I'm considering playing a Spearzon. So no Javelin + Shield combo. I'll only play in Singleplayer (Well, with the command Players 8), and I'll probably won't go further than Nightmare.
Which skills do you recommend? Which gear? Rather, which mods on gear, as I won't have access to lots of fancy stuff.
Thanks in advance!
Spearzon build?
I felt that the skill with Charged Bolts was the only decent elemental attack for a Spearazon. Fend acts like Zeal, so if you miss once you would miss all attacks IIRC. Spears also have Strength and Dexterity requirements, but they are not too high for Normal difficulty. One thing you can do to get good spears would be to gamble for them. You may get an Amazon spear from Anya in Act 5, but it's random on what Amazon weapon you get.
I'd rather be part bull than a complete sheep.
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches
- rmemmett84
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The Spear skill I was talking about is called Charged Strike. Due to synergies from other skills, you can improve the damage 10% per point in the following skills:
Power Strike: +10% Lightning Damage Per Level
Lightning Bolt: +10% Lightning Damage Per Level
Lightning Strike: +10% Lightning Damage Per Level
Lightning Fury: +10% Lightning Damage Per Level
At level 20, Charged Strike deals out 1-322 damage for each of the seven Charged Bolts it discharges.
Power Strike: +10% Lightning Damage Per Level
Lightning Bolt: +10% Lightning Damage Per Level
Lightning Strike: +10% Lightning Damage Per Level
Lightning Fury: +10% Lightning Damage Per Level
At level 20, Charged Strike deals out 1-322 damage for each of the seven Charged Bolts it discharges.
I'd rather be part bull than a complete sheep.
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches
Mercenary abilities change between Normal and Nightmare.
The Act 2 mercs give the following benefits:
Combat (Normal): Prayer
Combat (Nightmare): Thorns
Combat (Hell): Prayer
Defense (Normal): Defiance
Defense (Nightmare): Holy Freeze
Defense (Hell): Defiance
Offense (Normal): Blessed Aim
Offense (Nightmare): Might
Offense (Hell): Blessed Aim
Given the mostly lousy skills, in my opinion you're far better off with a merc from Act 3 using Cold since that will freeze enemies(unless immune) and make a Spearazon's life easier. Please also bear in mind that the Iratha Amazon set gives good resistance bonuses and could be very helpful in Normal and Nightmare.
The Act 2 mercs give the following benefits:
Combat (Normal): Prayer
Combat (Nightmare): Thorns
Combat (Hell): Prayer
Defense (Normal): Defiance
Defense (Nightmare): Holy Freeze
Defense (Hell): Defiance
Offense (Normal): Blessed Aim
Offense (Nightmare): Might
Offense (Hell): Blessed Aim
Given the mostly lousy skills, in my opinion you're far better off with a merc from Act 3 using Cold since that will freeze enemies(unless immune) and make a Spearazon's life easier. Please also bear in mind that the Iratha Amazon set gives good resistance bonuses and could be very helpful in Normal and Nightmare.
I'd rather be part bull than a complete sheep.
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches
http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches