Siberys, I have a question now that I have the players handbook and read the section on skills.
My character has 4 ranks in knowledge (smuggling). Which is the context.
I read about the other knowledge skills: nature, etc and it seems that there benefits are more clearly defined by the game. So I am wondering if it makes sense to have a knowledge (smuggling) skill?
*Sigh*
We've been over this at least half a dozen times now dude.
1- The SRD is the players handbook. It IS the PHB, it's not like it, it's not similar to it, it IS it. The information presented in the players handbook is the same as the SRD and the information in the SRD is the same as the players handbook.
There is NO semantic difference in either, they are the exact same.
2- You don't need to use one of the specific knowledge skills presented in the players handbook/SRD. They are guidelines. You can have any knowledge you want and if you end up wanting to use it, I as a DM will accommodate the necessity of it.
Knowledge Smuggling for example, will work a lot like a combination of Knowledge Dungeoneering, Knowledge Local, and Knowledge Geography except relating entirely to smuggling. You know smugglers, you know how to smuggle, you know how to design tactical routes and entry points for smuggling, etc etc.
I once had a character, an Archivist, who was a field scientist studying the anatomy of monsters. I gave him Knowledge Anatomy, a skill that is NOT present in the players handbook/SRD, and my DM accommodated me by providing uses for it and providing synergy bonuses and the like.
I will do the same if and when it comes up.
I know you had a plan for how to work this, but I looked at the profession skill and it says that you can earn .5 gp per in a week(I think thats it) per roll (ex take 10 would give my character 7 gp). It doesn't say that you need: craft, knowledge, etc to be a profession. Other uses of profession are to answer a basic question 10 DC a difficult question 15 DC etc up to much higher DC... The example given was as a sailor you would know how to do ships rigging and so forth.
Right, just profession will net you money for doing the job. there's a difference between doing just the job, and being an entrepreneur for your own line of work.
Let me put it this way.
If you have Profession: Computers, you're geek squad at best buy.
If you have profession: Computers and Craft: Computers, you work in a local computer shop and have an associates degree in computer technology.
If you have Profession: Computers, Craft: Computers and Knowledge: Computers, you are bill gates.
So yes, if you are just interested in working for a mob syndicate or a crime boss or something and delivering fenced goods every now and then, then Profession Smuggling is all you need. But you need more if you want to do things your way and start your own organization or something.
Does that help?