Hey everyone, I'm new here - happy to be a member finally ! I have a question relating to Near Infinity for use with BG2 SoA ---if anybody could enlighten me it would be so great !
I have been using Near Infinity the past 2 days to edit spells mostly - adding things like flashy effects etc to mimic the spells Irenicus uses in the cutscenes which are scripted and otherwise unobtainable without using something like Near Infinity to do so.
--- Anyway, what I can't seem to do is to create a 3D Effect while the spell is IN THE PROCESS of being cast - all I can seem to do is create the Effect as the spell is cast. Hmm.. to try and elaborate - you know when the mage is casting and chanting ? Well, THATS when I want the effect to come into Action !
As an example - - - In Waukeen's Promenade at the beginning of the game, with the Irenicus/Shadow Thief/Cowled Wiz cutscene, the first spell Irenicus casts is flesh to stone with the 3d effects used BEFORE the spell is cast - thats what I'm after !
To summarise - I would really really love to know how to add 3D Effects before the spell is cast
Many thx !
Near Infinity Question
Unfortunately, the 3D effects you're seeking are available only in cutscenes, via special command 'CreateVisualEffectObject(S ialogFile*,O:Target*)' For example the cutscene of Irenicus and the Cowlie:
In other words, well, in spells it's impossible.
Code: Select all
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
Wait(5)
SmallWait(6)
CreateVisualEffectObject("SPFIREPI","cucow3")
Wait(12)
CreateVisualEffectObject("SPROTECT","cujon2")
PlaySound("EFF_M23C")
Wait(1)
CreateVisualEffectObject("SPROTECT","cujon2")
PlaySound("EFF_M23C")
Wait(1)
CreateVisualEffectObject("SPROTECT","cujon2")
PlaySound("EFF_M23C")
Wait(1)
CreateVisualEffectObject("SPHEALIN","cujon2")
Wait(2)
CreateVisualEffectObject("SPFLSRIN","cucow1")
Wait(1)
CreateVisualEffectObject("SPDISPMA","cucow1")
PlaySound("EFF_M02")
END
- thebannedone
- Posts: 41
- Joined: Fri Jul 04, 2008 3:39 pm
- Contact:
You add the 3d effect(s) opcode to the first part of the file, not to the actual spell component. That way you can play 3d effects while the spell is being cast.
"Aliyappo: Unfortunately, the 3D effects you're seeking are available only in cutscenes, via special command 'CreateVisualEffectObject(SialogFile*,O:Target*)": That's not true, you can use the same ones in a spell, any 3d effect in the game is usable in a spell.
"Aliyappo: Unfortunately, the 3D effects you're seeking are available only in cutscenes, via special command 'CreateVisualEffectObject(SialogFile*,O:Target*)": That's not true, you can use the same ones in a spell, any 3d effect in the game is usable in a spell.
Thx Aliyappo ! I have been using Irenicus' cutscene spells as so I must be able to !
thebannedone - brilliant ! Perfect answer - Global is key !! I must have missed the first section -.-'
Many thx for the replies, esp from you thebannedone !!
Also - for anybody editing spells - it would be wise not to edit spells such as SPIN720.spl , SPIN721.spl and SPIN 726.spl to kill or in any way harm a character unless you want Irenicus to kill you at the very beginning of the game when in the jail cell lol - I had fun trying to find the spells to re-edit them to do "1" damage like they were originally scripted to do !!! :/ Also - SPIN796.SPL is used in the cutscenes by the Cowled Wizies - Irenicus became petrified and I was baffled for some time until I found the problem spell Fun all the same.
One final question ! Perhaps you, thebannedone can also answer it ! Irenicus at the beginning of the game and during the beginning cutscenes has a slow pulsating purple glow on his char model - I have his char model (using ShadowKeeper) but am wondering how to get that glow ---- hope you can tell me ! Thx !
thebannedone - brilliant ! Perfect answer - Global is key !! I must have missed the first section -.-'
Many thx for the replies, esp from you thebannedone !!
Also - for anybody editing spells - it would be wise not to edit spells such as SPIN720.spl , SPIN721.spl and SPIN 726.spl to kill or in any way harm a character unless you want Irenicus to kill you at the very beginning of the game when in the jail cell lol - I had fun trying to find the spells to re-edit them to do "1" damage like they were originally scripted to do !!! :/ Also - SPIN796.SPL is used in the cutscenes by the Cowled Wizies - Irenicus became petrified and I was baffled for some time until I found the problem spell Fun all the same.
One final question ! Perhaps you, thebannedone can also answer it ! Irenicus at the beginning of the game and during the beginning cutscenes has a slow pulsating purple glow on his char model - I have his char model (using ShadowKeeper) but am wondering how to get that glow ---- hope you can tell me ! Thx !
- thebannedone
- Posts: 41
- Joined: Fri Jul 04, 2008 3:39 pm
- Contact: