Do the bonuses from occult items and Disciplines stack? Also, do both of those allow you to go over the maximum of a stat? I.e.: Will STR 5 + Brawl 5 be the same as STR 5 + Potence 5 + Brawl 5 + Bloodbuff, or will the latter give a great increase in my Unarmed damage? Same goes for Auspex and the Ranged feat & Defense feat.
Also, does Obfuscate 3 allow you to get by unnoticed without crouching? Or do you still need to crouch? Trying to determine the most I need in this, as I won't be relying on Stealth kills anyway, just ability to move unnoticed for short amounts of time.
Thanks in advance!
Stats stacking?
- MalaksBane
- Posts: 255
- Joined: Mon Jul 05, 2004 12:13 pm
- Contact:
I don't recall about the Obfuscate, but when you hover the mouse-pointer over the level-dot of a discipline it will tell you, level-specific, what it does.
As far as I know stats stack but they are capped at 10.
I've noticed that some effects stack sometimes, the +XP item with the +XP history will sometimes yield +2 bonus XP, sometimes only +1 XP.
As far as I know stats stack but they are capped at 10.
I've noticed that some effects stack sometimes, the +XP item with the +XP history will sometimes yield +2 bonus XP, sometimes only +1 XP.
--
"And they know it was you."
"Too many of us migh set them off like fundamentalists on contrary opinion."
"And they know it was you."
"Too many of us migh set them off like fundamentalists on contrary opinion."
Thanks. So it's best to limit Auspex development, if I'm already raising the related attributes considerably, and take obtainable items into account?
I know about the hover-over, but the difference between Obfuscate 2 & 3 isn't 100% clear. I'd take it from that that at lvl 3, you no longer need to crouch, but it wouldn't be the first time that an RPG skill works differently than its in-game description would let you believe.
I know about the hover-over, but the difference between Obfuscate 2 & 3 isn't 100% clear. I'd take it from that that at lvl 3, you no longer need to crouch, but it wouldn't be the first time that an RPG skill works differently than its in-game description would let you believe.
- MalaksBane
- Posts: 255
- Joined: Mon Jul 05, 2004 12:13 pm
- Contact: