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The Witcher 1 Enhanced, mods and ultimate one time playthrough

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Last stand
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The Witcher 1 Enhanced, mods and ultimate one time playthrough

Post by Last stand »

I have just bought and installed the Witcher 1, enhanced directors cut. The first thing I do for most of my games is mod them to the max and play and I was wondering what is best for this game.

Realistically I am only going to play it through once, I have just finished King's Bounty the legend (great game) and will play armoured princess after this and if I love the witcher I am more likely to get Witcher 2 than play through again. So on that basis what mods should I add to get the ultimate play through?

I am happy to add quest mods and extra areas so long as they don't ruin the main storyline or make me too overpowered to quickly.

So far I have downloaded:

Texturen mod
Hi res character models
I will choose between either black or inferno HUD
Perfect blood
Perfect rain
The deceits (good idea?)

Any other recommendations?
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darikas
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Post by darikas »

Full Combat Rebalance, the best mod for the witcher ever
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flix
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Post by flix »

I would not recommend Full Combat Rebalance on your first playthrough, save it for the second. For your first playthrough, you should use Flash's other mod: Flash Mod. IIRC, they are both available through one installer, you just pick which one you want to install and which elements.

The other mods for a first playthrough that I would recommend are really just fixes:
[url="http://www.witchernexus.com/downloads/file.php?id=32"]Han Plants give you Han, not Bebercane[/url]
Celina Wreath of Immortelles Fix

I also use some others that I would only recommend if you're using a super hard difficulty level (otherwise you will become overpowered):
Swallow potion lasts 6 hours
Stuff that Make Geralt's Life Easier (Access Storage at Any time, Meditate any time, Cat vision without potion)
No Drowners in the Swamp Cemetary (they only give 1xp and there are swarms of them)

Since The Witcher forums crashed over a week ago, I can't find the official links to most of these any more, but I'm sure you can dig them up somewhere.

Quest mods like Deceits are separate adventures. There are no mods that add quest content to the main campaign. There are over a dozen adventures of different lengths, and you probably got around 6 already just from installing the latest edition. I recommend them all.
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Last stand
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Post by Last stand »

Yes I decided against the combat rebalance after reading a through threads about it and went with what I have above. I didn't realise that other quests are seperate adventures, I noticed when I started a game so that makes the whole modding thing very quick, my Morrowind game last year took me 6 days to set up (and then my HDD died a week later making me lose it all) :laugh:

Thanks for the Han fix, it sounds important so I will install it.

Combat is hard to get used to as I am so used to the mount and blade style combat where you have full control over the swings. Am I right in thinking that you have to stand still when fighting for combos? because any strafing left and right seems to deactivate my target.
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flix
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Post by flix »

Right, you can't be moving around and still executing sword attacks. It's a toe-to-toe deal if you want to work through the entire combo sequence. A lot of dodging and parrying is done automatically through skills, so you won't necessarily get ripped apart if you don't dodge and roll away from every attack yourself.

Yeah, this isn't like modding an Elder Scrolls game where you spend days arranging files and load order and whatnot. Just dump some files in your override folder and you're pretty much good to go.
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