Diamonddrago wrote:I see one wrong statement here......rogues don't beat wizards.....and especially not warlocks.....
one true seeing or similar spell makes a rogue all by a mewling weak fighter.....>_<......
Nope..
See the gameplay notes here:
True Seeing - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
Warlocks are a bit different because they are a "hybrid", as are Clerics, Druids, Favored Souls, Spirit Shamans, etc..
The biggest difference with equal level is the hit dice:
Hit die - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
Wizards and Sorcerers don't have many hit points, and a couple of Sneak Attack hits can kill a Wizard or Sorcerer of equal level.
CRITICALLY - Of course a Wizard can have defenses against this, but that's under the preconception that they do, and usually the implication that they know a Rogue is even there. (..the same could be said for True Seeing if it actually worked to detect a Stealth character.. You would first need to know that someone was "there" to then activate True Seeing - because it, and most spells, are not persistent spells - instead having a limited duration.)
Another way you can observe the dynamic between Rogue and Wizard is the spell selection for Wizard:
http://nwn2.wikia.com/wiki/Sorcerer/wizard_spell_list
There are basically 2 types of direct damage spells:
1. target, and
2. area effect.
All the target spells require the ability to spot the Rogue, which as noted can be difficult.
*Most* of the area effect damage spells have reflex save components, and usually Rogues have a high reflex save + Evasion to avoid the damage completely.
The exceptions are:
Level 4: Evards (though it has an AC component and is unlikely to hit a Rogue of equal value in a single casting), Ice Storm.
Level 6: Acid Fog, Circle of Death (which won't work on a Rogue of equal level).
Level 8: Horrid Wilting, Sunburst (..which has gimped damage).
Level 9: Burst of Glacial Wrath, Weird, Wail of the Banshee.
(..obviously the higher in level, the more powerful the Wizard, but don't forget that a Rogue should have between 8 and 9d6 of Sneak Attack per hit - with 3 attacks at these higher levels.)