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(spoilers)Newbie in need of help!

This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
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Fljotsdale
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Post by Fljotsdale »

Ares2382 wrote:My latest one looks very much like yours.

Woodelf
The Thief sign
Speed and Luck as the two attributes (In my opinion you should ALWAYS take luck, regardless of what character you plan to play).

Blade
Mysticism (detect life is a MUST, imho)
Light Armor
Marksmanship
Security (in retrospect since there is an item in the game that makes this skill obsolete it's totally skipable)
Sneak

My current Stealth char is:
Dark Elf
Thief sign
Custom Class: 'Shadowbolt'
Will and Endurance as boosted attributes (Will cos a low Will makes magica regen slow, and End for obvious reasons!)

Armourer (so I can repair magical items sooner)
Alteration (prefer to Myst, though sometimes, as now, have both)
Mysticism
Acrobatics (handy for any class)
Marksman
Security
Sneak

I never put an armour skill as major, because, as soon as possible, I like to replace armour with enchanted clothing - mainly Elemental Shields. Clothing is much lighter than armour - some clothing is weightless - so you can carry more stuff.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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Nathxoxo
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Post by Nathxoxo »

Tricky wrote:That is the one I could not remember the name of earlier. I recommend you look up both OOO and Francescos and see which one suits your tastes more. I can tell you in advance that OOO will cause a heavier performance hit on your computer than Francescos, since it adds so much stuff that has nothing to do with level scaling (all fluff, IMO).
Ah ok mate, well I've decided that I'am going to play the game unmodded then I can decide what I want to change via mods! Thanks though mate!
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Nathxoxo
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Post by Nathxoxo »

Fljotsdale wrote: A lot of very useful skills for a stealth char are best kept as minor: Illusion and Alchemy being the two you should never have as Major, imo. They level fast and can be killers for your char in Major.
Ye on my stealth character atm I have both Illusion and Alchemy as majors which is why I plan on remaking my character :) Even if they are not majors, can they still play a big part in my game style?

Thanks mate.
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Nathxoxo
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Post by Nathxoxo »

Fljotsdale wrote:My current Stealth char is:
Dark Elf
Thief sign
Custom Class: 'Shadowbolt'
Will and Endurance as boosted attributes (Will cos a low Will makes magica regen slow, and End for obvious reasons!)

Armourer (so I can repair magical items sooner)
Alteration (prefer to Myst, though sometimes, as now, have both)
Mysticism
Acrobatics (handy for any class)
Marksman
Security
Sneak

I never put an armour skill as major, because, as soon as possible, I like to replace armour with enchanted clothing - mainly Elemental Shields. Clothing is much lighter than armour - some clothing is weightless - so you can carry more stuff.
Any Particular reason why you chose dark elf? :D

Also why have you chosen will and endurance over agility and speed which is much more beneficial for a stealth character I would of thought?

Where do you find enchanted clothing and is it better than light armour for a stealth character?
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Fljotsdale
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Post by Fljotsdale »

Nathxoxo wrote:Ye on my stealth character atm I have both Illusion and Alchemy as majors which is why I plan on remaking my character :) Even if they are not majors, can they still play a big part in my game style?

Thanks mate.
Oh yes! :D
I always make sure I have as good an illusion level as my char's magica can manage. No point in buying top level illusion spells if you only have a limited magica - on the other hand, you need to make sure you can use at least the lowest level available Chameleon and Invisibility spells! So - boost that magica as much as you can with enchanted items and by increasing intelligence.

Alchemy is always useful, but has no need whatever to be a major skill - just keep making the potions. :)
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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Fljotsdale
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Post by Fljotsdale »

Nathxoxo wrote:Any Particular reason why you chose dark elf? :D

Also why have you chosen will and endurance over agility and speed which is much more beneficial for a stealth character I would of thought?

Where do you find enchanted clothing and is it better than light armour for a stealth character?
1 the nice 75 magnitude fire resistance
2 I like the look of 'em
3 They are versatile - can fight, have reasonable magica, and pretty good stealth attributes.

As for Will and Endurance:

Will: a Dark Elf has only 30 basic Will. Will is important to the speed you regenerate magica, and Dark Elves don't have any magica bonus, so you need it to regenerate as quickly as possible - so the initial 5 point boost to will is more important than extra agility or speed - the dark elf start speed is, in any case, reasonable at 50, plus you get the 10point boost to speed from the Thief sign.
Endurance: Dark Elf starting endurance is also only 30 for a female (I mostly play females, being female myself :p ) so the 5 point boost is pretty much essential. Not so important for a male, cos he gets 40 - therefore, for a male I would go for Strength rather than Agility. Both automatically get 10 bonus points to Agi from the Thief sign, anyway.

There is a definite argument to made, however, for giving the +5 bonuses to speed and agility, since they are VERY important for Stealth characters, as you say - but they build up through the game anyway... :D

Enchanted Clothing:

Yes, much better than armour!

Well, you can find random items, of course; but mostly you make better ones yourself, preferably with the Sigil stones inside the Oblivion Gates. But sigil stones increase in magical potency with your level; so it's best not to do the Main Quest before you are at least lvl10, preferably higher!
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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galraen
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Post by galraen »

There's been some good advice given on here, which is typical for this site, we try to be a friendly bunch! :D

My suggestion for a noob player who wants a stealth character is:

Dark Elf, for the reasons Fljotsdale gives, the 75% Fire resistance can easily be boosted to 100% using items that give fire resistance, or even better fire shield (the latter increases your armour class as well as fire resistance). You can then laugh at fire using creatures (Scamps etc.) and the fire towers.

Birthsign: The Thief - You can never have too much luck, and it's the one ability you can't raise easily when levelling up; Agility is what marksmanship is based on, so that's pretty important too.

Class: Self Created

The important thing to realise is that the key to a player's power is his/her skill, not level. Levelling up too quickly actually is better for the 'monsters' than it is for you. You need to maximise your skills as quickly as you can, but keep levelling under control. Sadly this means that the best 'power' build is completely counter intuitive. You are actually better off not having skills you use a lot as majors! Hence the good advice not to have Alchemy as a major; sure your Alchemy will fly up, you'll gain intelligence quickly but other attributes and skills will lag far behind.

I also consider Armourer as too important to have as a major, you need to increase that as quickly as possible, both by buying training (from the Smith in Chorrol for example) and practise. The associated attribute for Armourer is Endurance, and along with strength and agility is your most important attribute and needs, if possible, to go up by 5 at each level up. So 5 points of armourer, plus another five from either Heavy Armour, Block and more Armourer until you have a grand total of 10 is what you should aim for before levelling up. The way I do this is to become a gladiator in the arena, done the heavy armour, block, kill my opponent (poison helps) and repair what armour and weapons I can. Rinse and repeat until I have the magic 10 then go off adventuring.

Poison. Don't waste spiddal sticks on poisons that just damage health; Peony, Sacred Lotus Seeds and Nightshade are best for them, add a Steel-Blue Entoloma Cap and you have a poison that does both fire and health damage.

The ultimate poison is Imp gall, Spiddal Stick, Ectoplasm and Fly Amanita Cap, this does Fire, Shock and Health Damage, it's a killer; the downside is that you need an alchemy skill of 75 (60 if you have The Wizard's Tower DLC) to make it. You can get there very quickly if you have WD's Auto Harvest mod (see the mod thread that Tricky pointed you to).

So I'd recommend the following skills:

Marksman, Security and Sneak plus any skills you are never going to use; for me that would be Alteration (which is IMHO useless), Hand to hand, Conjuration (not useless, but I can live without it) and speechcraft (I hate the mini game and it's very rarely needed anyway, use charm spells instead). This means I'd only gain levels using skills that increase agility, so that and endurance are now sorted.

Now as it happens I cheat, the encumbrance limit is made complete nonsense by the ridiculous amount of weight items are assigned in this game, so I either use my own mod which increases the amount I can carry, or use the Bag of Holding mod. This means strength isn't important to me, so I can increase any other skill; intelligence by spamming alchemy or mysticism; Willpower by spamming restoration or Destruction. Personality is a complete waste of space, so that never goes up. However if strength is important to you, just run around clubbing or stabbing mudcrabs or any other monster to death.

The most important thing though is to have fun, so do whatever you need to do to make the game enjoyable.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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Fljotsdale
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Post by Fljotsdale »

Lots of very useful info there, galraen! Specially the poison. I mostly stick with damage health, and sometimes damage health + an elemental damage. I've not used your combination - looks good! :)
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0e ... re=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."
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Moot
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Post by Moot »

You could always lower the difficulty slider to better suit your tastes.
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