, "You know, I know we might not make it out of this temple raid alive. But I want you to know-"
He is interrupted though by the reverberating sounds of Arvall's echo coming back from beyond the depths picking up from a faint hiss to a regular speaking voice by the time it reaches Arvall's ears.
Your low-light vision can't help you see any further into the shrine and if you venture into the temple without proper precautions you'll need to make a fortitude save to avoid convulsing against the horrid stench from below.
Whistler
Oh sorry, see I understood it as, you trying to get a sneak peak into the holding cells below without actually going in, but to do so you'd need to enter the loading bay... I didn't realize you wanted to sneak a peak of the loading bay and surrounding area.
So retcon on last move, DM's bad.
You can still use the map since it gives you a pretty good idea of what the loading bay's security is.
There are two drow guards, both male, in front of the doors. They are both trying to stand stoically in front of the loading bay, but one of them clearly has gotten a cold or something and keeps sniffling to try and prevent having himself look disgusting, especially in your presence which he seems aware that he's in. Despite trying to hide the fact.
Khannon
Melkior helps Azhag carry Rhag'nuul to the prescribed area that you tell them. You in the meantime begin straightening the library and re-organizing the library.
As you are in the middle of this exceptionally long process you come across the book shelf that had been flipped over revealing the hidden passageway in behind. You recall the passageway leading down to the chamber with the stolen relic and you dismembered mentor.
You had collected his body and given him a more respectful funeral, but you wonder whether you should put the book case back up and let it block out the bad memories, or leave it open... possibly redecorate the place.
Just then you hear Melkior hover into the room. You turn around to see what he's up to.
"I hope you don't mind, I'm going to check up on a few other outlaws struggling against the inquisition's trials, perhaps pick up some leads on the inquistion's actions themselves.", Melkior pauses, swiftly changing topic "Rhag'nuul looks pretty bad. I would never forgive myself if he came with us in the state he's in. We also can't wait here and wait for him to recover unfortunately... Something tells me something big is going to happen. I might send him to the Star Elves to recover, perhaps pick up something to cure Azhag as well."
He then opens up the binding in his chest and pulls out a crystal orb from his chest along with and places it down on a table and sits down. He pulls out his spellbook and begins looking into the orb.
"Don't mind me, I never did sleep much.", Melkior mentions distantly, "Just don't overwork yourself too much. Mortality is such a fickle thing."
Gazaroth
Make sure you read the previous entry for yourself...
After the knight spots you he steels himself and says "Come out and talk. I wish to talk, maybe we can help eachother. My name is Jarrackt and my companion is Lao-Ming. What is your name?"