(some stuff added in quote)Monks wrote:sure, and i well prefer to describe it in phases.
my summons at pull (serves as cannon fodder for balthazar )
2 x fallen planetar (only possible of spell is cast from Simulacrum is cast at the exact same time) 2 x golems from our dear book, 1 x Simulacrum.
selfbuffs consisting off.
For an easier run you can also trap the hell out of where Balthazar, Sendai and Aba spawn with skull traps and delayed fireballs, then rest. It's somewhat cheesy tho, and if you place too many traps you might just kill Abazingal right away, which is bad. Happened to me once on sorcerer soloing. Everyone on 100% + Melissan spawning.. Throne of Bhaal parties are the best parties ever, because Throne of Bhaal parties don't stop, until everyone is dead. Took me all the cheese in the book to win that one
blurr, MI, fireshield red/blue stoneskin, improved invis, spirit armor, magic imunity abjuration, conjuration and divination. spellshield, spell trap, protection from energy, protection from magical weapons (pfmw) and improved haste, on both me and Simulacrum.
I wonder how did you manage to get three spell immunities at the same time. Chain Contingency? Or is it 'g3 fixpack' that disallows it..
illesara: dispell arrows, she is completly harmless ASLONG as you have pfmw up 1 hit without pfmw and you might aswell reload though.
Physical Mirror spell aswell as Reflection shield work for her aswell. But instead of beign completely harmless, she kills herself.
saravok: good ammount of hp, will completly destroy you with death bringer assult if cought unprotected
I see that you havent gotten physical weapon resistance in Hell?
abazigal: starts out with pfmw and gains one when badly injured, so mildly anoying.
There was a version where he was a dragon. Fun times.
balthazar: can be imune to timestop, stuns, knockbacks, and selfheals. really the biggest problem among the 6 bosses.
The immunity to time stop is lunar stance, once he changes stances, he's toast in TS
phase 1: since amelyssan will spawn directly after 1 of the 6 is dead, goal is to kill 1, but have atleast 2 others ready to folllow in quick succesion, i prefer to finish of 4 if possible
In some versions she doesn't care if Sarevok dies (possibly a bug). In most versions she doesn't care if Sarevok get's mind controled with the magic circlet from underdark Sarevok is the greatest tool against Sendai, since she isnt immune to non-magical weapons. Try it out sometime.
phase 2. amelyssan spawns, survival/finish off most of the 5.
since balthazar will die in your timestop. it will end the moment he is dead.
once the battle starts up again. open with pfmw, find illesara. (her stealth should be over by now) and focus her down. once she is dead, quickly run and finish off saravok and sendai. by now i start casting improved wish. i have 3 memories on my main, and 2 on my Simulacrum, open with the ones from Simulacrum since he will despawn soon. pray that 1 of your 5 wish spells gives you the ability to "rest" since you have 5, its a quite decent chance.
There are other ways to get spells restocked. ([url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063-p4.html#post1079073"]here[/url], cheesy)
If you want to restock in the middle of ascension fight with the above, just use Simulacrum to tank the entire map.
phase 3. Control
as you might notice yaga'sura is still alive. we wont care. he will kill himself off eventually from, fireshields and the acidic backlash from the katana in the kensai mage encounter from SoA.
if amelyssan gets some add spawns off finish them quickly. otherwise just work on amelyssan, a few breach spells when needed, also use those wish spells again, and hope for a rest, while the 1st rest is essential, this one just makes it easier, hopefully you packed alot of scrolls for buffing? well if you miss this wish, then thats what they are for, once you run out of spells. slower to put up than a rested version though.
amelyssan will heal up once in a while and just refuse to die.
yaga'sura dies, and phase 4 begins.
You cannot kill Amelissan before Yaga (and everyone else) dies, so attacking her was a slight waste of time.
phase 4, zerking.
at the start of phase 4, amelyssan will start screaming, "crap im loosing" and summon ALOT of creatures, i tried to kill the all, but there is simply to many.
instead i focus fire on amelyssan with pfmw up, and DRAGONS BREATH to scatter the summons with a knocback 2 times total. pretty much, kill her. before you run out of pfmw at this point in time, once pfmw is down, those summons will beat trough your defenses very very fast.
atleast this is how i managed the encounter
as you can see. i pretty much destroy 4 of the 6 in 2 timestop spells.
only challenging part is really phase 1-2
Great job monks! Now if you feel like taking another challenge get [url="http://www.gibberlings3.net/scsii/"]this[/url] mod on top of ascension (you might need to re-install the game, as some components from Tactics wont work 'ere) and do the same with a party I assure you the fun just doesn't end!
Yaga is a royal pain in such scenario, and the main difficulty.
Also : Yay for anti-paladins