Please note that new user registrations disabled at this time.

D&D 3.5 campaign

Participate in role-playing games taking place right here within the GameBanshee Forums!
User avatar
Shaggypichu
Posts: 155
Joined: Thu Apr 15, 2010 11:45 pm
Location: Aguanga
Contact:

Post by Shaggypichu »

i did it took me a little bit to notice it i thought i did minus two at first. and i didnt know how to do the point buy system so i just found a site with it and took one of the sets they came up with. it was alot easier lol :)
Sokoku no tame ni
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

I doubt i will answer anything for the next 24 hours, desperately need to prepare for a test, you will notice when I'm back.
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

Going to be answering more rarely for the next week or so, only about twice a day, due to a well deserved holiday (passed)
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

Hi, have had a discussion with Siberys about this, and i see that it would be really useful for me to know what you would like to roll yourselves and not, examples being: Skill rolls, Attack rolls, Saves, Attack of opportunity, movement rolls, checks strictly regarding non-player knowledge, and so on. So if you could just write down your preferences it would be helpful.
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
User avatar
Shaggypichu
Posts: 155
Joined: Thu Apr 15, 2010 11:45 pm
Location: Aguanga
Contact:

Post by Shaggypichu »

I dont really mind if i roll or not. I like to roll the attack and skills usually. but its up to you if it is faster or not.
Sokoku no tame ni
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

Personally I think that it's perfectly alright for a DM to roll involuntary reflexes for the player instead of the player himself.

Listen and Spot, sometimes knowledges, willpower rolls, initiative, etc etc.

However, rolls that I have to consciously make a decision on should be determined by me and me alone. Attack rolls, grapple checks, ability score checks, all the physical skills, etc, they should be left entirely up to me.

For instance, I could have chosen to make an escape artist check as opposed to a grapple check considering my grapple is -4 but my escape artist is +2, thus a much more viable option.

I could have also made a tumble/reflex check to move five feet away instead of using an attack of opportunity. That one is reliant on DM rules but considering how unbelievably broken the grapple rules are, I would have at least asked before I made any rolls.



Anyways, I understand the concept of saving time by rolling things for me, but this is a play by post game where not all of us have the time to just sit down and do everything all at once, and thus the rare occasions we do get to join in, we should be able to make use of our own actions on our own terms.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
malinzaro
Posts: 258
Joined: Thu Feb 18, 2010 11:53 pm
Location: Europe
Contact:

Post by malinzaro »

Hello everyone!

I am a beginner regarding paper D&D, but I am a very fast learner. I would like to try a play by post campaign if you guys think I can fit and can have a bit of patience I would love to join (by the way I am from Europe).

I do have 3.5 books (player, DM and monster manual), which I read them a couple of times a few years ago. I played games like BG series, Icewind Dale series, Temple of Elemental Evil and more recently I am very active on D&D Online.

Most of the games I played using D&D rules are of course geared towards battle, so this is why I want to try a more RPG approach. If there is a DM here willing to guide me I think I would make a worthy apprentice.

Thank you!
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
Tools: Dice Roller
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

great, I would like you to read up on the action so far, then take a try on creating a character, I will introduce you as soon as we hit a natural spot for introducing a new character.
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
User avatar
malinzaro
Posts: 258
Joined: Thu Feb 18, 2010 11:53 pm
Location: Europe
Contact:

Post by malinzaro »

Orod wrote:great, I would like you to read up on the action so far, then take a try on creating a character, I will introduce you as soon as we hit a natural spot for introducing a new character.
Thank you so much!

I take the liberty to vote about the DM doing the rolls for me: it's perfectly fine, just as long as, everything goes smooth and well explained. Usually I prefer to do the things by myself and have the DM only as a guidance, but if you believe the action will be smoother go ahead and do what is necessary. Maybe blend some rolls done by players, with some done by DM. That's would be suggestion.

Onwards to my character! So it's 28 points buy system then? Please free to correct me if I am doing anything wrong (also I am not sure if I am posting in the correct thread).

Onid Syus

I will make the bio very soon (just a few ideas there for a start). I am not sure about gear. What kind of wealth are we starting with? Waiting for advice.

P.S. If the name is too strange I can change it with something more "human".
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
Tools: Dice Roller
User avatar
blank
Posts: 86
Joined: Sun Aug 08, 2010 8:49 am
Location: Israel,Petah Tiqwa
Contact:

Post by blank »

Kolgar Bracklebreaker

Lawful Good human Monk of Ilmater

str-15
dex-14
con-14
int-12
wis-16
cha-11

hp 10 ac 15

fort-4, ref-4,will-5

skills-invested ranks

balance-2
bluff-2
heal-2
knowledge monsters-5
knowledge religion-5
listen-2
sense motive-2
spot-2
tumble-2

languages - common,dwarven and orcish

a little history (if dm accepts) - Kolgar, orphaned as a result of an orcish raid on his village was adopted by his parents friend dwarf Brunor as he was later found hidden under the wreckage of his own home, although accepting humans into the dwarven community is not easy Brunor gave his word as to be responsible for Kolgar, Brunor treated Kolgar as his son and however hard living through the lifestyle of a dwarf kolgar learned many values and the meaning of hard work and determination (also adopting some dwarven behavior patterns :P ) , but as always life cannot be in peace and the orcs reached the dwarven tunnels as well, this was a harsh battle and in the end all survivors dwarfs and orcs alike fleed in fear of the area to collapse, there were prisoners taken from both sides and Kolgar was captured by the orcs, suffering many tortures he is no longer sure if this is memory or hallucination however sometimes he dreams of a prisoner the orcs have tortured, for days or maybe longer he did not eat,sleep or drink and would be drowned for hours and yet did not die, kolgar was sure this a trick of the mind, and being stabbed a pierced many times the prisoner was then healed in order to suffer more, however after taking much damage the prisoner began to glow in holy light breaking out of his chains, Kolgar remembers nothing more other then bright light, nor how he got out of there with nothing but what later he discovered as a symbol of Ilmater deciding to walk the path of a monk and maybe find true answers in how to end the worlds suffering.

sorry this has gotten pretty long, even worse if ilmater doesnt exist in this campaign XD anyway thanks for letting me join, i havent gotten a chance to look at the first few pages so if you want me to change something tell me

anyways nice to meet u all hope we get to have some fun
When the past - Kolgar Bracklerbreaker

The Kings Inheritance- Esterimas Deed
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

Okay, Onid is great, nothing to pick on, would like to have you get something more on the background though, just so that i can place you and eventual acquaintances on my little map here. Just keep your eyes on the other thread as well, as your in character information will come there.

Kolgar, first, i like the backgroundstory. Although you are correct that Ilmater does not exist, a fallen elder god named Dagor, covering the portfolio of self sacrifice and selflessness. You might choose to make that the symbol he worships. Also, if you feel he was completely depraved, Ilmater might be a god he himself hallucinated as he laid there in tortured daze. What more is that you have used way to many points for abilities, 28 is the limit we are after now, not 37 (a small tool for calculating the score: Point Buy Calculator) other than that i can remind you that you start with 12 gp 5sp.

As a sidenote, Kolgar, a monastery where you some time have learned the arts of the monk is nessecary, there actually is a monastery dedicated to Dagor some weeks boating away. Same for you Onid, just the spesifics of if he has served in war or as a town guard / militia is really good to know.

Questions?
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
User avatar
blank
Posts: 86
Joined: Sun Aug 08, 2010 8:49 am
Location: Israel,Petah Tiqwa
Contact:

Post by blank »

Right then,
Deity- Dagor
str-12
dex-12
con-12
int-12
wis-16
cha-10

skills are same just no ranks in bluff and tumble
When the past - Kolgar Bracklerbreaker

The Kings Inheritance- Esterimas Deed
User avatar
malinzaro
Posts: 258
Joined: Thu Feb 18, 2010 11:53 pm
Location: Europe
Contact:

Post by malinzaro »

Orod wrote:Okay, Onid is great, nothing to pick on, would like to have you get something more on the background though, just so that i can place you and eventual acquaintances on my little map here. Just keep your eyes on the other thread as well, as your in character information will come there.
Onid Syus bio has been updated. Please tell me what do you think. I also swapped his Power Attack feat for Iron Will to match his background story. You can always check him in my signature too. I am keeping a close eye on both threads and waiting my time to show up in the adventure.
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
Tools: Dice Roller
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

Just some more things to note for Kolgar.

First, you can edit posts you allready have posted, keeping the stats on the same page is very helpful if we need to know stuff, and seeing as it is now some updating is needed of various reasons.

Second, the skills are a little off, I don't wish to pick on everything so i will just write the basics: as a human monk with +1 int modifier you have 6 skill points per level, this means 24 at first level. Some skills (like heal and bluff) are considered cross-class for monks and take two skill-points per rank, the max rank for these is 1.5 + half level (at level one that means 2). Others (like knowledge arcana and sense motive), are considered class-skills and take the normal cost of one skillpoint per rank, the max rank for these is 3 + level (at level one that means 4). So I reccomend that you check that list when looking for skills, and by the way, the skill knowledge (monsters) does not really exist.

Third, as a monk you have to offer serious dedication to dicipline, and a code of conduct is strongly encouraged, if you have few ideas for such a code yourself I do have some notes on that subjec that I can share if you wish for it.

Fourth, you have written two bonus languages when you in reality only have one bonus language.

Fifth, you might consider to write down what options you have available for attacking, (normal unarmed, flurry of blows, weapons) as well as choosing the bonus feat you recieve as a monk, and choosing the two you recieve from being a first level human.

Sixth, if you wish to flesh out Dagor yourself, just write some down and I will look over it, just to see to that it fits the campaign setting, or if you wish me to handle the details just say so

Finally, if you have any questions about generating a character, or anything else just write them down and I (or some of our knowledgeable players) will answer to the best of my abilities.
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

As for Onid, a few notes:

Not much to say on the backstory, except that I assume that you have traveled away from the city since then so I will be placing your family and former life on the southern side of the empire, while you now are north east.

I also notice that you have neglected the base save bonus as well as the base attack bonus when calculating fortitude saves and attack bonuses, as well as your initiative saying +2 when it is really +5 (1 dex 4 feat).

Would also like a small bit of information about your family, so that I can make notes on where they are, since it is an important issue with this character.

By the way, as notes before I throw you into the play, does Onid have any problems with mercenarying for good and gold?
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
User avatar
malinzaro
Posts: 258
Joined: Thu Feb 18, 2010 11:53 pm
Location: Europe
Contact:

Post by malinzaro »

Orod wrote:As for Onid, a few notes:

Not much to say on the backstory, except that I assume that you have traveled away from the city since then so I will be placing your family and former life on the southern side of the empire, while you now are north east.

...

Would also like a small bit of information about your family, so that I can make notes on where they are, since it is an important issue with this character.
I have updated the bio with information about his family and his current location. I can't view the map for the Empire so I can't pinpoint a city for his family's location (when I try to open the map shown on obsidianportal site, it says "Sorry, you are not authorized to view this page. (403)"). Instead I just used your generic advices. Meanwhile I placed Onid in Indion. Is that okay? Waiting for your advice.
Orod wrote:By the way, as notes before I throw you into the play, does Onid have any problems with mercenarying for good and gold?
Onid desperately wants to have a second chance and prove that he is worthy of his reputable family name. He is driven by a desire to make good and clean his reputation (he used to have a reputation of protector of the weak and oppressed as shown in the bio). He has little interest for gold, that being a necessity for living and preparing for the next adventure. His behavior might resemble that of a paladin and because he is not following a strict code of conduct he might be considered a fallen one.
Orod wrote:I also notice that you have neglected the base save bonus as well as the base attack bonus when calculating fortitude saves and attack bonuses, as well as your initiative saying +2 when it is really +5 (1 dex 4 feat).
Thanks for pointing that out. My lack of experience is showing. I have modified the base bonuses according to the fighter class. This means at level 1 has +2 for fortitude and +1 for attack. Seems my memory didn't served me well on improved initiative - I knew it was giving +1, but actually it gives +4. That has also been corrected.
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
Tools: Dice Roller
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

Onid in Indion is fine by me, will have him and Kolgar be a team of an earlier patrol, you are on your way back to Indion after an encounter with a big wolf, as the rest of the patrol was ambushed, Onid and Kolgar missed the attack, any attempts to track down the creature has been in vain, and you seemingly need a tracker in order to find the animal.

This is of course a suggestion, and if you would have followed another course of events, do tell and I will include them.
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
User avatar
malinzaro
Posts: 258
Joined: Thu Feb 18, 2010 11:53 pm
Location: Europe
Contact:

Post by malinzaro »

Orod wrote:Onid in Indion is fine by me, will have him and Kolgar be a team of an earlier patrol,

...

This is of course a suggestion, and if you would have followed another course of events, do tell and I will include them.
Sounds fine by me. I await my turn after Kolgar confirms the plan. I can hardly wait to help the rest!
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
Tools: Dice Roller
User avatar
blank
Posts: 86
Joined: Sun Aug 08, 2010 8:49 am
Location: Israel,Petah Tiqwa
Contact:

Post by blank »

what exactly do i need to confirm, are we not on our way back to indion? the rest of the patrol is dead or is that unknown therefor we want to track the creature? anyway whatever you want is fine with me
When the past - Kolgar Bracklerbreaker

The Kings Inheritance- Esterimas Deed
User avatar
Orod
Posts: 181
Joined: Wed Jul 28, 2010 1:48 pm
Location: Norway
Contact:

Post by Orod »

The confirmation of your former companions demise is very certain, and Indion is the nearest place for you to go in order to either call for backup or getting a tracker so you are on your way back there.

The beast is a danger to the roads and therefore has to be killed, as it is the responsibility of Indion to keep all roads as safe as possible (and you have been hired to help).
Characters:
Kings inheritance: [url="http://www.dndsheets.net/view.php?id=7368"]Grath pilfan[/url]
Locked