OK, so I'm fairly new to these kind of games.
What I've noticed is that in this game, my party misses a lot.
Is there a reason for this? Or is this common early in the game?
Because it seems ridiculous at how many times I miss when my party attacks..
Beginners question
- Shadowmover
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That's DnD combat in a nutshell for you.
Armor here doesn't reduce your damage, but makes your attacks glance and miss.
The thing is, the game is made for a storytelling perspective and you don't miss if you glance the armour, but the attack is still negated, so the computer game is adapted to be only hit/miss.
You will miss a LOT through the whole game, if DnD is anything to judge about, but it's not your fault, enemies mainly get higher AC (that's armour, evasion, and every attack negation property combined) as their main line of defense.
Armor here doesn't reduce your damage, but makes your attacks glance and miss.
The thing is, the game is made for a storytelling perspective and you don't miss if you glance the armour, but the attack is still negated, so the computer game is adapted to be only hit/miss.
You will miss a LOT through the whole game, if DnD is anything to judge about, but it's not your fault, enemies mainly get higher AC (that's armour, evasion, and every attack negation property combined) as their main line of defense.
- Lord Plothos
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"A lot" is a relative term. If you're used to standard RPGs like, say, Final Fantasy or something, then yes you will miss a lot more, because missing there is pretty rare, barring blindness or something. In a lot of games armor reduces damage, etc. and you get massive HP increases. In D&D your HP don't increase quite as much and your defenses are rarely going to involve reduction in damage.
Combat, especially at low levels, can be "swingy" because of this, as a few dice rolls can make a huge difference in whether your party lives or dies early on.
For more specific advice on hitting more often, that will really depend on how you've built and outfitted your characters, as well as what you're fighting and in what way. For instance, if you're shooting a bow and you have a friend between you and your oppoenent, you're roughly 20% less likely to hit (because the number you need to roll to hit is increased by 4 and you're rolling a 20-sided die). Similarly, if the target of your arrow is engaged in melee there's a -4 penalty to your roll (another 20% knock) unless you took the right feats. Similarly, if you're using a weapon your character isn't trained in using that's a -4 penalty. And so on.
When you attack the log will give you a hit or miss report. Click on the blue text in that log to see a breakdown of the rolls, and consult d20srd.org for the core D&D rules for clarifications. After a while you'll figure out why you're missing so much, and likely be able to increase your chances a lot.
Combat, especially at low levels, can be "swingy" because of this, as a few dice rolls can make a huge difference in whether your party lives or dies early on.
For more specific advice on hitting more often, that will really depend on how you've built and outfitted your characters, as well as what you're fighting and in what way. For instance, if you're shooting a bow and you have a friend between you and your oppoenent, you're roughly 20% less likely to hit (because the number you need to roll to hit is increased by 4 and you're rolling a 20-sided die). Similarly, if the target of your arrow is engaged in melee there's a -4 penalty to your roll (another 20% knock) unless you took the right feats. Similarly, if you're using a weapon your character isn't trained in using that's a -4 penalty. And so on.
When you attack the log will give you a hit or miss report. Click on the blue text in that log to see a breakdown of the rolls, and consult d20srd.org for the core D&D rules for clarifications. After a while you'll figure out why you're missing so much, and likely be able to increase your chances a lot.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
a few questions:
1. how do I find the game version? I'm playing the GOG download and later saw there are two or three patches in Gamespot. no idea if I need them, or if they would render my saved games invalid.
2. are the misc pieces of armor ones starts with (helmets, boots, cloaks, etc.) useful in any way? they dont seem to contribute to any stat whatsoever. I figure I could just sell them and lower my encumbrance. party naked!
3. do the Hommlet vendors ever replenish their stock? I bought out all ammo (slings + bolts) and they are still out, even after a day or two.
4. is there any way to measure distances, or at least know when a target is in short, medium or long range, for ranged attack purposes?
1. how do I find the game version? I'm playing the GOG download and later saw there are two or three patches in Gamespot. no idea if I need them, or if they would render my saved games invalid.
2. are the misc pieces of armor ones starts with (helmets, boots, cloaks, etc.) useful in any way? they dont seem to contribute to any stat whatsoever. I figure I could just sell them and lower my encumbrance. party naked!
3. do the Hommlet vendors ever replenish their stock? I bought out all ammo (slings + bolts) and they are still out, even after a day or two.
4. is there any way to measure distances, or at least know when a target is in short, medium or long range, for ranged attack purposes?