This forum is to be used for all discussions pertaining to The Elder Scrolls IV: Oblivion, its Knights of the Nine and Shivering Isles expansions, and any user-created or premium modules.
You know how you can't wear robes over armour? Well, I've just done the quest for Modryn Oreyn to bring back Ajum-Kajun, a wizard with the Blackwood company, and, (Spoiler)Spoiler
I noticed when I searched the body that he was wearing both a Blackwood Cuirass AND a Black & Burgundy outfit.
(End spoiler) Now, this seems to me not only unfair - but as though there must be some way to legitimately do the same with one's own characters.
Anybody know how? Would it be with the Tool Kit? Cos I never have used it...
I remember several more mods that deal with this issue. One of them will level the playing field for ya.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
Fljotsdale wrote:You know how you can't wear robes over armour? Well, I've just done the quest for Modryn Oreyn to bring back Ajum-Kajun, a wizard with the Blackwood company, and, (Spoiler)Spoiler
I noticed when I searched the body that he was wearing both a Blackwood Cuirass AND a Black & Burgundy outfit.
(End spoiler) Now, this seems to me not only unfair - but as though there must be some way to legitimately do the same with one's own characters.
Anybody know how? Would it be with the Tool Kit? Cos I never have used it...
It can sort of be done with the CS. Every item of clothing/armour is associated with one or more body parts. Robes typically are associated with upper and lower body, if you uncheck the box alongside the body part(s) then the item isn't associated, but can still be worn, although it won't show up on the mannikin. So if you disassociate robes from upper and lower torso, you can then wear the robes with armour. You will get an error message every time you load the .esp into the CS subsequently, but this can be ignored. This definitely qualifies as cheating though.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
True, but these are absolutely pointless as they still screw up your spellcasting, and take up both upper and lower torso, so you are actually a lot better off with shirt and pants (suitably enchanted) if you're a mage.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
I remember several more mods that deal with this issue. One of them will level the playing field for ya.
Thanks for the link. But yes, he was most definitely WEARING both - at least, both showed up in his inventory as being equipped; neither was just in his inventory. I didn't take either off him, though (Carrying max load at the time, with spell and potion assist) so possibly stripping one would have made a difference - dunno.
On the other hand, I have a shield showing up as equipped in my inventory even when using a 2-handed weapon...
galraen wrote:It can sort of be done with the CS. Every item of clothing/armour is associated with one or more body parts. Robes typically are associated with upper and lower body, if you uncheck the box alongside the body part(s) then the item isn't associated, but can still be worn, although it won't show up on the mannikin. So if you disassociate robes from upper and lower torso, you can then wear the robes with armour. You will get an error message every time you load the .esp into the CS subsequently, but this can be ignored. This definitely qualifies as cheating though.
Ah. Thanks, galraen. I don't want to cheat. I just want to be able to wear a cloak or something... sad sigh.
In the construction set, those are tagged as "hair."
Which means no hood or helm that reveals the face, so not really that useful.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
You might not find them useful, but they may be what Fljotsdale is looking for (or, at least, as close as she might find).
It seems that aesthetics are more of a concern than usefulness here. Those cloaks have an attached hood, so a separate hood is not needed, and helms don't offer that much in protection anyway. Cuirass, grieves, boots and gauntlets may still be worn with those cloaks, so the character would have several pieces of armor.
Tag them as tails though and you actually have an extra item!:laugh:
Unfortunately NPCs can't wear them if you do that, and it often looks ugly on the player. Clothing and armour is one of the many things that were handled worse in Oblivion than in Morrowind unfortunately. I wonder if they'll rectify the problem in Skyrim or make it worse. Sadly with Beth I have come to expect the worst.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
Well, I figure that there have probably been a lot of complaints about no cloas and/or robes with armour, so they might well rectify it. I hope. And I hope I don't have to buy a new machine to run it...
I used one of them once, and the front is open. I can't remember if the designer went so far as to have a clasp or anything to hold it on, though. Basically, they are hooded capes. Should look good on any mage-ish character.