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Orod
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Post by Orod »

Well that is kind of a tough one, the empire has had a long and hard war against a neighboring country, so pretty much anyone have initial hostility against all kind of orcs, goblinoids, and giants. Except from that most monstrous humanoids are treated with caution and suspicion.

I will not disallow any of them though, as there are exceptions even in Indion (one goblin who lives there, seen as a witch and is very looked down on). So i will allow what you dare, but if it is an orc or goblinoid i would like to get your background very much down in detail.
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Siberys
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Post by Siberys »

So the level is 1. Just a few other questions-

How are ability scores done/is the [url="http://emrilgame.netau.net/Dmstuff/pointbuy.html"]point buy[/url] system okay (despite the calculator being 3rd party, the 3.5 dungeon masters guide has these rules as a variant.

How is HP determined/Can it be Average instead of rolled (Average = number of sides of dice added up then divided by number of sides, EX: D4 = (1 + 2 + 3 + 4)/4 or 2.5). Is it max at first level or rolled/average as well?

Gold values? As per the normal rolled/average results in the equipment section (based on class) or a set amount?

Books, classes, prestige classes, feats allowed?



Otherwise, for now my schedule will allow me to play another game, but I can only respond probably once a day, if that's alright.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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kozeph
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Post by kozeph »

alright went with the scout class and picked a hobgoblin as a race (been wanting to do that character for a long time hehe)

anyway here is the link to his char page. if there is anything wrong let me know, I some times screw up doing the math :rolleyes:

http://www.dndsheets.net/view.php?id=6010

note: I used a powered down hobgoblin, instead of being a +2 DEX, +2 CON and a +4 for move silently I made it so his score is +1 DEX, +1 CON, -2 CHA and +2 for move silently

I used the 22 point buy thing you said.
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Siberys
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Post by Siberys »

Ah, whoops. Missed the point buy you mentioned. But the other questions I don't think were answered quite yet.

I will say that 25 is the actual standard for point buy though, not 28. 25 is the point buy that every monster in the monster manual is created with. But otherwise I agree with lowered point buy for mass amounts of players.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Orod
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Post by Orod »

Read through the point buy system again, and changed my mind, seeing that your characters should not be weak, 25 points,

And i agree to the average HP system, but max on first level, (meaning a fighter would get 10+con on first level, 5+con on second 6+con on third 5+con on fourth, and so on)

Gold values at the start are the exact average of what the class rolls as starting gold

Books allowed: Any book in the complete series (expect complete psionics), expanded psionics, book of exalted deeds, Drow of the underdark, Dungeonscape, Fiendish codex 1 and 2, Frostburn, Libris mortis, Lords of madness, planar handbook, PHB 1 and 2, races of collection, Sandstorm, Spell compendium, Stormwrack, Book of nine swords, Heroes of horror and Tome of magic.
If you have rules from other books (outdated/campaign specific) just suggest it and i will see.

as for kozeph, i can't access the page you link to, and i suggest you think a little about what i mentioned earlier (about goblinoids and that war), just give a reason to him/her being alive inside a city (earlier informant, saved someone important, has done other things to prove he is a good person, is the slave of a powerful individual, etc.)
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Siberys
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Post by Siberys »

How about Incarnum?

It's not outdated, it's 3.5 and all. It's sort of like Tome of battle and Tome of magic, new variant and innovative rules for classes (the main idea is to use the magic of incarnum to bolster your body's offense and defense by summoning semi-permanent magic items to your body. Not nearly as powerful as standard magic items of course, but still a fun option).

If not, no biggie.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Orod
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Post by Orod »

Will have to say no on that one for now, one of the books I have neglected a bit, might include the rule-set on a later campaign though, as I need to feel comfortable with the rule-set before I DM with it.
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Siberys
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Post by Siberys »

K, no worries. Still have plenty of options.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Orod
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Post by Orod »

I thought so, does anyone have any opinions about dice rolling though? I seem to find that our options are that I take all the rolling or I take the rolling for any act you do not consciously do (listen checks while you sleep, and so on), I am willing to do both, only depends on what you are comfortable with.
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Froggie
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Post by Froggie »

So we're going to forum the game?

I have... very little inspiration at the moment, so I'll just pick whatever class is needed when the rest has made their choise...

I'm thinking about a Gruff or Trog barbarian if the DM allows it? Does the statmodifiers applying to race still apply?

Edit again... Can I play a Trog barbarian, or is the level adjustment a problem?
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Siberys
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Post by Siberys »

Name- Eimia Firefeather, Piper of the Fiends and Demon Muse
Race- Air Mephling
Racial Stats-
~+2 Dex, -2 int, +2 Cha
~Humanoid (Extraplanar: Air)
~Small Size
~Breath Weapon: 15ft Cone of dust/grit (piercing damage, 1D8, DC 10 + half hit dice + Con) 1/day + 1/day every four levels
~Spell Focus Air: +1 caster level for Air Spells
~Languages: Common, Auran, Ignan, Terran, Abyssal, Infernal
~Level Adjustment +1


Class-Bard
Class Features-
Bardic Knowledge
Bardic Music
Fascinate
Countersong
Inspire Courage +1

Alignment-Lawful Evil

XP-0/3,000
Level-1 (ECL 2)

HP-6

AC-12 (+1 Size, +1 Dex)
Touch-13
Flat Footed-12

Initiative-1

Speed-30ft Land, 10ft Air (perfect)

Str-10
Dex-14(12 until 1000 XP is reached)
Con-10
Int-15
Wis-10
Cha-15

Base Attack/Grapple-0/-4

Attack-
Breath Weapon (Unusable until 1000 XP is reached)- 1D8
DC 10 Reflex Half
Piercing Damage

Humbling Stick- +1
1D4+0
20/x2

Saves-
Fortitude--0+0=0
Reflex-----2+2=4
Willpower--2+0=2

Skills-
Bluff-----------------3+2=5
Craft(instrument)-----2+2=4
Concentration---------3+0=3
Diplomacy-------------2+2=4
Gather Info-----------1+2=3
Hide------------------3+2=5
Knowledge Arcana------3+2=5
Knowledge Planes------4+2=6
Perform (Demon Pipes)-4+2=6
Move Silently---------3+2=5
Speak Language--------2+0=2
Use Magic Device------2+2=4


Feats-
Evil Brand (+2 Diplomacy and intimidate vs Evil creatures)

Spells Per Day- 0th- 2
Spells Known-
0th- Daze, Detect Magic, Ghost Sound, Message


Equipment-
Demonbone Pipes (100GP)
The Humbling Stick (0GP)



Background-


Who knows where she actually comes from, Eimia Firefeather is a songstress of the demons. Not for the demons, not to them, of them. They are hers to enthrall, to entice, and to ensnare. Her mother and father were Air Mephlings all the same, they worked hard and provided so much for her. She hated them both. Almost as if she called him, a vicious demon attacked the floating village she lived in and for whatever reason, it kidnapped her instead of killing her like the rest. Perhaps it was the fire in her eyes, the vicious psychotic lust for the true demon eidolon of power.

That demon was slaughtered for rescuing a helpless child, and Eima was cast into one of the many layers of Demon world. The air was thick and coarse against her throat, the creatures were foul and awful beyond belief. She found a stick, it was a pitiful stick and thought to be completely useless. Though she's beaten her fair share of imps into submission, and aptly named it the Humbling Stick for not yet breaking.

Her greatest treasure was found after beating an infant Bone Demon to death. It had only just opened it's eyes for the first time, how sad. It's mother's (already dead from childbirth) decaying corpse had one thing remaining in tact, the stinger. Eima was taught to play the flute, perhaps she could fashion a similar wind instrument out of this rare treasure. She succeeded; though not magical, it was still quite an effective pipe or as others might call it, an Ocarina, created from the wide bony stinger of a Bone Demon.

Strong enough to support herself by the mid adolescent years, she hijacked one of the portals to be used for an imp to enter a new plane, probably the material world. Wherever it is, she can finally breath once again.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Orod
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Post by Orod »

First of all, Froggie, A trogg is a can-do, have the level sheet for one from earlier, we can discuss that over MSN.

Second, Siberys, great that you came up with a complete sheet already. will have to make some adjustments though, as it is an ECL 2 i will hold back the breath weapon and the racial +2 to dex until next level making you roughly ECL 1. (the in-game explanation is that stealing a portal is very draining, you kind of underwent a completely different kind of transportation than you were meant to handle)

As a side note, you seem to mix up the part about demons and devils a bit. No common man in Taruk would arrest you for it, but i would very much like to know some of the details there, especially which plane you actually were in (baator or abyss)
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Siberys
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Post by Siberys »

Sorry about that, meant to go with a demon/fiend combo so...no devil stuff.

I couldn't find anything really appropriate from the monster manuals, so I went with the generic "Bone Demon" and left it at that. Afterall, the abyss has an infinite number of layers, and thus an infinite number of species all sounds quite plausible.


Oh and as for the level adjustment, I can actually do without the breath weapon and the bonus to caster level for air spells all together if you want to just get rid of the adjustment. I don't really care about those.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Orod
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Post by Orod »

I would suggest looking at the demons in fiendish codex 1 for that one. Although the Mephling needs to be either la+1 or remove dex and breath (I am willing to give you some other bonus instead of dex though, like a bonus on air related skills and attack rolls, like wind instruments, thrown weapons, negating falling damage, and such).
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kozeph
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Post by kozeph »

right well at the end of the link I sent ya have a little bio I made to explain how he ended up in Indeon. mostly his parents got killed by raiders, he was rescueded by a patrol of guardsmen and the captain out of pity raised Kuu'shar to be more goodish than most of his race. anyway I saw that we are now using the 25 point buy so I made the change to stats (again let me know if I did something wrong... math is not my strong suit hehe)

Kushar (Readonly)

I had forgotten to give public access hehe, anyway the link should work now :D
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Orod
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Post by Orod »

Good going, first, see a few mistakes here: one point missing on ability scores, you have used 24 not 25; two skill points not used, you have a total of 36 while only 34 used; the gold you have left is 37 gp 7sp 7cp (not counting necklace, will assume it not to be worth to much since it is a sentimental thing though) since the starting average 125gp.

Thumbs up on the backstory by the way, and if it does not mess things up, would like to add that the captain was a paladin (in spirit and oath), since those are the only ones in the country that might not kill an infant hobgoblin.
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Post by kozeph »

right corrected those things and good to go, also added that the father was a paladin. That reminded me of party I ve had inm y head once a air genasi dusk blade, a goblin artificer and a hobgoblin paladin :rolleyes:

well anyways Im good to go, feel free to add my MSM, if you like or anyone who is going to be part of this game :D and if anyone needs a book I have a almost all the 3.5 rulebooks in pdfs
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Siberys
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Post by Siberys »

Orod wrote:I would suggest looking at the demons in fiendish codex 1 for that one. Although the Mephling needs to be either la+1 or remove dex and breath (I am willing to give you some other bonus instead of dex though, like a bonus on air related skills and attack rolls, like wind instruments, thrown weapons, negating falling damage, and such).
For mephlings- In that case I'll just keep it as is with your temprarily reduced level.

For Demons- Actually, I searched through all the books I had. MM1-3, Fiend Folio, Book of vile darkness, Fiendish codex 1, and so on. Kython is the only other one that would really work, but Kython's are the kind of monster that really only a DM should ever allow to exist in a campaign, not a player or a rulebook.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Orod
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Post by Orod »

ahh, the kython, had an entire campaign centered around the creation of that species, (went straight down the drain, as those beasts are horrible to encounter) good news though, your character has now seen doom in the eyes and made an instrument from it.

As a side note, have started fleshing out the campaign in Obsidianportal, doesn't look like much right now, but i am working on it link: When the past approaches | Main Page | Obsidian Portal
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Orod
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Post by Orod »

Okay, then we have Siberys and kozeph in order, I would like to start this as soon as possible, so I will PM everyone who has not made a character, starting up tomorrow. (charactersheets missing from Shaggypichu, Jivundus, Teknophyl and Froggie)
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