No, but this humanity loss wasn't in the original game so it didn't belong in basic. Although the answers implied it needed to be in plus!
Re 3 and 4: For the Milligan humanity loss (current unoffical Basic patch 7.0 implementation), I concur, because you know he will be killed by Pisha. For the Imalia humanity loss (not implemented in Basic 7.0) I wouldn't agree because the main character cannot know beforehand that Tawni will kill herself.
As a storyteller I would even allow players with humanity up to 9 to get away free there, depending on their response to Imalia of course when they finish the quest.
So forget my humanity 'bugs', I agree with the current implementation
Same issue, the limit is 3 in this case.
But I still don't understand this limit of 3 you mention though. You're talking about the Plus patch right? Remember i'm playing basic, and not losing humanity to Imalia in any way...
To check for known 7.0 bugs, just look at the 7.0 thread at the new Planet Vampire.
Ah, there it is. Will post the final confirmed bugs we find here there, and react to future patches there too. So far that's only 1. Chastity, and 2. possibly the Gargoyle betrayal line, which I will double check before posting. Oh and 5. the WEB CAM drop instead of the intended NAME PLATE to be there.
Collecting and selling weapons isn't easy in Bloodlines in the first place as you can only carry one of each kind, but I still balanced it a bit more in 7.1 where you will only be able to sell weapons for less than they are worth.
Re 6: True, In chinatown i find myself selling the colt anaconda, going into the noodle shop, killing one guard, selling his Colt Anaconda, coming back, killing the second guard, etc. for a firearms character! A similar story for other guns that sell more for $10-20, simply because $100+ for a gun is large compared to $ quest rewards in the game, keeping the other cheapers guns; and if I'm going through the trouble for those quests for money, why not for the gun drops and sell them?
For melee weapons, it's different though, as enemies don't drop:
- bush hooks (best non-agg blade),
- sledgehammers (best blunt), or
- fireaxes (yeah in Plus in the Hotel, bear with me)
So i would keep their price high.
Similarly, the following guns are only rarely dropped or only in end game, when selling them would not be an option anymore anyway:
- desert eagle (best handgun) (i know Bruno drops 1)
- jaegerspass (best shotgun)
- steyr aug (best machine gun)
So i would keep their price high too. But screw the rest, you know what people will do with them and their prices unbalance the prices of other normal guns (like Uttica's, Braddock's, etc.).
Though note that with fewer high margin weapons, you may be spoiling some people's Finance game, who design high manipulation characters especially for that... be sure to keep the backup values somewhere
In summary, the hunters in the Ash sewers are not that unbalancing. The Shin Gunto's they drop as well as the crossbows in Basic 7.0 add flavour, so you might as well leave the drop on Chastity as it is in Basic too. Why remove it from her but not the hunters? The crossbows the ash hunters drop in Basic 7.0 sell for little and are crappy weapons anyway.
Also, bug 7: In the endgame, Ming must die, temple complex, level 2 (large area with the water wheels), you can track back your steps by jumping on the plant pots and then the railing (crouch). Before confronting Ming, I wanted to grab all the ammo for full, so went back. And lo and behold, all the cases were magically filled with full ammo rounds! Surely unintentional.