Actually, I meant the colossus at the end of the mission when you first recruit Tali. No problem getting there, but it took me a while to find the right mix of squad, weapons and placement to keep the infinitely respawning geth off my back long enough to wear down the shields & armor on the colossus. Might have been easier except for my stubborn insistence on keeping Kal'Reegar alive. Come to think of it, while it wasn't exactly a big open area, the choice of three attack routes was a slight departure from the linear shooting gallery design of most missions.Stworca wrote:Belthan mentioned Tali's loyalty mission, the last fight of the mission, as tough.
I assume its the one with Geth prime and two lesser ones...
The Blue Suns wave in the Archangel mission was only tough for me because Archangel was doing his best to catch slugs with his face. Expert sniper standing upright in an open window while bad guys shoot assault rifles & missiles at him? Gimme a break. So there's another wish list item - tougher combat because I have to assess the situation more carefully and react to changing conditions: yes. Tougher because I have to protect NPCs with legitimate in-game reasons to require protection: <sigh> if I must. Tougher because I have to protect battle-hardened veterans from AI-inflicted stupidity: absolutely not!
:laugh:"So yeah, guys, Sovereign was destroyed and some of them know about our presence.. shouldn't we.. speed up?"
"Chill out man and have some more weed"
But maybe it's just the perspective in the shot that makes it look like they are slowly drifting. And not knowing exactly how much better the Reapers' internal FTL drives are than Alliance ships, is it possible that disabling the Citadel relay is just an inconvenience, but they could still get here under their own power uncomfortably soon (years/decades)?
"Dude, they busted our ride, now we have to walk".
"Better roll a fat one then..."