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Unofficial Patch 7.0 released!

This forum is to be used for all discussions pertaining to Troika Games' Vampire: The Masquerade - Bloodlines.
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hal900x
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Post by hal900x »

Wesp5 wrote:Sorry, but you are mistaken. I assume that you mean the quest for the werewolf blood, which is from the original game and has nothing to do with the patch or the serial killer...
Well that is a huge relief. So it's a more minor spoiler than I thought, but still a spoiler. I didn't even know there were werewolves in the game until I got that email.

Can I expect more spoilers of this type via email?

Also, I assume I am missing out on various subquests of the game by reading all emails. I believe the email(s) I was complaining about gave me experience. One was assigning the quest, then immediately following it another email congratulating me for completing it. So far I have gotten two such pairs of emails. None of them had any context...I assume they are meant to come much later in the game.

If these are the only two pairs of emails of this type I can expect, then I suppose I'll just keep playing. Damage is done so oh well. But it seems like this glitch might manifest itself many more times before I am done with the game, if this first few hours are indicative.
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Wesp5
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Post by Wesp5 »

hal900x wrote:Well that is a huge relief. So it's a more minor spoiler than I thought, but still a spoiler. I didn't even know there were werewolves in the game until I got that email.
Bloodlines is set in the World of Darkness and everyone is supposed to know that werewolves exist in that world.
Can I expect more spoilers of this type via email?
No.
If these are the only two pairs of emails of this type I can expect, then I suppose I'll just keep playing.
Do so. These two emails are from an additional plus patch quest which accidentally turned up in the basic version. There shouldn't be anything else like this in the current patch, but expect some minor other issues because even after all the patches the game still isn't completely bug free.
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hal900x
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Post by hal900x »

What about Mitnick?

Help me understand please. Without consulting a walkthrough, which inevitably will cause me to read too much and see a spoiler, I want to understand if I've missed something:

***SPOILER AHEAD***

I have two emails from Mitnick which have been in my inbox since very early in the game. after reading them, I reloaded a previous save so currently they are still unread. The first one says it's "Me again" and asks me to find a library card. The second email from him is thanking me for finding the card, which I have not done. I don't think I have even met Mitnick yet, so the "Me again" leads me to believe I shouldn't have gotten these yet, and that it's a bug. I will take a guess that he is related to the computer store in Santa Monica, which is the only building on that map that I am unable to access yet. I have completed all the available quests (I think) in Santa Monica and have now unlocked Downtown and some of it's quests.

My question is this: Did receiving these emails prematurely somehow prevent me from getting access to the computer store, or unlocking any other quest lines related to Mitnick or the computer store in the alley behind the Asylum club? The store has a keycard lock on it which usually means it can be opened later. Should I perhaps just go ahead and try to find a library card? I am not sure how to proceed, and I don't want to miss any of the game's content.
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Wesp5
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Post by Wesp5 »

hal900x wrote: My question is this: Did receiving these emails prematurely somehow prevent me from getting access to the computer store, or unlocking any other quest lines related to Mitnick or the computer store in the alley behind the Asylum club?
No. You will first have to meet Mitnick to get any quests from him...
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Wesp5
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Post by Wesp5 »

sunsmountain wrote: 3. Found something new I think. When you successfully persuade Milligan to go down to the hospital, you still lose HUMANITY. I think that's ok though, since you know what will happen to him. But in the original game if the faq by lestat is correct you didn't lose HUMANITY.
This is one of several cases where you only loose humanity if your humanity number at that time is larger than a set limit, which is 6 in this case.
4. If you ask Imalia for your money after you place the camera's at Tawni's place using dialogue option 1 or 2, you don't lose HUMANITY anymore in Basic Patch. You did in the original, according to lestat faq. I'll check.
Same issue, the limit is 3 in this case.
5. Ehmm, the 4th Network Hub - Kamikaze Zen, the vault no longer contains $500, should contain a NAME PLATE according to lestat, but in 7.0 contains a Web Camera instead, selling for $0.
That is a bug of 7.0 that I already fixed for 7.1, in basic there should be the $500 now. The money was swapped in plus because the XP isn't triggered on taking the money because it is no true item. Thus I replaced it with the name plate which incidentally is worth $500 when you sell it ;) .
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sunsmountain
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Post by sunsmountain »

Ah you found them :) I always edit my last post if i'm last in line.

Re 3 and 4: ah see I did not know that. HUMANITY changes are always somewhat subjective, and storyteller dependent. In the unofficial patch, you are kind of the storyteller so i'm fine with that.

However, my humanity was 9 or 10 in both cases. So if what you say is true, Imalia should make me lose HUMANITY and she doesn't in Basic. Or is the limit dialogue choice dependent?

Also, were these limits of 3 and 6 set by the original, or by you?

re 5: can you list what you (and others) found so far in 7.0, or is it easier to make 7.1? :D

note 6: You wondered about a certain stripper dropping Shin Gunto, in the ash sewers there are loads of hunters dropping them and Crossbows. Now you can get 1 crossbow from yuki, but the hunters dropping a lot more items together with the initially $500 presumed are rather big design changes, and belong in the plus patch imho. Thankfully, you stay in the spirit of the original design with Basic patch and fix both the $500 and the 1 xp it should give.

I tested in unpatched 1.2 original, and indeed sometimes it gives the xp for taking the money from the safe, sometimes it doesn't! But I had to reload inside the 4th hub / area to see this effect, which I rarely do (the game is quite easy, except for that ^&*^#@ Romero quest - no disciplines - no melee - firearms 5 or 6).

to hal900x: The unofficial patch does a lot of good, showing you scenic details that normally wouldn't be there (like additional furniture), but most of all stable dialogues, so you can't loop strangely or get conflicting messages, which were far more easy to get in the original. Also, quest rewards and updates are more stable. And later in the game, not gonna spoil, but it won't crash at a certain point where it usually did in the original.

The 2 e-mails at the start are indeed a 'faux pas', but ignoring them works fine and didn't affect anything else in the game with my Nosferatu male (Dobby) or Tremere female (Hermione). And go play this game without reading too much here, i can't report bugs without spoiling a little! ;)
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Wesp5
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Post by Wesp5 »

sunsmountain wrote: So if what you say is true, Imalia should make me lose HUMANITY and she doesn't in Basic. Or is the limit dialogue choice dependent?
No, but this humanity loss wasn't in the original game so it didn't belong in basic. Although the answers implied it needed to be in plus!
Also, were these limits of 3 and 6 set by the original, or by you?
Some of them were set by me to fit with the rest of the game.
Can you list what you (and others) found so far in 7.0, or is it easier to make 7.1? :D
To check for known 7.0 bugs, just look at the 7.0 thread at the new Planet Vampire.
Now you can get 1 crossbow from yuki, but the hunters dropping a lot more items together with the initially $500 presumed are rather big design changes, and belong in the plus patch imho.
Collecting and selling weapons isn't easy in Bloodlines in the first place as you can only carry one of each kind, but I still balanced it a bit more in 7.1 where you will only be able to sell weapons for less than they are worth.
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sunsmountain
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Post by sunsmountain »

No, but this humanity loss wasn't in the original game so it didn't belong in basic. Although the answers implied it needed to be in plus!
Re 3 and 4: For the Milligan humanity loss (current unoffical Basic patch 7.0 implementation), I concur, because you know he will be killed by Pisha. For the Imalia humanity loss (not implemented in Basic 7.0) I wouldn't agree because the main character cannot know beforehand that Tawni will kill herself.

As a storyteller I would even allow players with humanity up to 9 to get away free there, depending on their response to Imalia of course when they finish the quest.

So forget my humanity 'bugs', I agree with the current implementation :)
Same issue, the limit is 3 in this case.
But I still don't understand this limit of 3 you mention though. You're talking about the Plus patch right? Remember i'm playing basic, and not losing humanity to Imalia in any way...
To check for known 7.0 bugs, just look at the 7.0 thread at the new Planet Vampire.
Ah, there it is. Will post the final confirmed bugs we find here there, and react to future patches there too. So far that's only 1. Chastity, and 2. possibly the Gargoyle betrayal line, which I will double check before posting. Oh and 5. the WEB CAM drop instead of the intended NAME PLATE to be there.
Collecting and selling weapons isn't easy in Bloodlines in the first place as you can only carry one of each kind, but I still balanced it a bit more in 7.1 where you will only be able to sell weapons for less than they are worth.
Re 6: True, In chinatown i find myself selling the colt anaconda, going into the noodle shop, killing one guard, selling his Colt Anaconda, coming back, killing the second guard, etc. for a firearms character! A similar story for other guns that sell more for $10-20, simply because $100+ for a gun is large compared to $ quest rewards in the game, keeping the other cheapers guns; and if I'm going through the trouble for those quests for money, why not for the gun drops and sell them?

For melee weapons, it's different though, as enemies don't drop:
- bush hooks (best non-agg blade),
- sledgehammers (best blunt), or
- fireaxes (yeah in Plus in the Hotel, bear with me)

So i would keep their price high.

Similarly, the following guns are only rarely dropped or only in end game, when selling them would not be an option anymore anyway:
- desert eagle (best handgun) (i know Bruno drops 1)
- jaegerspass (best shotgun)
- steyr aug (best machine gun)

So i would keep their price high too. But screw the rest, you know what people will do with them and their prices unbalance the prices of other normal guns (like Uttica's, Braddock's, etc.).

Though note that with fewer high margin weapons, you may be spoiling some people's Finance game, who design high manipulation characters especially for that... be sure to keep the backup values somewhere ;)

In summary, the hunters in the Ash sewers are not that unbalancing. The Shin Gunto's they drop as well as the crossbows in Basic 7.0 add flavour, so you might as well leave the drop on Chastity as it is in Basic too. Why remove it from her but not the hunters? The crossbows the ash hunters drop in Basic 7.0 sell for little and are crappy weapons anyway.

Also, bug 7: In the endgame, Ming must die, temple complex, level 2 (large area with the water wheels), you can track back your steps by jumping on the plant pots and then the railing (crouch). Before confronting Ming, I wanted to grab all the ammo for full, so went back. And lo and behold, all the cases were magically filled with full ammo rounds! Surely unintentional.
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Wesp5
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Post by Wesp5 »

sunsmountain wrote: But I still don't understand this limit of 3 you mention though. You're talking about the Plus patch right? Remember I'm playing basic, and not losing humanity to Imalia in any way...
As I wrote, you didn't loose humanity in the original game so you shouldn't in the basic patch. As for the limit of 3 in Plus, it's there because you don't kill someone but just get blood money.
Oh and 5. the WEB CAM drop instead of the intended NAME PLATE to be there.
I have already fixed that for 7.1 by bringing the money back in the basic patch.
So i would keep their price high too. But screw the rest, you know what people will do with them and their prices unbalance the prices of other normal guns (like Uttica's, Braddock's, etc.).
In 7.1 the sell price for simple weapons will be $15 and that for more expensive weapons $85. I just had to do something about this because there are more weapons dropped with the patch.
Though note that with fewer high margin weapons, you may be spoiling some people's Finance game, who design high manipulation characters especially for that... be sure to keep the backup values somewhere ;)
The backup files are in the basic patch ;) !
In summary, the hunters in the Ash sewers are not that unbalancing. The Shin Gunto's they drop as well as the crossbows in Basic 7.0 add flavour, so you might as well leave the drop on Chastity as it is in Basic too. Why remove it from her but not the hunters?
I removed it from Chastity because it clearly was a gameplay change. By draining her you could get it basically for free. The hunters in the sewers are something different because you have to fight them and they dropped their weapons in the original game too. Only they were using knifes which was ridiculous with the swords strapped on their backs...
And lo and behold, all the cases were magically filled with full ammo rounds!
You are right, I found the issue and fixed it for the upcoming 7.1 patch!
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Sir Twist
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Post by Sir Twist »

I don't know if this is a bug to the plus patch, or a mod, or what, but I completed the Snuff is Enough mission, and it's still in my quest log as an active mission. If anyone knows how to clear this, thanks. I did everything for the mission, and completed it. This is the only other mission I have, aside from Hallowbrook Theater mission. If it is a bug, then is there a work around, or something?
"People should not be afraid of their governments, the government should be afraid of it's people." V from the movie V for Vendetta
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Wesp5
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Post by Wesp5 »

Sir Twist wrote:I don't know if this is a bug to the plus patch, or a mod, or what, but I completed the Snuff is Enough mission, and it's still in my quest log as an active mission.
This is a known bug of the Unofficial Patch 7.0 which could only be fixed by a complicated console command. Just ignore it and continue...
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Sir Twist
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Post by Sir Twist »

I basically have. Will this be fixed in a future patch? I'll give 7.1 a whirl when I get through this run of the game.
"People should not be afraid of their governments, the government should be afraid of it's people." V from the movie V for Vendetta
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Wesp5
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Post by Wesp5 »

Sir Twist wrote:Will this be fixed in a future patch?
This has already been fixed in 7.1, it was a stupid syntax error :( ...
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