Please note that new user registrations disabled at this time.

Hades (Campaign thread)

Participate in role-playing games taking place right here within the GameBanshee Forums!
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

@Claudius.

Ah, no I didn't. Thanks for reminding me.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
kozeph
Posts: 463
Joined: Sun Aug 19, 2007 11:03 am
Location: left of the abyss next to a mcdonalds
Contact:

Post by kozeph »

Shile's smile widens and she pulls out her crossbow, aiming at the warlock.

Attack: 1d20+2= 22 (I will skip the crit roll since warlock is undead) :(
Damage 1d6= 5

EDIT: will save 13+3=16
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Post by Claudius »

OOC: my latest rolls are based on the assumption that I had been wrong in my calculations.. so the latest rolls I used +6 attack and it should be +5...
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
User avatar
Treblin
Posts: 69
Joined: Mon Jun 06, 2011 10:55 pm
Location: Rhode Island
Contact:

Post by Treblin »

Initiative:
Roll(1d20)+1:
9,+1
Total:10

Actions:
Declare Dodge bonus on the Warlock

Move action: Move into melee range of the warlock (flanking if room).

Standard Action:
"May the darkness reclaim your souls and remove you from the lands of the living!" Gu'dan shouts as he grasps his holy symbol and presents it toward the four skeletons before turning his concentration to the Warlock in front of him.
Turn undead(does not provoke AoO:
Roll(1d20)+1:
17,+0
Total:17 (Clerics level +2)
Maximum HD Undead affected = 3HD
Turning damage:
Roll(2d6)+1:
6,6,+1
Total:13 (woot max!)
Total of 13HD worth of 3HD creatures affected.
If they are turned they flee by the fastest means neccessary for 10 rounds(or cower if they cannot flee), or until I approach within 10 feet of them.

AC: 18(19 for warlock)
HP: 26/26
SV: F(+8) R(+4) W(+7)

If I incour AoO from the skeletons while moving into place I will exact my Karmic Strikes on each AoO, let me know how many attacks to roll on the skeletons if so.
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

The New Initiative order is-
Nordak- 15 ++
Warlock- 15 +
Shile- 15
Gu'Dan- 10
Jeronis- 7

if you're wondering what the ++ and + is, 3 people tied with a 15. The way I do tie breakers, which is the actual rules-

Nordak has the highest of the three because it's a natural 15 as opposed to a 14 plus 1.

Shile and The Warlock both have a +1, to save time I rerolled initiative for both of them. This new roll ONLY counts for them, not for the whole order. Shile got a 9, and the Warlock got a 15, so out of the two the Warlock went first.

If it ever happens that two players have the exact same initiative roll (note, not the same roll as in 14+1 = 15 and 15+0 = 15, but the EXACT same roll, initiative modifier and all), I will reroll the two for you. This is one of the very few player rolls I make myself, mostly to save on time but also because it's an involuntary roll.

Anyway, all we're waiting on now is Nordak and potentially Allexa.

EDIT: Oh, and Mal. Don't attack the skeletons. They've been obliterated by the turning.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Post by Claudius »

OOC: Is it too late to declare dodge on the warlock? I forgot I had to select an active target :( I understand if I lose the bonus this go.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

No, just edit your post.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
MistSonata
Posts: 79
Joined: Thu May 12, 2011 1:18 pm
Location: Rochester NY
Contact:

Post by MistSonata »

Allexa shadowed the dwarf quietly, looking to see where he was actually going. What she saw was the bunch of them attacking a deathly old wizard. A necromancer apparently, judging from the skeletons in the room. For a moment she thought that her fears about Gu'dan being after her purse were confirmed, but after she figured in the skeletons it seemed less likely. She didn't know what was going on really, but she knew for sure that necromancers were very bad news.

[QUOTE="Initiative"]1d20+3
11+3 = 14[/QUOTE]

She pulls out a bow, and grabs an arrow so that she can nock it and aim it at the old man's head.
~ Character Sheets ~
- [ Elliah Airana ] - Karnakiid: Valley of Mist and Flame
- [ Allexa Felis ] - The Scarred Land of Hades
User avatar
malinzaro
Posts: 258
Joined: Thu Feb 18, 2010 11:53 pm
Location: Europe
Contact:

Post by malinzaro »

Siberys wrote:Just a note, I've been using the wrong word to describe him. Decrepit is feeble and weak, I sort of meant deathly and evil as opposed to that.

This is what the guy looks like, minus the weapon.

[url="http://fc00.deviantart.net/fs70/i/2010/286/0/0/koschei_the_deathless_by_tristan_despero-d30ppuu.jpg"]Warlock[/url]
OOC: Great image. Kudos for it! I totally love this small snippets of art you are throwing at us. Great effort and much appreciated.
Siberys wrote:...
@Shile, Jeronis, Nordak.

~The warlock finishes his spell and the four circles become four human skeletons. Just as he finishes, he casts yet another spell (defensively and successfully) on all three of you. You feel a great wave of sadness wash over you, make a will save. He also commands the four human skeletons to attack the shifty one and the big brute.
Will save: 1d20+2=8,+2=10
Siberys wrote:...
@Shile, Jeronis, Nordak.
~The Four skeletons split up and attack Jeronis and Nordak, two each.

Skeletons I and II attack Nordak, the first one hitting and the second one missing despite flank. Nordak Takes 6 damage.
Siberys wrote:The New Initiative order is-
Nordak- 15 ++
Warlock- 15 +
Shile- 15
Gu'Dan- 10
Jeronis- 7

...

EDIT: Oh, and Mal. Don't attack the skeletons. They've been obliterated by the turning.

Combat stats:
HP: 17/23
AC: 17 (10 + 6 Armor + 1 Natural)
Saves: F +7 / R +0 / W +2
Attack: +4 (1 + 4 STR - 1 Power Attack)
Primary Weapon: Greataxe (masterwork) +5 (4 +1 masterwork) / 3d6+9 (6 + 1 Power Aura + 2 Power Attack) / x3
Secondary Weapon: Gore -1 (4 - 5 secondary) / 2d6+6 (4 + 1 Power Aura + 1 Power Attack) / x2
Draconic Aura: +1 Power/Presence/Senses
Racial Bonus: +2 charge/bull rush
Powerful Build

The skeleton left a large bruise on Nordak's chest, but he still looks in a good shape for the fight,

I have a feeling your bag of tricks is starting to look empty creature!

Greataxe Attack: 1d20+5 = 9,+5 = 14
Greataxe Damage: 3d6+9 = 1,6,2,+9 = 18
Gore Attack: 1d20-1 = 1,+-1 = 0
Gore Damage: 2d6+6 = 2,6,+6 = 14
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
Tools: Dice Roller
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

Initiative Order-
Nordak- 15 ++
Warlock- 15 +
Shile- 15
Allexa- 14
Gu'Dan- 10
Jeronis- 7

~Will Save Fail. Shile is utterly crushed by the wave of sadness engulfing her. She takes a -2 to attack, damage, saving throws, ability checks and skill checks for 12 minutes. Her arrow manages to still pierce the warlock, but it does significantly less damage as the sadness causes her to jar the crossbow to the shoulder as opposed to the chest where she aimed.

~Allexa, slowed by the drug, fumbles around trying to notch her arrow with her shaky hands and aims it at the Warlock.

~Gu'Dan invokes the pantheon to banish these undead. Surprisingly, he manages to destroy all four Skeletons with this single attack. (@Treblin: check my post in the original campaign info thread about turn undead from now on).

~Will Save Fail. Jeronis is also crushed by the sadness, taking a -2 penalty to attack, damage, saving throws, ability checks, and skill checks. He still manages to hit the warlock with both attacks but it seems he is immune to sneak attacks.

~Will Save Fail. Nordak is also crushed by the sadness, taking a -2 penalty to attack, damage, saving throws, ability checks, and skill checks. Your attacks finally seemed to make contact, indicating he's not that agile, but unfortunately, it doesn't seem to pierce his armor.

~The Warlock, surrounded by Jeronis, Nordak and Gu'Dan laughs at you all, "HA! You are weak and pitiful. My finger has more glitter on it!!! You will fear me." He holds his finger which begins to shine with a black substance, and that black liquid-like substance explodes out from him hitting you three.

You each need to make two will saves. If you have any bonuses against fear effects, include it in the second roll.

http://i.imgur.com/gJWCv.png

Legend-
Gold = Gu'Dan
Dark Green = Allexa
Green = Nordak
Purple = Warlock
Blue = Jeronis
Orange = Shile
Large Pink Circle = Jerusa
Dark Blue Squares = Wine-racks
Small Red Rectangle = Door to Prison of Jerusa (difficult terrain)
Large Red Square = Hatch to kitchen above (difficult terrain)
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
malinzaro
Posts: 258
Joined: Thu Feb 18, 2010 11:53 pm
Location: Europe
Contact:

Post by malinzaro »

Siberys wrote: ~Will Save Fail. Nordak is also crushed by the sadness, taking a -2 penalty to attack, damage, saving throws, ability checks, and skill checks. Your attacks finally seemed to make contact, indicating he's not that agile, but unfortunately, it doesn't seem to pierce his armor.

~The Warlock, surrounded by Jeronis, Nordak and Gu'Dan laughs at you all, "HA! You are weak and pitiful. My finger has more glitter on it!!! You will fear me." He holds his finger which begins to shine with a black substance, and that black liquid-like substance explodes out from him hitting you three.

You each need to make two will saves. If you have any bonuses against fear effects, include it in the second roll.
Combat stats:
HP: 17/23
AC: 17 (10 + 6 Armor + 1 Natural)
Saves: F +5 (7 - 2 Warlock) / R -2 (0 - 2 Warlock) / W +0 (2 - 2 Warlock)
Attack: +3 (1 + 4 STR - 2 Warlock)
Primary Weapon: Greataxe (masterwork) +4 (3 + 1 masterwork) / 3d6+5 (6 + 1 Power Aura - 2 Warlock) / x3
Secondary Weapon: Gore -2 (3 - 5 secondary) / 2d6+3 (4 + 1 Power Aura - 2 Warlock) / x2
Draconic Aura: +1 Power/Presence/Senses
Racial Bonus: +2 charge/bull rush
Powerful Build

Still shaken after the warlock's last debilitating attack, Nordak has yet to face another torrent of spells,

Will save: 1d20+0 = 6,+0 = 6
Will save: 1d20+0 = 4,+0 = 4

He desperately tries to cut the abomination in half with a swift attack,

This cellar will be also your tomb!

Greataxe Attack: 1d20+4 = 13,+4 = 17
Greataxe Damage: 3d6+5 = 2,2,3,+5 = 12
Gore Attack: 1d20-2 = 10,+-2 = 8
Gore Damage: 2d6+3 = 6,5,+3 = 14
Nordak Rockhoof - HP:10/23, AC17/T10/F17, Init.:+0/20ft., Save:F7/R0/W2, Att.:+4(1+4STR-1PA)
Westan Krest - HP:10/10, AC15/T12/F13, Init.:+2/20ft., Save:F4/R2/W2, Att.:+2(1+2STR-1PA)
Tools: Dice Roller
User avatar
Treblin
Posts: 69
Joined: Mon Jun 06, 2011 10:55 pm
Location: Rhode Island
Contact:

Post by Treblin »

Will save #1
Roll(1d20)+7:
19,+7
Total:26

Will save #2
Roll(1d20)+7:
5,+7
Total:12

Gu'dan for the first time able to show off his skill in melee excitedly jumps up with a flying knee toward the chin of the warlock quickly followed by a slashing elbow across the forehead.
Jump roll -
Roll(1d20)+7:
12,+7
Total:19

Flurry of Blows -
Attack #1
Roll(1d20)+1:
19,+1
Total:20
Damage =
Roll(1d6)+2:
4,+2
Total:6
Attack #2
Roll(1d20)+1:
14,+1
Total:15
Damage =
Roll(1d6)+2:
5,+2
Total:7
If hits are successful DC14 fortitude save for each hit for Touch of Golden Ice Initial Dex damage if failed (Secondary damage is 2d6):
First:
Roll(1d6)+0:
4,+0
Total:4
Second:
Roll(1d6)+0:
5,+0
Total:5

Gu'dan:
AC: 19 (w/dodge on the warlock) (Touch:13)
HP: 26/26
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

@Treblin, go ahead and post your actions for the round in your most recent posts anyway. I'll go over whether the actions are negated or not later. This just saves time.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Post by Claudius »

Jeronis

Will save #1 d20 + 1 - 2(effect from warlock) 11 + 1 - 2 = 10

Will save #2 d20 + 1 -2("") + 2(race) = 7 + 1 = 8
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

@Claudius

Again, just like Treblin, please post your actions anyway.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Post by Claudius »

With his weapons still out Jeronis takes his five foot step backwards away from the warlock. If the warlock follows (AoO for Nordak?) then Jeronis will attack with his weapons again:

Attack lightmace, masterwork-d20 + 5 = 17 + 3 (2base + 1mw +3 dex -2warlock +1 size -2 TWF) = 20
Attack dagger, masterwork- d20 + 5 = 16 + 3 = 19
Damage lightmace, mw = d4 + 1(draconic) = 6 + 1 - 2 = 5
Damage dagger, mw = 1d3 + 1(draconic) = 2 + 1 -2 = 1

IF THE WARLOCK DOES NOT FOLLOW 5 FEET BACKWARDS:

prepares a splash weapon with lamp oil
http://www.d20srd.org/srd/combat/specia ... lashWeapon
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

Currently we're waiting on Shile and I know Allexa is posting right now so that shouldn't be an issue.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
User avatar
MistSonata
Posts: 79
Joined: Thu May 12, 2011 1:18 pm
Location: Rochester NY
Contact:

Post by MistSonata »

Allexa, having her arrow nocked, aim's for the wizard's bust area and releases.

[QUOTE="Attack"]1d20+4
8+4 = 12[/QUOTE]

[QUOTE="Damage"]1d6+0
5+0 = 5[/QUOTE]
~ Character Sheets ~
- [ Elliah Airana ] - Karnakiid: Valley of Mist and Flame
- [ Allexa Felis ] - The Scarred Land of Hades
User avatar
kozeph
Posts: 463
Joined: Sun Aug 19, 2007 11:03 am
Location: left of the abyss next to a mcdonalds
Contact:

Post by kozeph »

Shile yawns and feels like she wants to cry, she gathers the will to load her crossbow and aims at the warlock´s neck

Attack roll: 1d20+2-2= 13+2-2=13

Damage: d6 = 2
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
User avatar
Siberys
Posts: 6207
Joined: Sat Apr 30, 2005 7:16 pm
Location: I live in that one place with the thing
Contact:

Post by Siberys »

Initiative Order-
Nordak- 15 ++
Warlock- 15 +
Shile- 15
Allexa- 14
Gu'Dan- 10
Jeronis- 7

~Shile-

You quickly reload your crossbow for another attempt at shooting the warlock but it seems exceptionally hard to do so with allies covering most of the warlocks body. Your shot unfortunately misses.

~Allexa-

Still being slowed by the drug, you try in vain to shoot the warlock, but the arrow slips right on by. Thankfully, a few of you notice that she's actively trying to hit only the warlock, an indication that despite her absent memories, she's willing to give you a little more curteousy than this dreadful fiend.

~Gu'Dan-

Will Save Success and Fail. You manage to shrug off the most of the life draining effect but still take 6 damage and are [url="http://www.d20srd.org/srd/conditionSummary.htm#shaken"]Shaken[/url].

You manage to damage him severely, and cripple his movement as well with your flurries, all of them hitting thanks to your flank.

~Jeronis-

(@Claudius- This is not how combat works. You cannot ready an action, i.e. prepare to attack the warlock if he follows you, and have actions during your turn, it's one or the other. Since it's not the warlocks turn yet though, I'm going to assume you move back and draw the pint of oil).

Will Save Fail and Fail- You succumb to the life draining effects of the blackness, taking 12 points of damage and you are [url="http://www.d20srd.org/srd/conditionSummary.htm#shaken"]Shaken[/url].

You move back and draw a pint of oil from your bag.

~Nordak-

Will Save Fail and Fail. You feel your life force literally being drained right out of you and replaced by a big black emptiness pouring over your being. You take 12 points of damage and are [url="http://www.d20srd.org/srd/conditionSummary.htm#shaken"]Shaken[/url].

Thankfully though you finally manage to hit him and deal a substantial amount of damage. As you cleave his left shoulder, there is now an open gap in between his shoulder blade and arm, literally making the arm flail and dangle about. The pain does not seem to affect him, but you know for a fact that he's severely wounded.

~The Warlock is now flustered it seems. "I...I will NOT lose my creation in my death!!! You will succumb to my flamboyant defiling or I will murder your mothers and rape your fathers!!!"

In a last ditch effort, he casts one more spell and a darkness floods the wine cellar and begins running off. Everyone gains a 20% miss chance from concealment.

@Nordak and Gu'Dan- Make attacks of opportunities for me and remember to include the 20% miss chance. Roll a D100 on the [url="http://www.penpaperpixel.org/tools/d20dicebag.htm"]SRD[/url] and anything 20 and below misses.



@Everyone else, let Nordak and Gu'Dan post the AOO's first before any combat opportunities. This may kill him if they manage to hit.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Post Reply