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Creating Artemis Entreri

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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Rancid Sushi
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Post by Rancid Sushi »

I've played through the first several quests as a vanilla thief with RR. Only odd thing I've encountered so far was a skeleton warrior in the catacombs beneath the sewers which glitched out and wouldn't die. It's description read "dead" kind of like when some trolls get knocked down.

Anyway, the real Artemis is more of a swordsman than a thief. Stick to the plan of starting as a thief and dual to a fighter later. I still say waiting for level 13 is a waste because you can power him up so much as a fighter that backstabbing isn't really worth the effort.
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cbarchuk
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Post by cbarchuk »

The only thing RR changes to the vanilla thief is letting them put 3 pips into dual wielding. The main core changes have to do with some of the specific kits. It also changes some of HLAs around as well and adds some new ones as well. There aren't any bugs that I've come across. Just make sure you install 2nd to last right before the tweak pack.
Yea Artemis does seem like more fighter for sure. I just finished Promise of the Witchking by Salvatore and he, on a few occasions, picked some locks and disarmed traps. But yea thief->fighter makes the most sense though I think it would suck quite a bit waiting on your thief levels to return. Quick question:

1. When determining level of a dual class character, do you add both classes together to determine 'actually' level of that character? For example, would a 8thief/20fighter be a level 28 character? The reason I'm asking is I'm trying to figure out roughly what level I can hope to obtain by going all the way through the game from BG-ToB.
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Sykar
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Post by Sykar »

If going BG 2 then I'd made him like:
Assasin up until you get Sneak Attack/ *7 Multiplier.
Then Dual to Fighter and pump up Daggers, Long Swords and Two Weapon Fighting to the Max.

That should be as close as it can get for Entreri. Legit that is. ;)
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cbarchuk
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Post by cbarchuk »

That would be a badass character for sure though it would take forever to come into its own. You would have to dual at level 21...lol. But if you played mainly solo, you could do pretty quick I think. If I dualed at level 21, what level would I be able to make it to as a fighter? I hope at least level 22...lol.
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Rancid Sushi
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Post by Rancid Sushi »

Forgotten Realms wiki has him at 18 levels total: 4 Rogue, 12 Fighter, 1 Assassin, 1 Ranger. For BG2, I think this would translate into 6 Thief (or Assassin) and 12 Fighter. However, the game starts you at level 8, which is good enough as I've said, especially once you consider all the stat-boosting equipment thieves can get.

PS: what the hell happened to the Boots of Speed in RR? Now it just increases movement and doesn't give an extra attack. :(
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cbarchuk
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Post by cbarchuk »

Say what!? There isn't anything in the readme about that.
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Sykar
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Post by Sykar »

BoS never gave an extra attack to begin with.
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vaypah
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Post by vaypah »

Actually, in my experience, in the unmodded, pre-baldurdash fix BG2, the Boots of Speed would round up your attacks to an integer.
That is...if you had let's say 3/2 attacks, putting BoS on would change it to 2 attacks.

But otherwise, no...BoS never added an extra attack.
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Edar Macilrille
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Post by Edar Macilrille »

Guys; you could conceivably try and do an online search for "Artemis Entreri" if you want the Canonical version.

It will turn up [url="http://forgottenrealms.wikia.com/wiki/Artemis_Entreri"]this[/url].


As for Drizzt, any Kensai or Kensai/Mage at an even # of XP can go up against him. Drizzt is not really as impressive as the Bosses in SoA and especially not ToB; there you would walk over him and his friends. Which is as it should be, you are a Bhaalspawn after all and the fate of thousands lie in your hand.

But again, any fighter should take a ranger at equal lvl, after all a fighter does nothing but perfect his fighting skills, while a Ranger also has to train his wilderness skills.
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galraen
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Post by galraen »

What you say re fighter vs ranger should be true, but Bioware 'cheated' big time with Drizzt. Giving him 4.5 attacks per round and each main attack doing 1-8 plus 35 damage for example.

I'd seen references to Artemis in SK many times and always assumed it was a female with a name like that, I guess his dad was a Johnny Cash fan but didn't like the name Sue!:laugh: No wonder the guy has an attitude!

According to SK Artemis is a thief, but he has two sets of levels like a dual/multi class character, the levels are 11 -15. Which would imply that originally, when they intended to put him into the game, they were going to make him either an 11th level fighter/15th level Thief or 11th level fighter duelled to a 15th level thief. His stats are

Str 13
Dex 18
Con 15
Int 16
Wis 15
Cha 13

Alignment Lawful Evil

If you set him up as a multi-class (yu couldn't dual class with those stats), and start in BG1/ToSC, by the time you get to Chateau Irenicus you'd have

Str 14 (go to see Ribald for that girdle of Hill Giant Strength)
Dex 19
Con 16
Int 17
Wis 18
Cha 14

Now if it was me I'd swap the Int with Str giving him (initially 16 strength, then 17 by BG2). Start him as a Fighter then dual to Thief, then use SK to give him the Assassin kit.

By the time you get to BG2, if using BG Trilogy or an XP cap remover he should be a 9th level fighter by the time you arrive in Amn. Which would allow you to have 5 stars in short sword plus two in another weapon (staff or club so you can wack those Clay Golems).

You'd only need 160,000 XP to make the fighter active again, which won't take very long at all. I wouldn't even consider making him an assassin that much of a cheat. The real cheat would be to make him a berserker then replace the Berserker kit with Assassin but keep the enrage! :D
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