I've reinstalled DSII recently (was feeling down and wanted to slaughter something) and noticed some strange and interesting things.
Since this is not my first playthrough, I've been doing things differently than before - mixing classes, training npc's in different classes and so on. It's been really fun, but:
1. The monsters seem to home in on the curse caster immediately. Always. I use Drown, which is my favourite, but every time a character casts it, all the enemies rush at them, with faster movement rate than usual (like when they are angry). Why?
2. The "Overbear" skill says it gives a bonus to two-handed weapon damage. "Barricade" says it gives a bonus to shield armour. When I pick up a shield, the character without points in barricade "sees" it has, say, 30 armour, and one with barricade sees 45. But nothing like that happens for Overbear, the damage stats stay the same. Shouldn't they change too?
3. How does "Defend" party order work? I found it in controls list, but when I try to use it, they behave strangely. I thought it would be like "Wait", but instead of them just standing there they would attack monsters who come into range. But they don't, they do a strange mix of "Wait" and "Mirror". Anyone knows how it's supposed to work?