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Importing new equipment into the override folder

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wise grimwald
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Importing new equipment into the override folder

Post by wise grimwald »

Playing a female Cleric of Corellon, I have just finished a game in Tutu including the Drizzt Saga where I picked up and used a Moonblade. It accepted me, so according to Xan who I was romancing, if I don't have it, I will die. I would therefore like to copy the itm file from the Drizzt Saga folder into the override folder in BG2. I will have to use Shadowkeeper anyway to recreate my character as importing a Cleric of Corellon, she becomes a plain cleric. (One reason for using BGT I suppose)

Would this cause any problems with conversations? I would expect the description of the item to be garbled, but would it have any other problems associated with it eg in dialogues? Obviously I cannot equip one of the moonblades in the BG2 game as I am not a sorceror. (That is what Xan is from Level1 NPCs)

I am hoping that the answer I get will be equally applicable to any other item that I might choose to import in the future.
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galraen
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Post by galraen »

If you use Shadowkeeper to find what the item's .itm file is called you can then copy the file from the Tutu override folder into the SoA override folder. The original Moonblade is SW1H13.itm as I recall, however the restrictions on this are hard coded I think in SoA, even altering the usability and attributes wouldn't work for me.

However I suspect that a new mooonblade file was created by the mod you used for the romance, so that should work once you tranfer it, with the caveat that the dialog.tlk file wont have the references for it, so as you noted the item description will be garbled. Other than that it should work fine.

As for transferring other items from Tutu, slightly more complicated in a way. you'll notice that the items and spells for Tutu are preceded by and underscore, so for example, Moonblade would be _SW1H13.itm. Just removing the underscore in the file name isn't enough, the file also contains icon references which again are preceded by an underscore, so you'd need something like InfinityEngineEditorPro to edit them.

You can however use Shadowkeeper to overcome the problem. You can edit two different game save fies at the same time on SK, so you can doubleclick on the item in one save file, this should bring up the item browser, then you can put the item into the other save file. With items that come with the game, this should avoid any dialog.tlk issues, but for items that come with mods, or that have been altered, garbled descriptions are almost inevitable.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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wise grimwald
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Post by wise grimwald »

Thanks for the reply.

I already knew that new items were created for the Drizzt Saga. The Moonblade is F_MOONSW and the description is "Put your arm around Andrei". All items are preceded by F_ in the saga.

All that I wanted to be sure of was that dialogue in the game would not be garbled as that has happened to me in the past when modding. eg instead of getting dialogue, I have had the description of a weapon!! Not helpful! I have then had to reply on the basis of previous unmodded games.
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galraen
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Post by galraen »

If your dialog.tlk file is uncorrupted when you transfer the .itm file, then conversation etc. should not be affected. Corruption of the .tlk file should only occur when mods are loaded in the 'wrong' order, or the mod has been badly written. As the item file itself doesn't alter the .tlk file there should be no way that the .tlk file should be corrupted.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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wise grimwald
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Post by wise grimwald »

galraen wrote:If your dialog.tlk file is uncorrupted when you transfer the .itm file, then conversation etc. should not be affected. Corruption of the .tlk file should only occur when mods are loaded in the 'wrong' order, or the mod has been badly written. As the item file itself doesn't alter the .tlk file there should be no way that the .tlk file should be corrupted.
Thanks for the info. Very useful.
Apart from the moonblade, which I'm importing for roleplaying reasons, I don't think that I will import any other items. Belhifet's two handed sword +5 which also does poison damage would unbalance the game far too much even with SCS installed IMO, as would the extremely good armour, the mage staff etc. etc.
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galraen
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Post by galraen »

Some unique items, like the shield you get in Durlag's tower that gives +1 dex, but is otherwise weak may be worth importing.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.

And everything is hidden in the fine print.[/QUOTE]
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