Play By Post D&D
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall Marsharness
I keep the torch, the spyglass and the loafs of bread.
I try to listen what ever Cernd ar heard.
listen 13+2=15
Brauer
the shock of seeing Soloman like that makes me screams for ariel or belfore ''please save him!'' while I hold his body
I keep the torch, the spyglass and the loafs of bread.
I try to listen what ever Cernd ar heard.
listen 13+2=15
Brauer
the shock of seeing Soloman like that makes me screams for ariel or belfore ''please save him!'' while I hold his body
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
"So...you aren't dead after all. How very fortunate."
I turn around and step away from the mask to reassure him.
"I assume you heard my introduction and questions. If you did not, then suffice to say I am of your House and serve Vhaeraun as you do. If you have anything to say of the Surface I ask that you tell me. If not then I will be on my way.
I turn around and step away from the mask to reassure him.
"I assume you heard my introduction and questions. If you did not, then suffice to say I am of your House and serve Vhaeraun as you do. If you have anything to say of the Surface I ask that you tell me. If not then I will be on my way.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Whistler
"Oh well, I guess only Quain'tana really would know for sure then...", then the servant wanders off. You decide to mingle for abit ant one point you decide to just ask where Syphile's room is. Apparently it's located right across the hall from the private library on the second floor.
You then go back to your room, hide the servant's clothes in your dress and go to the dress closet. This room is dark and is generally where all the dresses are stored, it's were the servants store the dresses that they leave out for you. The inside of the stuffy room it is thankfully empty, except for the 5 rows of dresses on hangars. All of the dresses are hung up on giant metal poles attached to high ends of the north and southern wall, much like a closet except with roughly 300 dresses of various types. Some of them small and sleek, while others with large ballooning ends. All the dresses hang at various heights, although none of them touch the floor. You lock the door behind you and begin to get changed in the room, hoping to hang the dress inconspicuously with the others and leave the room as a servant.
However you are midway in getting changed when someone tries to open the door. Then a key going into the door...
Jarrackt
You try re-locating the shoulder, the first two times the goblin just seems to be getting in worse pain, but you manage to get it on the third time.
"Sssss....", the goblin hisses moving his shoulder, "Let's get out of here...", the two goblins then run off into the forest. Leaving you at the entrance of the cave.
Mao-Ling is staring down into the cave squinting... You realize that Mao-Ling doesn't have dark vision like you or the goblins... actually your tiger can't see in the dark either.
Belfore & Brauer
By this point the Bullywig shaman makes a hasteful retreat running through the muck quicker than either Raz can to catch up to him. Ariel manages to slash the frogman really deeply with her dagger before it jumps into the water and swims away.
Belfore tries to save Soloman using his magic. However, the spell can't bring back the dead. Instead the spell heals up the severed torso creating a scarred stump where his arm had been attached. But the maester bled out a far to quickly from before.
The party is in silence...
You'll have 3 hours to rest before nightfall. You can do light actions during this time without it affecting being "rested".
Exp gain for:
Brauer: 900
Belfore: 900
It's actually a coincidence that it turned out to be equal.
Arvall
You hear the sound of galloping come up from ahead! It sounds like 5 creatures are heading towards you... You notice Cernd-ar has begun enveloping himself in his cape.
Ven'atar
The drow eyes you up and down... "Most of the things that you should know of the surface world are things you simply learn from experience... But there are 5 guidlines that'll ensure that you make it through the first week...", the drow rasps, "First and foremost, conceal your weapons at all times. Apparently the law of the above world makes it so that the greenskins, who have become law enforcement, can attack anyone with a weapon."
"Second, when in town conceal your drow nature, it seems that the people above the surface not only fear us, but they band together in mobs to hunt our kind..."
"Third, avoid using magic or bringing any magic items with you. They only make you a giant target."
"Fourth, wherever there is a lone orc, expect 10 goblins with crossbows around the corner."
"Finally, the "Inquistion", if you hear that these individuals are coming. Make it a priority to get out of there."
The drow drops his axe, having become too weak by this point. The metal head clatters against the cavernous floor. The drow takes a few deep breathes.
"There is a small town... to the west. Anorath? Annarath? I forget. This town has been starting to grow rapidly due to some sort of discovery. I think it has something to do with the new temple that opened up. If you have any hope of defeating the people you'll need to extinguish this new hope.", the drow breathes deeply, "But be warned, we were 4 of us and even then we couldn't get close to the temple, let alone find out it's secrets..."
You nod your head after ask whatever questions you wish.
"You can take my cape, for whatever good it'll do you.", the drow coughes up some blood.
"Oh well, I guess only Quain'tana really would know for sure then...", then the servant wanders off. You decide to mingle for abit ant one point you decide to just ask where Syphile's room is. Apparently it's located right across the hall from the private library on the second floor.
You then go back to your room, hide the servant's clothes in your dress and go to the dress closet. This room is dark and is generally where all the dresses are stored, it's were the servants store the dresses that they leave out for you. The inside of the stuffy room it is thankfully empty, except for the 5 rows of dresses on hangars. All of the dresses are hung up on giant metal poles attached to high ends of the north and southern wall, much like a closet except with roughly 300 dresses of various types. Some of them small and sleek, while others with large ballooning ends. All the dresses hang at various heights, although none of them touch the floor. You lock the door behind you and begin to get changed in the room, hoping to hang the dress inconspicuously with the others and leave the room as a servant.
However you are midway in getting changed when someone tries to open the door. Then a key going into the door...
Jarrackt
You try re-locating the shoulder, the first two times the goblin just seems to be getting in worse pain, but you manage to get it on the third time.
"Sssss....", the goblin hisses moving his shoulder, "Let's get out of here...", the two goblins then run off into the forest. Leaving you at the entrance of the cave.
Mao-Ling is staring down into the cave squinting... You realize that Mao-Ling doesn't have dark vision like you or the goblins... actually your tiger can't see in the dark either.
Belfore & Brauer
By this point the Bullywig shaman makes a hasteful retreat running through the muck quicker than either Raz can to catch up to him. Ariel manages to slash the frogman really deeply with her dagger before it jumps into the water and swims away.
Belfore tries to save Soloman using his magic. However, the spell can't bring back the dead. Instead the spell heals up the severed torso creating a scarred stump where his arm had been attached. But the maester bled out a far to quickly from before.
The party is in silence...
You'll have 3 hours to rest before nightfall. You can do light actions during this time without it affecting being "rested".
Exp gain for:
Brauer: 900
Belfore: 900
It's actually a coincidence that it turned out to be equal.
Arvall
You hear the sound of galloping come up from ahead! It sounds like 5 creatures are heading towards you... You notice Cernd-ar has begun enveloping himself in his cape.
Ven'atar
The drow eyes you up and down... "Most of the things that you should know of the surface world are things you simply learn from experience... But there are 5 guidlines that'll ensure that you make it through the first week...", the drow rasps, "First and foremost, conceal your weapons at all times. Apparently the law of the above world makes it so that the greenskins, who have become law enforcement, can attack anyone with a weapon."
"Second, when in town conceal your drow nature, it seems that the people above the surface not only fear us, but they band together in mobs to hunt our kind..."
"Third, avoid using magic or bringing any magic items with you. They only make you a giant target."
"Fourth, wherever there is a lone orc, expect 10 goblins with crossbows around the corner."
"Finally, the "Inquistion", if you hear that these individuals are coming. Make it a priority to get out of there."
The drow drops his axe, having become too weak by this point. The metal head clatters against the cavernous floor. The drow takes a few deep breathes.
"There is a small town... to the west. Anorath? Annarath? I forget. This town has been starting to grow rapidly due to some sort of discovery. I think it has something to do with the new temple that opened up. If you have any hope of defeating the people you'll need to extinguish this new hope.", the drow breathes deeply, "But be warned, we were 4 of us and even then we couldn't get close to the temple, let alone find out it's secrets..."
You nod your head after ask whatever questions you wish.
"You can take my cape, for whatever good it'll do you.", the drow coughes up some blood.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall Marsharness.
I quickly grab the priest by the shoulder and make him turn around. ''Lets pretend we are heading to the town, instead of away from it... Will draw much less attention that way, or we could just hide in the bushes, your choice priest''
Brauer Drudoc
I take soloman magic wands and check them (knowledge arcana 8+10=18) then with ask the party to help me build a simple pyre for soloman, paying respects to him before setting his grave in fire. ''farewell my friend'' Brauer mutters as he strokes brim who rests in my arms.
I quickly grab the priest by the shoulder and make him turn around. ''Lets pretend we are heading to the town, instead of away from it... Will draw much less attention that way, or we could just hide in the bushes, your choice priest''
Brauer Drudoc
I take soloman magic wands and check them (knowledge arcana 8+10=18) then with ask the party to help me build a simple pyre for soloman, paying respects to him before setting his grave in fire. ''farewell my friend'' Brauer mutters as he strokes brim who rests in my arms.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
"I will take your warnings to heart, Moarath of Barrahel. Rest now and may the Masked Lord guide you to the Shadow."
I leave the dying drow to himself and leave the hall in search of a priest of Vhaeraun, both to seek contact with Vhaeraun and attempt to acquire a half-mask to conceal me on the surface.
Diplomacy: D20+2=13+2=15
I leave the dying drow to himself and leave the hall in search of a priest of Vhaeraun, both to seek contact with Vhaeraun and attempt to acquire a half-mask to conceal me on the surface.
Diplomacy: D20+2=13+2=15
Jarrackt
He motions you to go ahead and he lights the torch. You enter the cave and find that despite it's cramped natural cave-like build it has evidence of being man-made... or rather goblin-made.
For example the crude staircase going deep down into the basement...
Make a spot and a dungeoneering check.
Belfore & Brauer
Brauer takes the magic wands off of Soloman and finds a wand of sleep lvl.1 (5/5 charges) and a wand of comprehend Languages lvl1. (8/10 charges)
Brauer builds a funeral pyre for his friend and then lights it sending Soloman's spirits to the cloud above.
The party then sits around in an awkward silence...
Regain hp and spells, also you can change spells memorized if you wish.
...As night falls and the full moon reveals itself there is a terrible rumbling sound which catches everyones attention. The swamp water begins to bubble and boil and soon a giant hand holding a massive amethyst, about the size of a house emerges from the swampy depths. The moonlight bathes the area as the rest of the temple also rises up from below.
The temple appears to be old and mossy grey stone and has few windows, but has decorative stone lizard heads where water pours out of the temple.
There is a worn and seaweed covered pathway leading towards the base of the up raised arm.
At the wrist of the hand there is a giant statue of a lizardman that appears to be split in two like a door. He has an odd gesture in his hands, his left hand is outstretched and faces downward, his right hand is best and looks as if it is meant to handshake someone.
To the left of the lizard there is a crumbled staircase leading up the upraised arm.
Arvall
The Preist nods and the two of you act like you are heading towards town...
Make a sleight of hand check.
Then from behind you 5 burly orc-ish figures ride past you on strange beasts...
Knowledge Nature check to identify.
...The orcs seem to be armed with bows and axes and their eyes gleam red in the moon. Another orc on one of the creatures rides in front of you and cuts you off bring his steed to a halt. Some cackling can be heard from behind as a chariot pulled by 4 wolves sweeps past you, in tow are a group of at least 50 goblins all crammed into the back. The orc in front of you motions them to move forward.
I'll wait to see what your sleight of hand check was before I proceed.
Ven'atar
After wandering around for a fair bit you find a priest of the masked lord, or rather he found you. He pulls you off to the side... After making sure you are a warrior of Vhaeraun, he asks if your the one heading towards the surface.
"I had a feverish vision the other night", The priest explains, "I could not figure out much of what was going on, but I knew that you would be important in the tidings to come... and that 'he would not succeed the second leg of the journey without the 'broken sword' '."
The priest then produces a rusted rapier. The entire blade is pretty much missing leaving only a rusted handle behind. You then ask the priest if you could have a half-mask to conceal your identity.
"It would take you awhile to get one, and it's usually the follower who makes his own mask. But you seem to be a useful tool, and you have an important task... you may borrow mine.", The priest hands you a half mask that covers the entire upper half of the face but leaves the bottom half completely empty.
"Don't disappoint us", the priest says before vanishing off down the corridor.
The only question is which one of the 3 surface routes you feel like taking. There is apparently a pathway that leads up to an abandoned fortress in the western mountains, there is a path that leads out some caves west, but not as far as the mountains and then there's a path that leads into the Morderhiem sewers in the capital of Western Albion.
He motions you to go ahead and he lights the torch. You enter the cave and find that despite it's cramped natural cave-like build it has evidence of being man-made... or rather goblin-made.
For example the crude staircase going deep down into the basement...
Make a spot and a dungeoneering check.
Belfore & Brauer
Brauer takes the magic wands off of Soloman and finds a wand of sleep lvl.1 (5/5 charges) and a wand of comprehend Languages lvl1. (8/10 charges)
Brauer builds a funeral pyre for his friend and then lights it sending Soloman's spirits to the cloud above.
The party then sits around in an awkward silence...
Regain hp and spells, also you can change spells memorized if you wish.
...As night falls and the full moon reveals itself there is a terrible rumbling sound which catches everyones attention. The swamp water begins to bubble and boil and soon a giant hand holding a massive amethyst, about the size of a house emerges from the swampy depths. The moonlight bathes the area as the rest of the temple also rises up from below.
The temple appears to be old and mossy grey stone and has few windows, but has decorative stone lizard heads where water pours out of the temple.
There is a worn and seaweed covered pathway leading towards the base of the up raised arm.
At the wrist of the hand there is a giant statue of a lizardman that appears to be split in two like a door. He has an odd gesture in his hands, his left hand is outstretched and faces downward, his right hand is best and looks as if it is meant to handshake someone.
To the left of the lizard there is a crumbled staircase leading up the upraised arm.
Arvall
The Preist nods and the two of you act like you are heading towards town...
Make a sleight of hand check.
Then from behind you 5 burly orc-ish figures ride past you on strange beasts...
Knowledge Nature check to identify.
...The orcs seem to be armed with bows and axes and their eyes gleam red in the moon. Another orc on one of the creatures rides in front of you and cuts you off bring his steed to a halt. Some cackling can be heard from behind as a chariot pulled by 4 wolves sweeps past you, in tow are a group of at least 50 goblins all crammed into the back. The orc in front of you motions them to move forward.
I'll wait to see what your sleight of hand check was before I proceed.
Ven'atar
After wandering around for a fair bit you find a priest of the masked lord, or rather he found you. He pulls you off to the side... After making sure you are a warrior of Vhaeraun, he asks if your the one heading towards the surface.
"I had a feverish vision the other night", The priest explains, "I could not figure out much of what was going on, but I knew that you would be important in the tidings to come... and that 'he would not succeed the second leg of the journey without the 'broken sword' '."
The priest then produces a rusted rapier. The entire blade is pretty much missing leaving only a rusted handle behind. You then ask the priest if you could have a half-mask to conceal your identity.
"It would take you awhile to get one, and it's usually the follower who makes his own mask. But you seem to be a useful tool, and you have an important task... you may borrow mine.", The priest hands you a half mask that covers the entire upper half of the face but leaves the bottom half completely empty.
"Don't disappoint us", the priest says before vanishing off down the corridor.
The only question is which one of the 3 surface routes you feel like taking. There is apparently a pathway that leads up to an abandoned fortress in the western mountains, there is a path that leads out some caves west, but not as far as the mountains and then there's a path that leads into the Morderhiem sewers in the capital of Western Albion.
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall Marsharness
sleight of hand 15+4=19
knowledge nature 9+2=11
I whisper to Cernd ar ''Let me do the talking'' before the orcs get near us, as well I look at the sorrounding terrain, looking for a escape route just incase all goes to the abyss.
''Hail great one, what can we do for you?''
EDIT: one more I forgot brauer hehe
Brauer Drudoc
I pull out the wand Cid gave me that allows me to locate the vault, I check if the temple is the vault we are looking for.
sleight of hand 15+4=19
knowledge nature 9+2=11
I whisper to Cernd ar ''Let me do the talking'' before the orcs get near us, as well I look at the sorrounding terrain, looking for a escape route just incase all goes to the abyss.
''Hail great one, what can we do for you?''
EDIT: one more I forgot brauer hehe
Brauer Drudoc
I pull out the wand Cid gave me that allows me to locate the vault, I check if the temple is the vault we are looking for.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
I thank the priest and say a quick prayer to Vhaeraun for guidance and strength before turning and heading towards the path that leads to the caves in the west.
As I walk, I carefully conceal my rapier beneath my cloak, drawing it around me and pulling the hood up, and hook the wrist strap of my crossbow in one of the dagger slots in Moarath's cape. As an afterthought, I drop the broken rapier into the quiver at my side, to stow it away properly when I am on the Surface.
I examine the mask as I walk. After some distance, I shrug and put it on, continuing towards the Underdark exit.
As I walk, I carefully conceal my rapier beneath my cloak, drawing it around me and pulling the hood up, and hook the wrist strap of my crossbow in one of the dagger slots in Moarath's cape. As an afterthought, I drop the broken rapier into the quiver at my side, to stow it away properly when I am on the Surface.
I examine the mask as I walk. After some distance, I shrug and put it on, continuing towards the Underdark exit.
Arvall
You quickly conceal your weapons without drawing any suspicion before the orc stops you. You have no idea what his steed is but it looks like a cross between a wild boar and a feral wolf, and it's twice as ugly as his rider.
The looks at you and your companion up and down. He then tries his best to speak common poorly bastardizing it in the process, "Wut buiz-ness do you hummies have goin' to Harpyluft? 'Specially at dis time of night."
Meanwhile, you look around and see that on both sides of he path there are ditches. If things went wrong you could get across them and you at least wouldn't have to worry about the chariot... but as for the orcs, that's another story. It's mostly open fields, with the odd tree, around you with a dense forest to the far, far east and it'd take a couple days to get there on foot.
Brauer & Belfore
Belfore stands in amazement before the temple and asks if that is the place. Brauer spins the magic key around his finger and it stops in mid-air pointing straight at the temple door.
Jarrackt
You begin walking down the stairs and you stop Mao-Ling midway, he looks at you puzzled. On the mid way of the steps there is an unusually large amount of small animal bones all piled up on a few steps.
From what you could tell, it's most likely been placed there for a reason, but for why you can't tell.
Ven'atar
You hide your gear beneath your cloak and examine the mask. From the direct front it looks like a stylized bat with small eyeslits cut near the bottom of the wings and it's back 'tail' bent to conform to the bridge of the nose. The mask straps on by two ribbons on either side of the mask at the edge of the "batwings".
You head towards the exit of overdark, careful to not attract suspicion... or unwanted attention from the more unsavoury creatures from below. You walk for what seems like an eternity upward on a slope until you arrive at an exit. You pop it open and find that you have actually lifted off a thin carpet of earth. You are get out of the hole in the ground to find yourself in a small cave... however it seems that a giant sleeping black bear had decided to make the passage-way his home since someone last used it. Out side of the small cave you see that it is thankfully night time...
You can only hope you can sneak out of here or dispose of the bear without meeting your end here already.
You quickly conceal your weapons without drawing any suspicion before the orc stops you. You have no idea what his steed is but it looks like a cross between a wild boar and a feral wolf, and it's twice as ugly as his rider.
The looks at you and your companion up and down. He then tries his best to speak common poorly bastardizing it in the process, "Wut buiz-ness do you hummies have goin' to Harpyluft? 'Specially at dis time of night."
Meanwhile, you look around and see that on both sides of he path there are ditches. If things went wrong you could get across them and you at least wouldn't have to worry about the chariot... but as for the orcs, that's another story. It's mostly open fields, with the odd tree, around you with a dense forest to the far, far east and it'd take a couple days to get there on foot.
Brauer & Belfore
Belfore stands in amazement before the temple and asks if that is the place. Brauer spins the magic key around his finger and it stops in mid-air pointing straight at the temple door.
Jarrackt
You begin walking down the stairs and you stop Mao-Ling midway, he looks at you puzzled. On the mid way of the steps there is an unusually large amount of small animal bones all piled up on a few steps.
From what you could tell, it's most likely been placed there for a reason, but for why you can't tell.
Ven'atar
You hide your gear beneath your cloak and examine the mask. From the direct front it looks like a stylized bat with small eyeslits cut near the bottom of the wings and it's back 'tail' bent to conform to the bridge of the nose. The mask straps on by two ribbons on either side of the mask at the edge of the "batwings".
You head towards the exit of overdark, careful to not attract suspicion... or unwanted attention from the more unsavoury creatures from below. You walk for what seems like an eternity upward on a slope until you arrive at an exit. You pop it open and find that you have actually lifted off a thin carpet of earth. You are get out of the hole in the ground to find yourself in a small cave... however it seems that a giant sleeping black bear had decided to make the passage-way his home since someone last used it. Out side of the small cave you see that it is thankfully night time...
You can only hope you can sneak out of here or dispose of the bear without meeting your end here already.
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
@Nvlutz,
I've still got several actions I've posted from before for Khannon that you haven't gotten to yet. I don't know if it's because you missed them or you're still working on them (and I apologize for sounding pushy if it's the latter), I just thought I'd remind you.
Whistler-
Depending on where I am in the changing process, I either revert back to Ariel or continue going to the new form (i.e. if I'm over halfway done getting into the new form, I keep going).
Dexterity check to speed the process-
1d20+3
14+2 = 16
I've still got several actions I've posted from before for Khannon that you haven't gotten to yet. I don't know if it's because you missed them or you're still working on them (and I apologize for sounding pushy if it's the latter), I just thought I'd remind you.
Whistler-
Depending on where I am in the changing process, I either revert back to Ariel or continue going to the new form (i.e. if I'm over halfway done getting into the new form, I keep going).
Dexterity check to speed the process-
1d20+3
14+2 = 16
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall.
I try to advert my eyes from the orcs mount and watch the orc from below the hood of my cloak.
''We are on a pilgramage, we are fallowers of hextor and we are traveling around the lands visiting temples of the mighty tyrant'' I say it while trying to show a little of fear and make the orc feel like he is on top of the situation.
''we heard that there's a church in harpyloft and we are earger to get there so we decided to.. reach the town before dawn''
bluff 12+3=15
I also try to figure out the orc intention ''May I ask where are you heading with such a mighty force master orc?''
gather information: 15+3=17
Brauer
''Well this is it.. are you all ready'' I ask a little serious at my companions
then I look at the ashes of Soloman and give a weak smile ''We made it soloman.. we made it''
Once everyone is ready I suggest we take the fallowing formation..
Brim scouting for traps - Raz in the front- me - ariel and last but not least Belfore who shall guard our rear
I try to advert my eyes from the orcs mount and watch the orc from below the hood of my cloak.
''We are on a pilgramage, we are fallowers of hextor and we are traveling around the lands visiting temples of the mighty tyrant'' I say it while trying to show a little of fear and make the orc feel like he is on top of the situation.
''we heard that there's a church in harpyloft and we are earger to get there so we decided to.. reach the town before dawn''
bluff 12+3=15
I also try to figure out the orc intention ''May I ask where are you heading with such a mighty force master orc?''
gather information: 15+3=17
Brauer
''Well this is it.. are you all ready'' I ask a little serious at my companions
then I look at the ashes of Soloman and give a weak smile ''We made it soloman.. we made it''
Once everyone is ready I suggest we take the fallowing formation..
Brim scouting for traps - Raz in the front- me - ariel and last but not least Belfore who shall guard our rear
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Jarrackt:
I'll make a spot check try to see if there are any traps. i will also try to find out what kind of animal it was i think its a knowledge (nature) check
spot check=10+3=13
nature check=1+1 Int= 2
if i dont see any traps i will continue on slowly without disturbing the bonesand listening for when we get close to the goblins.
listen check=11-1 WIS=10
Belfore:
"I'm ready when you guys are." I'll say.
I agree on the formation Brauer suggested.
I'll make a spot check try to see if there are any traps. i will also try to find out what kind of animal it was i think its a knowledge (nature) check
spot check=10+3=13
nature check=1+1 Int= 2
if i dont see any traps i will continue on slowly without disturbing the bonesand listening for when we get close to the goblins.
listen check=11-1 WIS=10
Belfore:
"I'm ready when you guys are." I'll say.
I agree on the formation Brauer suggested.
Sokoku no tame ni
I realize that picking a fight with a black bear, even a sleeping one, is not a wise career move so I attempt to sneak past him, readying my rapier in case he does wake up.
Move Silently: D20+2=19+2= 21
If I get out without disturbing him, I look around and attempt to gather my bearings and look for any landmarks or settlements nearby.
Survival: D20+2=19+2=21
Spot: D20+4= 7+4=11
If I can see a town I will head towards it otherwise I will head down the nearest road.
Move Silently: D20+2=19+2= 21
If I get out without disturbing him, I look around and attempt to gather my bearings and look for any landmarks or settlements nearby.
Survival: D20+2=19+2=21
Spot: D20+4= 7+4=11
If I can see a town I will head towards it otherwise I will head down the nearest road.
Ven'atar
You successfully sneak out of the cave. You get out of the cave and find yourself on the edge of a small forest. You immediately look up at the clear midnight sky and determine your 4 cardinal directions. To the west you see a brilliant glow of light, as if you just came across the most lively city in the entire dead of the night. To the east of you there is nothing but more thick and dense forest. To your north and south there is empty rolling plains, which look like they'd be easy to travel and very useful for spotting nightly predators.
You decide to head towards the brightly glowing town making your way through the flatlands at a blinding speed. You hide behind the occasional dead tree dotting the landscape in hopes of avoiding being a noticeable target in the night. You begin to get closer to the road you hear a giant rolling waggon speed by and the yipping and cheering of goblin folk riding their ranshackle contraption down the road. You look towards the road and can see a giant brutish figure, most likely an orc, on a bizarre hulking steed that you've never seen before. You carefully observe the beast making sure to avoid the creature's piercing red glaze. You can also make out on the road two robed figures who seem to be talking to the orc.
Jarrackt
The only trap you see is at the bottom of the staircase. about 10 feet away from the bottom of the staircase there appears to be a giant spiked pit. But it seems overtly obvious.
You have no idea what the bones belong to.
You then proceed down the rest of the stairs without upsetting the bones.
Move silently: 12+2-4=8 fail
You try to move down the staircase as quietly as possible but your armour jingles around too much.
You suddenly hear a goblin shout something Goblin-ese up the stairs...
Whistler
You are right at the midway point so you decide to go all out and turn into a servant or else you might never get the opportunity again. So you get changed and Kelnoz comes into the room just as you get the top mid-way on in your new form...
"Oh excuse me...", he then slides out of the room and talks from outside, "Sooo, any particular reason that you had your shirt off? Or do you just do that on your breaks?"
Khannon
Nah, I was going to see if you wanted to scout any particular areas. But since you said split up I'll assume that Melkior and Rhag'nuul make one group and you and Azhag make the other group... and I'm sorry but I'll have to update tonight.
I had a relative over and they were a time vampire, so I'm sorry I can't update more but I need to run to work now. Sorry I'll update tonight If I'm not too tired.
You successfully sneak out of the cave. You get out of the cave and find yourself on the edge of a small forest. You immediately look up at the clear midnight sky and determine your 4 cardinal directions. To the west you see a brilliant glow of light, as if you just came across the most lively city in the entire dead of the night. To the east of you there is nothing but more thick and dense forest. To your north and south there is empty rolling plains, which look like they'd be easy to travel and very useful for spotting nightly predators.
You decide to head towards the brightly glowing town making your way through the flatlands at a blinding speed. You hide behind the occasional dead tree dotting the landscape in hopes of avoiding being a noticeable target in the night. You begin to get closer to the road you hear a giant rolling waggon speed by and the yipping and cheering of goblin folk riding their ranshackle contraption down the road. You look towards the road and can see a giant brutish figure, most likely an orc, on a bizarre hulking steed that you've never seen before. You carefully observe the beast making sure to avoid the creature's piercing red glaze. You can also make out on the road two robed figures who seem to be talking to the orc.
Jarrackt
The only trap you see is at the bottom of the staircase. about 10 feet away from the bottom of the staircase there appears to be a giant spiked pit. But it seems overtly obvious.
You have no idea what the bones belong to.
You then proceed down the rest of the stairs without upsetting the bones.
Move silently: 12+2-4=8 fail
You try to move down the staircase as quietly as possible but your armour jingles around too much.
You suddenly hear a goblin shout something Goblin-ese up the stairs...
Whistler
You are right at the midway point so you decide to go all out and turn into a servant or else you might never get the opportunity again. So you get changed and Kelnoz comes into the room just as you get the top mid-way on in your new form...
"Oh excuse me...", he then slides out of the room and talks from outside, "Sooo, any particular reason that you had your shirt off? Or do you just do that on your breaks?"
Khannon
Nah, I was going to see if you wanted to scout any particular areas. But since you said split up I'll assume that Melkior and Rhag'nuul make one group and you and Azhag make the other group... and I'm sorry but I'll have to update tonight.
I had a relative over and they were a time vampire, so I'm sorry I can't update more but I need to run to work now. Sorry I'll update tonight If I'm not too tired.
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Whistler-
1d20+6
15+6 = 21
"My apologies sire, I was tending to the upstairs area, cleaning and what not and I noticed a few of the buttons on my shirt came undone, so I came here to quickly straighten things out before getting back to work.
It won't happen again sire."
While I say all that, I casually glance to the exact position his voice box would be, and if it's uncovered, I ready my hands and blades (currently folded behind my back) to be drawn to cut it out.
I bow, and if he dismisses me, I leave peacefully, continuing my current course of actions. If at any point he stops me and questions me, I continue my readied action.
If he asks me a question that I cannot bluff ("What is your name," "where are you stationed," etc) then I immediately go for the throat. If he asks me a question I can bluff ("Why are you cleaning the upstairs area," "Are your other duties finished," or "Why come to this room to fix your shirt?" etc), I bluff instead.
Bluff-"Oh excuse me...", he then slides out of the room and talks from outside, "Sooo, any particular reason that you had your shirt off? Or do you just do that on your breaks?"
1d20+6
15+6 = 21
"My apologies sire, I was tending to the upstairs area, cleaning and what not and I noticed a few of the buttons on my shirt came undone, so I came here to quickly straighten things out before getting back to work.
It won't happen again sire."
While I say all that, I casually glance to the exact position his voice box would be, and if it's uncovered, I ready my hands and blades (currently folded behind my back) to be drawn to cut it out.
I bow, and if he dismisses me, I leave peacefully, continuing my current course of actions. If at any point he stops me and questions me, I continue my readied action.
If he asks me a question that I cannot bluff ("What is your name," "where are you stationed," etc) then I immediately go for the throat. If he asks me a question I can bluff ("Why are you cleaning the upstairs area," "Are your other duties finished," or "Why come to this room to fix your shirt?" etc), I bluff instead.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Khannon
Search Checks:
Melkior:11+4=15
Rhag'nuul:8+9=17
Khannon:10+1=11, +3=13 Against stonework
Azhag:6+3=9
Melkior and Rhag'nuul begin searching the gardens and then the broken out hollowed tower.
Meanwhile, you and Azhag begin by going up the broken courtyard steps and up to the walls surround the giant fortress. You notice that the burn marks created on the walls are done by massive flaming swords, the size of something a giant would use and something that causes giant strokes with multiple bristles... like a broom... NO! A whip. A Giant whip. Giant flaming whip.
You don't need to be the most knowledgable person in the world to figure that it must have been a giant demon or devil that would use such a weapon. As you look around the courtyards from the top of your vantage point you see that the wall from the other courtyard looks badly destroyed... and the raging waters that the building is rested flow in a torrent through the courtyard and out another blasted hole at the end of the courtyard where at the end you see a massive charred skeleton with horns pressed up against the wall as water races through the being's ribcage.
You think about the situation and as you gaze out onto the washed up battlefield you find yourself surprisingly thirsty...
Ignoring this you quickly peace together what happened. The star elves were attacked by giant flaming demons... how they got in, or even found the place is beyond you... and the star elves lured them into a courtyard and flooded it. With the flames extinguished they were either terrible weakened or completely destroyed from that alone. But where are the elves themselves?
"Khannon! Azhag!", You hear the wizard shout from below, you seem him waving frantically. You race down and are greeted by a group of huddled star elves, they appear to have not lost their compsure or even hurt for that matter. Instead the female leader turns and smiles at the 2 of you as you join them. "I'm glad to see that you are still alive and well."
Her face becomes sad, "We must talk, all of us..."
The star elves lead you through the busted corridors of their shattered castle, with small pools of water piling up and bits of rubble falling about. They lead you to a room with giant double doors they open the doors and inside is a room, that looks simply marvellous. Completely untouched by the chaos of the outside situation. Inside the room it has a giant round table in the centre is a map. Around the room there are a series of papers tacked onto walls in a erratic fashion with pictures sketched out and white chalk marks spattered about with question marks and arrows and little notes. At the top of the room there is a open latern shining bright light down below.
At the table there two figures one is a worn bald elf in rusted armor, the other (a hooded figure initially) reveals himself to be a halfling has an aura about him and you can tell that he's the type that causes trouble.
The Star elves pull you up seats and nod for you to take rest. After Melkior, Rhag'nuul and Azhag have seated themselves the bald elf gets up and bows to at Melkior and then at you, Azhag and Rhag'nuul.
"So how can we trust them?", the halfling says uninterested.
"Any friend of Melkior, is a friend of ours. And is a much needed ally in the fight against the darkness.", The bald elf says, "Oh excuse me... I'm the hero of the people without a name, instead simple call me "The Copper Knight". My accomplice over there is-"
"Dorry Bigrin, master of many names", he says overly pleased with himself.
After you introduce yourself in whatever manner you wish...
The star elves nod and while most stay standing the leader sits down and looks at You, Rhag'nuul and Azhag... slightly worried about Rhag'nuul's condition... "We'll have much to talk about... is he going to be okay?", Rhag'nuul raises his hand and nods weakly, "Please tell us about what has occurred to you since we last met... Our news can wait."
Arvall
The orc scratches his chin and tries to size up the situation...
Sense Motive: 6-2=4
...You can easily see that you've fooled the orc and maybe even gained it's favour from your compliments.
"Da town had not made use of that church in a long time from what I hear. But you are free to visit. I do warn you though. We fear that the town is under attack... Small town, but it'z real close to da capital and also Gar--- "da Veil" want's it protected at all times. Brite lites like dis and thick smoke in da morning usually means they're be fightin'. Best not to get in trubble. If you want I could have mah boyz transport you half-way back to Anoruth. Big church of Hextor der if you want.", The orc offers "We could get you half-way der. Mer-can'ts landings or sumthing. But if you insist, we could transport you to da Harpyloft."
The orc then leans in "It'd actually help us alot if you could get the gobbos doin' something uther den follow us around. They're a real pain, if you know what I mean.", the orc whispers with a wink, "Leaves da big grown-up work to da real greenskins."
Brauer & Belfore
Brauer pays his final respects and the party assumes the formation he has decided upon. Brim scouts ahead...
Spot: 11+3=14
Brim doesn't spot any traps on the bridge getting to the door, although he warns Brauer that, "The wet plants are slippy", which makes sense the seaweed and algea on the rock surface could easily make the stonework an issue. Raz steps across the bridge and notes that it shouldn't be an issue as long as the party takes it slow.
No need for a balance check.
Brim then goes up the stairs and scouts that area...
Spot:1+3=4 Fumble
All he responds with is, "Pretty colors... aaaaaaaaaaahhh", Brauer snaps Brim out of his entrancement with the giant gemstone and the badger returns. The badger almost slides off the edge of the temple platform after jumping off the last step, instead careening almost off the edge and coming face first with a reptilian gargoyle spout...
Spot:9+3=12
Brim says, "I could fit in water holes... but it's dark and scary... and wet...", Brim then looks back at Brauer and scurries over to look at the giant door.... "Scary...", the badger comments.
Spot:6+3=9
"Split in the middle.", Brauer nods. You can obviously tell that there is a split in the middle of the statued door where the door probably opens up... But how does it open up? It doesn't seem to have a handle. Raz scouts the door next...
Spot:15+1=16
"There is an inscription on the statue's chest... looks draconic. I can't read it, but I recognize it since my old man used to want me to learn the 'mother tongue'... Starting to regret having not." Raz looks at the hands and indicates that the outstretched hand has a spike on it's palm, and a slit in it's wrist. It's extended hand has a rune of some sort on it.
Whistler
Kelnoz slowly walks in and nods, "It's quiet alright. It happens to the best of us.". He says with a smile walking in.
You notice his voice box is only covered by the cloth of his robe, and you ready your blades. You bow and begin to leave...
"By the way, what's your name? I don't recall hiring you...", Kelnoz says as you begin to walk past him.
Finally attack roll,
+4 to attack roll.
Damage roll won't be necessary for a npc like Kelnoz, just a hit.
Search Checks:
Melkior:11+4=15
Rhag'nuul:8+9=17
Khannon:10+1=11, +3=13 Against stonework
Azhag:6+3=9
Melkior and Rhag'nuul begin searching the gardens and then the broken out hollowed tower.
Meanwhile, you and Azhag begin by going up the broken courtyard steps and up to the walls surround the giant fortress. You notice that the burn marks created on the walls are done by massive flaming swords, the size of something a giant would use and something that causes giant strokes with multiple bristles... like a broom... NO! A whip. A Giant whip. Giant flaming whip.
You don't need to be the most knowledgable person in the world to figure that it must have been a giant demon or devil that would use such a weapon. As you look around the courtyards from the top of your vantage point you see that the wall from the other courtyard looks badly destroyed... and the raging waters that the building is rested flow in a torrent through the courtyard and out another blasted hole at the end of the courtyard where at the end you see a massive charred skeleton with horns pressed up against the wall as water races through the being's ribcage.
You think about the situation and as you gaze out onto the washed up battlefield you find yourself surprisingly thirsty...
Ignoring this you quickly peace together what happened. The star elves were attacked by giant flaming demons... how they got in, or even found the place is beyond you... and the star elves lured them into a courtyard and flooded it. With the flames extinguished they were either terrible weakened or completely destroyed from that alone. But where are the elves themselves?
"Khannon! Azhag!", You hear the wizard shout from below, you seem him waving frantically. You race down and are greeted by a group of huddled star elves, they appear to have not lost their compsure or even hurt for that matter. Instead the female leader turns and smiles at the 2 of you as you join them. "I'm glad to see that you are still alive and well."
Her face becomes sad, "We must talk, all of us..."
The star elves lead you through the busted corridors of their shattered castle, with small pools of water piling up and bits of rubble falling about. They lead you to a room with giant double doors they open the doors and inside is a room, that looks simply marvellous. Completely untouched by the chaos of the outside situation. Inside the room it has a giant round table in the centre is a map. Around the room there are a series of papers tacked onto walls in a erratic fashion with pictures sketched out and white chalk marks spattered about with question marks and arrows and little notes. At the top of the room there is a open latern shining bright light down below.
At the table there two figures one is a worn bald elf in rusted armor, the other (a hooded figure initially) reveals himself to be a halfling has an aura about him and you can tell that he's the type that causes trouble.
The Star elves pull you up seats and nod for you to take rest. After Melkior, Rhag'nuul and Azhag have seated themselves the bald elf gets up and bows to at Melkior and then at you, Azhag and Rhag'nuul.
"So how can we trust them?", the halfling says uninterested.
"Any friend of Melkior, is a friend of ours. And is a much needed ally in the fight against the darkness.", The bald elf says, "Oh excuse me... I'm the hero of the people without a name, instead simple call me "The Copper Knight". My accomplice over there is-"
"Dorry Bigrin, master of many names", he says overly pleased with himself.
After you introduce yourself in whatever manner you wish...
The star elves nod and while most stay standing the leader sits down and looks at You, Rhag'nuul and Azhag... slightly worried about Rhag'nuul's condition... "We'll have much to talk about... is he going to be okay?", Rhag'nuul raises his hand and nods weakly, "Please tell us about what has occurred to you since we last met... Our news can wait."
Arvall
The orc scratches his chin and tries to size up the situation...
Sense Motive: 6-2=4
...You can easily see that you've fooled the orc and maybe even gained it's favour from your compliments.
"Da town had not made use of that church in a long time from what I hear. But you are free to visit. I do warn you though. We fear that the town is under attack... Small town, but it'z real close to da capital and also Gar--- "da Veil" want's it protected at all times. Brite lites like dis and thick smoke in da morning usually means they're be fightin'. Best not to get in trubble. If you want I could have mah boyz transport you half-way back to Anoruth. Big church of Hextor der if you want.", The orc offers "We could get you half-way der. Mer-can'ts landings or sumthing. But if you insist, we could transport you to da Harpyloft."
The orc then leans in "It'd actually help us alot if you could get the gobbos doin' something uther den follow us around. They're a real pain, if you know what I mean.", the orc whispers with a wink, "Leaves da big grown-up work to da real greenskins."
Brauer & Belfore
Brauer pays his final respects and the party assumes the formation he has decided upon. Brim scouts ahead...
Spot: 11+3=14
Brim doesn't spot any traps on the bridge getting to the door, although he warns Brauer that, "The wet plants are slippy", which makes sense the seaweed and algea on the rock surface could easily make the stonework an issue. Raz steps across the bridge and notes that it shouldn't be an issue as long as the party takes it slow.
No need for a balance check.
Brim then goes up the stairs and scouts that area...
Spot:1+3=4 Fumble
All he responds with is, "Pretty colors... aaaaaaaaaaahhh", Brauer snaps Brim out of his entrancement with the giant gemstone and the badger returns. The badger almost slides off the edge of the temple platform after jumping off the last step, instead careening almost off the edge and coming face first with a reptilian gargoyle spout...
Spot:9+3=12
Brim says, "I could fit in water holes... but it's dark and scary... and wet...", Brim then looks back at Brauer and scurries over to look at the giant door.... "Scary...", the badger comments.
Spot:6+3=9
"Split in the middle.", Brauer nods. You can obviously tell that there is a split in the middle of the statued door where the door probably opens up... But how does it open up? It doesn't seem to have a handle. Raz scouts the door next...
Spot:15+1=16
"There is an inscription on the statue's chest... looks draconic. I can't read it, but I recognize it since my old man used to want me to learn the 'mother tongue'... Starting to regret having not." Raz looks at the hands and indicates that the outstretched hand has a spike on it's palm, and a slit in it's wrist. It's extended hand has a rune of some sort on it.
Whistler
Kelnoz slowly walks in and nods, "It's quiet alright. It happens to the best of us.". He says with a smile walking in.
You notice his voice box is only covered by the cloth of his robe, and you ready your blades. You bow and begin to leave...
"By the way, what's your name? I don't recall hiring you...", Kelnoz says as you begin to walk past him.
Finally attack roll,
+4 to attack roll.
Damage roll won't be necessary for a npc like Kelnoz, just a hit.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact: