"
But you have to accept the fact that there are people, in this case lots of people, who disagree with you and are ready to state their opinions as well."
Yes, I believe that was what was happening, though I'm still confused as to why you feel the need to state the obvious.
"
1. ToEE is actually the most accurate representation of 3.5 rules, but the game is plagued by many bugs and crashes, which interfere with the actual rules.
I'll call NWN2 a fair second, with more leniency towards the rules, because it intends to "cover up" the turn-based mechanics behind it.
Also, I've heard many good things, combat/rules wise, from D&D Tactics?, but I haven't played it myself."
Indeed, so ToEE does not count as a superior game. Maybe they should have spent less time fussing with minor rules...?
...Like Neverwinter 2 did. Yes, they do start to become superior when they try to ditch the new spasticated rules don't they.
And no, I've not bothered to pick up tactics yet either
"
2. Honestly, I don't know why you enjoy other games more, but I have a feeling you do not much care about details/turn based mechanics. You complain about needing to micromanage your character's movement? As Kipi said, don't blame the system, but look for another one. D&D has that kind of detail. Dragon Age doesn't.
Personally, I loved being able to take advantage of things like flanking and 5ft steps."
I love turn based mechanics, again you're just making stuff up - it's the stuff that's been added 'inbetween' the rounds which is crap and the sudden need to waste feats on actions that shouldn't require them to be a 'feat' beyond being a 1st level freeby. Yes I am complaining about UNECESSARILY micro-managing my characters, this is entirely the point, got there at last. And no, D&D 3.5 has this kind of detail, not just blanket D&D.
And you still didn't answer the question - why does a requirement to read a manual in order to perfom basic activities make it a 'better' game? That was the question, not whether you or me enjoy them once we know them.
"
these encounters are surmountable with reasonable effort."
I know, I've detailed how I defeated them. The game isn't hard. Nowhere has it been stated the game is hard. The game is annoying and overly time consuming in comparison to the end result. The characters are not functioning in a balanced fashion. The game is a mess from start to finish.
The only reason people even bother trying to defend this game is because, as it says on the box, it's the "First and only game to feature the D&D v3.5 rules set.
So for anyone who actually *likes* the 3.5 rules, I guess this is all they got!
The fact that these people can neither take the hint nor understand why this is the case, then, again, that's gonna be more thier problem than the majority of gamers.
If the game is obsessed with grids then make it a grid game, allow the grids to be shown, then the 'n00b' will very quickly grasp why the hell they are playing a board game rather than a computer game and adjust their mind-set accordingly. Yes, that's a really good direction for RPG computer games to go in (sarcastic). Oh no, they didn't go in that direction did they...